No friendly targets when shooting into melee


Rules Questions


Greetings.

I have a situation when my 1st level ranger (who, at this point of his career, doesn't have Precise Shot feat yet) comes across a melee of two humans.

Both of those humans are enemies of that ranger (long story) but also both are unaware of the ranger's presence at the scene and his exact position. Ranger's position is on side of the melee so neither of those two humans is positioned directly between the ranger and another target to provide an obvious cover.

As it was said, both humans are involved into melee with each other.

Ranger shoots into that melee. It doesn't matter for the ranger which exact target he hits, as long as he hits somebody. AC for both targets are somewhat different.

What sort of penalty he'd have and how you'd determine which target he hits?

I'm interested in both RAW and RAI interpretations.


He is taking a -4 for shooting into melee. If the person not being aimed for was inbetween the ranger and the target then the target also gets +4 soft cover bonus to AC.


Agreed -4 for firing into melee....

and you want to shoot the one that is towards you to avoid an extra penalty.

Please tell me human is your favored enemy!

FYI-
wait til one kills the other one and then "steal the victory" by killing the winner!

Then demand your DM give you XP for over-coming both of your enemies!


If he wants to target the near opponent and hits, that's who he hits. If he misses, he misses. That's RAW and as far as I would go...

If he wants to target the far opponent and hits, that's who he hits. IMO, if he misses by 1,2,3 or 4 (i.e. the cover bonus provided by the near opponent), then apparently the arrow contacted the near opponent. If the attack roll beats the near opponent's flat-footed AC (he obviously didn't dodge it) then I'd damage the near opponent.

That's not RAW, and there ARE some holes in it...the near opponent COULD HAVE brushed the arrow as it went by, causing it to miss the far opponent, but didn't really subject himself to damage. Like a cornerback that barely tips a pass, just enough to keep the receiver from bringing it, but he never had a chance to catch him himself.


My favorite houserule for this makes the -4 optional...if you choose not to take it, you have a 50% chance of hitting the wrong combatant versus a flatfooted AC. Makes for some hilarious friendly fire hijinks!


what if targets are about same distance from the ranger so there is no distinctive "near" and "far" target to speak about?

Quote:
Please tell me human is your favored enemy!

not yet but entirely possible in a couple of levels


Long ago I had a house rule where the shooter could choose to ignore the -4 penalty, but if they missed, then they had a 50% chance to hit a different target. The different target had to be within one square of the intended target and if there was more than one, the hit was determined randomly.

Eventually we just abandoned the rule and just implemented the RAW.

We have always ruled that cover is the GM's call. I suppose that is technically a house rule because we will routinely rule that a target has "partial cover" based on a "reasonable" interpretation of the "more than half of the target is visible" partial cover rule.

I have to admit that I find the cover and melee fire rules to be needlessly draconian. Basically it's a -8 for a non-specialist to fire into melee. That is a crushing penalty. It more or less makes it impossible for anybody without the full point blank shot tree to be effective in most combats. And if a character DOES have the feats, they become full-attack damage machines... its far too binary and arbitrary. PCs either suck horribly as ranged combatants or else they rain destruction on the enemy.

There's gotta be a way to make ranged combat more useful and reasonable.


Manimal wrote:
My favorite houserule for this makes the -4 optional...if you choose not to take it, you have a 50% chance of hitting the wrong combatant versus a flatfooted AC. Makes for some hilarious friendly fire hijinks!

I've had this on offer (though without the flat-footed part) for years. So far no players have taken me up on it.


1 person marked this as a favorite.
pfsrd wrote:

Shooting or Throwing into a Melee

If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.

If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.

Precise Shot: If you have the Precise Shot feat, you don't take this penalty.

Rules as written do mention that one of the combatants needs to be a friendly character to the person shooting into the melee.


I suppose it comes down to whether the -4 penalty is from either them being in melee or from you not wanting to hit your friend.

Due to the language of the ability, and the fact that to adjacent enemies don't necessarily cause the -4 penalty, I think it's the latter.


That penalty exists to simulate avoiding hitting one target in the melee. If you're not avoiding it, no -4.

If you're asking how to determine who gets hit if you don't care which, there are two answers. Answer 1: you aim at squares, and unless they're in a grapple (which is a different situation penalty-wise) then you just pick one and shoot at it.

If you want to be more random about it, just flip a coin. You'll then roll against the AC of whichever one comes up... Armor counts under AC after all, and you might "hit" him but not damage him.


Evil Lincoln for the win*

EinAlex wrote:
Quote:
Please tell me human is your favored enemy!
not yet but entirely possible in a couple of levels

Taking Human as your first Favored Enemy is never a bad choice and I highly recommend it. If you didn't take it at your first opportunity, then you should do so ASAP.

/ *I can't even believe I just typed that...


Adamantine Dragon, yeah, I'm also thinking that -8 penalty for non-specialist is too harsh and you'd have to take like 3-4 feats only to get rid of it

Pravus, so if there are two enemy characters locked into melee combat it isn't considered to be melee for the shooter, so there is no penalty to shot at all?

