Opinions on the Bladed Scarf


Pathfinder First Edition General Discussion


I find this weapon to be the one thing that a few of my characters share, simply because I find it so unique and useful. Sure, you gotta burn a feat to use it, but it's a reach weapon that can be used with in reach, is light as all hell, does the damage of a short sword, and you can look stylish with it.

I was wondering if anyone else saw this weapon in use in their games by players, or in general, and what their takes on it were.


As of the Inner Sea Guide, it isn't a reach weapon; it only has the disarm and trip properties.

I tried to build an NPC around it, but found out the weapon was too inefficient to seriously consider its use.


Ah, see, I'm still using the one out of the original Adventurer's Amory (I think it's called). And of course that's where house rules come in to play, because, lets face it, there really is no reason to use a reach weapon in my book. The entire idea, in my eyes, behind the original was to give you a more flexible weapon...or at least a slashing alternative to the chain weapons.


My girlfriend absolutely loves this item (even the non-reach version). Every character she has, she finds some way to fit it reasonably into the character (by that I mean it makes sense for her to have it)....

It's a rather fun kind of weapon, in my experience. I enjoy using it when I craft a character concept that would use it.


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I don't understand Paizo's hate of adjacent reach weapons.


John Templeton wrote:
I don't understand Paizo's hate of adjacent reach weapons.

If you can use an adjacent reach weapon without a sizeable investment of your character resources (multiple feats, archetype abilities etc) why ever use anything else?

The Bladed Scarf as it appeared in the AA was a carry over from the pre-Pathfinder RotRL AP write up. As such it was balanced against the 3.5 Spiked Chain which had been nerfed the conversion in Pathfinder. Undoubtedly whomever carried it over in the AA didn't remember that design decision and I'm glad they went back and corrected it to keep things consistent.


John Templeton wrote:
I don't understand Paizo's hate of adjacent reach weapons.

Enlarged Fighters/Barbarians/Paladins with Combat Reflexes wreck havoc with them far too easily. It's a combo that is very easy to set up even at level 1.


Before it lost reach, saw it a lot. Not so much after. Like the spiked chain, it does less damage than the ECB, so if you're wanting 2H finesse you need a roleplay reason to not take the ECB instead, unless you're making a disarm or trip build.


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Outside myself I never saw anyone use a spike chain in 3.5 because of the low damage and the exotic feat requirement.


It's a scarf. I can't take it any more seriously than I could a spiked purse or a bladed mini skirt.


Toadkiller Dog wrote:
It's a scarf. I can't take it any more seriously than I could a spiked purse or a bladed mini skirt.

Oh man I just realized that there's basically nothing stopping you from putting armor spikes on your Armored Kilt instead of on your main torso armor. Best.


Joyd wrote:
Toadkiller Dog wrote:
It's a scarf. I can't take it any more seriously than I could a spiked purse or a bladed mini skirt.
Oh man I just realized that there's basically nothing stopping you from putting armor spikes on your Armored Kilt instead of on your main torso armor. Best.

"Ye wanna see what a berserker keeps under 'is kilt? SPIKES! Now ye see why they're so ANGRY all the time!"

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