
synjon |

"Mithral: Mithral is a very rare silvery, glistening metal that is lighter than steel but just as hard. When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light....
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed)."
So does a mithral heavy shield count as a normal or light one-handed weapon when bashing (particularly with regards to penalties for TWF'ing)?

Grick |

"In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed)."
So does a mithral heavy shield count as a normal or light one-handed weapon when bashing (particularly with regards to penalties for TWF'ing)?
A mithral heavy shield is still a one-handed weapon when used to bash.

Grick |

You would have to look at the weapon and look at the weight that is where that will come into play. But all the shield proficences kill that penalty down to nothing. not literally of course!
Two-Weapon Fighting Penalties depend on the effort it takes to wield the weapon - Whether the weapon is Light or One-Handed.
The weight of the item has nothing to do with the effort it takes to wield it (light, one-handed, two-handed).
Proficiency has nothing to do with either of them.

Reecy |
Grick ssshhh it pick up a giant frisbee and tell me weight doesnt take part. HAHAHA
No bust seriously weight doesnt normally take a roll unless as the Gm you want it too...
But the penalties for two weapon fighting with a shield drop quite well after you take 50 feats that just for shields! then you wield 2 of them and get hardcore. And yes there is a feat for that too!

Grick |

Grick ssshhh it pick up a giant frisbee and tell me weight doesnt take part.
You might be thinking of size category. A light weapon made for a Large creature is a one-handed weapon when wielded by a Medium creature.
A medium heavy mace weighs 8 lbs. A medium mithral rapier weighs 1 lbs. They both take the same TWF penalty when used in the off hand, because they are both one-handed weapons.

Mabven the OP healer |

You can just wield the shield with two hands to add 1.5 strength to damage. Much better that two-weapon fighting.
I like this idea, the only flaw is that you would not qualify for Shield Master, as it requires two-weapon fighting. Thus, you would need to enchant the shield twice, once for enhancement bonus to shield bonus, and once for enhancement bonus to attack and damage.

Mabven the OP healer |

Luckily, Shield Master is available as a bonus feat to a Ranger at 6th level with the sword and weapon style. No need to TWF ever.
I like it. The ranger also makes a good Captain America, with his skills, favored enemy, hunter's bond, favored terrain, etc...
Isn't there a feat somewhere that allows you to throw any weapon as if it were a thrown weapon with a range increment of 10?

Mabven the OP healer |

You could just give it the throwing enchantment. Even Captain America didn't start out throwing his shield.
Ahh, yes, of course. And if you are not scared by the price, place the returning ability on it too. But, this is assuming that having the throwing ability then qualifies it for the returning ability, which I am not sure of.

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The spikes would count as adamantine while the shield remained mithril, thus counting as silver. I think I'd allow a shield master to alternate between using the adamantine spikes for damage as a spiked shield and using the blunt portion of the shield for damage as a regular heavy shield, alternating the DR penetration as appropriate. Other GMs may not be so inclined, though.

PSY850 |

the difference between a light weapon and a one handed weapon isn't so much about the weight, it's about how awkward it is to wield. It takes an immense amount of coordination to wield a pair of long blades at the same time. It's not impossible, but it is difficult. A heavy shield, despite it's weight being reduced by mithril, is still a large surface area protruding around the arm. You have to know just how to move to not beat yourself up as much as the guy your bashing about the head.
Asta
PSY

Archaeik |
Mithral weapons count as silver. I am now curious as to how this would interact with adamantine shield spikes.
Adding spikes to a shield changes it to a different weapon entry. (B vs P)
It's dubious whether or not you could choose which weapon you were using (I lean toward no).
So a mithral shield spiked with adamantine should be considered an adamantine weapon for purposes of bypassing DR (and not silver).