| BlindProphet00 |
As many people have mentioned before talking to him out of game would be good. It seems you are fairly generous in giving them items so if he is dependent on any one item in particular have something bad happen to it such as temporarily being useless or being taken away by an NPC. This way you can set up a small quest for him to reclaim his lost item that would include him performing some type of redemptive act where he has to rely on the other players.
Nephril
|
Quarotas, Erth16 try this:
- Get a dozen 3"x5" index cards and some Crayola markers. Color one side of the index card GREEN and the other side of the index card RED. (Ask around in your group; if anyone is colorblind, then color one side BLACK and leave the other side WHITE instead.)
Give one to each player and tell the players they should set the GREEN side up. As soon as they are not having fun, they should turn the card over to the RED side.
If you as the GM look out and see a RED card ... then STOP the game, and ask the player why they aren't having fun. If the answer is "I don't want <bad player> to tie my Ranger up." then you tell the player doing the tying up, "Look <red card player> isn't having fun. You must untie the Ranger."
If <bad player> says no, then say, "Okay, <bad player's character> is teleported away. <Bad player>, you're done for the session. You may observe quietly or leave the table, your choice. Oh, and the ropes binding the Ranger are suddenly gone too. Who's next in the initiative order?"
If <bad player> starts to complain or argue, "You may observe quietly or leave the table." At this point, you look at <bad player>, but don't say a single word or react in any way until <bad player> either shuts up or leaves the table. Even if <bad player> goes on for five or ten minutes shouting at the top of their lungs, you SAY NOTHING and DO NOTHING -- <bad player> either shuts up or leaves, there can be no other option.
If you start to feel weak, or like you want to cave in to <bad player>, or like you want to respond/reason with <bad player>, then look out at the RED card on the table. <Red card player> is the player you SHOULD be worried about. THAT is the player you are slapping in the face by not holding the line with <bad player>.
And here's the secret: Everybody else at the table is rooting for <red card player> and they're also rooting for YOU to hold the line with <bad player>. They don't want to say it, but believe me they're thinking it; as sure as the sun rises every...
dude you have honestly made my night i will stop reading posts after this i can think of no better thing. i have read people supportingbad playesr and people attacking all players but this is the first true solution BRAVO
| StreamOfTheSky |
Erth16 wrote:He told me he feels like crap when it happens, and would like for us to do something about it.if you all dont mind i will be typing in caps for a few lines
I WOULD BOOT THAT LITTLE S.O.B. TO EVER (I WISH I COULD GO BIGGER CAPS) MAKE ANOTHER PLAYER FEEL BAD IN GAME IS INEXCUSABLE. A GOOD DM WOULD HAVE STOPPED THIS AS IT WAS HAPPENING. PEOPLE BECOME ATTACHED TO THERE CHARACTERS AND YOU PRETTY MUCH JUST LET YOUR DOUCHE BAG PLAYER ROLE PLAY RAPE YOUR RANGER. I WOULD FORCE THE OFFENDING PLAYER TO APOLOGIZE OR INSTANT BOOT HIM.
Bravo, sir!
I keep trying to type some well reasoned, thoughtful comments to expound upon what you just yelled, but...your rage explained it all so well, I cannot think of anything to add that wouldn't just be redundant.
| Midnight_Angel |
I'm unsure why the ranger didn't retaliate but he didn't for some reason.
Either way today is the day we take care of it so here's hoping
Best of luck :)
However, if things don't get better (seems to me that the whole affair is a player problem, rather than a character problem)... continue playing without that player.
Nephril
|
I'm unsure why the ranger didn't retaliate but he didn't for some reason.
Either way today is the day we take care of it so here's hoping
i pray you take with you the rage of the nerds. let our forcefull key taps push you forward. may your caps locks be solidly turned on. and if at any time he asks "umadbro" answer "yes most definetly yes."
| Iced2k |
I've been reading this thread over the last few days.
I believe you have two problems.