Evil Lincoln, I think the answer #1 leads to a exploit when the absence of friendly combatant in the melee makes the shooting at specific target square actually easier without a danger to hit something else. The shooter has no penalty (as I see from other answers) but still hits specific target


If you have a familiar and a higher level invulnerable rager then you could do something like have the familiar attack the barbarain likely do no damage and give him +4 AC agianst ranged attacks for people without precise shot if you do give the penalty for shooting into melee but that is baltant metagming.


There are two penalties typically when shooting into melee, and I think folks are confusing them somewhat.

My interpretation:

The -4 you take if you have people between you and the target (for soft cover), is all about you wanting to hit the farther opponent over the closer one. If the two combatants are side by side, you don't take this penalty, and you can shoot at the one you want. If you don't care which you hit, shoot the closer one so you don't take the penalty. You can't *not* declare a target of your attack, these aren't splash weapons.

The -4 you take for firing into melee, is not just about not wanting to hit one over the other. Its about the fact the combatants are dodging and weaving and otherwise moving in unexpected fashions as they combat each other. Whether you care about which one you hit is immaterial, you take this penalty irregardless, you don't get to ignore it just cause you don't care about either. The firing into melee penalty is not optional.


doctor_wu, it is just 1st level ranger, all alone there )

EvilMinion, it is a good explanation but there is that word "friendly" that pops up in ranged combat definitions here and there, so how you are dealing with it?

from the other hand, melee combatants have no penalty if friendly characters also involved in the same melee (no chances of hitting your ally in nearby square at all), so I wonder if shooters get a yet another hidden penalty here too, in addition to soft cover penalty and chaotic movement in melee penalty


EvilMinion wrote:
The -4 you take for firing into melee, is not just about not wanting to hit one over the other. Its about the fact the combatants are dodging and weaving and otherwise moving in unexpected fashions as they combat each other. Whether you care about which one you hit is immaterial, you take this penalty irregardless, you don't get to ignore it just cause you don't care about either. The firing into melee penalty is not optional.

Hold on, so you can avoid shots while you are fighting someone else, but you can't avoid shots if you're focused on the person shooting at you?

ie) archer takes a 5-foot step and lobs off a shot.


I think that both effects(not wanting to hit friend and distraction for freindly fire) are important when firing into melee but this is one thing not really assumed to happen in most games. Maybe just houserule at -2 and be over it as it is only one effect.

Oh you still do get soft cover with reach weapons though.


He definitely does not suffer the -4 per RAW, nor should he. Question is what to rule for he chance of hitting another target? I'd probably do a percentile roll BEFORE the attack is rolled. You have the guy you're trying to shoot, and then anyone adjacent to him. I'd count the one you're aiming for twice. So if it were the intended target and one other jerk, you'd have 67% chance of shooting at him, 33% chance of shooting the other guy. If it were two other guys, it'd be 50%/25%/25% and so forth... Not adjacent but in melee...I'd probably just not count them for the sake of simplicity.

Anyway, once the d% decides who's actually getting shot, roll to hit normally w/o the firing into melee penalty.

Soft cover would apply even if you hate both melee combatants, but I'd say if you would've hit w/o the cover bonus (ie, you were 4 under the modified AC value or less), you then reroll to attack the guy in the way. Does that make purposesly shooting deeper into the ranks of a melee where you just want everyone to die more optimal? Yes. Is that how it should work? I'd say yes.

Above are ALL houserules, obviously.


EvilMinion wrote:

There are two penalties typically when shooting into melee, and I think folks are confusing them somewhat.

My interpretation:

The -4 you take if you have people between you and the target (for soft cover), is all about you wanting to hit the farther opponent over the closer one. If the two combatants are side by side, you don't take this penalty, and you can shoot at the one you want. If you don't care which you hit, shoot the closer one so you don't take the penalty. You can't *not* declare a target of your attack, these aren't splash weapons.

The -4 you take for firing into melee, is not just about not wanting to hit one over the other. Its about the fact the combatants are dodging and weaving and otherwise moving in unexpected fashions as they combat each other. Whether you care about which one you hit is immaterial, you take this penalty irregardless, you don't get to ignore it just cause you don't care about either. The firing into melee penalty is not optional.

One is a -4 penalty to your attack roll.-->fighting in melee

The soft cover bonus is +4 to their AC. ---> someone is inbetween the attacker, and the intended victim

Mathmatically it is like a -8 altogether, but it should be noted that the two are not both penalties to your attack roll.


The game does use the term "friendly character" because it assumes the party will be fighting enemies. When corner cases come into play the GM had to adjust the rules accordingly.


1 person marked this as a favorite.

I still insist you wait and let one kill the other and then fire on the one who is still alive.

Then take XP for over-coming both!

Also no rule dispute!


Thank you everybody for answers, they made the situation much more clear to me.

KenderKin, too late now but if I survive I'd certainly use your advice next time )


And friendly combatants don't count (except for cover) if you don't care about hitting them. In the last combat IMC, the sorceress kept hitting the cleric with Disrupt Undead because he got in the way, but she didn't suffer both penalties.


I only give the -4 penalty when the ranger needs to avoid hitting someone specific.

On the other hand, I apply this penalty if a missed arrow could potentially continue past the enemy and into a non-combatant or something.


If I am in an evil campaign I might not care who I hit. That does not mean I get to ignore the -4 penalty.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / No friendly targets when shooting into melee All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions