How to make Puss in Boots?


Conversions


Anthropomorphic animal takes away claws and leaves an INT of 3. Awakened animal gives enough intelligence, but not the ability to be bipedal. Is there a way to do it within Rules As Written?


Well, going back to the original tale, I think he would make a fine eidolon.

Dark Archive

maybe use awaken and this template? bipedal


Depends. Are we talking fairy tale trickster Puss in Boots or ambiguously Hispanic duelist Puss in Boots?

Liberty's Edge

Features of Puss in Boots (ambiguously Hispanic cartoon version): uses a rapier (not natural attacks) and is quite good at it, does not wear armor, stylish boots, gloves and hat, appears to be a larger-than-"tiny" bipedal cat, talks and is an intelligent smart-ass.

What Puss in Boots can't be (at least in the lower-level game):

* Wild Shaped druid: takes too many feats, too many druid levels; and cats don't have opposable thumbs. PiB never casts spells and doesn't have a side-kick, so a lot of class resources are going to waste.

* Synthesist or Polymorphed Wizard, other caster builds: see above.

* an Animal Companion, Familiar, or Eidolon: not smart enough, not enough offensive skill with manufactured weapons, and cat versions still lack opposable thumbs, speech, or both.

* a furry anime creature: you're not playing Pathfinder.

So....

Puss in Boots is a gnome or halfling Rogue[Rake] with a dollop of barbarian[urban]2 w/Beast Totem Lesser (for claws) and fighter[weapon-master:rapier]3 (for feats and Gloves of Dueling) in a cat-suit with max ranks in Disguise and Bluff wearing a Hat of Disguise or other Illusion school item to top it off.


ulgulanoth wrote:
maybe use awaken and this template? bipedal

Your link just loads the Paizo home page.


Kobold Cleaver wrote:
Depends. Are we talking fairy tale trickster Puss in Boots or ambiguously Hispanic duelist Puss in Boots?

I don't think they are that different. Didn't both use a sword?

I am thinking of the Shrek-universe character though.

Silver Crusade

Let's break it down:

Puss in boots has agility and charisma. He uses a rapier which implies Weapon Finesse. He is rather fearless and can charm people with his giant eyes. He has a few other powers like making a thrown knife stop in midair.

I think a reskinned Halfling would work fine. Make him a bard. Choose spells that replicate his abilities (e.g. charm person for big eyes thing). His performance is oratory using a vaguely hispanic accent.

Dark Archive

lets try this one


ulgulanoth wrote:
lets try this one

Nice! If I can't find a way to do it through RAW, I'll use that.

Liberty's Edge

karkon wrote:

Let's break it down:

Puss in boots has agility and charisma. He uses a rapier which implies Weapon Finesse. He is rather fearless and can charm people with his giant eyes. He has a few other powers like making a thrown knife stop in midair.

I think a reskinned Halfling would work fine. Make him a bard. Choose spells that replicate his abilities (e.g. charm person for big eyes thing). His performance is oratory using a vaguely hispanic accent.

I believe that the giant eyes thing is 100% the Charmer Rogue talent (from APG).

The Halfling Opportunist (prestige class from Halfling of Golarion) seems to fit his combat style (ie, take advantage of your opponent's clumsiness), though the mechanical requirements to make it effective can be cumbersome.

Stopping the knife might be a Major Magic Rogue talent (or maybe some Ninja trick ?).

The Exchange

I think the "Big Eyes" trick is very much like the Love Domain ability "Adoration".

Cleric of Cayden would give him rapier too... so maybe some type of Love domain Cleric... (LOL!)

Liberty's Edge

Of course, his maxed-out Disguise skill bonus (which works nicely with the Halfling Opportunist class features BTW) is why you believe he is a cute talking bipedal cat rather than the no-good Halfling he really is.

The Scroll Scoundrel archetype from the PFS Field Guide may be of help here with its bonus to unbelievable Bluffs and first impressions through Diplomacy.


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I don't know about you guys, but the way he's constantly coming onto female cats means I would be seriously disturbed if this guy were just a disguised gnome xD.

Shadow Lodge

There is always the Advanced Races Guide for making him a race first. Remove the limit to Tiny Size(which is Fey only at the moment), make him a monstrous humanoid, and you're nearly done!

Silver Crusade

kyrt-ryder wrote:
I don't know about you guys, but the way he's constantly coming onto female cats means I would be seriously disturbed if this guy were just a disguised gnome xD.

All gnomes are seriously disturbed.


New outsider race: Felinal (NG)^^ Feline Charm's one of their spell-like abilities. And Rogue to the core.^^

Grand Lodge

Puss in Boots is a 4 HD small magical beast with martial proficiency (rapier), and a CR 4. 4 Winds Fantasy Gaming designed him in their Phantasia Zoologica Vol 1: Cats, Dogs, & Horses book.


