Elf Barbarian focused on Fast Movement?


Advice


All,

Is it a bad idea to make an Elf Barbarian focused on Fast Movement?

I know that -2 con, and lack of racial +2 strength hurts, but I just have this desire to play an Elf Barbarian who wears warpaint like Conan in the movie where they kill everyone in the Orgy scene.

And so, since one of the elf favored class things is +1 ft of movement per level for elf barbarian, I could slowly build up +10 to movement by level 10 and also have the rage movement power triple stacked, so that my movement at level 2 could be 45. By level 5 it could be 55. By level 7 it could be 60, and by level 10 it could be 65. With a one level dip as a cleric with the domain that adds 10 to movement, I could delay all those benchmarks 1 level but add 10 feet.

Anyway, the augmented fast movement would be fun. But I have always wanted an Elf Barbarian (or Elf Monk).

Is an Elf Barbarian viable at all?

Thanks!


Animation wrote:


Is it a bad idea to make an Elf Barbarian focused on Fast Movement?

Probably

Animation wrote:


Is an Elf Barbarian viable at all?

Absolutely, since you are getting good bonus to Str and Con while raging the barbarian elf is very well rounded. I've always wanted to build one who used a comp longbow while raging.


you could also pick up fleet feat for more movement.
I would also consider spring attack feat :)


Other ideas would be a level of oracle of the flame, or witch. The bonus of witch being able to have flight and swim speed equal to your land speed.

The barbarian should definitely be an urban barbarian with a bow. or a whip or scimitar if those float your boat. You'll be moving fast, but away from battle.

Scout rogue levels could be useful for a melee build, as if you're focusing on fast movement, you'll most probably be charging.

New idea. Barbarian magically-intelligent horse.


Squawk Featherbeak wrote:

Other ideas would be a level of oracle of the flame, or witch. The bonus of witch being able to have flight and swim speed equal to your land speed.

The barbarian should definitely be an urban barbarian with a bow. or a whip or scimitar if those float your boat. You'll be moving fast, but away from battle.

Scout rogue levels could be useful for a melee build, as if you're focusing on fast movement, you'll most probably be charging.

New idea. Barbarian magically-intelligent horse.

Urban barbarians do not get fast movement.


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oh right... Invulnerable Rager, spend a ton of points on acrobatics, tie yourself to a siege weapon.


I played a Conan type barbarian/ranger with 2x fleet. I used a scythe. it was pretty lol. not exactly an optimised character, but he was fun to play.

Scarab Sages

I've tried before to make pathfinder analog to the Warhammer Fantasy Wood Elf Wardancer, usually using a ranger variant, but when you think about it an Elven Barbarian would be so much better.


1 Oracle (Flame) +10 spd
6 Monk ( Martial Artist) +20 spd & immunity to fatigue & ignore DR
13 Barbarian +10 spd
Swiftfoot x 3 = +15 spd
Sprint = Move at x3 or x6 speed once per rage
Beast Totem = Pounce + 2 claw attacks

Elf = take Add 1 to the elf's base speed. = +10 spd

Fleet x10 = While you are wearing light or no armor, your base speed increases by 5 feet. = +50 spd

Totals
Always on = 130 ft
Raged = 145 ft
Raged Charge Pounce= 435 ft

Chasing down her fleeing target er i mean lover = 870 ft

Disclaimer: did this on a phone. Might have missed stuff. :)


Jarl wrote:

1 Oracle (Flame) +10 spd

6 Monk ( Martial Artist) +20 spd & immunity to fatigue & ignore DR
13 Barbarian +10 spd
Swiftfoot x 3 = +15 spd
Sprint = Move at x3 or x6 speed once per rage
Beast Totem = Pounce + 2 claw attacks

Elf = take Add 1 to the elf's base speed. = +10 spd

Fleet x10 = While you are wearing light or no armor, your base speed increases by 5 feet. = +50 spd

Totals
Always on = 130 ft
Raged = 145 ft
Raged Charge Pounce= 435 ft

Chasing down her fleeing target er i mean lover = 870 ft

Disclaimer: did this on a phone. Might have missed stuff. :)

