Might we see Psionics soon?


Pathfinder First Edition General Discussion


I did a forum search and saw this question posted many times but they were all quite old posts. So I ask the developers again, might we be seeing Psionics appearing in Pathfinder any time soon?


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Dreamscarred Press has done a fine job of Psionics.


I believe Psionics Unleashed was updated to PF and released in softcover... should work for everything but PFS.


Soon? Probably not. Eventually? Possibly as a part of a book on Numeria. But it would most likely be stuff like sorcerer archetypes with a little fluff to make the spells work as "psionic powers".

If you want something similar to 3.5's psionics, Dreamscarred Press' work does works well.


Dreamscarred Press had the decency to finally give the Soulknife a Fighter's BAB (1/level). They have my support.

Shadow Lodge

I appreciate the work by Dreamscarred, but yet crave the treatment of Paizo's art team on a Paizo-penned supplement.

I could see Paizo's treatment even simplifying the classes a bit. A wilder would be a psion archetype, while a soulknife would be a psychic warrior (or whatever they'd decide to rename the martial psion to) archetype.

Liberty's Edge

wakedown wrote:

I appreciate the work by Dreamscarred, but yet crave the treatment of Paizo's art team on a Paizo-penned supplement.

I could see Paizo's treatment even simplifying the classes a bit. A wilder would be a psion archetype, while a soulknife would be a psychic warrior (or whatever they'd decide to rename the martial psion to) archetype.

Why? This is no different than trying to make the sorcerer a wizard archetype or the rogue a fighter archetype, sure you can, but why take away diversity?

Shadow Lodge

wakedown wrote:
I appreciate the work by Dreamscarred, but yet crave the treatment of Paizo's art team on a Paizo-penned supplement.

You'll be going hungry for awhile.


Here JJ mentions that Psionics is "not high on our to-do list at all".

Here JJ goes into detail about psionics, and how it'd be nothing like 3.5's psionics.


Okay cool, I can understand why they don't have any plans to do it any time soon. I wasn't a fan of 3.5 psionics either. A point based system when everything else the Vancian slot system seemed awkward to me. Of course 2nd Ed was the same way.

I like the flavor of psionics and have them as an integral part of my world since Dark Sun first introduced me to the idea. I suppose I can wait for Paizo to touch on it, though I think Ultimate Magic was the perfect opportunity to present it without worrying about catering to a niche of the hobby.


Many people would have argued that psionics, not being magic, had no place in a book about magic.

I liked that 3.5/DSP psionics still use the point system. I like it better than Vancian spells per day.

Silver Crusade

Azten wrote:

Many people would have argued that psionics, not being magic, had no place in a book about magic.

I liked that 3.5/DSP psionics still use the point system. I like it better than Vancian spells per day.

3.5 Psionics were broken big time!


Given Paizo's marriage to Vancian casting, I am more than happy to see them ignore Psionics.


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shallowsoul wrote:
Azten wrote:

Many people would have argued that psionics, not being magic, had no place in a book about magic.

I liked that 3.5/DSP psionics still use the point system. I like it better than Vancian spells per day.

3.5 Psionics were broken big time!

Not the time, not the place. Like the Summoner, if you know the rules, it's not broken.

I have fed the internet creature with regeneration, let's see where it goes.

Grand Lodge

Azten wrote:
I liked that 3.5/DSP psionics still use the point system. I like it better than Vancian spells per day.

You like doing more math for the ability to cast your highest level spells/powers more times per day?

shallowsoul wrote:
3.5 Psionics were broken big time!

What does that have to do with him liking them?


EATERoftheDEAD wrote:
might we be seeing Psionics appearing in Pathfinder any time soon?

Gawd, I sincerely hope not.


TriOmegaZero wrote:
You like doing more math for the ability to cast your highest level spells/powers more times per day?

It's like hit points to me, so it doesn't bother me.

Silver Crusade

Azten wrote:
shallowsoul wrote:
Azten wrote:

Many people would have argued that psionics, not being magic, had no place in a book about magic.

I liked that 3.5/DSP psionics still use the point system. I like it better than Vancian spells per day.

