Witchwar Legacy PBP recruitment


Recruitment

51 to 89 of 89 << first < prev | 1 | 2 | next > last >>

When are the character sheets due? Do we wait until after we are selected or put them up before Monday?


I would like to add a Ranger (skirmisher) for your consideration. The background is below, and I will be working on the character sheet tonight. He will be full ranger, no dips into any other classes, with the archery style.

Background:

Mindarel “Drell” Brightmantle

Drell hails from the town of Arsmeril in the Mierani Forest. His mother is an Elven ranger named Sharil. His human father, Davin, also a ranger, died in a particularly nasty battle against a band of frost giants in the fog peaks. His companions drove the giants off, but were unable to raise Davin. The group’s cleric claimed his soul either could not or didn’t want to return. Shortly after, his mother discovered she was pregnant, and returned home to Varisia.
Drell grew up among the elves. The other elves looked at him with sadness, especially his mother. He assumed it was due to the loss of his father, but as he aged, he realized, it was also due to his human heritage. He steadily outpaced his peers, growing more quickly, and maturing at a much faster rate. He began to range the forests with the Elven militia, learning the use of the bow. At the age of twenty, he left the settlement, unable to handle the pity that he felt from the elves around him.
He spent a few years exploring the northern reaches of Varisia, and eventually found himself among the Linnorm Kings exploring the Grungir Forest. Over time, he has worked his way eastward toward the haunted lands of Irrisen. He has decided to work against the evil rulers of this realm as best he can and, if possible, free the people from their despotic rule.


I'm still working on background and equipment
410,000GP
it'll take me a while to find the best way to spend it.

Shadow Lodge

Cold and/or Fire Resistance and cold weather survival seems like a good idea. I'm guessing that Giants, Witches, Fey, and possibly ghosts/undead are going to be prominent due to the area.

Anyone want to go in on a Staff of Life with me? Or your own little Plane (assuming the DM is cool with it)? :)


This is motteditor's quote from earlier...

motteditor wrote:


I'm getting back from vacation about Monday (June 18) so I'll look over everything once that day and hopefully post my picks by Tuesday evening at the latest. I won't need a fully statted character, then (though obviously won't penalize anyone who wants to do that), but will need enough of a writeup that I can get a feel for your character...


Errata, caveats, and addenda:

Spoiler:
I wrote a bunch of stuff before I even looked at the product page for the adventure. What I can glean is that Queen Elvanna isn't all that nice, so a call for help to Queen Telandia would be taken with some suspicion.

Rather than telling Lefty to "help the queen," she'd be more likely to tell him to find out what's going on, and do what's best for Kyonin. She's been around a long time, and would prefer stability. What happens in far-away countries does affect her realm, after all, and sending high-level people like Lefty to assess situations and deal with them is what she'd normally do.

She trusts him because she can scry him with her magical crown, and he's been loyal to the elven cause, even if his methods are a bit grisly at times for her tastes. Think of her as a president, and Lefty as Kermit Roosevelt, Jr., or maybe a one-elf SEAL team. LOL!

His cover for adventuring with the group would be that he's simply an adventurer, in it for the loot, and quite apolitical. Kyonin's agenda is the first thing on his mind, and the last thing he'd talk about.

Also, he's 138, not 120 (not that it matters for this). I have him built as the skill monkey and scout, but he can also function as a 5th wheel. I've played trickster characters into high level before, and the hard part is just keeping track of all their options at any one time.

Whether I play or not, thanks for making a truly high level game possible here. I'm of the opinion that high level isn't broken. It just needs to be played well, and a round can take a long time to resolve. I like it.


Just a bump again to both show interest and also do a bit of self promotion.

Aye, spending big is just as time consuming in some ways as filling out everything over all the levels.

My best wishes and such go out to all applying to join the game. Much cheers to us all!

Mood music link to help pass some time.


For me it was spells. I've never played a Druid past fifth level, and not since before the APG, so I wasn't up on the new spells at all. It just took me an hour to buy stuff (gotta split it with the pet), but three days to pick out enough spells that fit the theme.

Ryarg's crunch is done. I know it wasn't required, but it was a fun exercise.


