| Alienfreak |
No it isn't. The paladin smite evil ignores DR.
You mean like the Half-Celestial Unicorn that smites good for ONE ATTACK?
The book is made by Paizo. Don't pretend you don't know how their editing is. Somebody without a real clue overworked the Simple Templates they wanted to do and wrote it out wrong to keep it short.
The Half Celestial Template doesn't do it because its no Simple Template.
| Quandary |
Uh... you know it would be SHORTER to just say ' works like Paladin ability' if that was the intent?
Even ignoring the DR issue, any Smite Evil is not the same as 'Smite Evil class feature'.
Just one comes with a package of other class features that extend it like Aura of Judgement,
and just one lets you qualify for Feats that have pre-requisites like:
'Smite evil class feature, base attack bonus +5' (Adept Champion, Ultimate Combat)
I'm not sure why when somebody responds to your 'get Paladin Smite with a Feat' with 'oh you mean Bestiary smite', you don't respond 'sure, they both do alot of damage'. /shrug
| Alienfreak |
Uh... OK, sure. But any Smite Evil is not the same as 'Smite Evil class feature'.
Just one comes with a package of other class features that extend it like Aura of Judgement,
and just one lets you qualify for Feats that have pre-requisites like:
'Smite evil class feature, base attack bonus +5' (Adept Champion, Ultimate Combat)
But other than that, yeah sure, no difference between 'Paladin Smite' and Smite Evil.
If your DM is really strict then yes, a half-celestial doesn't qualify because its a racial ability not a class one.
| Alienfreak |
unless stated otherwise, i assume discussion in the rules questions forum are about Paizo's official rule set, not your GM's personal houserules. I see Feats predicated on X class features as unique features of those classes that have that feature, not anything that is mostly similar.
Thanks for the heads up. I always thought this forums were all about house rules!
Maybe thats why I said "If your DM is really strict..." like in STICKING TO RAW. But just maybe.
ShadowcatX
|
Quandary wrote:unless stated otherwise, i assume discussion in the rules questions forum are about Paizo's official rule set, not your GM's personal houserules. I see Feats predicated on X class features as unique features of those classes that have that feature, not anything that is mostly similar.Thanks for the heads up. I always thought this forums were all about house rules!
Maybe thats why I said "If your DM is really strict..." like in STICKING TO RAW. But just maybe.
No, the house rules forum is for house rules. The rules forum is for the real rules.
| wraithstrike |
wraithstrike wrote:No it isn't. The paladin smite evil ignores DR.You mean like the Half-Celestial Unicorn that smites good for ONE ATTACK?
The book is made by Paizo. Don't pretend you don't know how their editing is. Somebody without a real clue overworked the Simple Templates they wanted to do and wrote it out wrong to keep it short.
The Half Celestial Template doesn't do it because its no Simple Template.
It really is intended to be different. That is the RAW and RAI.
Smite Good (Su)
Once per day, as a swift action, the half-fiend can smite good as the smite evil ability of a paladin of the same level as the half-fiend’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-fiend rests.
Smite Good (Su)
Once per day, the fiendish creature may smite a good-aligned creature. As a swift action, the creature chooses one target within sight to smite. If this target is good, the creature adds its Charisma bonus (if any) to attack rolls and gains a damage bonus equal to its HD against that foe. This effect persists until the target is dead or the creature rests.
Both of them are basically the same length so it is not too much to put into a simple template. That means keeping it short is not the reason. It was done intentionally. It would be a lot easier to just copy and paste the words over to the fiendish template, but just change half-fiend to fiendish.
edit:The fiendish template actually has the longer version.
| Alienfreak |
Alienfreak wrote:wraithstrike wrote:No it isn't. The paladin smite evil ignores DR.You mean like the Half-Celestial Unicorn that smites good for ONE ATTACK?
The book is made by Paizo. Don't pretend you don't know how their editing is. Somebody without a real clue overworked the Simple Templates they wanted to do and wrote it out wrong to keep it short.
The Half Celestial Template doesn't do it because its no Simple Template.It really is intended to be different. That is the RAW and RAI.
half-fiend wrote:Smite Good (Su)
Once per day, as a swift action, the half-fiend can smite good as the smite evil ability of a paladin of the same level as the half-fiend’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-fiend rests.
feindish template wrote:Smite Good (Su)
Once per day, the fiendish creature may smite a good-aligned creature. As a swift action, the creature chooses one target within sight to smite. If this target is good, the creature adds its Charisma bonus (if any) to attack rolls and gains a damage bonus equal to its HD against that foe. This effect persists until the target is dead or the creature rests.
