Pathfinder Wars - Control an entire country, not just one character


Recruitment

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I am thinking of adapting the boardgame Greyhawk Wars (1991 vintage, yes a long time ago) to a Pathfinder centric world, maybe Golarion.

Each player will represent a leader of an entire country with the resources to recruit, search for magic items, use diplomacy, and wage war on neighbors. Turns will represent a year in game time and be resolved within a week with simultaneous movement. The rules are not that complicated.

I am thinking of tweaking leaders to have specific powers according to every Pathfinder class.

There will be minimum of six and a maximum of ten countries. I may allow extra players to team up and help administer countries, as missing a turn will be painful.

This is an initial call for interest. Will be more fun if I can 'Tom Sawyer' someone else to run it and play :-)


Sounds pretty cool to me! :)

Would love to play!

Dark Archive

Yeah sounds pretty cool. Colour me interested.

Liberty's Edge

You should look at implementing kingdom and army/war rules from Kingmaker. After reading them the first time my first reaction was "This would be a dang fun game just by itself!"

Dark Archive

I want in. It sound like a lot of fun.


Well, I put a 35x70 rectangular grid over the Golarian map so area movement will be easy. I am using fantasy units (elves, trolls, etc.) with simple combat mechanics and abilities with a simple 1d10 combat system. Now I need a comprehensive list of the nations of Golarian and their military capabilities and their rough alignments-- may have to make them up.

Probably will be a good versus evil theme or everyone for themselves, haven't decided. Maybe I'll have players create a country and a leader alias to run that country. For example: Mwangi Expanse with big monkeyman leader with a big gun.

Silver Crusade

Reminds me of Fantasy Empires.


I think the defining classic was Master of Magic followed quite well by Age of Wonders. But I am thinking more of Greyhawk wars with some added flavor. Bidding for initiative, the assassins, and hiring mercenaries like Shogun (Samurai Swords for you youngsters) may be included.

RPG Superstar 2015 Top 8

I'd be into playing too.


Could be very interesting...

Would this be run here on the boards, or via some extra software?

I think MoM is a solid base, though I like the other ideas mentioned with Initiative, assassins, etc.

I call Qadira! lol Or if the Dragon Empires are allowed, maybe Xa Hoi


I would like Cheliax if I could get it...

RPG Superstar 2015 Top 8

I'll roll you for Cheliax.

Dark Archive

i want Geb

Dark Archive

You could base the game the same place kingmaker is done, as all player fight to control their kingdom and expand. There are already NPC kingdoms to war with and players kingdom to deal with as they all attempt to control a region.

This gives a lot of chances to make a unit kingdom or maybe some of the other kingdoms has decided to expand, so you could use any kingdom that already exists and the player as the future ruler to be of the region.

I would participate with the Linnorm Kings ^^ already hard enough battle with the Hag next to me and rest of the world has more interesting things than dealing with linnorms and then the hag.


Deal! Choice of dice goes to you as you suggested it!

Dark Archive

Cheliax is a nice place would have been my first choice, with all the infernalist summoning and hellknights.

As a linnorm king I already have to unify the other kings under 1 banner and then fight the hag and then look south and see who is next.

So I will be very busy to fight Cheliax lol as Cheliax has something more interesting to do, like Andoran amongst others.

The Exchange

Hmmm.... Numeria sounds fun.


My plan is to run it on the boards.

Unfortunately my knowledge of Golarion is limited to the few adventure paths I have been in. Anyone have a recommended resource on the nation states of Golarion?


The Inner Sea Guide will give you a lot of info on a lot of the Nations!


Pathfinder Wiki?


Or the Pathfinder Wiki! -Nods- Monkey is right!

The Exchange

I'm in too many already. While this seems like a lot of fun, I don't think I'll be applying.


So...dibs on Hermea.

I don't think there's been much in-depth coverage of any country's military might. It's known that Cheliax is a military force to be reckoned with, and though their influence is waning, they still have substantial infantry/cavalry forces (the Hellknights, diabolic summoners) and naval forces (at least alluded to in the Pirates of the Inner Seas book). Most of the other countries don't really seem to have enough resources to fight Cheliax; many of them are former Chelaxian colonies or rebel states. The domination Cheliax has militarily is analogous to the waning British Empire in the 18th and 19th centuries. Very powerful, but losing their grip due to the overwhelming amount of administration required to run such a massive empire.