LOL! A shopping spree sounds fun until you really get into it. Even at this level, you can't get everything you want! Gotta pick and choose, and try to cover the bases.

I gotta figure out my guy's spellbook. That's going to take a while. With all the new spells, it's certainly educational!

Shadow Lodge

Here is the rough draft of what I am looking for. I tried to put write it somewhat accrding to his level progression.

Background:
St. Germaine was born and raised in Ustilav, an illegitimate half-brother of the current Prince, but rather than politicing, he followed his faith and rose through the ranks of the Church of Pharasma. As he grew to power within the church, his understanding of the universe shifted slightly, and he began to focus more on the duality of Pharasma’s teachings, life and child birthing and death, death and the afterlife, good and evil, and yet neither at heart.

Because of the many secrets he discovered, and throughout his career as a traveling Priest and battle companion throughout the lands, he was officially canonized, and given his current name, Saint Germaine. His methods made him a liked hero of the suffering and in need, but as he continued on the path, found he could no longer access Pharasma’s most notable powers of death and instead was granted the powers over flame and fire. Powers no other priest, even the few more powerful than he in the faith, could use. Later, he developed the ability to both call on his healing wave, but also to channel the darker energies to harm as well. While this is not common among priests, it is not as rare and unique as spontaneously developing powers upon a new principle within the faith.

Though it was apparent that Pharasma was still granting him his powers after an inquisition was called by both scheming rivals and fearful friends alike, it was declared that the horrors of Ustalav had begun to corrupt and twist his very soul. There was no sign that he had yet fallen, with the key word being “yet”, and various divinations failed to indicate that it was my time or that Pharasma was displeased with me, even if the Church was. Fearing to take my life without the proper sanctions from above, St Germaine was given the option of taking his own life, “in honor” but knew the alternative was to be cast out of the church, stripped of rank and privilege, and blamed rather than showing the common people a scandal.

St. Germaine wishing to avoid hurting the people, forcing the hand of the church, or harming his half-brother’s cause, gathered some supplies and simply left Ustilav.

Traveling the world for a time, he found it difficult to continue his studies of the duality, (a simple way he refers to his growing beliefs) as it had been. He desired to create a sort of sanctuary, a place to practice and learn, but often found himself drawn along by fate to this or that quest, needing either the resources or in response to visions or instructions from above.

Unsure what his purpose was in life, St. Germaine prayed for guidance, and for the first time in his life, Pharasma herself appeared directly. She said nothing, but showed him images of a far off land filled with a similar corruption to the north. A land filled with the blood of demonic battle, where good people where as tormented by the ravages of rogues and scoundrels just as much as the holy warriors where by the constant threat of demon and devil seeping into the land nearly unchecked. Recognizing the banners as the faithful of the Crusader, Pharasma showed him more divine visions of himself wearing a similar tabard, but modified. As he watched, his own royal armor shifted, the stylized decorations of Ustilav changed to that of a Red Raven on his breastplate, the art of his homeland turned to decorative divine glyphs and runes.

When she left him, he felt a calling to travel to this new land, believing that Pharasma was sending him there to establish her presence among the crusaders against the evils, mundane and other planer. He came to Mendev quickly, and began to establish himself amongst the crusaders. There had been Clerics of Pharasma there from time to time, but never a strong one. Joining the crusade, St Germaine worked his way through the ranks from the bottom.

He let others assume that that was simply his name rather than him actually being the Saint Germaine to those few aware of the workings of the Pharasmite religion. Having learned of the Worldwound and the great Crusade through books and lore only, St Germaine, soon saw Pharasma’s other purpose in sending him. The amount of large scale death caused by the demon and devil kind was staggering, and certainly Pharasma, whose divine mandates dealt with proper and meaningful death of fate and life, and securing the balance and assuring that dark arts and necromancy did not “rob” her of souls.

Whatever was opening the doors to the Worldwound was causing too much death, and whatever it was it was not supposed to be. St. Germaine had much in common with the followers of Imodae, though he lacked a certain, . . . righteousness. This notable difference in morality and the fact that he sometimes wielded arts and powers that the paladins and priests of the crusades felt where a little too dark, bordering on evil in nature left St. Germaine more in a position of powerful and needed ally rather than trusted friend amongst most crusaders. He hated the evil angels as much as he did undead, especially after a few conflicts, and tried to establish a sort of love and respect among the common people, whom he went out of his way to protect and help when he could.