Both of them are basically the same length so it is not too much to put into a simple template. That means keeping it short is not the reason. It was done intentionally. It would be a lot easier to just copy and paste the words over to the fiendish template, but just change half-fiend to fiendish.
edit:The fiendish template actually has the longer version.
It is longer. Both have the same length in characters but
"Once per day, as a swift action, the half-fiend can smite good as the smite evil ability of a paladin of the same level as the half-fiend’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-fiend rests."
What happens now?
You have to open up your Core Rule Book to look up the ability. Not simple at all. Refer to the Simple Template Giant for what I mean. You can just increase its size by 1 step or take the Giant template.
The Celestial/Fiendish Creature Entry on the contrary have only the same length in characters but already include the most important information about the ability. It is meant for fast play and thus gives only limited info. Giant also doesn't mention it increases its reach, what is equally retarded.
Nothing here makes me believe it is a different ability.
It has the same name
It works exactly the same
The only thing is they let out the most unimportant stuff like double damage for the first hit against this and penetrates all DR.
While I still believe this was only happening due to bad editing on Paizo's site.
Look at the Half-Celestial Unicorn as I pointed out. It smites for ONE ATTACK. So just like the old smite evil.
Now at some point somebody obviously changed the smite to hold all encounter long. Then they felt it was still too weak and introduced the rage inducing double damage on all hits and penetrates all DR. The former they have already taken back and nerfed to hell. And that point obviously was AFTER they introduced the half-celestial Unicorn.
And my bet is the double damage thing was also introduced AFTER they made the template for celestials.
And just look at the general paizo editing. Skeletons not loosing spell likes anymore. Pounce working with all weapons and iterative attacks. The horrible charge rules. Boon companion not worded as inteded etc. pp.
You could make a list thats longer than a page of this forum with errors that are in the rulebooks but are not fixed or clarified or anything.
Hell, Paizo doesn't even bother making clarifications or real erratas for non hard cover books.
And you tell me that they introduced two different completely equally named and almost equally working abilities in one book?
They are either at full throttle of their usual editing quality or really bad game designers.
| Talonhawke |
Do you mean two exact named abilities in the same book that work differently.
A few examples i can think of right now.
Ranger hide in plain sight vs shadow dancer.
One works in shadows the other in any terrain you have favored terrain
Fighter weapon training vs rogue weapon training.
One makes you better with a group of weapons the other gives you weapon focus with one weapon.
Barbarian fast movement vs monk
One gets a single bonus that stacks with most things the other several increases that are enhancement and dont stack with much.
| Alienfreak |
| 1 person marked this as a favorite. |
Do you mean two exact named abilities in the same book that work differently.
A few examples i can think of right now.
Ranger hide in plain sight vs shadow dancer.
One works in shadows the other in any terrain you have favored terrainFighter weapon training vs rogue weapon training.
One makes you better with a group of weapons the other gives you weapon focus with one weapon.Barbarian fast movement vs monk
One gets a single bonus that stacks with most things the other several increases that are enhancement and dont stack with much.
I retract any previous statement and point out that they are bad game designers destroying any possibility of having correct RAI out of RAW.
But at least I can make a kick a$$ skeletal mount of that dead Unicorn in Kingmaker. It can teleport around in that forest and heal me, neutralize poison and has a magic circle against evil on me all day. Win.
| DaedalusV |
...I won't claim to have done exhaustive searching on this matter, but I did look through a good number of old threads where this is mentioned without a solid answer.
Many of you lean toward this being disallowed, but I'm not so sure.
Elritch Heritage
** spoiler omitted **So the question is, does that last line prevent you from selecting Sylvan?
I see no arcana, only powers.
Sylvan
** spoiler omitted **
The Sylvan bloodline Animal companion isn't available at all by taking the Eldritch Heritage feat. It counts as the Bloodline Arcana and replaces the lvl 1 power.
