Can the GM do this?


Rules Questions


The answer to your question is yes with the reason being because. And no this is not a trolling post.

Silver Crusade

No, he spent a feat for all of them.

Same as if your party did it. Hey, you guys should do that.


The last one. But really, they're rogues. It's not like they really matter.

The Exchange

Hmf. I roll initiative for each opponent separately. If they all want to move in unison, they have to delay until they reach the lowest-rolled initative, just like PCs would have to do. This isn't the Ice Capades...

...I'm sorry, I seem to have ignored your question in favor of an old-man rant. Uh, I'd just accept that the GM found a good use for Teamwork feats and hope that he doesn't start using it for everything you meet. One fight with no AOs isn't a problem - it's different if it becomes a habit.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I meant to move this to General Discussion, and deleted the OP, but it seems you posters are much to quick for me. :P

Oh well, I suppose we can dedicate this to the rules aspects of the discussion while it lasts. In the meantime, here's the OP.

To my knowledge, there are no rules anywhere that allow people to act at exactly the same time. However, many GMs practice moving groups of enemies simultaneously in order to simplify the GMing process.

Silver Crusade

Moving at the same time is rather unimportant to the use of the feat.

PRD wrote:

Escape Route (Teamwork)

You have trained to watch your allies' backs, covering them as they make tactical withdraws.
Benefit: An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.


This, I believe is an interpretation of DM'ing style with regards to monster initiatives: When a group of monsters acts on the same initiative, do they all move at once or do they move indpendendtly? Tactically on the battle map, it matters whether or not two (or more) enemies can move in tandem and simultaneously both get flanking bonuses, utilize abilities like the teamwork feat you mention, and so forth. Personally, if I feel this gives enemies an extra advantage that they shouldn't have:

To my knowledge, players cannot act simultenously in a turn, even in the case of delaying or readying (since you can't ready a full round and delaying always puts you before or after an initiative count).

Visualizing the battle-mat, I would imagine that what your DM did was correct, with a minor caveat: One of them would provoke (the last one to move away) since he no longer has allies adjacent when he moves.


Ravingdork wrote:


To my knowledge, there are no rules anywhere that allow people to act at exactly the same time. However, many GMs practice moving groups of enemies simultaneously in order to simplify the GMing process.

Same here.

RPG Superstar 2008 Top 32

Ravingdork wrote:

I meant to move this to General Discussion, and deleted the OP, but it seems you posters are much to quick for me. :P

Oh well, I suppose we can dedicate this to the rules aspects of the discussion while it lasts. In the meantime, here's the OP.

To my knowledge, there are no rules anywhere that allow people to act at exactly the same time. However, many GMs practice moving groups of enemies simultaneously in order to simplify the GMing process.

Since there's another thread for this, I'm going to lock this one.

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