When he felt that he had earned enough respect amongst the crusaders, he petitioned to establish a new order within the crusader knights. One dedicated to Pharasma as theirs was dedicated to Imodae first and foremost. He called it the Raven Knights, adopting a similar tabard as the Mendev Crusaders, a dark red but with a Black raven rather than the Sword of Imodae. When he was finally able to call on such miracles, he began crafting a separate plane of existence. It is still being worked on, though in secret for now, to be both a separate training ground and sanctuary for study and understanding for his order. Though his order is only a handful of acolytes at the moment, Pharasma instructed him to start small and build a strong foundation. So far, none have developed the same powers he has manifested, though their training is a blend of the crusaders teaching as battle-priests, the orthodox teachings of Pharasma, and his own beliefs.

Just a few days ago, Pharasma visited him again, this time sending him on a quest into the frozen lands. Essentually taking a leave of absence and placing the Raven Knights on hold, he began to make his way to this new quest. . .

Beliefs and motives:
St. Germaine is a faithful priest, and in many ways acts more good aligned than neutral. He cares for people in general and seeks to prevent suffering and corruption. At the same time he accepts death as completely natural and believes that Pharasma has a plan and a reason for everything, with a few exceptions of things that should not be, such as the Worldwound, the living corruption in Ustalav, and the abominations that are created undead. St. Germaine believes that existence is all part of a great wheel, powered in sorts by the cycle of life and death, and that as the soul travels the wheel turns. Souls have a choice between an afterlife, (according to their beliefs and actions) or to travel back across the wheel and return to the world. This is at odds with the established teaching of not only Pharasma, but of most religions, though his understanding of it does not contradict, just add to. St. Germaine is grim and appears uncaring. He wears coal ash black full plate with unknown writings (even to himself) with a single raven inscribed on the breastplate, and his modified crusader tabard, all but unknown outside of Mendev.


Is it possible to combine magical items as per the rules in the Core?

Now as just an example, say you have these two items...

Amulet of Mighty Fists +1 at 5000g
Amulet of Natural Armor +1 at 2000g

Then the total cost for combining them into one item would be 8000g due to having to multiply the "second" item(and I default to the cheapest item being the "second") by 1.5.

Is this allowed?

Silver Crusade

I've begun to place the backstory and info under and actual character, and have added some to it. I wish we knew some more character creaton inf I am itching to start building. . .


I've made an alias and expanded the background for Raulzig II, but my attempt to stat him up via Hero Lab has failed because I don't currently own the package with the Pathfinder Delver in it, and I'm having issues with my new credit card when trying to buy it.
I was planning to go for Archaeologist 6\PF Savant 1\PF Delver 10, but now I'm thinking to make him straight Archaeologist 17 all the way. I think it will ultimately depend on what's more useful to the party - slightly more skills/UMD/scouting abilities, or more Bard spells. From RP perspective both variants should be equally fitting.


Who wants a scout/skill monkey?

Spoiler:
(Base: 72, Actual: 225) acrobatics +27, appraise +13, bluff +19, climb +8, diplomacy +7, disguise +19, disable device +33, escape artist +33, fly +17, intimidate +8, knowledge (arcana) +29, knowledge (dungeoneering) +13, knowledge (engineering) +13, knowledge (geography) +13, knowledge (history) +13, knowledge (local) +13, knowledge (nature) +29, knowledge (nobility) +13, knowledge (planes) +23, knowledge (religion) +13, linguistics +29, perception +20, sense motive +6, sleight of hand +27, spellcraft +29, stealth +37, swim +8, use magic device +19

Not bragging. Check the math (headband maxed bluff, knowledge nature, and linguistics, and he already had ranks in those). That's an AT's forte. People focus so much on sneak attack spells, they miss what it's really good at.

531, if I didn't miss anything. Having the spells of a 14th level wizard with a 28 int is just gravy. LOL!


Why get a headband for skills you already have?


Mr. Swagger wrote:
Why get a headband for skills you already have?

He had ranks in just about everything by the time the headband came along. This is a buildup of a pre-existing character in the guide. I could have gone for other skills, but it felt cheesy and inorganic, somehow. There are only 4 non-class skills: Handle animal, heal, ride and survival.

At this level, it seemed okay to leave that to someone else. lol


Hi, although I did create an alias and quick background for my submission, I think I'll withdraw. I found the character creation process, although a good intellectual exercise, was too time consuming in certain areas (I'm looking at you spell and magic item selection). Apart from me being too busy (lazy), I'd also rather watch the character grow from something a little more manageable where I can see how things play out (I've never played a Magus before, so am not sure how my cool-idea-on-paper build would play out in reality).

Thanks and good luck with the game.


Here's Duris for consideration.

Silver Crusade

I'm really concidering dropping the seperatist aspect and going Mendev Crusader, (Ult Combat), and focusing on TWF with a Shield and Disarming.

Was anyone interested in any Teamwork Feats?


I'll be taking Lookout. But I could be persuaded to do otherwise if you have any better suggestions.


@ Dark Netwerk: I know what you mean! Just when I think I'm done, I realize I still need this, and that's redundant, and that's... etc.
@ SG: I'm hurting for feats, but I'll flank ya now and then...;-)


Ryarg's inventory isn't very imaginative, mostly because I wanted to cover the bases for both him and his pet, and covering that many bases is pricey. Also, Ryarg is a meat shield heavy-hitter, and having to do that with the BAB and hit dice of a druid rather than a full martial requires a bit of extra compensation. Amulets of mighty fists are expensive!!


Am ranged hitter.

Should be able to reliably do 30 points of damage for quite a few rounds before running out of power. The Elven curved blade? That's for back up. :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, kids, I'm back, though still really sore and with a fair amount to catch up on. Still planning to read everything over today and hopefully make my picks tomorrow.

Looks like the submissions are as follows (let me know if I've missed anyone):

Ashe: Garris Aetius (Paladin 7/Stalwart Defender 10)
Ridge: Krakod Firetongue (Kellid Oracle, Mystery of Flame)
Nazard: Ryarg Gravemaker (druidic bear shaman)
Highly regarded expert: Latharien "Lefty" Setiva (Rog 3/Wiz 4/Arcane Trickster 10)
Mr. Swagger: Nathan Lovecraft (Conjuration wizard)
Mr. Swagger: Authan Aldataur (Archaeologist Archetype bard)
Beckett: Saint Germaine (cleric 17)
Sunset: Sunset (Bar2/Monk1/Gunslinger 7/Magus 7)
Joriandrake: 6 level Rogue, 8 level Battle Sorcerer, 3 level Assassin
Oterisk: Bruden McJagger (4Cavalier, order of the tome, Emissary/1Bard (Arcane Duelist) /10Pathfinder Chronicler /2Battle Herald)
Lil B: Mindarel “Drell” Brightmantle (Ranger-archery 17)
Flykiller: Raulzig Turfoodle II (Archaeologist 17)
Javell DeLeon: Duris Axeforger (Barbarian 13/Fighter 4)
Azure_Zero: Monk 17? (Still haven't seen a character writeup, unless I missed it.)

Lichdom Come: Welcome and thanks for your interest. I think I'm going to pass on you, however. While normally I like trying to give people new to PBPs a shot -- since we're all newbies at one point -- I don't think a 17th-level game is a good place to start. I'm going to have enough to keep track of on my end and won't be able to give you the help you'll need to get started. Sorry.

Javell: I'm OK with combining items. I will need to check to see if there's anything in the rules about whether the cheaper/pricier item is the one that's multiplied by 1.5.

And with that, I'm off to limp my dog around the block. Holler if I missed your submission or have any other questions/concerns.


I'll be dropping as I can't come up with a background and life is getting a bit more hectic.


I am not dropping, but I am considering an other char concept, an "environmental" witch one, I leave it up to GM to decide which would be better

Shadow Lodge

Welcome back and I hope you had a great vacaion. I didn't notice so many people had applied, honestly. Good luck everyone.

Any chance we can get some more info about the adventure?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks. It was pretty spectacular. I highly recommend Yosemite National Park if any of you get a chance to visit.

What other info are you looking for?

Shadow Lodge

I just mean something along the lines of character creation, (though I'm still going to wait to see if picked), a little about the setting (without spoilers), and kind of whatever you want to tell us before we start.

Shadow Lodge

I would also like to combine a Headband of Wis/Cha +6 with a Phlactery of Positive (and maybe Negative too) Energy. Why Paizo felt it was perfectly fine to f!#% over ther Cleric in helping the Sorcerer is beyond me, especially when Channeling to heal is no where even close to where it needs to be at this level.


I just realized I neglected to give Ryarg the four stat bumps he's entitled to. I'll fix that up if and when he gets selected.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Re: Combining items, there's definitely nothing in the rules that would prevent the less-expensive item from being "grafted" onto the more expensive one, so you can feel free to use that option for the example amulet or the headband/phylactery.

I don't want to give too much away before gameplay, but it's a wilderness and dungeon adventure set in the northern reaches of the wintry land of Irrisen in Golarion.

Beckett, your first post on the second page seemed pretty wise advice to me if I were prepping my adventuring kit.

Still not sure what else you need to know for character creation. I think I'm generally pretty easy to work with that, and I'm fine with people tweaking things/discussing them in the discussion thread once I make my selections. You're not going to start just thrown in to the fray, either, so you'll have the chance to gear up if you don't spend all your cash (and I'll probably be willing to allow a little retconning if you suddenly realize something critical's missing -- I know it's hard gearing up when you start at 17th level instead of working your way up).

Shadow Lodge

I had completely missed the spoiler at the end of your first post, and that was a large part of what I'd asked about. I see it now.


Wanted to throw in a submission last minute. Thanks!

Verinian:

"Mother, why do so many seek the mountain?" I asked as a youth. "Because child they seek the riches of money instead of the riches of their soul. " she answered.
"Is that why so many die before they reach the treasure? " I asked again. "No, they die because they attain the treasure just to find they were still empty inside."
It was one of many lessons I learned from my parents, both Ki Mystic's.
-
Verinian spent much of his youth as a warrior of the Ki. A monk order dedicated to the battle within. Irori hadn't initially blessed him with the understanding of soul, but he had been blessed with the power in his body. He traveled much of the northern wastes in search of this understanding, the treasure just happened along the way. Eventually he allied himself with others, dedicated to defend the northlands. They adventured for many years defeating giants, dragons, and creatures beyond this plane. Finally, rest seemed in his grasp and he returned to the temple after 15 years away, powerful in his Ki with a simple peace in his soul to take a break.
-
The followers of Kostchtchie, Demon creatures that had ambushed his dear Alliandre and some of his fellow adventurers while he was off on another search while he had taken some time to himself at the temple. They had found and crushed his friends or so it was believed. The guilt and anger almost took him so he cast aside his possessions and returned to the temple to contemplate what the rest of his life held for him.
He had loved and he had lost. It almost crushed him. It took 2 years to put it past him and finally find the peace that balanced his now simple life.
-
That's is when he heard the call of the Witchwar. Queen Elvanna of Irrisen and Kostchtchie, the demon lord of giants and cold, were racing to recover an artifact, the Torc of Kostchtchie from an icy necropolis called the Veil of Frozen Tears. There was a call out to adventurers who might help. A first he dismissed it...the his soul flared up. Was he to let his love's life be in vain, to let this creature gain more power. This was a chance to strike back for her and to again defend the northlands. He was still at peace but he knew he must act. For himself and for her...
-
Verinian is a 17th level monk, Ki Mystic subtype. If chosen I can whip up his details in a couple of days. I can post 2-3 times per day and am a frequent poster.
He can fill the role of scout, backup front line fighter.
-
Thanks for the consideration. Stephen.


Well, here is my stats if you like them. They still need some tweaking, but this should give you a good idea.

