One ring to rule them all


Conversions


A bunch of us were talking about making magic rings of various kinds and I jokingly brought up the one ring to rule them all. This prompted a discussion on how to make such a ring.
It turns out none in our group are fimiliar enough with high level magic item creation to know.

So: can you make the Tolkien's one ring in Pathfinder and what would it take?

Pooh


Start with jailer ring and prisoner rings and build from there or add jailer and prisoner enchantments after the rings do what you want.
The actual items are called dungeon rings from the apg

Another option which requires more adaptation is the soul bound eye from the rival guide.

Both ways give you lots of freedom designing your " rings of power" but the first option is cheaper and more clear cut as far as RAW goes in terms of it's creation.

Silver Crusade

At the risk of asking some silly questions,

What were the powers of the one ring? lets say if Gandalf or Galadreil Saruman or Elrond were going to wield it?

What about the seven dwarven rings?

What about the elven rings of power? Gandalf's ring Narya, or ring of fire?

Galadreil's ring Nenya, ring of water?

or Elrond's ring Vilya, ring of air?

Im just curios....the magic wielded in the Lord of the rings series, wasn't very obvious to my memory.

Thanks

Liberty's Edge

I have thought through this some, and actually used the concept of having a similar "master" type item be the central point around a campaign world I made up. While the central idea was admittedly unoriginal, the flavor was different than middle earth and the setting worked really well for the group. The bad news was that we broke up before the campaign got really epic and the game play/balance of the artifacts never became an issue.

For my setting, the basic design was to have a number of tiers of special magical items, designed so that higher tiers (up to the master item) would give the ability to monitor and control users of the lesser magical items. The abilities could be anything from being able to easily scry on users wearing the lesser items, to being able to use compulsion like effects. The key here is to use existing spell effects and not creating a game breaking effect with no save.

Of course, just like the rings of old, there has to be a valid reason to use the lessor items, the "hook" if you will, so these items would have moderate to fairly powerful beneficial effects, along with a curse effect that would make it very difficult for a character to take off or stop using. Once more though, these effects should have a save/DC and while likely stronger than many normal curses, there should be a way to get out of the curse.

The central thing to considers is just how the players and the major NPC's are expected to interact with these artifacts. Having strong compulsion effects in the game can really upset some things, so considers every possibility and have a plan for when your players use these artifacts in ways you never dreamed of. Good luck.


The One Ring

Aura Overwhelming Evil, Illusion CL 20th

Slot ring; Price 160,000; Weight –

Description

This ring, when worn, provides the bearer continuous Greater Invisibility. The ring also operates as a Dungeon Ring, except that the “jailer" to this prisoner ring is the ring’s creator. This creator has no need of another ring to monitor the Status of this ring’s possessor. In addition, any creature of non-evil alignment that bears this ring must make a Will save (DC 20) for every day it remains in their possession. A failed save moves their alignment one point towards evil.

The Exchange

IIRC MERP (the Middle-Earth Role Playing game by Iron Crown Enterprises) had a ton of stats on the various rings spread throughout the various suppliments. Not sure how close to the actual books they'd be, but those guys seemed to do their homework. All I can recall off the top of my head was that the things were insanely powerful compared to 'regular' magic stuff, so in d20 they'd all be artifacts with multiple powers. Oh, and the 'one ring', at the very least, has to be an intelligent magic item, right? One with a darned big ego score (if old white eyebrows himself was scared to even touch it lest he be corrupted by its power).

Sovereign Court

Pathfinder magic and Tolkien magic are quite different, so translating the one ring over to Pathfinder would likely involve invoking new approaches or sub-systems to the rules.

All of the rings of power enhanced the natural power of wearer. For Maiar like Gandalf and Sauron it could multiply their capacity to use their "essential power" which would come off as magic. In the ICE books the One Ring was a x18 power point multiplier for spells. In MERP Gandalf the White was level 50 (or 120 depending on how you looked at it) and had 210 power points, so with the One Ring he'd have 3780 power points. I can't find Sauron's power points, but Gandalf with the One Ring was presumed to be able to take out Sauron if he wore it.