1. This player is a douche bag in real life.
2. His character is bullying other characters and causing havoc in game.
Now while they may be linked, you must obey one of the golden rules:
'What happens at the table stays at the table'
I have no sympathy for the Ranger character who said 'I hate it when it happens I wish someone would do something about it'
Grow a pair of balls and do something about it yourself.
I understand he's probably playing Pathfinder because he lacks social skills, I understand he may not respond well to people exerting their will, but come on! Here's his chance to turn around and say 'enough is enough'.
The players should feel they have power over their characters, and not look to you as GM to hand hold them out of this problem.
My solutions I would suggest are as follow:
1. Tell the PLAYER as one human being to another, 'Hey, I don't like your attitude, and neither does Ronny and Scott, If you want to play with us, play nice'
2. In GAME kill his f$!~ing character next time he tries some s+~% your character doesn't like. You're a heavily armed m%%@!#$#&$ that kills s$+* for fun in a fantasy world. Someone is bullying you, teach them a lesson. It's no different from those goblins you killed in ROTRL who were bullying the villagers. Or the bandits in Kingmaker who were bullying Oleg.
It's so weak when people don't stand up for themselves. Especially in character where you really have nothing to lose.
| Ferio |
Quarotas, Erth16 try this:
- Get a dozen 3"x5" index cards and some Crayola markers. Color one side of the index card GREEN and the other side of the index card RED. (Ask around in your group; if anyone is colorblind, then color one side BLACK and leave the other side WHITE instead.)
Give one to each player and tell the players they should set the GREEN side up. As soon as they are not having fun, they should turn the card over to the RED side.
If you as the GM look out and see a RED card ... then STOP the game, and ask the player why they aren't having fun. If the answer is "I don't want <bad player> to tie my Ranger up." then you tell the player doing the tying up, "Look <red card player> isn't having fun. You must untie the Ranger."
If <bad player> says no, then say, "Okay, <bad player's character> is teleported away. <Bad player>, you're done for the session. You may observe quietly or leave the table, your choice. Oh, and the ropes binding the Ranger are suddenly gone too. Who's next in the initiative order?"
If <bad player> starts to complain or argue, "You may observe quietly or leave the table." At this point, you look at <bad player>, but don't say a single word or react in any way until <bad player> either shuts up or leaves the table. Even if <bad player> goes on for five or ten minutes shouting at the top of their lungs, you SAY NOTHING and DO NOTHING -- <bad player> either shuts up or leaves, there can be no other option.
If you start to feel weak, or like you want to cave in to <bad player>, or like you want to respond/reason with <bad player>, then look out at the RED card on the table. <Red card player> is the player you SHOULD be worried about. THAT is the player you are slapping in the face by not holding the line with <bad player>.
And here's the secret: Everybody else at the table is rooting for <red card player> and they're also rooting for YOU to hold the line with <bad player>. They don't want to say it, but believe me they're thinking it; as sure as the sun rises every...
I second this Tactic: ^
| Dabbler |
Mostly taken care of, he didn't have any issues other than a quiet moping, mostly he seemed to be deep in thought though at one point he seemed annoyed when a monk based on grappling grappled him and he needed a natural 20 to escape but other than that, yes he stopped his blustering
Sounds like it went well, well done!
| peterrco |
Mostly taken care of, he didn't have any issues other than a quiet moping, mostly he seemed to be deep in thought though at one point he seemed annoyed when a monk based on grappling grappled him and he needed a natural 20 to escape but other than that, yes he stopped his blustering
Sounds like a temporary and weak solution to me.
He's not had to face any real consequences so he's likely to just slip back into bad behaviour.
It also sounds like the player is just going to be able to ignore the in-game consequences of his actions.
And your next post is likely to start........
"We had a dispruptive player who I had a quiet word with, but my Ranger (who he'd tied up and used as a meat shied) offed him in his sleep. The ex-disrputive player feels that he had reformed and shouldn't have to put up with this, the Ranger feels his actions justified, what do I do?"
| RunawayFreak |
I think that, given the posts above, the player of the ranger didn't feel like going PVP and asked for the DM to do something about it. Which he did.
