Vivsectionist and sneak attack


Pathfinder First Edition General Discussion


Okay so I just wanted to be sure about something with this archtype. when you that this archtype you fully replace bombs with sneak attack correct?

Also if this is correct does anyone know why paizo lists a variety of bomb related discoveries in the suggested list??

Any feedback or opinions are greatly appreciated.


Yes. Because they failed at editing the suggested powers -- this happens in several suggestions they make and has been pointed out to them (specifically by me when they previewed the material in the blog).


Awesome thank you for taking the time to share :)


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They really need to make a 1d6 bomb discovery so vivisects can get in on the fun too. It wont do the raw damage that an alchemist that studies bombs would, but it would open up the ability to use later discoveries like smoke bombs and such that directly aid sneak attacking.


Asterclement Swarthington wrote:
They really need to make a 1d6 bomb discovery so vivisects can get in on the fun too. It wont do the raw damage that an alchemist that studies bombs would, but it would open up the ability to use later discoveries like smoke bombs and such that directly aid sneak attacking.

Cake. Have it or eat it.


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KaeYoss wrote:
Cake. Have it or eat it.

There's no doing either - the cake is a lie.


Dal Selpher wrote:
KaeYoss wrote:
Cake. Have it or eat it.
There's no doing either - the cake is a lie.

what there is no cake ?

but the man said cake or death!

So I'll have the chicken


And that lady said "let them eat cake".

Bunch of liars, the bunch of them!

The Exchange Contributor, RPG Superstar 2010 Top 16

Asterclement Swarthington wrote:
They really need to make a 1d6 bomb discovery so vivisects can get in on the fun too. It wont do the raw damage that an alchemist that studies bombs would, but it would open up the ability to use later discoveries like smoke bombs and such that directly aid sneak attacking.

This is kind of a cool idea. Though I think I would make it so an alchemist could apply discoveries to a flask of alchemists fire instead which would potentially make it useful for normal alchemists as well.


Dennis Baker wrote:


This is kind of a cool idea. Though I think I would make it so an alchemist could apply discoveries to a flask of alchemists fire instead which would potentially make it useful for normal alchemists as well.

+1

This is a great idea!


I don't know:

The bombs (including the smoke and poison and incineration parts) are limited for a reason. Letting the alchemist throw around cloudkills for 20 gil will mess things up.

As for a bomb discovery: It could be okay if it had a severe limit of the bombs you get per day, so you cannot go for the smoke bomb (and followers up) effects all day plus sneak attack.

The Exchange Contributor, RPG Superstar 2010 Top 16

KaeYoss wrote:

I don't know:

The bombs (including the smoke and poison and incineration parts) are limited for a reason. Letting the alchemist throw around cloudkills for 20 gil will mess things up.

As for a bomb discovery: It could be okay if it had a severe limit of the bombs you get per day, so you cannot go for the smoke bomb (and followers up) effects all day plus sneak attack.

That's a good point. I still think it's a workable idea, it would just have to be limited in some other way than gold.

Grand Lodge

Abraham spalding wrote:
Yes. Because they failed at editing the suggested powers -- this happens in several suggestions they make and has been pointed out to them (specifically by me when they previewed the material in the blog).

Yet sadly their edit-fu/Proof-reading-fu does not seem to improve, and if anything has gone downhill over the last 8-12 months

Contributor

Abraham spalding wrote:
Yes. Because they failed at editing the suggested powers -- this happens in several suggestions they make and has been pointed out to them (specifically by me when they previewed the material in the blog).

Actually,

1) The original idea was the vivisectionist could select sneak attack as a discovery. It was changed very late in the process to its current form.
2) The blog post you saw went live after the book was already being printed--too late to change anything. So nobody was ignoring your suggestions, it was simply impossible to make a change at that point.


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Sean K Reynolds wrote:
Abraham spalding wrote:
Yes. Because they failed at editing the suggested powers -- this happens in several suggestions they make and has been pointed out to them (specifically by me when they previewed the material in the blog).