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Here's an easy, step-by-step guide:

1. Put on thick gloves and two layers of thick clothes.
2. Put on medieval full plate over clothes.
3. Put on special forces full tactical body armour over full plate
4. Put animal service protective clothes over all that
5. Put band-aids, disinfectant and other wound treatment kit near.
6. Look at your face in the mirror to remember how you used to look.
7. Pray. To every god, just to be save.
8. Get some adoring little boots (on second thought, do that before you dress up in your protective stuff)
9. If you can get hold of it, get a remote controlled robot to catch your cat and put boots on its feet.

Liberty's Edge

KaeYoss wrote:

Here's an easy, step-by-step guide:

1. Put on thick gloves and two layers of thick clothes.
2. Put on medieval full plate over clothes.
3. Put on special forces full tactical body armour over full plate
4. Put animal service protective clothes over all that
5. Put band-aids, disinfectant and other wound treatment kit near.
6. Look at your face in the mirror to remember how you used to look.
7. Pray. To every god, just to be save.
8. Get some adoring little boots (on second thought, do that before you dress up in your protective stuff)
9. If you can get hold of it, get a remote controlled robot to catch your cat and put boots on its feet.

Cat Frenzied Berserker for the win !!!


chaotic good rakshasa, exchange kukri for rapier, exchange abyssal for spanish accent, strap some bard levels on - done.

Ruyan.


darth_borehd wrote:
Anthropomorphic animal takes away claws and leaves an INT of 3. Awakened animal gives enough intelligence, but not the ability to be bipedal. Is there a way to do it within Rules As Written?

Have an alchemist (vivisectionist, IIRC) create a permanent anthropomorphic animal with an intelligence of 3. This will retain the animal type but be too intelligent for awaken to work.

Use an intelligence drain of some sort to drop this to a two. At this point, the creature will be eligible for an awaken spell.

Then, have the alchemist awaken the animal.


The Thing from Beyond the Edge wrote:
darth_borehd wrote:
Anthropomorphic animal takes away claws and leaves an INT of 3. Awakened animal gives enough intelligence, but not the ability to be bipedal. Is there a way to do it within Rules As Written?

Have an alchemist (vivisectionist, IIRC) create a permanent anthropomorphic animal with an intelligence of 3. This will retain the animal type but be too intelligent for awaken to work.

Use an intelligence drain of some sort to drop this to a two. At this point, the creature will be eligible for an awaken spell.

Then, have the alchemist awaken the animal.

Will that work if the INT score is not permanent?


darth_borehd wrote:
Kobold Cleaver wrote:
Depends. Are we talking fairy tale trickster Puss in Boots or ambiguously Hispanic duelist Puss in Boots?

I don't think they are that different. Didn't both use a sword?

Pretty sure the fairy tale one was just a very clever cat, who wore boots so he'd 'blend in'.


darth_borehd wrote:
The Thing from Beyond the Edge wrote:
darth_borehd wrote:
Anthropomorphic animal takes away claws and leaves an INT of 3. Awakened animal gives enough intelligence, but not the ability to be bipedal. Is there a way to do it within Rules As Written?

Have an alchemist (vivisectionist, IIRC) create a permanent anthropomorphic animal with an intelligence of 3. This will retain the animal type but be too intelligent for awaken to work.

Use an intelligence drain of some sort to drop this to a two. At this point, the creature will be eligible for an awaken spell.

Then, have the alchemist awaken the animal.

Will that work if the INT score is not permanent?

I wouldn't think so. That is why I stated ability drain, which is permanent, instead of ability damage which is not.


In the Oathbound setting there is a cat race that is bipedal and rather fun to play, and it was updated just recently to PF too.


Pathfinder Starfinder Society Subscriber

Does anyone know whether Bestiary 3 have any new options for a feline humanoid?


David knott 242 wrote:

Does anyone know whether Bestiary 3 have any new options for a feline humanoid?

Catfolk are in Bestiary 3, but they're Medium-sized.

Grand Lodge

Golden-Esque wrote:
David knott 242 wrote:

Does anyone know whether Bestiary 3 have any new options for a feline humanoid?

Catfolk are in Bestiary 3, but they're Medium-sized.

Young template would fix that.


One of my favorite 3.5 products, Folkloric Gallia from Dog Soul Publishing has the talking beast template and a write-up for Puss of Carabas from the fairytale.

Although it is open content, their version of Puss has magic gloves and levels in the trouvère class, which is an alternative form of the bard. So Puss can cast bardic spells.

This feat from "Fabulous Cats" on the WotC website (it should still be available in the archive) might be just the thing:

Flop [Feline]
You can gracefully fall down and captivate a nearby humanoid with your remarkable cuteness.
Benefit: As a standard action, you can fall prone, forcing one humanoid of your choice within 10 feet of you to make a successful Will save (DC 10 + 1/2 your Hit Dice + your Charisma modifier) or be dazed for 1 round. The target must be able to see you. This extraordinary ability is a mind-affecting effect.

Rather than falling, Puss must sit down and open his eyes wide to look adorable for the same effect.