3.5 Psionics were broken big time!

Not the time, not the place. Like the Summoner, if you know the rules, it's not broken.

I have fed the internet creature with regeneration, let's see where it goes.

There is actually a Psion build that allows you to eventually kill every god and goddess in the books that have stats. It has something to do with the Metamorphosis power.

Shadow Lodge

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One broken build does not a broken system make.


TOZ wrote:
One broken build does not a broken system make.

+1


Metamorphosis was the psionic polymorph, polymorph was broken period. PF fixed polymorph so why can't metamorphosis?

I mean really, the attitude that psionics is broke so ditch it is a terrible attitude. Its just like saying that magic is broken because they outclass non casters. Wait they did, its called 4e.

PF has done many repairs to imbalances, and dreamscarred has done fine work though I have picked up the unleashed yet as I am just getting into PF.

Grand Lodge

Definitely not soon, possibly not ever.

Of practically no chance at all, a conversion of 3.X's psionic mechanics. Dreamscarred has already sewn that one up.


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shallowsoul wrote:
Azten wrote:
shallowsoul wrote:
Azten wrote:

Many people would have argued that psionics, not being magic, had no place in a book about magic.

I liked that 3.5/DSP psionics still use the point system. I like it better than Vancian spells per day.

3.5 Psionics were broken big time!

Not the time, not the place. Like the Summoner, if you know the rules, it's not broken.

I have fed the internet creature with regeneration, let's see where it goes.

There is actually a Psion build that allows you to eventually kill every god and goddess in the books that have stats. It has something to do with the Metamorphosis power.

Whereas without psionics you only had Pun-Pun and the ability to negate a god's ability with a single FR spell.

You dun did it, son. Psionics are not broken in 3.5. Arguably portions of the rule set were broken in 2e, and most certainly imbalanced in 1e, but 3.5 is about as balanced as you're going to get. XPH was, in fact, MORE balanced than core magic.

/flame on.


shallowsoul wrote:
Azten wrote:
shallowsoul wrote:
Azten wrote:

Many people would have argued that psionics, not being magic, had no place in a book about magic.

I liked that 3.5/DSP psionics still use the point system. I like it better than Vancian spells per day.

3.5 Psionics were broken big time!

Not the time, not the place. Like the Summoner, if you know the rules, it's not broken.

I have fed the internet creature with regeneration, let's see where it goes.

There is actually a Psion build that allows you to eventually kill every god and goddess in the books that have stats. It has something to do with the Metamorphosis power.

If you speak of Pun Pun it can also be done with magic.

Grand Lodge

The major issue with 3.X psionics was the ability to Nova with the Overchannel feats. The psion willing to take the damage to do so could score some real knockouts.


So it made blasting viable in exchange for being easier to kill? Yep, I'm worried.

Grand Lodge

Azten wrote:
So it made blasting viable in exchange for being easier to kill? Yep, I'm worried.

Blasting was viable then, and it's still viable now. It was a major problem in network campaigns where the monsters aren't built up to torqued standards as the base assumption is players that don't min-max characters to the last decimal point, an assumption which PFS also follows. When you're taking out encounters in one shot because of your over-channel Nova that allows no save to reduce damage, then yeah... it's a problem.


I would love some psionic based class(es) and archtypes. As long as there is no power point system and in functions like magic(SR applies, antimagic, etc.)

I would prefer a Psion/psychic "magic user" type with wizards HD/BA/saves but with some abilities it can use at will or that are SU like Telepathy, Telekinisis, depending on wich "specializtion" it takes.

I would also like a warrior type but more like the Magus(D8, cleric BA, two good saves) can wear armor.

Liberty's Edge

LazarX wrote:
Azten wrote:
So it made blasting viable in exchange for being easier to kill? Yep, I'm worried.
Blasting was viable then, and it's still viable now. It was a major problem in network campaigns where the monsters aren't built up to torqued standards as the base assumption is players that don't min-max characters to the last decimal point, an assumption which PFS also follows. When you're taking out encounters in one shot because of your over-channel Nova that allows no save to reduce damage, then yeah... it's a problem.

