Callarek
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Some feats:
Deadly Aim (Power Attack for ranged weapons)
Piranha Strike (Power Attack for Finesseable weapons)
Sub in 5 levels of Gunslinger, and use a pistol/revoler, as the 5th level ability for Gunslingers is adding their Dex mod to damage.
Thrown weapons or a composite strength bow lets you add in your Str mod for damage.
Never forget your favored enemies or equivalent (I think there is a Ranger archetype which lets you choose your FE a couple of times a day instead of setting a static FE set.)
Agile Weapon enhancement (from the Pathfinder Society Field Guide, I think)
| Caedo Sidus |
The idea is to be ridiculously murderous, haha! ;]
In a past campaign, our DM house-ruled that you could add your Dexterity bonus to ranged damage. I think I'm so used to seeing some crazy modifier there that my damage looks awfully puny now, haha.
Does that Agile property only apply to melee weapons?
| Saint Caleth |
There is an old Fighter variant (the Targeteer) from Dragon Magazine which can take an ability to use their DEX to modify damage with a bow. But that said it would be a bad idea to let ranged characters do that sort of thing and all sorts of ridiculous things where published in Dragon back in the day.
| kyrt-ryder |
There is an old Fighter variant (the Targeteer) from Dragon Magazine which can take an ability to use their DEX to modify damage with a bow. But that said it would be a bad idea to let ranged characters do that sort of thing and all sorts of ridiculous things where published in Dragon back in the day.
Yeah, most of which was far underpowered compared to anything that actually saw play from WotC's books.
Dragon was filled with AWESOME stuff conceptually, but a lot of the mechanical stuff was just underwelming except in a very specific character.
As long as we're discussing 3.5 material, there's always Dead Eye.
It requires Weapon Focus and +1 BAB in the desired weapon(s), and lets you deal your Dex modifier as Damage instead of Strength.
It would be a reasonably fair houserule of your DM to cap this bonus damage at the Strength Rating (and allow your dexterity to count as strength for it) but that's not RAW. Rules as Written it's just a simple application.
Silent Saturn
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As for adding other modifiers, there's the monk archetype Zen Archer, who adds his wisdom. As a ranger, you've got decent wisdom, right? If you're using 3.5 materials, back then Zen Archery was a feat that anyone could take instead of an archetype, so maybe you could take that? Trouble is, then you no longer get to add your Dex.
Skerek
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As for adding other modifiers, there's the monk archetype Zen Archer, who adds his wisdom. As a ranger, you've got decent wisdom, right? If you're using 3.5 materials, back then Zen Archery was a feat that anyone could take instead of an archetype, so maybe you could take that? Trouble is, then you no longer get to add your Dex.
that's only to attack
| nategar05 |
Pathfinder was the first system I learned. By the time I tried 4e I was so used to it that it didn't feel right to use basically any stat I wanted for attack and damage. That and being very flexible in what stats contributed to my Fort, Ref, and Will defenses. Just didn't feel right, but not in a dishonest way.
| kyrt-ryder |
kyrt-ryder wrote:So... you feel dishonest being able to use your ability scores without overspreading yourself?If you can dump into one stat and then use that stat for everything, why bother having six stats.
I'm not really a huge fan of the current stat system to be honest. I'd prefer something more like 30 point buy, no stat can be taken under 10 except by racial mods.
Mike Schneider
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Artanthos wrote:I'm not really a huge fan of the current stat system to be honest. I'd prefer something more like 30 point buy, no stat can be taken under 10 except by racial mods.kyrt-ryder wrote:So... you feel dishonest being able to use your ability scores without overspreading yourself?If you can dump into one stat and then use that stat for everything, why bother having six stats.
It doesn't make any difference -- if everyone becomes more successful at everything, then the challenge disappears and the game is boring. -- Until the DCs and CRs adjust to compensate, in which case you're right back where you were before except all the numbers are bigger.
It's like Dragonball Z, where everyone's power level kept going up and up and up and up as the series progressed.
| kyrt-ryder |
kyrt-ryder wrote:Artanthos wrote:I'm not really a huge fan of the current stat system to be honest. I'd prefer something more like 30 point buy, no stat can be taken under 10 except by racial mods.kyrt-ryder wrote:So... you feel dishonest being able to use your ability scores without overspreading yourself?If you can dump into one stat and then use that stat for everything, why bother having six stats.It doesn't make any difference -- if everyone becomes more successful at everything, then the challenge disappears and the game is boring. -- Until the DCs and CRs adjust to compensate, in which case you're right back where you were before except all the numbers are bigger.
It's like Dragonball Z, where everyone's power level kept going up and up and up and up as the series progressed.
Wizard 20 point buy:
8 strength (+2)
14 constitution (-5)
14 dexterity (-5)
20 int (-17)+2 racial mod
9 Wisdom (+1)
7 Charisma (+4)
Wizard 30 point buy nothing under 10's
10 strength
14 constitution (-5)
14 dexterity (-5)
20 int (-17)+2 racial mod
13 wis (-3)
10 cha
Do you actually see a power difference there? The point buy I mentioned only really helps preventing people from choosing SAD classes and dumping to buy what they want. It helps the non-casters far more than the casters.
| Manimal |
The thought of thirty point buy is fairly ridiculous. As a GM, my players having 25 point buy already means that I can no longer use standard CR as a good measurement of my PCs' abilities. CR matching the APL should use up about 33% of party resources and be a simple challenge. This percentage and definition holda fairly true at 15 point buy, barely true at 20 point buy, is broken at 25 point buy...and you get the picture.
Like Mike said, if you force the GM to use a higher average CR to challenge the party, further ability increases at starting level become moot. IT'S OVER 9000!