Gear and PC size


Rules Questions


We have a player that wants to play a tiny fey race.
GM is inclined to allow.

Just wondering about some potential problems.
If we find a magic dagger, that will be longswrord sized for the tiny fey and would need to be proficient in long sword to use properly. Is that correct?

Things like magic armor, cloak, shield, hat, etc... we always say they can be used by both medium and small. Would a tiny be able to use them?

Think the player can handle the PC well. Just a bit concerned with the gear.


Sorry for the multiples.
My ISP does wierd things sometimes. =(


No! You asked the question three times. I can't stand to be asked the same question three times. It just irritates me.

I do believe a -2 per size category penalty applies for each size between that of the wielder and the intended wielder.

It seems that if you gave the dagger to the tiny fey, it may be longsword length, but the grip would be as big around as its torso...


They need to be appropriately sized. However there might be a way to change the size of something permanently by magic or a DM waving their hand and saying it'll cost x.


The 3.5 Dungeonmaster's Guide has an optional table for weapon equivalencies of different sized weapons.

For example, a medium short sword is equivalent to a large dagger, a small longsword, and a tiny greatsword.

Seni-off topic: in my current campaign, I play a halfling. The lack of small sized items (weapons and armour) is rather disappointing, not to mention the weight of many "standard" items such as a shovel, crowbar, etc. on top of the Strength penalty.

I don't think that I will play a small character in future.


Hmm...

So unless out tiny fey wants to craft her own gear (I don't think anyone else in the group wants to craft), she will pretty much be out of luck on gear. Until they get someplace where she can commission some to be built.

Not sure she will like that.

Thx folks.


Since Tiny is 2 sizes down from Medium, your tiny fey could wield a medium-sized light weapon as if it were a 2-handed weapon. So a medium dagger would be like a greatsword for the fey. Using a medium sized weapon would result in a -4 attack penalty.

Small-sized weapons are only one size up from tiny, so your fey could wield 1-handed small weapons as 2-handed weapons or small light weapons as one-handed weapons. A small longsword would be a tiny greatsword and a small dagger would be a tiny longsword. Using a small sized weapon would result in a -2 attack penalty.

Alternately, your GM might rule that the fey can start with some mundane tiny sized gear (armor and weapons) for playability purposes. Just remember that tiny sized armor affords half the protection bonus of medium/small sized armor. Since tiny creatures often have very good dexterity, it's often best to not bother with armor.

Regarding magic items and size:

Quote:

Size and Magic Items

When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.

There may be rare exceptions, especially with race-specific items.

Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100).

So there you go, your magic items fit. Bracers, rings, cloaks, etc. Pretty much anything that isn't armor or weapons.


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See my post in your other duplicate of this thread--a Tiny character faces other challenges beyond gear.


The duplicate posts must have been removed since I can no longer find them.

We did think of some other problems for a tiny PC, but probably not everything.


Rings can be worn by all sizes last I knew!


Some GMs Rule items (not weapons) resize to the user... But with weapons yeah that gets tricky.


Reecy wrote:
Some GMs Rule items (not weapons) resize to the user... But with weapons yeah that gets tricky.

So some GMs follow RAW on this issue?

Weapons are only tricky when you play a non-standard race. Either you get the shaft and get nothing (well, 1/7th of the 10% for abnormally sized random weapons) or your GM has to tailor loot for you and come up with some reason why the orcs were carrying tiny-sized longswords around instead of medium-sized daggers.

The simplest thing would be to allow a feat that lets you bypass (part of) the penalty for inappropriately sized weapons, a la the Massive Weapons ability of the Titan Mauler Barbarian. Or just take levels of the Titan Mauler Barbarian.

Or be a ninja with UAS and enjoy your massive stealth skill. Sneak attacks deal d6s regardless of your size. UAS means you never have to bother finding a manufactured weapon.


Where does the Fey race come from and would there be a 'Fey' town to go to where he could buy his items from?

It would require some additional work from the GM and it would still be a hassel, but could be worth it. Playing a tiny non-standard race shouldn't be easy :).


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber

I would most be concerned with the 0 reach issue:

http://www.d20pfsrd.com/gamemastering/combat#TOC-Big-And-Little-Creatures-I n-Combat.


I believe that a tiny reach weapon (e.g. longspear, glaive) would give a reach of 5 feet.


