What's Awesome in the ARG?


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Grand Lodge

Ravingdork wrote:
Chubbs McGee wrote:
I really like the half-elf options!

Me too! Nothing quite like Racial Heritage (half-elf) and Human Spirit to get THREE skill ranker PER LEVEL above and beyond normal (one for human, one for Human Spirit, and another for favored class).

And that's not even touching things like the Paragon Surge spell to cast any spell you want with a sorcerer!

This is way more awesome if you totally dump Int, just, you know, because.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:
Ravingdork wrote:
Chubbs McGee wrote:
I really like the half-elf options!

Me too! Nothing quite like Racial Heritage (half-elf) and Human Spirit to get THREE skill ranker PER LEVEL above and beyond normal (one for human, one for Human Spirit, and another for favored class).

And that's not even touching things like the Paragon Surge spell to cast any spell you want with a sorcerer!

This is way more awesome if you totally dump Int, just, you know, because.

Oh, I dunno, I was thinking of something more like going for a factotum concept with a human rogue.

Eight skill ranks plus twenty intelligence means I'm getting 15 ranks per level. Stack that with Improvisation and Improved Improvisation and you'll end up with a real Jack-of-all-trades. Might as well throw in Fast Learner and Toughness too, so that he can take a real beating as well. Take some combat feats and use his rogue talents and the Use Magic Device skill to cast a bit of magic and there isn't anything this guy can't do!

Grand Lodge

Wouldn't the Jack of All Trades work better as a Bard?


Deadmanwalking wrote:
Icyshadow wrote:
The only complaint I have with the ARG is the race-exclusive nature of the Redeemer (it fits one of my homebrew races perfectly) and the Ironskin Monk (same issue as with the first). Other than that and the whole Catfolk appearance issue, I found the book rather enjoyable.
The Archetypes are designed explicitly so you can ignore the racial requirements if you desire, and if we're talking about a homebrew race...

...wait a minute, where was this exactly said? Because I looked at my ARG again and didn't find any text saying about such things.


blackbloodtroll wrote:

The light armored hobgoblin monk archetype seems decent.

Also, Merfolk with greater land speed.

Correct me if I'm wrong, but if you wore armor as an ironskin monk you'd still lose FoB. Not a good tradeoff imo. Sure it's cool flavorwise, but there must be something I'm missing about it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
blackbloodtroll wrote:
Wouldn't the Jack of All Trades work better as a Bard?

Perhaps. Depends on whether you want to be a better spellcaster or fighter. For the former you go bard. For the latter, go rogue and get sneak attack.

Grand Lodge

Borthos Brewhammer wrote:
blackbloodtroll wrote:

The light armored hobgoblin monk archetype seems decent.

Also, Merfolk with greater land speed.

Correct me if I'm wrong, but if you wore armor as an ironskin monk you'd still lose FoB. Not a good tradeoff imo. Sure it's cool flavorwise, but there must be something I'm missing about it.

Missed that.

Are there any Archetypes that stack with Ironskin Monk?


Ravingdork wrote:
Chubbs McGee wrote:
I really like the half-elf options!

Me too! Nothing quite like Racial Heritage (half-elf) and Human Spirit to get THREE skill ranker PER LEVEL above and beyond normal (one for human, one for Human Spirit, and another for favored class).

And that's not even touching things like the Paragon Surge spell to cast any spell you want with a sorcerer!

Hmm... I guess that's legal, but Human Spirit caps out at 4 skill points. Do you really want to spend two feats to get an additional 4 ranks over 4 levels, when you could spend one feat to get Skill Focus now?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Sean H wrote:
Ravingdork wrote:
Chubbs McGee wrote:
I really like the half-elf options!

Me too! Nothing quite like Racial Heritage (half-elf) and Human Spirit to get THREE skill ranker PER LEVEL above and beyond normal (one for human, one for Human Spirit, and another for favored class).

And that's not even touching things like the Paragon Surge spell to cast any spell you want with a sorcerer!

Hmm... I guess that's legal, but Human Spirit caps out at 4 skill points. Do you really want to spend two feats to get an additional 4 ranks over 4 levels, when you could spend one feat to get Skill Focus now?

Ack! Totally missed that!

Man, that feat really sucks. And here I was thinking I'd have 420+ skill ranks by 20th-level. :(


Ravingdork wrote:
Chubbs McGee wrote:
I really like the half-elf options!

Me too! Nothing quite like Racial Heritage (half-elf) and Human Spirit to get THREE skill ranker PER LEVEL above and beyond normal (one for human, one for Human Spirit, and another for favored class).

And that's not even touching things like the Paragon Surge spell to cast any spell you want with a sorcerer!

Nothing like punching the spirit of the rules in the head.

"The blood of a thousand half-elves flows through my veins...."


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Hannibal Lector: Human Barbarian/Rogue cannibal with the Racial Heritage (dhampir) and the Blood Drinker (human) line of feats. :D

God I love this book!