Dark Archive

Molthune sounds like lots of fun ^^ also.

Well most countries just give you hints or insight of their military, like Molthune has the best naval in Lake Encarthan, special war dog units and they also have monster soldiers (hobgoblins, centaurs, lycanthropes and other creatures.

Linnorm Kingdoms

You know the typical things you expect of barbarian (viking-ish) type of kingdom. Their troops would be raiders (Horse & Sea), stronger than usual basic warriors and great hunters.


Qadira has a strong military, with even more possible from the Keleshite Empire, though I wouldn't expect that to be allowed...


We are nearing the end of our year long Kingmaker campaign and although the rules for mass combat were plenty fun, my friends and I who are all fans of boardgames like Samurai Swords, Greyhawk Wars, and Battlelore got to talking and we all agreed if there was some way to implement these "War Games" in a Golarion based Kingmaker style campaign, it would be something special. Unfortunately with real life comes responsibilities and that was the reason we played APs, because none of us have the time to really create so we utilize Paizo's wonderful material. That being said, I'm definately interested. I could play Andoran or Lastwall both are shining forces of good. On a side note, I know there are some programs floating around on the net where you can play a digital version of Greyhawk Wars. I believe my friend stumbled across it on a site devoted to playing Axis & Allies, AAA I believe it was called.

Dark Archive

You can use rules from some already existing table top games like warhammer, perry mercenaries, reaper minis, etc... and use their miniatures also.


Well then, here is the deal.

If this game goes it will borrow from: Greyhawk Wars, Axis and Allies, Empires in Arms, Samurai Swords, House Divide/Soldier King and some I MAY use a magic system like Master of Magic/Age of Wonders. There will be an experience system for units and leaders.

This game will begin using the Inner Seas Map I found on the wiki. Your country must reside on this map. link to Inner Seas Map

Anyone interested, begin a Inner Sea Golarian Country Profile with the following:
Name of Country
Alignment of Country
Leader of Country (Name and Pathfinder Class)
Up to three exotic units (above light and heavy infantry) you want to recruit. They should be consistent with the Golarian information.

I will give an example:
Geb
Lawful Evil
Nex the Necromancer (Specialist Wizard)
Skeletons
Vampires
Ghouls

No aliases needed yet--but will be required if selected.

Dark Archive

Do Blackravens (Prestige Class) from the linnorm kingdoms counts as an Exotic unit or just a well trained special "ranger" unit?

Exotic units are things that are normal I suppose, like monsters or Molthune War Dog units?


What if you don't know the class of your kingdom's ruler?

Dark Archive

Well I guess you should be able to tell your own class as a leader, but shouldn't be revealed to the rest is also understandable.


I mean, there's no class given for the ruler of Qadira. Should I just choose whichever class I want??


Make it up your ruler if the pathfinder wiki doesn't specify in detail. Obviously Geb can't change from Nex.

By the way, there are 4 linnorm kings, so you can't be all 4.

Exotic units are anything that isn't light or heavy infantry. If you want mounted units, you need to include them. The more exotic, the harder to recruit and more expensive they will cost.

Dark Archive

Basically it's anything that isn't infantry like: Archers, Cavalry, Transports (Longboats or chariots) are all exotic then.

Medium armor soldiers count as heavy infantry or light?

Nice to know if I'm a linnorm king I have to duke it out internally first.

As an example of Exotic troops as a Linnorm King would be something like:

Exotic
Lycanthropes
Cairn Guards
Cavalry


FYI, Geb is ruled by Geb, Nex is ruled by Nex.

Name of Country: Qadira

Alignment of Country: Neutral

Leader of the Country: Xerbystes II(Dawnflower Dervish Bard)

I'll come back to exotic units, but I have some ideas.

Lantern Lodge

I like the idea but not so interested in the inner sea besides Im in several games already. I will be watching to see what works and what doesnt though. I have been thinking about running something like this for a long time(though mine is sci fi fantasy setting)

Dark Archive

So this is probably not going to fly in the least, but i figure why not try.

Name of Country: The Worldwound

Alignment of Country: Chaotic Evil

Leader of the Country: Numerous powerful demons, most notably Khorramzadeh, the balor ruler of Iz; Zuhra Aponavicius, marilith conquerer of the crusader city of Drezen; and the demonic Archmage Vahedifar Ayeshalmoutey.

