Can telekinesis be used to perform combat maneuvers on vehicles of any size?


Rules Questions


Telekinesis can't be used to violently thrust or be used to sustain force on objects weighing more than 375, but it makes no mention of this for combat maneuvers. Vehicles have CMBs and CMDs, so I was thinking that you can trip, grapple, and pin vehicles such as steam giants or a warship.


I don't think Vehicles have a CMB or CMD, because they don't try to stop or resist you, but most vehicles weigh more than 375 lbs so it probably wouldn't ever come up anyway.


Quote:
Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration.
Quote:
You can only bull rush an opponent who is no more than on size category larger than you.
Quote:
You can only trip an opponent who is no more than one size category larger than you.

Bull-rush and trip have built-in limit on size of the target (up to one category larger than the performer) and the spell does not override that limitation. I am not sure if grapple retained size limitation from 3.5 or if it was removed in PF, I can't find such limitation at the moment in the text of grapple rules but maybe I am just overlooking it.


8 Red Wizards wrote:
I don't think Vehicles have a CMB or CMD, because they don't try to stop or resist you, but most vehicles weigh more than 375 lbs so it probably wouldn't ever come up anyway.

They have CMB and CMD, I didn't make that up. Check the vehicles in ultimate combat.

There wasn't a mention on weight limitations on the combat maneuver seccion of the telekinesis spell.


Also, vehicles fall under the "targets without legs cannot be knocked prone" rule.

EDIT: But obviously GMs judgement comes in place here: boats, carts and carriage can certainly be turned over with enough force.


Drejk wrote:
Quote:
Alternatively, once per round, you can use telekinesis to perform a bull rush, disarm, grapple (including pin), or trip. Resolve these attempts as normal, except that they don't provoke attacks of opportunity, you use your caster level in place of your Combat Maneuver Bonus, and you add your Intelligence modifier (if a wizard) or Charisma modifier (if a sorcerer) in place of your Strength or Dexterity modifier. No save is allowed against these attempts, but spell resistance applies normally. This version of the spell can last 1 round per caster level, but it ends if you cease concentration.
Quote:
You can only bull rush an opponent who is no more than on size category larger than you.
Quote:
You can only trip an opponent who is no more than one size category larger than you.
Bull-rush and trip have built-in limit on size of the target (up to one category larger than the performer) and the spell does not override that limitation. I am not sure if grapple retained size limitation from 3.5 or if it was removed in PF, I can't find such limitation at the moment in the text of grapple rules but maybe I am just overlooking it.

I was thinking it would mention that if the size limitations count, because it wouldn't make too much sense that using enlarge person makes the telekinesis more useful, you know?


Drejk wrote:
Also, vehicles fall under the "targets without legs cannot be knocked prone" rule.

I'm sure they probably do, but vehicles like steam giants do walk on two legs.


Sauce987654321 wrote:
Drejk wrote:
Also, vehicles fall under the "targets without legs cannot be knocked prone" rule.
I'm sure they probably do, but vehicles like steam giants do walk on two legs.

I missed "most" when I wrote that.

It is true that the size limitation is problematic because it seriously screw gnome/halfling casters.


Drejk wrote:
Sauce987654321 wrote:
Drejk wrote:
Also, vehicles fall under the "targets without legs cannot be knocked prone" rule.
I'm sure they probably do, but vehicles like steam giants do walk on two legs.

I missed "most" when I wrote that.

It is true that the size limitation is problematic because it seriously screw gnome/halfling casters.

Okay, aside from the potential size problem, I think it would work. I can see a lot of people ignoring the size problem because, well, it's telekinesis, not actually you, is the logic I can imagine people will have.


It actually says in the Vehicle Overrun Maneuver block that if a vehicle is knocked prone, it comes to a sudden stop.

Vehicle Overrun wrote:
A vehicle that is knocked prone makes a sudden stop.


Drejk wrote:

Also, vehicles fall under the "targets without legs cannot be knocked prone" rule.

EDIT: But obviously GMs judgement comes in place here: boats, carts and carriage can certainly be turned over with enough force.

Wouldn't it be more appropriate to make a Sunder check against one of those?

I think it would take a lot of force to capsize a boat and less force to tip a cart or carriage, but I think it'd just be easier to punch a hole in the boat or break one of the wheels.

That seems like the more reasonable choice for attempting to topple a boat, cart, or carriage.

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