What you need are custom magic items:

brooch of tiny size: While wearing this slotless magic item, any set of clothing or armor that you attempt to don resizes to tiny.

gloves of tiny size: While wearing the gloves, any weapon or other equipment that you touch resizes to tiny. As long as the item remains on your person, it stays tiny in size.

I don't think either of these should be very expensive.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Axl wrote:

I believe that a tiny reach weapon (e.g. longspear, glaive) would give a reach of 5 feet.

Great idea. Ranged weapons also help compensate, but it is still a big consideration.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
AvalonXQ wrote:

What you need are custom magic items:

brooch of tiny size: While wearing this slotless magic item, any set of clothing or armor that you attempt to don resizes to tiny.

gloves of tiny size: While wearing the gloves, any weapon or other equipment that you touch resizes to tiny. As long as the item remains on your person, it stays tiny in size.

I don't think either of these should be very expensive.

Great ideas. Consider these stolen for more than just Tiny characters.


ValarakarU wrote:
I would most be concerned with the 0 reach issue

Yeah that could be a hassle. She's planning to use spells, missiles, or retreat options whenever possible.


Mauril wrote:
...Just remember that tiny sized armor affords half the protection bonus of medium/small sized armor...

This we did not remember. I will have to bring that one up.

Grand Lodge

When you're considering that your damage dice are going down by TWO steps, Weapons are not going to be a big concern. What exactly is this person expecting to get out of playing such a race? As for gear... there's a reason there's not a heck of a lot of pixie adventurers out in the world.


I actually PLAYS a tiny fey wizard in our campaign :)

flying is awesome, but I do rarley get to have any nice loot.

as a thumb rules - rings & amulet can always fit.
other magical items has a small chance that their enchantment include magical resize (1 on a roll of d6 usually).

no stacking -2 on different size category - a fey that weigh 2 pounds can't carry a long sword and voluntarily take -6 as penalty!


LazarX wrote:
When you're considering that your damage dice are going down by TWO steps, Weapons are not going to be a big concern. What exactly is this person expecting to get out of playing such a race? As for gear... there's a reason there's not a heck of a lot of pixie adventurers out in the world.

I think I heard that she is consdering the classic pixie sleep/poisoned arrows. Other than that, no weapons should not be a staple use item.

I don't know that she is expecting anything other than "that would be kool" and trying to to see what would happen. The GM was, "what the heck, let's give it a whirl."


Mauril wrote:
Just remember that tiny sized armor affords half the protection bonus of medium/small sized armor.

You're saying a Tiny Breastplate has only 3 AC? Where is this stated?


Grick wrote:
Mauril wrote:
Just remember that tiny sized armor affords half the protection bonus of medium/small sized armor.

You're saying a Tiny Breastplate has only 3 AC? Where is this stated?

In the Table: Armor for Unusual Creatures, note the * for Tiny or smaller armors...

PRD


Sniggevert wrote:
In the Table: Armor for Unusual Creatures, note the * for Tiny or smaller armors...

Ah, thanks!

I looked there earlier, I guess the asterisk was just too... tiny.


Wow thats crazy so what wonder what a Huge Breastplates AC is...


Sniggevert wrote:
Grick wrote:
Mauril wrote:
Just remember that tiny sized armor affords half the protection bonus of medium/small sized armor.

You're saying a Tiny Breastplate has only 3 AC? Where is this stated?

In the Table: Armor for Unusual Creatures, note the * for Tiny or smaller armors...

PRD

The thing to remember though is that it only halves the base armor rating, not the total armor rating (from enhancement bonuses, feats, class abilities, etc.). You cut the base armor rating in half, and then add stuff like normal.

My awakened raven bard cohort has a little chain shirt that he wears, and he's glad the rules don't cut all his AC values in half.


Reecy wrote:
Wow thats crazy so what wonder what a Huge Breastplates AC is...

The exact same as a medium or small breastplate (+6). Only tiny or smaller armor has a different AC then normal. Making it bigger doesn't change the AC bonus.

Look at the storm giant. Huge creature, Huge breastplate, still only +6 armor bonus. Or the titan. Colossal creature, colossal +3 breastplate, still only +9 armor bonus (+3 magic, +6 base).

Also, notice that the reduction for tiny or smaller creatures only applies to armor bonuses. Shield bonuses apparently don't get reduced. A medium creature in full plate with a tower shield has a +9 armor bonus and a +4 shield bonus, while a tiny creature in full plate with a tower shield has +4 armor bonus, and a +4 shield bonus.

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