If Quarotas managed to fix the situation by talking alone, more power to him. If he had felt like kicking the player out of the game without a chance at redemption he wouldn't have asked for opinions.
| pathar |
Basically I am requesting for assistance in 1) humbling him so hes less conceited and 2) show him how he could use tactics appropriately to increase his survival
note: he is relatively new to the game and I don't just wanna kill his character and burn all his gear and make him start over. So please be relatively gentle.
Listen, nobody's asked a really obvious question, so I'm going to go ahead. Is this guy 12? Or maybe just in that general vicinity?
If so, you can't fix him, but you can give him an opportunity to fix himself. Tell him, explicitly, to shape up or ship out. Make it clear that he can either be a jerk, or have the outlet of gaming with you guys. Maybe he gets his priorities straight, maybe not. Either way, it'll be a good life lesson (if only in the long run).
If not--if this is the behavior of someone who isn't still middle/high school aged--you should stop gaming with him, and if he's older than say 18-22, you should strongly consider ceasing all association with this guy right away. Life is way too short to waste it on people who refuse to grow up*, especially while doing fun things like, say, gaming.
(* By 'grow up' I mean 'stop acting like a self-centered jerk,' not 'be responsible' or any of that crap. ;p )
| Gallo |
I think an important distinction needs to be made between the whether the problematic player is a friend or just someone who plays in your gaming group.
If it is a friend and they are having some real life issues, you should do what you can to help (within reason). As friends you should be able to discuss the effect their behaviour is having on the game, while also cutting some slack if RL is a problem for them.
If they are not a friend of yours, or anyone else at the table, just boot them as soon as it is clear their disruptive play is not a one-off.
If they are a friend and their normal in game behaviour is to be a jerk, well.....
| Quarotas |
He is a friend of mine not really a close one and the ranger is actually pretty good friends with him, in game I plan on handling things soon enough(not just to him though, Ive started planning an encounter that has to do with less gear, perhaps a custom creation enemy is in order. Or an antimagic field or something that sunders or .... I'll find something
Nephril
|
He is a friend of mine not really a close one and the ranger is actually pretty good friends with him, in game I plan on handling things soon enough(not just to him though, Ive started planning an encounter that has to do with less gear, perhaps a custom creation enemy is in order. Or an antimagic field or something that sunders or .... I'll find something
well obviously you read all the posts and then took the easy way out. solving real world problems with in game solutions is weak. what i would have loved to have read is.
"i called him and told him to come over for game 1/2 hour early me and co dm met him there and explained how his play style while fun was disrupting play and upsetting to other players. he was receptive and didnt know it was really causing issues with other players he thought it was all just a game. we informed him that further acts like this would result in immediate intervention by the dm and would likely end up in his character being some how removed from play and he would be allowed to leave for the rest of the session. and we plan on enforcing these rules"| A highly regarded expert |
The reason there are classes is that no one player can handle everything alone. The players are facing challenges that require a team effort. Everyone does what they can, and everyone occasionally saves the day, or gets caught short, and just tries to survive.
Think about it as though they were real people in a real world, albeit much different than ours. Would the ranger just accept being a shield, then continue adventuring with such a person?
No. Nobody would stand still for PC rape, and, now that I'm an old hand at the game, I won't sit at the table with an a$$hole like him.
Adios, loser. I hope you can find a group of people who like to be abused, but my group doesn't. We've taken time out of our busy lives for a few hours of fantasy gaming, and anyone who can't be part of the team becomes an enemy.
I wouldn't let such a person play more than one session, acting like that, and I would totally give the other players the green light to murder him outright for XP. A coup de gras while he's sleeping would make him cry.
Don't forget your dice, loser. You ain't coming back here. We're here for fun, not to satisfy your sick desires.