I'd love to see what power it is that, when over channeled, has no save to reduce damage.

And if you want to talk about soloing encounters, how about a 5th level wizard soloing CR 15+ encounters with shivering touch. Psionics has nothing on that.


Yeah, look, we can lob examples back and forth about how broken base magic is vs. psionics and that's my point. People look at big numbers of damage and are like "omg he's rolling 20 dice" and knee-jerk, rather than seeing what's actually happening. He's eliminating a threat while expending a sizable amount of a finite resource...in which case it's far LESS powerful than, as was mentioned, shivering touch.


GM's who allow their players to only fight one fight a day want to blame the system. If you want one combat a day, or you want to allow the player to rest whenever they want to, that is fine. You should however make changes to the way the game plays because nova'ing whether it is a psion or caster takes advantage of such things. Nobody novas in my games, lest they be useless for the rest of the day.

Silver Crusade

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On the one hand, I don't want Vancian psionics and am quite happy with Dreamscarred's work.

On the other hand, I would very much like to see psionics further explored in terms of its place in the setting, especially Vudra.

And I would really like to see a Vudra book one day.


wraithstrike wrote:
GM's who allow their players to only fight one fight a day want to blame the system. If you want one combat a day, or you want to allow the player to rest whenever they want to, that is fine. You should however make changes to the way the game plays because nova'ing whether it is a psion or caster takes advantage of such things. Nobody novas in my games, lest they be useless for the rest of the day.

QFT

I think the same goes for a lot of mechanics in PF/3.5/RPGs in general. I think a lot of DMs think the system is robust enough to handle how THEY envision the game should work. It's really rather fragile. Don't give your players much treasure? Don't be surprised when they can't handle the APL+3 encounters you routinely throw at them. Too few encounters? They'll nova. Too many encounters? They'll wither.

A DM who insists on tweaking one little thing, like "oh hey I think magic shops are stupid and magic should be special" and don't let their players have magic gear, have to then account for all the eventualities of that.


ShadowcatX wrote:
wakedown wrote:
A wilder would be a psion archetype, while a soulknife would be a psychic warrior (or whatever they'd decide to rename the martial psion to) archetype.
Why? This is no different than trying to make the sorcerer a wizard archetype or the rogue a fighter archetype, sure you can, but why take away diversity?

Psions and wilders are both like sorcerers, really.

And I'd be delighted if the rogue class and the fighter class were combined into one. I can wait for 2E Pathfinder, though. :-)


Ego Whip still exists, so look out.


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I whip my ego back-n-forth, I whip my ego back-n-forth, I whip my ego back-n-forth...


Cheapy wrote:
I whip my ego back-n-forth, I whip my ego back-n-forth, I whip my ego back-n-forth...

Dang it, Cheapy, stop making my laugh in public! XD


you made pop come out of my nose, cheapy...

Liberty's Edge

I had an idea on how to do it that didn't get much traction...

But I still like it. I'm not a fan of the 3.5 point system, if you want that it exists in 3PP form that did the best I think you can do with that systems.

I'd like to see Paizo do something new like I described above, but I'm not sure they are interested in untested at this point.


I did a Pathfinder style Mind Mage a little while ago in an attempt to convert a psion-style class to spell slots. It needs a bit of work still, but feel free to take a look and comment. Mind Mage

Master Arminas

Grand Lodge

ShadowcatX wrote:
LazarX wrote:
Azten wrote:
So it made blasting viable in exchange for being easier to kill? Yep, I'm worried.
Blasting was viable then, and it's still viable now. It was a major problem in network campaigns where the monsters aren't built up to torqued standards as the base assumption is players that don't min-max characters to the last decimal point, an assumption which PFS also follows. When you're taking out encounters in one shot because of your over-channel Nova that allows no save to reduce damage, then yeah... it's a problem.

I'd love to see what power it is that, when over channeled, has no save to reduce damage.

Any of the energy ray powers which used a touch attack role to hit, the flung crystal power which bypassed SR, but was subject to DR which also used a to hit roll.

Like spells such as polar ray, the psionic ray powers had no save to reduce damage.