Anyone? Where was that one thing said? Did Deadman just lie to me? :U


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Icyshadow wrote:
Anyone? Where was that one thing said? Did Deadman just lie to me? :U

I remember seeing it. I think it was in one of the introductory sections. Check the very beginning of each section where they summarize the chapter's segments.

Silver Crusade

Pathfinder Adventure Path Subscriber

"Typically, only members of the section’s race can take the listed archetype, bloodline, or order, though such options rarely interact with the racial traits or alternate racial traits of that race."

(Typically =/= Always)


Thanks, fellas.

Only downside is, I don't know what to do with the Paladin archetype I made for one of my races now. It's like a Redeemer with added Minotaur-like abilities (more skill points, Initiative bonuses and eventually immunity to being flat-footed etc.), but I'm not sure if a few similar abilities is a good or a bad thing.

Grand Lodge

Whether or not the Racial Heritage feat allows you to take levels in a Racial Archetype is being discussed in the rules section here.

If you would like to contribute, please remember to hit the FAQ button next to the original post.


Ravingdork wrote:

Oh, I dunno, I was thinking of something more like going for a factotum concept with a human rogue.

Eight skill ranks plus twenty intelligence means I'm getting 15 ranks per level. Stack that with Improvisation and Improved Improvisation and you'll end up with a real Jack-of-all-trades. Might as well throw in Fast Learner and Toughness too, so that he can take a real beating as well. Take some combat feats and use his rogue talents and the Use Magic Device skill to cast a bit of magic and there isn't anything this guy can't do!

You have to throw in Fast Learner if you're taking Improv and Imp Improv. FL is a pre-requisite for them.

Grand Lodge

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Deadmanwalking wrote:
Icyshadow wrote:
The only complaint I have with the ARG is the race-exclusive nature of the Redeemer (it fits one of my homebrew races perfectly) and the Ironskin Monk (same issue as with the first). Other than that and the whole Catfolk appearance issue, I found the book rather enjoyable.
The Archetypes are designed explicitly so you can ignore the racial requirements if you desire, and if we're talking about a homebrew race...

Some folks won't even let their players tie their shoes if they can't find a Paizo sanctioned games mechanic to allow it. :)


LazarX wrote:
Deadmanwalking wrote:
Icyshadow wrote:
The only complaint I have with the ARG is the race-exclusive nature of the Redeemer (it fits one of my homebrew races perfectly) and the Ironskin Monk (same issue as with the first). Other than that and the whole Catfolk appearance issue, I found the book rather enjoyable.
The Archetypes are designed explicitly so you can ignore the racial requirements if you desire, and if we're talking about a homebrew race...
Some folks won't even let their players tie their shoes if they can't find a Paizo sanctioned games mechanic to allow it. :)

Only because the DM won't allow anything that isn't Paizo sanctioned.

Silver Crusade

Tengu - perhaps the only readily-available player race that can qualify for Multiattack at first level without even considering class (one bite, 2 claw attacks).


Ok ok but here's the real question: Is the Vegepigmy in there?

Ima need one of these li'l doods for an expedition some day.


Goblin has a +10 to stealth before rolling stats

Goblin Vivisectionist/Wizard Arcane Trickster imo

And @whoever asked if there was gish support

Orc Witch6/Fighter1/EK X

You only need Con and Str. Happy killing!

OR

Human Wizard 5/Fighter 1/EK 10

By level 16, you qualify for crit versatility, allowing you to choose a crit feat each day :D

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

Goblin alchemist with a couple levels of gunslinger for one of the most explosive pyro builds. The fact that he will be able to wield a medium sized firearm just adds to the hilarity.


CalebTGordan wrote:
Goblin alchemist with a couple levels of gunslinger for one of the most explosive pyro builds. The fact that he will be able to wield a medium sized firearm just adds to the hilarity.

This is how to have War40K in your PF game ;) WAAAGH !!!


Pathfinder Roleplaying Game Charter Superscriber

As a GM, I love all of the race write-ups since they make it easy to add class-levels in order to make unique NPCs. Love it!


Zolthux wrote:

Goblin has a +10 to stealth before rolling stats

Goblin Vivisectionist/Wizard Arcane Trickster imo

And @whoever asked if there was gish support

Orc Witch6/Fighter1/EK X

You only need Con and Str. Happy killing!

OR

Human Wizard 5/Fighter 1/EK 10

By level 16, you qualify for crit versatility, allowing you to choose a crit feat each day :D

Thanks for the insight, I like the idea of a witch gish.


blackbloodtroll wrote:

The Hobgoblin whip feats made me think of this.

Which is awesome.
Now I need to make a Hobgoblin Bard(or Inquisitor).

...those Orcs do look pretty Goblinoid to me.

And I'm glad Hobgoblins got some love in the book, now that I think of it.

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