
KaptainKrunch |

Is the straight up Treantmonk Wizard the best way to go if you have an Evil Eye spamming Witch in your party (Who is lowering saves)?
Or would there be a better Specialization School besides Conjuration?
Enchantment is out btw, because there's a good chance we'll be fighting a lot of undead (In which case the witch will be cackling Misfortune instead.)

Breakfast |

Necromancy command undead is probably op in an undead heavy game (plus enervate which is always fun). Really you can make a fun and viable wizard in any school. But you can't ever go wrong with conjuration. A properly prepared conjurer has something useful for every situation. You might check out the teleportation subschool power.

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Well, enchantment and illusion have the best save-or-sucks/save-or-dies, but like you said aren't great vs undead and mindless foes. Conjuration and Evocation both have some pretty good battlefield control spells that get much more awesome if the enemies fail their saves. Necromancy will be great at controlling undead and debuffs but doesn't have much versatility otherwise.
Really, it's up to you. What spells are the most fun? Cast those.

Corlindale |
SoS/SoD spells can indeed be very nice with a witch in the party. Delay until after the witch, let her cast Ill Omen on the most dangerous target, and throw your most potent SoD effect at it - it will be forced to roll twice against it, taking the lowest result.
Transmutation have some pretty nice save or die-effects too. Undeads are still immune to most of them, but at least you eventually get Disintegrate, which is a total undead killer (because undeads have such low fort saves - normally not an issue as they are immune to most fort effects, but here it works out nicely for you). And when you face undeads that are immune you at least have a lot of decent buff spells for the rest of the party to fall back on.

Rasmus Wagner |

Is the straight up Treantmonk Wizard the best way to go if you have an Evil Eye spamming Witch in your party (Who is lowering saves)?
Or would there be a better Specialization School besides Conjuration?
Enchantment is out btw, because there's a good chance we'll be fighting a lot of undead (In which case the witch will be cackling Misfortune instead.)
Conjuration always works. With a Witch in the party, I would go with Transmutation or Necromancy, so you have tools to use against mindless enemies.

FuelDrop |

If you really wanted abuse, you'd take Coven hex and team up with an Accursed bloodline sorc that gets a hag as a cohort via leadership feat...
...and a ton of first-second level followers with the same abilities who's only purpose is to increase your caster level. bonus points if you also have allied spellcaster.

KaptainKrunch |

Depends on the rest of your party make-up. Why would you have both a wizard and witch? 2 debuffers is a little much.. And unless you're running a party of 6 I can't see you having a lot of success
Hmm... Maybe you're right. Maybe we need more damage.
How about a Witch + Magus?
My problem is is that I have a very difficult time playing anything other than a caster of some sort, and I'm not really up for playing another Cleric or Oracle.

StreamOfTheSky |

Won't the witch be pretty screwed by the undead too? Evil Eye is mind effecting is it not?
Gravewalker Witch actually gets a lot of tools to deal with and command the undead. You lose a few hexes and have mandatory patron spells that are actually good in return for this. Most painful thing long term is probably losing the familiar, who can double your actions per round with wands and scrolls, for the object.

Take Boat |

Misfortune is probably a better choice for lowering saves overall. Having to roll twice works out to like -3.6 and it applies to attacks as well. The fact that Evil Eye still works on a successful save for 1 round and then is extendable with a cackle is fantastic though.
If you go Conjurer and find you have more control than you need you can always focus on summoning.

dunebugg |

dunebugg wrote:Depends on the rest of your party make-up. Why would you have both a wizard and witch? 2 debuffers is a little much.. And unless you're running a party of 6 I can't see you having a lot of successHmm... Maybe you're right. Maybe we need more damage.
How about a Witch + Magus?
My problem is is that I have a very difficult time playing anything other than a caster of some sort, and I'm not really up for playing another Cleric or Oracle.
What is the rest of your party make-up? I think most of the people here are missing the point of the question you are asking :P
A good Magus doesn't have many (if any) SoS/SoD spells prepared. TBH Evil Eye witch is best at supporting... anybody! Evil Eye can also target AC + Attacks... making the witch a great support for a party with heavy melee.
I'm playing a magus right now, and it's a lot of fun. It's a lot less castery and a lot more rules-heavy than you might think, though.