They could however be overchanneled to add damage dice to them.


LazarX wrote:


Any of the energy ray powers which used a touch attack role to hit, the flung crystal power which bypassed SR, but was subject to DR which also used a to hit roll.

Like spells such as polar ray, the psionic ray powers had no save to reduce damage.

They could however be overchanneled to add damage dice to them.

hail of crystals, while allows a reflex save for half of area damage, but it also does direct damage on impact.

astral constructs are extremely beefy too


Re: Astral Constructs

Yes, they are beefy. But in order to get the stronger versions, you have to spend more of a finite resource: power points. They aren't nearly as good as some of the creatures on the Summon Monster list either(Lantern Archon, I'm looking at you).


Azten wrote:

Re: Astral Constructs

Yes, they are beefy. But in order to get the stronger versions, you have to spend more of a finite resource: power points. They aren't nearly as good as some of the creatures on the Summon Monster list either(Lantern Archon, I'm looking at you).

hmmm... well both require a lot of micro managing to maximize their effectiveness.

so something I was talking about is that psions are between sorcs and wizards, but they sacrifice simplicity for more versatility.


Maybe not versatility, since they only get 2 more powers known(36) than a sorcerer(34, not counting bloodline spells, or spells gained by feats or favored class). Staying power might be a better term, because careful management can keep you from running out of power points.


shallowsoul wrote:
Azten wrote:
shallowsoul wrote:
Azten wrote:

Many people would have argued that psionics, not being magic, had no place in a book about magic.

I liked that 3.5/DSP psionics still use the point system. I like it better than Vancian spells per day.

3.5 Psionics were broken big time!

Not the time, not the place. Like the Summoner, if you know the rules, it's not broken.

I have fed the internet creature with regeneration, let's see where it goes.

There is actually a Psion build that allows you to eventually kill every god and goddess in the books that have stats. It has something to do with the Metamorphosis power.

Good job Dreamscarred fixed it, then, isn't it?

LazarX wrote:
The major issue with 3.X psionics was the ability to Nova with the Overchannel feats. The psion willing to take the damage to do so could score some real knockouts.

Once. At the price of a load of feats.

Wizards and sorcerers can nova too, if you let them.


LazarX wrote:

Any of the energy ray powers which used a touch attack role to hit, the flung crystal power which bypassed SR, but was subject to DR which also used a to hit roll.

Like spells such as polar ray, the psionic ray powers had no save to reduce damage.

They could however be overchanneled to add damage dice to them.

Whereas the Orb spells did basically the same thing for a lower investment. Your point?

It's so goofy because core 3.5 blasting was terribad. Core psionics blasting is actually okay because of the scaling. And yet the yardstick everyone holds up is "whoa it's better than fireball". Yeah because fireball is freaking atrocious. Show me Psionic Haste!!!

Seriously, the truth is that for some reason you just don't like psionics. They are NOT any more powerful than magic was in 3.5.


LazarX wrote:
Any of the energy ray powers which used a touch attack role to hit, the flung crystal power which bypassed SR, but was subject to DR which also used a to hit roll.

So basically, like a conventional missile attack. Damn, those archers must be broken...

LazarX wrote:
Like spells such as polar ray, the psionic ray powers had no save to reduce damage.

Just like scorching ray too! They use a to-hit roll instead of a save. Useful for dealing with those pesky rogues and their Evasion.

LazarX wrote:
They could however be overchanneled to add damage dice to them.

You mean they became viable rather than sub-standard? I don't see that as an issue, I see it as a fix.

And let's not forget the cost - if you throw an energy ball that inflicts 17d6 base damage, you have to expend the equivelant resources of a 9th level spell slot.

meatrace wrote:
It's so goofy because core 3.5 blasting was terribad. Core psionics blasting is actually okay because of the scaling. And yet the yardstick everyone holds up is "whoa it's better than fireball". Yeah because fireball is freaking atrocious. Show me Psionic Haste!!!

Hustle is as near as you get, personal only and best used by psychic warriors. The really sad thing is, in the long-term the fireball is actually the better attack, because it scales automatically and the wizard/sorcerer can throw more of them.

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