| Hayato Ken |
| 20 people marked this as FAQ candidate. Staff response: no reply required. |
Let me recite something:
While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.
]Boar Shred
While using Boar Style, whenever you tear an opponent’s flesh, once per round at the start of that opponent’s turn he takes 1d6 bleed damage. The bleed damage dealt while using Boar Style persist even if you later switch to a different style.
Bleed[/url]]
Bleed effects do not stack with each other unless they deal different kinds of damage.
Now thats leaves me a little confused.
Is the meaning that the first one only appears one time on the attack and the other is a continuous effect?| Talonhawke |
The way we read it is both are bleed damage (which is over time) however with Boar Shred Even if they get healed once a round on their turn they start bleeding again.
So on round one you run in and hit with two attacks and cause 2d6 bleed. They get their turn and take 2d6 from the bleed then they take their action. The cleric readys to heal after you attack so you can't just cause more bleed so he heals the guy and he isnt bleeding now. His turn comes up and you deal 1d6 bleed from shred.
| zagnabbit |
All bleed damage takes place on the bleeding characters turn.
Any magical healing or a DC 15 Heal check stops all of the bleed damage I'm currently aware of.
What makes this feat chain confusing is it produces two different bleed effects:
*Boar Style produces a one time effect that does 2d6 bleed damage. This takes place on the recipients first turn after being subject to the tear flesh attack.
*Boar Shred produces a 1d6 bleed effect that takes place on the recipients turn.
Since bleed effects don't stack the bleed damage from Boar Shred doesn't begin until after the Boar style bleed effect has resolved.
| Talonhawke |
All bleed damage takes place on the bleeding characters turn.
Any magical healing or a DC 15 Heal check stops all of the bleed damage I'm currently aware of.What makes this feat chain confusing is it produces two different bleed effects:
*Boar Style produces a one time effect that does 2d6 bleed damage. This takes place on the recipients first turn after being subject to the tear flesh attack.
*Boar Shred produces a 1d6 bleed effect that takes place on the recipients turn.Since bleed effects don't stack the bleed damage from Boar Shred doesn't begin until after the Boar style bleed effect has resolved.
Bleed damage is damage over time as far as i know so the 2d6 happens every turn.
With shred its not you take 1d6 bleed its each turn take 1d6 bleed they cure last rounds but each round the wound opens back up.
Thats just how i DM it YMMV. However i did hit FAQ
| Ravingdork |
Bleed doesn't stack, but it's not necessarily negated either.
If someone is taking two instances of 1d6 bleed (such as when hit by two boar monks), wouldn't he roll 2d6 and take the higher of the two rolls in damage?
| Talonhawke |
Bleed doesn't stack, but it's not necessarily negated either.
If someone is taking two instances of 1d6 bleed (such as when hit by two boar monks), wouldn't he roll 2d6 and take the higher of the two rolls in damage?
Twice by the same monk no he wouldn't roll twice but thats for keeping things simple.
Two different monks he takes both since they are different sources at least IMHO. If it was ruled no then i would let both monks roll and take higher.| morden ghaver |
Boar style says you deal the bleed damage "with the attack". I assumed this meant that they took 2d6 bleed damage as soon as you get the second hit in. Then if you had Boar Shred they kept bleeding for 1d6 at the start of their turn.
I can't really read into it that your bleed damage is resistant to being healed. If that were the case then every opponent would eventually die regardless of help.
| Talonhawke |
Bleed: A creature that is taking bleed damage takes
the listed amount of damage at the beginning of its turn.
Bleeding can be stopped by a DC 15 Heal check or through
the application of any spell that cures hit point damage
(even if the bleed is ability damage). Some bleed effects
cause ability damage or even ability drain. Bleed effects do
not stack with each other unless they deal different kinds
of damage. When two or more bleed effects deal the same
kind of damage, take the worse effect. In this case, ability
drain is worse than ability damage.
By this i would say that the 2d6 is every round which is why i went with my reading of shred that every round the monk is in the fight the wound opens back up.
| zagnabbit |
Bleed doesn't stack, but it's not necessarily negated either.
If someone is taking two instances of 1d6 bleed (such as when hit by two boar monks), wouldn't he roll 2d6 and take the higher of the two rolls in damage?
That's how it is usually handled.
I always just assumed this was a really bad typo and they reversed Boar Style and Boar Shred.
That's entirely possible.
Look at it in context as well; 2d6 bleed every turn is already a function of a Major Rogue Talent and the capstone (lvl 10) Duelist ability (I think). While I'm all for awesome Monk damage boosts, It seems unlikely that this type of damage was intended to be in the hands of a 3rd lvl character.
One shot bleed damage is not unprecedented; Belier's Bite ( A monk feat from Cheliax Empire of Devils grants a one shot 1d4 bleed effect to 1st level characters.
| Bascaria |
| 4 people marked this as FAQ candidate. |
the d6 wounds reopening even after being healed cannot possibly be right. If it were, then there would be absolutely no way to get rid of it. There is no end condition. If you get it off on someone then they need to get d6 healing every round for the rest of their life or bleed to death.
The way I've read it is that the 2D6 bleed damage is supposed to be a 1-time effect, and the designer used "bleed" as the damage type to indicate that it is physical damage but it still bypasses all damage resistance. Of course, this isn't what the feat actually says, but it is the only way I can make the feat make sense. Because 2d6 bleed damage from a 1st level character is WAY too much.
