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D'oh, shame on me for failed Int check


Hello
Why Brigands from here retain their dodge bonus in Flat-footed AC calculation?
Brigands

They have Dodge feat, true, but all dodge bonuses are lost if the defender is denied Dex bonus to AC, as in flat-footed situation

Am I missing something or is that a typo?


Thanks
If you would be a DM, would you allow that combination?


Hello

Have a question.

If there is a monk with two Archetypes (such as Weapon Adept and Master of Many Styles) which affect one and the same feature but said single affected feature is level 20 monk's Perfect Self ability would you ban that Archetypes combination if the character is also a multiclass in a such a way that he will never actually reach level 20 monk and that ability?

I know that RAW says to ban that Archetypes combo but would you actually ban it if a conflict of abilities would never appear in an actual game?


Thank you everybody for answers, they made the situation much more clear to me.

KenderKin, too late now but if I survive I'd certainly use your advice next time )


doctor_wu, it is just 1st level ranger, all alone there )

EvilMinion, it is a good explanation but there is that word "friendly" that pops up in ranged combat definitions here and there, so how you are dealing with it?

from the other hand, melee combatants have no penalty if friendly characters also involved in the same melee (no chances of hitting your ally in nearby square at all), so I wonder if shooters get a yet another hidden penalty here too, in addition to soft cover penalty and chaotic movement in melee penalty


Adamantine Dragon, yeah, I'm also thinking that -8 penalty for non-specialist is too harsh and you'd have to take like 3-4 feats only to get rid of it

Pravus, so if there are two enemy characters locked into melee combat it isn't considered to be melee for the shooter, so there is no penalty to shot at all?

Evil Lincoln, I think the answer #1 leads to a exploit when the absence of friendly combatant in the melee makes the shooting at specific target square actually easier without a danger to hit something else. The shooter has no penalty (as I see from other answers) but still hits specific target


what if targets are about same distance from the ranger so there is no distinctive "near" and "far" target to speak about?

Quote:
Please tell me human is your favored enemy!

not yet but entirely possible in a couple of levels


Greetings.

I have a situation when my 1st level ranger (who, at this point of his career, doesn't have Precise Shot feat yet) comes across a melee of two humans.

Both of those humans are enemies of that ranger (long story) but also both are unaware of the ranger's presence at the scene and his exact position. Ranger's position is on side of the melee so neither of those two humans is positioned directly between the ranger and another target to provide an obvious cover.

As it was said, both humans are involved into melee with each other.

Ranger shoots into that melee. It doesn't matter for the ranger which exact target he hits, as long as he hits somebody. AC for both targets are somewhat different.

What sort of penalty he'd have and how you'd determine which target he hits?

I'm interested in both RAW and RAI interpretations.