Spoiler:
4Cavalier, order of the tome, Gendarme
1Bard (Arcane Duelist)
10PfC
2BH

Traits:
Reactionary
Maestro of the society
Feats:
human- Skill Focus: Knowledge Local
1Flagbearer
1Mounted Combat
3Combat Reflexes
5Eldrich Heritage- Arcane Familiar--Alertness
7Horse Master
9Improved Familiar- Azata, Lyrakien
11Lingering Performance
13Bodyguard
15Dischordant Voice
17Power Attack

Skills
Acrobatics 17
bluff 12=20
Diplomacy 12=20
Handle Animal 9+3+5+2=20
Intimidate 17=25
Knowledges 10(one rank in every knowledge) =11 (14 for local)
Linguistics 3
Perception 17+4+3=24
Perform Oratory 5+5+3=13
Profession Scribe 17+1+3=20
Ride 14= 19
Sense Motive 17+4=20
Stealth 17
Survival 17
UMD 11=19

14 +2 level +6
14 +2 level
14+6
14+4
10
14+2 racial+4
Bruden’s Stuff- 410k spent
+4 Longspear 32k
+3 Adamantine Dueling Shortsword (weapon cords) 35k
+5 mithral Full Plate 35.5k
Banner of the Ancient Kings 18k
Belt Str, Con +6 90k
Headband Int, Cha +4 40k (Stealth, Acrobatics)
Cloak +5 25k
Ring +5 50k
Ioun Stones/ wayfinder 2 1k
Dusty Rose Prism 5k
Cracked Dusty rose Prism .5k
1000 gp deep pockets
Xarana: (Azata)
Tiny Padded Armor +1 Improved Shadow- (Stealth 42) 12k
Wands: 15k
Enlarge Person 750
Vanish 750
Stone Call 4.5k
Shield 750
Cure Light Wounds 750
Protection From Evil 750
Expiditious Retreat 750
Longstrider 750
Faerie Fire 750
Gust of Wind 4.5k

Baldric: (Horse)
+5 Mithral Chain Barding- 30k
Headband of Vast Intelligence +2 (Acrobatics) 4k
Cloak of Resistance +4 16k

Horse: Baldric

Starting Statistics
Size Large; Speed 50 ft.; AC +4 natural armor; Attack bite (1d4), 2 hooves* (1d6); Ability Scores Str 24, Dex18, Con 18, Int 5, Wis 12, Cha 6; Special Qualities low-light vision, scent.
* This is a secondary natural attack, see Combat for more information on how secondary attacks work.
Special Qualities combat trained.
HP 63+56=119
AC 10+4dex+11armor+14NA+1Dodge= 40 FF:35 Touch:15
BAB +10+7 =+17/+15/+15
CMB +17
CMD +31 (35 vs trip)
Reflex +9+4dex+4enh= +17
Fortitiude +9+4con+4enh=+17
Will +4+1wis+4enh=+9

Feats (7)
Skill focus: Acrobatics
Nimble Moves
Acrobatic Steps- Ignore 20 ft of difficult terrain
Run
Armor Proficiency: Light
Armor Proficiency: Medium
Dodge

Skills
Acrobatics:1(10)+4+3+3=20
Perception:10+1+3=14
Survival: 2+1
Swim:1+3+7=11


teamwork feats: I can agree to have 1 or two if other people also pick some, otherwise as you know, they are useless


Thank you for considering the character. *Bows*

The summary is correct. Doing the hard yards of working through all the equipment choices.

For this level of character having something like the 'Ultimate Equipment Guide' would be soo handy!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, think I've made my choices. Sorry for those I didn't pick; I certainly appreciated your interest, but hopefully you can get into the other Witchwar game that's being recruited for right now.

This game's going to have a slightly higher divine caster presence than usual, but these are the characters that caught my eye the most:

Ridge: Krakod Firetongue (Kellid Oracle, Mystery of Flame)
Nazard: Ryarg Gravemaker (druidic bear shaman)
Highly regarded expert: Latharien "Lefty" Setiva (Rog 3/Wiz 4/Arcane Trickster 10)
Beckett: Saint Germaine (cleric 17)
Flykiller: Raulzig Turfoodle II (Archaeologist 17)

I'll create the discussion thread and we can start discussing a few more things there.


Thanks for your consideration.

51 to 89 of 89 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Witchwar Legacy PBP recruitment All Messageboards

Want to post a reply? Sign in.