So with Pathfinder the best way to try and emulate that augmentation would be to have it multiply the caster level of the wearer by some amount, along with outright boosting the DC of spells cast by some over powered amount. You could probably toss in more spell slots, and free access to all metamagic feats.

Another reason for this approach is that if you were to make a magic item with the One Ring on you'd be able to impart some amazing potency in it with an increased caster level for whatever spell is being used in conjunction with making the magic item.

As for the other rings, nothing is really spelled out as to how they function. The three elven rings basically had a theme set to them and would augment that particular theme to super high levels. Gandalf's ring that had a fire theme would augment fire spells, but also things that involve influencing others with morale effects. Galadriel's ring would have augmented all sorts of Druid spells to incredible heights, etc.


There was at least one 3.5 thread about this on these boards, if it's any help: *Link*

Dark Archive

I thought of the three elven rings as Rings of Elemental Command (Narya - Fire, Nenya - Water, Vilya - Air), with the seven dwarven rings being weaker versions of the Ring of Earth Elemental Command, with its powers divided up between them.

Dragon Annual 1 had an article that detailed some *ridiculous* magic items, including 'True Rings,' for 1st edition D&D. It's a fun read, although they'd have to be hugely toned down to be usable as anything other than end-game artifacts. In addition to being able to control the wearers of any other rings the wizard had created, the ring also had spellcasting ability equal to a magic-user with as many experience points as spent to craft the ring (300,000 exp, making *the ring* a 10th level magic-user, sitting on your finger!).


Magic in LOTR is a lot more subtle than Pathfinder, it wouldn't do anything overly "visible" beyond the invisibility. (which would really be more like an alternate plane.

In the hands of the powerful, you get the sense it would allow for the ability to raise, coordinate and control great armies. Hard to define in mechanical rules beyond perhaps a big CHA bonus and some kind of empathic control of one's minions.

RPG Superstar 2015 Top 8

In my old 1st edition D&D game that became quite super powerful after people gained 30+ levels or so over the course of years and years and years, I had a series of games where the players fought the Dark Lord who was in fact Rod Serling (as a super powerful vampire/devil but with the one ring). The one ring let you control the wearers of the 9 rings of men (all worn by ring wraiths of various sorts, including one ex-PC hobbit thief), the 7 rings or the dwarves, and the 3 rings of the elves. Since this was D&D, I just made up some awesome powers for it. One was the ability to undo all the wishes that had every affected a being, if I recall correctly. Anyway, Rod Serling was defeated when the wizard/psionic-sniper shot the ring finger off of Rod from the 4th dimension (he had reversed the spell duo-dimension). It was an awesome story arc.


As I recall, the "lesser" rings gave the wielders the ability to rule over their respective realms, a somewhat ambiguous statement I know.

Perhaps something like an advanced version of the leadership feat with various other large area based spells (control weather etc).

Also, the one ring would have allowed any of the other "Great" spellcasters to become as powerfull as the Great Lord himself, so maybe an increase in caster level and spellcasting attribute.

Silver Crusade

Thank you all for your answers.

Shadow Lodge

Pooh wrote:

A bunch of us were talking about making magic rings of various kinds and I jokingly brought up the one ring to rule them all. This prompted a discussion on how to make such a ring.

It turns out none in our group are fimiliar enough with high level magic item creation to know.

So: can you make the Tolkien's one ring in Pathfinder and what would it take?

Pooh

using the opening sequence of the LOTR (the fight sequence) i would say a constant effect true strike ring would be pretty damn close.


From purely mechanical viewpoint I would have Rings Of Power grant high bonus to caster level or maybe even something akin to "positive energy levels" - granting bonus to all rolls and class abilities once someone taps their power. History of the one ring can be interpreted that Sauron, as a master of artifice bound part of his power (i.e. levels) within the ring.
In addition it has minor powers that grant constant greater invisibility that does not work against ethereal and semi-ethereal creatures, ability to see glimpse of the ethereal/shadow plane, longevity and some other lesser powers.

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