Dating outside of your creature type and the consequences.


Advanced Race Guide Playtest


Hello, I started testing yesterday and ran into a problem, namely the type trait. I can't find anything about choosing multiple Type traits. My first idea was an Azata/Elf-Hybrid as an advanced race, which would have both, the elf subtype (humanoid) and be a native outsider. On the one hand this makes sense for a lot of things (at least if you are used to the old D&D template system), one the other hand being allowed to stack type traits can lead to half-human, half-ogre, half-drow characters.

Grand Lodge

My name is Lance... I'm a Sagittarius, and though its hard to tell, I'm one quarter dwarven on my mothers side..."


Grolls!. Lots of other mixedbloods and cross-breeds appear in this series. I miss the possibility of creating some wild crossbreeds sometimes.


Has anyone created statistics for a Dwelf? I have a male elf bard and a female dwarf cleric interested in making a try...


Bardess wrote:
Has anyone created statistics for a Dwelf? I have a male elf bard and a female dwarf cleric interested in making a try...

That's on the one hand pretty easy(Humanoid (dwarf, elf)), on the other it would (at least for me) depend on where and how the child is raised. A child raised among elves would for example rather have access to Elven Magic than to Hatred or Defensive Training of the Dwarfs. For the ability scores I would probably go for +2 Dex, +2 Wis.

My problem is that I would like to make things like Outsider (native, elf), Undead (dwarf), or even Fey (plant). As far as I remember many half-races in D&D where handled by templates, and with most of them you didn't lose your original subtypes (even though the type was sometimes changed but it was added to. For example the half-drow template from Green Ronin: "Size and Type: Size and type are unchanged, but the creature gains the drow and elf subtypes if the base creature does not already have them."

The Exchange

3.5 actually posted rules somewhere for "priority of type" - which of two or more equally valid types had priority, with Undead trumping everything else and Animal and Humanoid way down at the bottom. Not sure now where I read it... might have been Savage Species but somehow I don't think it was.

You might also consider the racial trait that they gave to "changelings" (humanoids with fey blood, not PF's hag-brood.) It was basically the same as the 'multiple races' trait you see in half-orc or half-elf, except that the crossbreed was 'treated as' both of its parental types for purposes of bane weapons, favored enemies, etc., even though it actually only had the higher-priority type.

With half-outsiders it's a little easier, since you can just add the (native outsider) subtype to your hybrid.


I'll have to look at Savage Species when I'm home again (December 11th). I never was good with the whole type and subtype stuff. In the creation rules different subtypes are only mentioned in the Humanoid entry and for the special subtypes (half-construct and half-undead). At the moment I'm even unsure if you can have Native Outsider as a subtype. Doesn't have Outsider to be the type? O_o Damn it that I missed the playtest...

The Exchange

Yes: in the RaW, you can only have the [Native] subtype if you have the Outsider type. But then, in the RaW you can only ever have one Type, and here we're trying to work around that limitation, so you gotta expect a certain amount of house-ruling. ;)


Well if you look at the Aasimar, their great-great-great-great-great-great-great-great-great-great-granddaddy was a celestial and they're Native Outsiders, even though all the other members of their family tree (except the direct line from that celestial obviously) was human.

So to me that seems as Native Outsider pretty much overrules and substitutes the entire Humanoid type.


Quatar wrote:

Well if you look at the Aasimar, their great-great-great-great-great-great-great-great-great-great-granddaddy was a celestial and they're Native Outsiders, even though all the other members of their family tree (except the direct line from that celestial obviously) was human.

So to me that seems as Native Outsider pretty much overrules and substitutes the entire Humanoid type.

From the Aasimar description:

"Aasimar heritage can hide for generations, only to appear suddenly in the child of two apparently human parents."

So, the direct line being exclusively Aasimar does not match with the fluff of the description.


Quatar wrote:

Well if you look at the Aasimar, their great-great-great-great-great-great-great-great-great-great-granddaddy was a celestial and they're Native Outsiders, even though all the other members of their family tree (except the direct line from that celestial obviously) was human.

So to me that seems as Native Outsider pretty much overrules and substitutes the entire Humanoid type.