Actually,

1) The original idea was the vivisectionist could select sneak attack as a discovery. It was changed very late in the process to its current form.
2) The blog post you saw went live after the book was already being printed--too late to change anything. So nobody was ignoring your suggestions, it was simply impossible to make a change at that point.

No no no -- not my suggestion there are other places in the book where suggested powers/abilities/talents/what-have-you are incorrect due to a loss of an ability that the suggested 'whatever' needs in order to work. I also remember that it was posted in the blog post that the book was out already (as part of the reason of the blog posts were to tease out some of the information in the book as it was being shipped to the states) so an edit at that point would have been impossible (of course): however when the trade out was changed (from discovery to bombs as a whole) -- then is when it should have been noticed that the suggested powers wouldn't work for the alchemist.

I in no way intended to imply that suggestions by posters aren't being considered or are ignored (point in fact after I pointed it out one of the paizo people specifically stated that it would be fixed in future printings or at minimum be looked into), and I am sorry if my post implied otherwise.

Contributor

Abraham spalding wrote:
however when the trade out was changed (from discovery to bombs as a whole) -- then is when it should have been noticed that the suggested powers wouldn't work for the alchemist.

I agree.


Sean K Reynolds wrote:


1) The original idea was the vivisectionist could select sneak attack as a discovery.

I'm curious: How would that have worked, exactly? They would have had the bombs as usual? Diminished bombs?

And how would that discovery have worked? 1d6 per discovery or the whole nine yards with one discovery?

The Dr. Dr. is also curious, since it is a glimpse into what his studies could also have looked like.


Helaman wrote:
Abraham spalding wrote:
Yes. Because they failed at editing the suggested powers -- this happens in several suggestions they make and has been pointed out to them (specifically by me when they previewed the material in the blog).
Yet sadly their edit-fu/Proof-reading-fu does not seem to improve, and if anything has gone downhill over the last 8-12 months

My opinion and slightly off topic, but they should just nix the suggested "this or that" part of archetypes. Rampant typos and altogether underwhelming information makes them a waste of precious space.


chrids wrote:
My opinion and slightly off topic, but they should just nix the suggested "this or that" part of archetypes. Rampant typos and altogether underwhelming information makes them a waste of precious space.

Yeah as much as I like the idea nixing this would clear out a large chance for mechanical errors that simply look silly and are clearly avoidable with the added benefit of more words available for other... less clear parts of the book.

Contributor

KaeYoss wrote:
Sean K Reynolds wrote:


1) The original idea was the vivisectionist could select sneak attack as a discovery.

I'm curious: How would that have worked, exactly? They would have had the bombs as usual? Diminished bombs?

And how would that discovery have worked? 1d6 per discovery or the whole nine yards with one discovery?
The Dr. Dr. is also curious, since it is a glimpse into what his studies could also have looked like.

Diminished bomb damage, +1d6 sneak attack per discovery used to select sneak attack.


Sean K Reynolds wrote:
KaeYoss wrote:
Sean K Reynolds wrote:


1) The original idea was the vivisectionist could select sneak attack as a discovery.

I'm curious: How would that have worked, exactly? They would have had the bombs as usual? Diminished bombs?

And how would that discovery have worked? 1d6 per discovery or the whole nine yards with one discovery?
The Dr. Dr. is also curious, since it is a glimpse into what his studies could also have looked like.
Diminished bomb damage, +1d6 sneak attack per discovery used to select sneak attack.

I must be psychic or something. Oh, wait, the word's "psycho".


Another way to look at it.

House rule that vivisectionist makes your bomb damage 0, so you could still take bomb discoveries, but they would do 0 damage. Still useful for things like smoke bombs.


Charender wrote:

Another way to look at it.

House rule that vivisectionist makes your bomb damage 0, so you could still take bomb discoveries, but they would do 0 damage. Still useful for things like smoke bombs.

I feel compelled to bring the cake up again.


Take two levels of ninja -- problem solved.


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Abraham spalding wrote:
Take two levels of ninja -- problem solved.

The bomb ninja tricks should be alchemist discoveries as well, minus the ki.


they just about are -- I would suggest that if you using alchemical items as weapon like objects you could poison them.

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