Check out Oathbound Seven..there is a race called Frey. They are a cat race, Small, and perfect for what you are looking for. They sell the PDF on Paizo. Its a huge book, but there is a ton of great stuff in it, beyond said cat. There is also a Medium version, called feral frey..they are the tom cat versions of Puss


Young Character Catfolk Swashbuckler (Inspired Blade)

http://www.d20pfsrd.com/basics-ability-scores/more-character-options/young- characters
http://www.d20pfsrd.com/races/other-races/featured-races/arg-catfolk
http://www.d20pfsrd.com/classes/hybrid-classes/swashbuckler
http://www.d20pfsrd.com/classes/hybrid-classes/swashbuckler/archetypes/paiz o---swashbuckler-archetypes/inspired-blade
http://www.d20pfsrd.com/feats/combat-feats/fencing-grace-combat

Max Dex at lvl 1 would be 22 (cough that's rapier (small) 1d4+6 dmg), up to Cha 20 if you have high point buy...


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Small sized tiefling or aasimar catfolk. Young characters can't pick PC classes.

Sidebar: Non-Human Aasimar:
Sidebar: Non-Human Aasimar

Not all aasimar are descended from humans. Aasimars can be born of any intelligent race, though human aasimars are the most common. Aasimars of other races usually exemplify the ideals of beauty and skill as seen by their base race. For example, halfling aasimars are small, beautifully proportioned, and display exceptional grace. Half-orc aasimars are slightly larger and stronger than ordinary orcs, with tough skin and metallic claws and tusks—they are likely to be neutral rather than evil, but still display aggression and incredible combat prowess. Less common humanoids, such as lizardfolk, catfolk, tengus, and others, can also produce aasimars, though given these races’ exotic appearance, members of the more common races may have trouble telling such aasimars apart from their kin.

It should be noted that while any creature that breeds with a celestial may give birth to half-celestial offspring, only humanoids can give birth to aasimars. Thus, while it’s possible to encounter a half-celestial dragon, unicorn, or griffon, any children of such creatures would be either half-celestials or normal members of their race. (And just as often, these less conventional half-celestials are sterile.) When discussing half-celestials and aasimars, it’s important to distinguish them from both true celestials (angels, azatas, agathions, etc.) and simple celestial creatures (creatures with the celestial template, which are themselves denizens of the good-aligned Outer Planes but similar in many ways to their Material Plane counterparts). Most aasimars also have a difficult time getting people to grasp distinctions between celestial types, with common folk erroneously grouping all such beings together as “angels.”

Non-human aasimars have the same statistics as human aasimars with the exception of size. Thus a halfling aasimar is Small but otherwise possesses the same statistics and abilities as a human aasimar—the difference is purely cosmetic. Non-human aasimars do not possess any of the racial abilities of their base race. However, they are usually raised in the same cultural context as other members of their base race, and thus generally adopt the same fighting style as their peers, use the same types of weapons and armor, and study the same skills.


Dragon Magazine Compendium had a small race that could turn into cats. I think they resembled halflings in humanoid form.

Grand Lodge

darth_borehd wrote:
Anthropomorphic animal takes away claws and leaves an INT of 3. Awakened animal gives enough intelligence, but not the ability to be bipedal. Is there a way to do it within Rules As Written?

Yes... use the Race Builder to rebuild him as a unique bipedal cat race. After all it was more than just being bipedal... you need functional hands as well.


From Rite Publishing In the Company of Henge feature 6 species of hengeyokai, including the Neko clan of cat based henge. An available alternate racial trait includes Bestial, which grants a d4 bite and a d3 claw attack, that improves as they level up. Henge are shapeshifters that can appear as human, humanoid cat face, and as a standard cat.

This might work for you, without the need to convert, since it is Pathfinder compatible.

Silver Crusade

cat sith swashbuckler?


Castilonium wrote:

Small sized tiefling or aasimar catfolk. Young characters can't pick PC classes.

** spoiler omitted **...

The young template can be used for dwarfism. An adult Tyrion Lannister would have to be represented as a human with the young template because halflings aren't humans.


Atarlost wrote:
Castilonium wrote:

Small sized tiefling or aasimar catfolk. Young characters can't pick PC classes.

** spoiler omitted **...

The young template can be used for dwarfism. An adult Tyrion Lannister would have to be represented as a human with the young template because halflings aren't humans.

Sidenote: Actually -2 on all non-dex rolls is pretty bad. I was going to argue Tyrion has Charisma, but he also gets treated pretty bad most of the time. He has humor is more acurately perhaps. He's also witty. So no penalty to knowledge checks. I'd give him a fair bonus to disguise as Halfling, and for diguising as a child at least he wouldn't get the size penalty.

Similarly the young template could be heavily modified to make puss in boots work. Players can't usually use templates anyways, and GM can come up with stuff if he feels like it anyways - so I guess there's infinite ways, depending on the powerlevel you want and the purpose.

Recreating Puss in Boots as is in Shrek isn't possible in Pathfinder without heavy homebrewing.

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