Since The Eldritch Heritage feat lets you take the 1st level POWER of a sorcerer bloodline RAW makes it a big fat no to taking the Animal Companion (since it COUNTS AS THE ARCANA)
I'm a bit more interested in the Boon companion feat coupled with a Druid choosing the Animal Domain... Now that one should work splendidly.. Now you get extra spell slots in addition to an animal companion that is the same level as you.
| mplindustries |
The Sylvan bloodline Animal companion isn't available at all by taking the Eldritch Heritage feat. It counts as the Bloodline Arcana and replaces the lvl 1 power.
Since The Eldritch Heritage feat lets you take the 1st level POWER of a sorcerer bloodline RAW makes it a big fat no to taking the Animal Companion (since it COUNTS AS THE ARCANA)
That has nothing to do with why you can't get the animal companion from Sylvan with Eldritch Heritage. The real reason this doesn't work is because Sylvan is a Wildblood Archetype and you can't Eldritch Heritage an Archetype.
I'm a bit more interested in the Boon companion feat coupled with a Druid choosing the Animal Domain... Now that one should work splendidly.. Now you get extra spell slots in addition to an animal companion that is the same level as you.
Extra Spell Slots, sure, but spell slots 90% full of junk spells you'll never care about that can't be turned into Summon Nature's Allies.
| DaedalusV |
DaedalusV wrote:The Sylvan bloodline Animal companion isn't available at all by taking the Eldritch Heritage feat. It counts as the Bloodline Arcana and replaces the lvl 1 power.
Since The Eldritch Heritage feat lets you take the 1st level POWER of a sorcerer bloodline RAW makes it a big fat no to taking the Animal Companion (since it COUNTS AS THE ARCANA)
That has nothing to do with why you can't get the animal companion from Sylvan with Eldritch Heritage. The real reason this doesn't work is because Sylvan is a Wildblood Archetype and you can't Eldritch Heritage an Archetype.
DaedalusV wrote:I'm a bit more interested in the Boon companion feat coupled with a Druid choosing the Animal Domain... Now that one should work splendidly.. Now you get extra spell slots in addition to an animal companion that is the same level as you.Extra Spell Slots, sure, but spell slots 90% full of junk spells you'll never care about that can't be turned into Summon Nature's Allies.
Even if wildblood archetypes were allowed for Eldritch Heritage, you still wouldn't be able to Eldritch Heritage it (since it counts as an Arcana and not a power) So it's disallowed in two different ways ;)
Since the main tradeoff for picking a cleric domain over an Animal Companion is loosing out on the companion, I see no problem at all having both at the cost of one feat. Those extra spell slots per level wouldn't have been available for summon spells without the domain since you wouldn't have access to them without the Domain choice.
Having both the extra spells AND a full strength Animal companion isn't a bad choice at all in my book. Oh and I would of course go for the Fur subdomain over the Animal domain for that naughty little Predator's Grace ability (changes the useless lvl 1 spell as well, giving you magic fang instead which is alot better early game)
You don't get your animal companion 'till lvl 4, but you get a full strength one.
| Simab |
In my current game, I am playing a L8 Halfling Sylvan Sorcerer riding on a Lion, which is so cool. It's so cool, I rolled up a whole party of Halflings riding Lions just to roll them up. And Alienfreak is right three feats is a whole lot to pay for a Animal Companion at -1 character level... but for the sake of role playing it should be allowed.
Now this is why it is allowed, Firstly: (busting out my best rules-lawyer voice) ... you guys keep focusing on the sentence fragment "counts as your bloodline arcana"... OK what! counts as the Bloodline arcana? That comes in the first part of the sentence, "This bloodline power" ... so it is a bloodline power which counts as ... It's a bloodline Power end of story.
And to answer the second question, Wildblood is an Archetype! It says quit clearly that I have mutated blood. But it's still my blood. And I am not the only Sylvan sorcerer, heck I bet you can find some lines of us around the planes... So Sylvan is an Archetype and a Bloodline, all at the same time.
| Quantum Steve |
So Sylvan is an Archetype and a Bloodline, all at the same time.
Actually, it's neither. Wildblooded is the archetype, and Fey is the Bloodline.
The only way, (at present) to get the Sylvan powers is to pick the Fey Bloodline with the Wildblooded archetype.
Think of them like Sub-Domains, or rather "Sub-Bloodlines", except you can only select them with the Wildblooded archetype.