Boots of Striding and Springing +10 spd


Squawk Featherbeak wrote:
Jarl wrote:

1 Oracle (Flame) +10 spd

6 Monk ( Martial Artist) +20 spd & immunity to fatigue & ignore DR
13 Barbarian +10 spd
Swiftfoot x 3 = +15 spd
Sprint = Move at x3 or x6 speed once per rage
Beast Totem = Pounce + 2 claw attacks

Elf = take Add 1 to the elf's base speed. = +10 spd

Fleet x10 = While you are wearing light or no armor, your base speed increases by 5 feet. = +50 spd

Totals
Always on = 130 ft
Raged = 145 ft
Raged Charge Pounce= 435 ft

Chasing down her fleeing target er i mean lover = 870 ft

Disclaimer: did this on a phone. Might have missed stuff. :)

Boots of Striding and Springing +10 spd

Won't stack with martial artist (both enhancement bonuses).

But drop one of the fleets and pick up run for more fun.


Animation wrote:

All,

<Snip>

Is an Elf Barbarian viable at all?

Thanks!

As someone who's currently playing an elven Berserker (yeah, I don't like to call them barbarians), yes it a viable combo. I found him to be a nasty opponent. I wish you luck on your speed build.


Thanks for the replies. I dont think I want to mix any Monk in the mix though. Still, I could pick up 1 level of Cleric for the domain thing, right? Can one be both an Oracle and a Cleric? I guess I wont get favored class on those, but I will on the Barbarian right? Looks fun.

I dont know that I want to take Fleet 10 times, but maybe 4 times. :)

Thanks much! I will consider these options!


Sure, it's another base speed increase so it should work just fine. If you do not take the monk levels, the Boots of Striding and Springing are back on the table as they no longer compete with another enhancement bonus.

You should also consider this Alternative Racial Trait:

Desert Runner: Some elves thrive in the deepest deserts, forever roaming across burned and parched lands. Elves with this racial trait receive a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments. This racial trait replaces the elven magic racial trait.


It's fun to look at big numbers but what would you do with all that movement? If you are a couple rounds ahead of the party, do you think you'd be able to survive? If so, then go for it. If not, then rethink so you don't outrun your party.


Bob_Loblaw wrote:
It's fun to look at big numbers but what would you do with all that movement?

Probably go around provoking AoOs with Come and Get Me and/or Panther Style. It's interesting, though I still think it would be pretty weak.


To be fair, 60 ft at lv 3 is pretty fast. I, personally, wouldn't get any fleet feats. Use them for feats that will actually help you fight and you'll be a force to be reckoned with still.

The exercise in ridiculousness was still fun though :)


Cool. Is it too much of a dip to take 1 level of Oracle and one level of Cleric? Will my Barbarian be le-gimp (Elf race aside)?

Thanks!


Animation wrote:
Cool. Is it too much of a dip to take 1 level of Oracle and one level of Cleric? Will my Barbarian be le-gimp (Elf race aside)?

Your barbarian will be le-gimp because you're focusing on movement and not hitting things hard or preventing yourself from being hit hard. A dip of Oracle for the Lame curse, though, is pretty standard for Barbarians so they get immunity to fatigue at 9th level, so it's not the level dips that will gimp you, it's the concept.


Elf Barbarian can work. I had one for PFS that was more then acceptable. It had good perception, decent AC (that couldn't be flanked or caught flat footed), hit pretty hard, crit on 18's (elven curve blade), had good Initiative, and could whip out a compound bow when the writer was a jerk and everything was flying. And the one less round of raging becomes a moot point around level 3 (I'd go whole days raging every round of combat and not run out). It was a really good well rounded character (even had passing survival and knowledge nature). I only stopped playing it because a well rounded melee fighter isn't that great when the only other "melee fighter" uses a whip, and you're automatically relegated to main tank when you're not made for it.

With that said, I would NOT take the +1 movement for my favored class every level. More HP outshines that a lot for a barbarian. Hell, I'd even vastly prefer the extra skill point.

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