Alchemical Weapon (Grenadier Archetype)


Rules Questions


Can the Alchemical Weapon ability be applied to the alchemists bombs? It says "a grenadier can infuse a weapon or piece of ammunition," but for some rules bombs are considered weapons and for others they are not.


no, there is a separate discovery to attach bombs


I think ObstinateBaloth is talking about adding alchemist's fire to bombs.


No, they are already alchemical and do not last more than a few seconds to be infused and thus cannot be infused with other alchemy. That's how I would rule it, anyway.

Dark Archive

looks like it works.

The Exchange

Technically speaking, it should work.

Grand Lodge

I believe this can be combined with the Explosive Missile discovery, for hilarious effects.


oooo i see

Liberty's Edge

Borthos Brewhammer wrote:
No, they are already alchemical and do not last more than a few seconds to be infused and thus cannot be infused with other alchemy. That's how I would rule it, anyway.

As much as I would want this to work... I have to agree with Brewhammer.

It takes a move action to infuse the alchemical liquid or powder to a weapon or ammo. At this point no bomb exists yet, it takes a standard action to draw, create, and throw the bomb. If you were to pause to infuse the newly created bomb with an alchemical item ("create, infuse") you would spend a whole round and have no action to throw before the bomb goes inert, effectively wasting both the bomb and AI. Even if you wait until 6th level when the infusing time lessens to a swift action, you can't "create, infuse, throw" because you can't interrupt a standard action with another action and "create" and "throw" are both standard actions. This is the same at 15th level when it lessens to free action. A free action is still a separate action and thus can't be done during another action.

I might house rule that it can be done as a full action but it get to a point when its not worth the effort to add 1d6 to an already multiple D6 bomb..

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