Exotic Units: Demons, seriously just a ridiculous amount of demons. But more seriously:

Succubus, Incubus, and Shadow Demon Infiltrator groups
Vrock Air Cavalry
Demonic Horde (that's the name of the unit)

If this doesn't work though, then I totally call dibs on the Holds of Belkzen....DIBS!! :)

Dark Archive

IMHO I think you should go with Belkzen mate ^^ but that's just me.

Linnorm Kingdoms has 4 kings... that is already a hassle, now imagine how many demon lords you have to submit before yous start trying to fight the rest lol.

Dark Archive

Name of Country: Geb
Alignment of Country: Lawful Evil
Leader of the Country: Ghost King Geb
Exotic Units: Vampires, Liches, Bone Soldiers

Dark Archive

Name of Country: Land of the Linnorm Kings
Alignment of Country: Chaotic Neutral
Leader of Country: Rurik "The Linnorm" Alfvim / Summoner
Exotic Units: Lycanthrope, Giant Eagles Cavalry, Cavalry


The mechanic I worked out for the Linnorm Kings and Worldwound is you will start with less forces than the others. But your defensive position will be better than others as an attack on one Linnorm king or a Worldwound demon lord would trigger support from the other Linnorm kings or demonlords.

Dark Archive

What are the units stats or how do you calculate them?

Is medium armor count as heavy,light infantry or medium?

Since basically most my troops are basically medium armor, shield bearing axe barbarians.

Do we have flexibility in creating our troops or just regular already NPC made ones?


I am going to build unit templates and give them four basic stats: attack/movement/defense/cost. Strong units will take two hits before being destroyed. All countries have these units.
Unit ATT/DEF/MOV/COST
Light infantry 1/2/2/3
Med infantry 2/3/1/4
Garrison 0/2/0/2

A lich may be 3/5/3/12 and take two hits to destroy. Units will be paid for in the production phase and will cost half their build cost in upkeep each production phase (except for garrison units which cost 1/4 their production cost in upkeep).

A berzerker unit available to barbarians may be 4/2/2/6.

So every production phase you pay your upkeep costs and recruit more units with money left over. You will use your income also to hire mercenaries, bribe neutral countries, hire the mantis assassins or hire leaders that become available. Mercenary companies, assassins, and capable leaders will be availaible during a secret auction.

Every country will start with two leaders. A level 1 leader and a level 0 leader. They will accumulate experience as they fight.


Troops that are summoned/bound/called, do they count as separate from the summoning unit?

Like, a summoner/conjuror, calling a Devil or binding a Demon? etc..


Keeping the game simple, all units will have to fit within these basic stats. Summoners will be strong on offense and week on defense - everyone knows to shoot at the guy with the rune on his head and the bigger creature with the matching rune goes away :-).

The Exchange

Any room for another player?

Dark Archive

Heh if someone is going to take the Worldwound, then one logical choice would be...

Name of Country: Mendev

Alignment of Country: Lawful Good

Leader of the Country : Queen Galfrey, Sword of Iomedae (Paladin/Sword of Valor)

Exotic Units: Not entirely sure what to use here. Maybe something like:

Paladins (Oath against Fiends)/Inheritor's Crusaders
Low Templar Cavalry (Cavaliers?)
...Gold Dragon? >.>


Submissions are far from closed and I can do up to ten.
I am still working on the rules. There will be a rock, paper, scissors choice of offensive tactics versus defensive tactics. Four offensive tactics versus four defensive tactics.

Dark Archive

So we are all level 20 or something like that, and have 2 leaders: level 1 and 0?

So my army should look like:

Berzerkers (Special Infantry) 4/2/2/6

Raiders (Med Infantry) 2/3/1/4
Wardens (Light Infantry 1/2/2/3
Garrison 0/2/0/2

How do class specific abilities come into play, like a Bards Inspire presence, rage, etc?

The Exchange

Not entirely sure what units I get and what units are 'exotic' but here is a go:

Name of Country: Numeria

Alignment of Country: CN

Leader of the Country: Kelki-Kon or Kevoth-Kul(Barbarian)

Exotic Units:
Barbarian Natives(barbarians)
Technic League(Alchemists/Wizards)
Traveler to the Worldwound(paladins)

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