| thepuregamer |
well there is a table for making things with infinite charges but otherwise, paizo has not yet made or priced an item that allows you infinite uses of clw's per day. By the item creation chart, it would be quite cheap.
Use-activated or continuous spell effect items are Spell level x caster level x 2,000 gp. Though this clearly makes for a super cheap unlimited healing item. I say make it a longsword of healing and then it does d8 damage and heals d8 +1 :p
| Elven_Blades |
Unlimited charge items typically have a limit of uses/day. Table 15-29 is a bit fuzzier than it was in 3.5, but as far as I can tell, it is still (cost of 100 charges) / (5 / charges/day). Limit no more than 5/ day.
By my best reckoning, your unlimited CLW wand would cost twice as much as a regular one, but be limited in use. Over the long run, having a few for use each day would overall be cost effective, but is probably beyond budget below level 5.
I haven't gone over the crafting rules nearly as extensively as I did in 3.5, so my math may no longer be accurate. Bottom line, it's possible, I'm just not solid on the overall cost.
| Bascaria |
There is no way to make a spell trigger item (like a wand) with unlimited charges. Spell trigger items HAVE to have charges.
As mentioned above, though, it is possible to make a use-activated item with unlimited uses, or a command activated item with unlimited uses. The cost for this is spell level X caster level X 2000 (for use activated) or 1800 (for command activated). It is, however, entirely reasonable for a DM to ban this item on the same grounds that putting a use-activated true strike effect on a sword is banned. Unlimited healing controlled only by time (d8+1 healed per round) is beyond the power scope of magic items, and even if it were possible, would cost way more than the 2000/1800 gp which the table says it would.
| Machaeus |
Okay, so there was some miscommunication. (Firefox says that's apparently not a word...odd.) This item is for another DM's game (thankfully) and said DM even encouraged the item...
I shudder to think. Either he's going to need that wand like no one's business, or his DM is just plain stupid...
If a mod sees this thread, please close and/or delete it; my question didn't need to be asked after all. Thank you.
| Maezer |
The closest unlimited healing magic items I am aware of are, the Ring of Regeneration (90,000gp for 1 hp per round) or the Pearly White Spindle Ioun Stone (Seeker of Secrets) for (20,000gp for 1 hp per 10 minutes). I'd probably price your unlimited wand of CLW above the Ring of Regeneration. As you will be pumping out significantly more Healing per Round, and it would function on anyone rather than just the wearer. Though in the same ballpark, because of not actually regenerating and requiring standard actions.
| Tharg The Pirate King |
they should have never made those charts in the back of the book. that was 3.0 and 3.5 biggest flaws. they could have made the prices for the items in the book and nothing else that way players could not argue about making items not in book. The charts are too easily broken. I would suggest that the charts in back be removed for games. Makes it much friendlier, just tell players you can make any magic item that exists but new items that do not exist in a book can not be made (give them some argument that the magic will not stay stable and the item does not hold together).
| KaeYoss |
they should have never made those charts in the back of the book. that was 3.0 and 3.5 biggest flaws. they could have made the prices for the items in the book and nothing else that way players could not argue about making items not in book. The charts are too easily broken. I would suggest that the charts in back be removed for games. Makes it much friendlier, just tell players you can make any magic item that exists but new items that do not exist in a book can not be made (give them some argument that the magic will not stay stable and the item does not hold together).
Boooooooooooooooooring.
| Cheapy |
Tharg The Pirate King wrote:they should have never made those charts in the back of the book. that was 3.0 and 3.5 biggest flaws. they could have made the prices for the items in the book and nothing else that way players could not argue about making items not in book. The charts are too easily broken. I would suggest that the charts in back be removed for games. Makes it much friendlier, just tell players you can make any magic item that exists but new items that do not exist in a book can not be made (give them some argument that the magic will not stay stable and the item does not hold together).Boooooooooooooooooring.
Yarly.
You're saying I can rend spacetime, create my own demiplanes, and raise people from the dead, but I can't make a broom that sweeps a room by itself?
| David Thomassen |
From Intelligent Items "Item can cast a 1st-level spell 3/day +1,200 gp", so 5 times per day = 2,000gp. Interpreting from the cost of Material components, for Spell Trigger 5 times per day would be 1,500gp.
Allowing an infinite healing per day would remove the need for higher level wands.