Allyssa Silvermyst
|
I am making an attmpt of making a sorcerer fo PFS. I have been told they are far less useful or powerful and wizards are better so I took that in mind and took to task to making a general outline for one . My thought was to take the wild blooded void touched with the metamagic feat rime and magic lineage . If I read correctly and am doing this right then the person hit with my cold spell could in fact be entangled and silenced at the same time if it took cold dmg from my spell . So since it states if they are allowed a save then the void minute meteors would count toward this correct ? The other question of contention is when I go up in levels this spell generates more dmg as well but there is no listed level in terms of how long a creature would be entangled for other than 1 rd per level but this is an ability so is the level of this ability considered my level for this effect ? Any help or other suggestions would greatly be appreciated . I just thought someone who could slow or entangle/silence enemiy casers and keep them at bay was a cool idea and also even big melee bosses would have hate for not beign able to charge or take 5' steps and get full attacks because it would be difficult terrain but more so it only effect that target ... again any and all advice appreciated . I tend to think out of the box and make things probably harder than they really need to be .
| Some Random Dood |
Nice idea, but minute meteors/black motes are spell-like abilities, not actual spells and you can't use metamagic with spell like abilities. Also neither are evocation spells so they wouldn't silence either. But to go with your idea you could take magical linage for a frost evocation spell that way you could get the silence and entangle. Or take elemental spell frost and go with any damaging evocation spell.
Axebeard
|
| 1 person marked this as a favorite. |
First of all, sorcerers are not fairly useless. A sorcerer with proper spell selection will fare just as well or better as a wizard would in combat, with the exception that the wizard will be able to take a break between fights and prepare region-specific spells (like endure elements).
Plus, sorcerers excel at skills like bluff, diplomacy, and use magic device. If you want diplomacy as a class skill, take the trait 'ease of faith.' That should do the trick. UMD with the proper wands (which are only 2 prestige award points in PFS) basically means that you have access to the best 1st-level spells from every class. Lesser Restoration is a good 1st-level paladin spell, and the wizard sure doesn't know more languages than you if you've got a wand of comprehend languages!
The most important feature of your build will be spells. Feel free to pick some damage spells if you want, but I wouldn't go over more than one per level. Focus the rest on battlefield control that either doesn't allow a saves or focuses on different saves (like Glitterdust vs. Stinking Cloud vs. Aqueous Orb). Make sure you've got spells that can affect undead and constructs, as well, so make sure you've got some spells that dodge spell resistance and don't affect the mind or "living creatures". Oh, and make sure you know Haste.
I can make some specific spell and feat suggestions if you'd like, and feel free to ask for them, but it would be stuff that you've probably already seen all over the internet: Pick good spells (conjuration and transmutation schools are excellent places to start) and take spell focus in them so that they work well.
| Some Random Dood |
Plus, sorcerers excel at skills like bluff, diplomacy, and use magic device. If you want diplomacy as a class skill, take the trait 'ease of faith.' That should do the trick. UMD with the proper wands (which are only 2 prestige award points in PFS) basically means that you have access to the best 1st-level spells from every class. Lesser Restoration is a good 1st-level paladin spell, and the wizard sure doesn't know more languages than you if you've got a wand of comprehend languages!
Small problem with the above, if a cleric/druid/wizard can cast the spell you must buy the wand/scroll from them at their caster lv. So unfortunately you can not buy a wand of lesser restoration from a paladin in PFS.
| Beebs |
Here's some random "any and all advice" :)
The human alternate favored class option where you get to "add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast" seems super helpful for a sorcerer.
Don't forget that you get to switch out a spell at 4th level and every 2 levels after that. Sleep (or color spray) is a pretty dang strong spell at levels 1-3. Swap it out at 4.
Having high initiative is great to be able to disable your enemies before they get to act. Improved Initiative, the Reactionary trait, and the Compsognathus familiar (can be gotten with either the Arcane bloodline or the Tattooed Sorcerer archetype) are all great ways to up your initiative (you don't need all of them, but you should definitely have some of them!)
Create pit seems like a great low-level spell.
Persistent spell seems like a great metamagic for disabling enemies (especially if combined with the Arcane bloodline).
How keen are you on the cold spells + rime spell thing? 'Cause you can make a whole build that focuses on that... but if you're more interested in generally disabling enemies than in the specific tactic of entangling them with cold damage, you can just cast glitterdust or stinking cloud or whatever.
If you really want to use rime spell, something involving the elemental: water bloodline seems pretty key. There aren't that many cold spells, so being able to turn the plethora of fire spells at your disposal into rime-able cold spells seems pretty key.
| Mage Evolving |
I'm currently playing a verdant bloodline sorcerer and I am loving it. The true strike/tanglevine (bloodline ability) combo allows me to trip anything from 15 ft away. Giving my party at least 2 solid whacks at the poor slob at +4. The photosynthesis ability has all but removed my need for sleep and the bonus spells entangle/barkskin are useful at low levels. As is the increase to AC anytime I cast a spell on myself.
I agree with most of the advice given thus far. Don't focus on damage spells but utility spells. Remember that parties win battles not players. Additionally, going first is key. A well placed create pit can change the outcome of a battle if it is used early on.
Ultimately, your character should be what ever you want it to be. I designed my character to be a Brave coward. I look for every excuse to become invisible during battle and aid my comrades from the sidelines, but if I see a friend go down I'm not above throwing myself into battle. My spell selection and feat selection are designed with this in mind.
Allyssa Silvermyst
|
thanks for the advice . It really helps out alot . I do want to go the route of entangle and silence with void and rime . I though that the spell liek ability didnt work but wasnt exactly sure . Is there any other way to turn your spells into cold based other than taking elemental or dragon bloodlines ? I do also plan to have other useful spells for party but figure that combo would help the party and controlling enemies in battle as well as enemy casters primarily .The glitterdust and stinking cloud would be great unless they make saves , there is no save vs the entangle from the rime metamagic feat that I am aware of nor the supernatural ability to silence as well if they take dmg . I do agree with the thought on iniative as well . Please keep the advice coming .. thanks ..
Allyssa Silvermyst
|
my character concept is one that she seen a lot of war during her time as a child and that she has grown up surviving, as her powers manifested has molded them to slow or stop incoming enemies from attacking . hence entangle and silence . trying to turn the tide of battle before it truly becomes bloody and innocents die .
Mike Schneider
|
UMD with the proper wands (which are only 2 prestige award points in PFS) basically means that you have access to the best 1st-level spells from every class. Lesser Restoration is a good 1st-level paladin spell...
2PP grants a maximum of 750gp worth of item in PFS; you cannot purchase a wand of a 1st-level paladin spell.
| StreamOfTheSky |
Axebeard wrote:UMD with the proper wands (which are only 2 prestige award points in PFS) basically means that you have access to the best 1st-level spells from every class. Lesser Restoration is a good 1st-level paladin spell...2PP grants a maximum of 750gp worth of item in PFS; you cannot purchase a wand of a 1st-level paladin spell.
At 4th level, a Paladin has a CL of 1 (4-3) and access to 1st level spells. He can absolutely make a 750 gp wand. This is not 3.5 where a minimum CL for a Paladin was 2 (half level).