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Mm, they'll possibly show a vid. It kinda needs to be fairly polished I think as an standard-bearer for the crowd-funding/fulfillment (Nevy: Think that's what you were referring to ie the Goblin Store?).
Pantheon by McQuid showed place-holder graphics for their kickstarter which I think really hindered the appeal of that project, I suspect. Some good video goes along way to showing is better than telling you've got evidence for all the wonderful words that mmorpg players hear each time a new mmorpg is announced.
It's probably odd relationship of acceptable graphics being unacceptable on first impressions but if accepted their priority decreases over time compared to the gameplay which carries on increasing in significance.

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Crowdfunding = Goblin Store
Crowdforging = indefinite description involving eg: Forums, polls, feedback and testing and more probably when there's more game-play + development => feedback => new game-development.
Crowdforging was the term brainstormed here on these forums (can't remember who won the golden ticket now). There's a definition here:
What is Crowdforging?
Crowdforging is a commitment from Goblinworks to the Pathfinder community to engage directly, continuously, and meaningfully on all aspects of the Pathfinder Online project. Some examples of this will include ways for the community to vote on matters involving the direction, scope and pacing of development, systems to provide feedback on the design as it progresses, two-way communication between the community and the developers to ensure transparency, player councils who will represent the whole community and be consulted on a wide variety of matters both involving the design and the development of the community itself, and regular, formal communication to the community from Goblinworks that will track the progress of the game and identify places where community input is desired. Unlike a lot of traditional game designs that are delivered nearly feature-complete and where feedback from players is limited to bug hunting and mechanical balancing, Pathfinder Online will have a much more community-driven development process. Many game features will be developed and implemented based on prioritization choices made by the community and they will be added to the game through a process of continuous iteration during Beta - the Crowdforgers who are Early Enrollees will be involved not only in playing the game but in shaping its very nature.
Even after Release this process will continue and the community will remain fully engaged with the development team as we shift from building basic systems towards adding additional content and making refinements and improvements to the game.

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It actually looks good but they are doing work on the secure socket layer of the site.

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I am going to be at the Game Developers Conference this week and won't be in the office on Wednesday. With the new website being a real manageable system rather than a collection of static HTML that Paizo has to edit by hand, I am responsible for posting blogs.
So I did the blog this weekend and it is scheduled to automatically appear at noon on Wednesday.
If you happened to find the video, please keep it private until then.

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1 person marked this as a favorite. |

I am going to be at the Game Developers Conference this week and won't be in the office on Wednesday. With the new website being a real manageable system rather than a collection of static HTML that Paizo has to edit by hand, I am responsible for posting blogs.
So I did the blog this weekend and it is scheduled to automatically appear at noon on Wednesday.
If you happened to find the video, please keep it private until then.
Thank you for presetting it instead of just putting it off because you are otherwise occupied. No matter how much we get, we are starving for more.

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And who knows, we may see some article coming from the GDC in the next week?
Double whammy!
Like I said, craving for info. Or rather, seeing PFO become known to a wider audience now that alpha is hopefully around the corner. I expect there will be an NDA for Alpha though. Would be cool if the Goblin Squad members had access to any alpha forums at some point(if these are made at some point). Or maybe not, we'd be like rabid dogs, hammering the poor alpha blokes for info.

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I expect there will be an NDA for Alpha though.
I don't think you should expect that.
@All - I can't imagine anything we'd try to keep secret about the Alpha. That would not be in the spirit of Crowdforging.

Vearten of the Azure Sea |

Vimeo says it is a private video and that I don't have permission to watch it
I did the blog this weekend and it is scheduled to automatically appear at noon on Wednesday. If you happened to find the video, please keep it private until then.
I doubt you actually have to log into Vimeo, the reason it's requiring that you do is that only the Vimeo member who posted it can currently view it. You should be able to view it without logging in just like the previous video. Should be public in 3 hours from the time of this post.

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Dazyk wrote:Vimeo says it is a private video and that I don't have permission to watch itRyan Dancey wrote:I did the blog this weekend and it is scheduled to automatically appear at noon on Wednesday. If you happened to find the video, please keep it private until then.I doubt you actually have to log into Vimeo, the reason it's requiring that you do is that only the Vimeo member who posted it can currently view it. You should be able to view it without logging in just like the previous video. Should be public in 3 hours from the time of this post.
The first day of the last blog, I had to log in to Vimeo to get it to play past 1 to 3 seconds. There after, it will play just fine from the blog. I believe that something was funky with Vimeo, but I am not a techie.