And Belier's Bite is not a 1-time effect bleed damage. That feat, like all things which cause bleed damage, causes the target to take that extra damage every round at the start of their turn until they receive magical healing or someone succeeds on a DC 15 heal check to staunch the wound.
| kingtalktoomuch |
| 1 person marked this as FAQ candidate. |
The way i read this, there's two ways i can interpret it.
the first way, if a character with boar style hits an enemy twice in one round they take 2d6 bleed, so they roll, and for example get 7, so the enemy takes 7 damage every round until healed. when the monk character eventually takes boar shred, then they can hit an enemy twice and deal 2d6 bleed, again we'll say 7. the enemy is now taking 7 damage per round, but because of boar shred, that bleed damage increases by 1d6 each round, but is all still ended by healing or a heal check.
the other way is simply that boar style is worded wrong, and should say 2d6 rend damage, which is always one time. boar shred then means that when the monk "tears flesh" the 2d6 of rend damage still happens, plus the enemy takes 1d6 of real bleed damage as described in the core rulebook.
frankly, the first only barely makes sense, and it's CRAZY powerful. the second is not that impressive, but seems sensible other than being worded wrong. more importantly, this seems more in line with the abilities of the other style feats, so it pretty much has to be the right answer.
just my two cents of course, man would i love to see an official ruling.
| pobbes |
the d6 wounds reopening even after being healed cannot possibly be right. If it were, then there would be absolutely no way to get rid of it. There is no end condition. If you get it off on someone then they need to get d6 healing every round for the rest of their life or bleed to death.
The way I've read it is that the 2D6 bleed damage is supposed to be a 1-time effect, and the designer used "bleed" as the damage type to indicate that it is physical damage but it still bypasses all damage resistance. Of course, this isn't what the feat actually says, but it is the only way I can make the feat make sense. Because 2d6 bleed damage from a 1st level character is WAY too much.
And Belier's Bite is not a 1-time effect bleed damage. That feat, like all things which cause bleed damage, causes the target to take that extra damage every round at the start of their turn until they receive magical healing or someone succeeds on a DC 15 heal check to staunch the wound.
I believe this is correct. Essentially, boar style is similar to a rend, the feat only specifies that the damage dealt by the monk is bleed damage and is therefore ignored by things immune to bleed damage. Boar shred gives the target a 1d6 bleed effect which deals the indicated damage every round until healed.
I agree the wording is confusing and should be clarified.
W. John Hare
|
I believe the difference with Boar Shred is that you can attack multiple creatures and cause them all 1d6 bleed.
If you decided to concentrate on only one enemy, if you hit twice then you can cause the 2d6 bleed, but if you only hit once you can still cause 1d6 bleed if you have Boar Shred.
It is a matter of do you try and give bleed to multiple creatures or only one.
| Bascaria |
I believe the difference with Boar Shred is that you can attack multiple creatures and cause them all 1d6 bleed.
If you decided to concentrate on only one enemy, if you hit twice then you can cause the 2d6 bleed, but if you only hit once you can still cause 1d6 bleed if you have Boar Shred.
It is a matter of do you try and give bleed to multiple creatures or only one.
Boar shred only triggers when you "tear flesh" which itself only happens when you hit with 2 or more unarmed strikes. You still have to hit twice to get the d6 bleed from boar shred.
| klevis69 |
| 2 people marked this as FAQ candidate. |
Let me recite something:
]While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.
[url=http://www.d20pfsrd.com/feats/combat-feats/boar-shred-combat wrote:]Boar Shred
While using Boar Style, whenever you tear an opponent’s flesh, once per round at the start of that opponent’s turn he takes 1d6 bleed damage. The bleed damage dealt while using Boar Style persist even if you later switch to a different style.
[url=http://www.d20pfsrd.com/gamemastering/conditions wrote:Bleed[/url]]
Bleed effects do not stack with each other unless they deal different kinds of damage.
Now thats leaves me a little confused.
Is the meaning that the first one only appears one time on the attack and the other is a continuous effect?Yah, this is weird.
| mewnknight |
My two cents?
I'm playing a Monk 6/Rogue 1 and am using Boar Style now, getting the 2d6 bonus. I read it as 2d6 (one time) if you hit twice in a round. Boar Shred (which I don't have just yet) will be recurring 1d6 damage each round.
Boar Style is pretty nifty when combined with the Rogue sneak attack. <smirk>
| calamus |
The problem is bleed damage reoccurs every round until its healed or at least heal checked.
Just because you can turn your attacks into slashing doesnt mean it should be that powerful. +2d6 as a third level feat is already pretty nice. I make it a rend attack. Thats what it seems like anyway.
I cant believe its been two years, and no official response from Paizo.
| Umbranus |
My two cents?
I'm playing a Monk 6/Rogue 1 and am using Boar Style now, getting the 2d6 bonus. I read it as 2d6 (one time) if you hit twice in a round. Boar Shred (which I don't have just yet) will be recurring 1d6 damage each round.
Boar Style is pretty nifty when combined with the Rogue sneak attack. <smirk>
That's more or less how I'd rule it. What I would read into it being labled as bleed would be that DR doesn't apply to it.
Kazumetsa Raijin
|
Well here's the thing, if the 2d6 from Style was continuous, why even both mentioning the 1d6 from Shred? It would defeat the purpose since bleed damage does not stack.
I'm fairly positive the INTENT is for the 2d6 to be a shallow wound tearing flesh, and the 1d6 to be a much deeper wound allowing continuous bleeding.
No RAW or FAQ on it yet though! Hopefully in a few months...
| Davick |
Somehow i think Boar style is more like a rend, since you have to hit two times. Of course monks on level one get scary then, even if they have -1 to hit with flurry of blows. Lovely.
I always assumed they meant rend for the style and actual bleed for shred. I imagine the author just got caught up and the mistake made it to print.
That is obviously not any sort of official interpretation.