I could be wrong about that but I think that the Fey'ri of the Forgotten Realms had at least "Elven Blood" as native outsiders. How this is handled in the race creation rules is strange anyway. According to the humanoid entry half-breeds should have the subtypes of their parents, it doesn't mention any costs, but in the calculations for the standard races Elf and Orc Blood cost 1 RP, even though they already have the subtype which makes the ability redundant.

By the way, I found something that perfectly fits this discussion. :D

http://shawntionary.com/chainmailbikini/?p=37
http://shawntionary.com/chainmailbikini/?p=39


I guess that an ELf/Orc hybrid should pay just one point for a Mixed Blood trait, not two. Just like half-elves and half-orcs.


Bardess wrote:
I guess that an ELf/Orc hybrid should pay just one point for a Mixed Blood trait, not two. Just like half-elves and half-orcs.

I don't get why there should be a cost attached to it at all. It allows you to use magic items that can only be used by the race in question. It also makes you subject to everything that is used against them. There are better things in life than being subject to two types of bane weapons. Seems balanced to me, or am I missing something?


Bardess wrote:
I guess that an ELf/Orc hybrid should pay just one point for a Mixed Blood trait, not two. Just like half-elves and half-orcs.

They already have this as a core race. Where do you think humans came from? :D


For some reason Bastards and Bloodlines (old 3.5 suppliment) doesn't have the Dwelf, but it has the following (which is only a few):

Aellar: Elf X Giant Eagle

Alicorn: Elf X Unicorn

Decataur: Elf X Centaur (seporate states for both biped and quadruped)

Grendle: Dwarf or Human X Troll

Half-goblinoid or Half-hobgoblin: Dwarf X Hobgoblin

And there are many, MANY others, but none for Dwelf. I'd say try to put the two together, bonuses and negatives cancelling out each other. Possibly a negative to Charisma still due to the mix being very strange and disturbing to some people. (like the Tiefling's -2 to Cha becaue of them having infernal heritage and hated because of it)

One race mix I actually quite find interesting it Houri: Elf x Nymph.


I stated the Dwelf myself... with penalties on Int, due to their parents' contrasting mindsets (and due to Orson Scott Card's "Wyrms", in which dwelfs were jolly and caring but absolutely forgetful).
Here: The Dwelf


For starters, your parents probably stop talking to you.

Scarab Sages

Bardess wrote:
Has anyone created statistics for a Dwelf? I have a male elf bard and a female dwarf cleric interested in making a try...

Bow chicka bow bow


Bardess wrote:
Has anyone created statistics for a Dwelf? I have a male elf bard and a female dwarf cleric interested in making a try...

As a joke I took levels in Elf and Dwarf from First Edition in 3.5, I ran around screaming "I'm an ABOMINATION" and generally distracting the enemies as they stare and get killed by my allies.

Liberty's Edge

Wouldn't an Azata elf be a half celestial... or generations later an Aasimar who use use the elven height and weight tables.


DM Aron Marczylo wrote:


One race mix I actually quite find interesting it Houri: Elf x Nymph.

I think I remember that one. Epic charisma and level adjustment, but the concept is great.

Ravenovf wrote:
Wouldn't an Azata elf be a half celestial... or generations later an Aasimar who use use the elven height and weight tables.

I have to admit I'm not a big fan of the half-celestials, half-fiends, Tieflings and Aasimar as they are. Tieflings are at the moment still the best of the lot since they have specific rules for the type of outsider they descend from, before supplements you could be the grandchild of a Succubus and have a charisma penalty. It's similar with half-celestials. An elf makes a child with a being that can shapeshift into a flight-capable, incorporeal form made of light and for some reason the child has wings. Or the half-fiends in the Forgotten Realms. Whatever a Glabrezu makes a child with, it will come out with wings none of its parents have, only if the mother is a drow priestess the child actually inherits the four arms from the father.

Being able to custom-tailor such mixed-species characters is for me the main selling point of the Advanced Race Guide, I'm not that much into creating completely new species.


In Midnight, they had a race called elflings...they were the offspring of halflings and jungle elves. The jungle elves in that setting weren't much taller than halflings, so it worked :)

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