Natural Weapons and Enchanting


Homebrew and House Rules


I was playing as a shapeshifter-archetype ranger in a campaign last night. When I was looking at my options for optimizing my character for his natural weapons, I was looking into some way of enchanting or beefing up his ability to deal damage outside of taking precious feat slots.

A few options came to mind -- somehow get the ability to use a wand of permanency and then greater magic fang myself, get an amulet of natural weapons, etc.

However, a fellow that's been playing for quite some time throws out the concept that natural weapons can be enchanted just like manufactured weapons.

First of all, as much as I'd like the idea of my natural weapons getting boons like that for story AND mechanical reasons, how would anyone come to this conclusion? It doesn't seem to appear in the pathfinder core rulebook. Is this some older ruling in a 3.0-3.5 D&D ruleset, or an allowance made by a DM simply because it was never detailed?

All in all, it sounds very strange.


There are no rules for enchanting natural weapons, a wand of permanency does not exist since it goes up to 4th lvl spells though scrolls do, amulet of mighty fist works though a bit expensive it is the default way.

I'd allow natural weapons to be enchanted at +50% cost for individual natural weapons.


Gorstair wrote:

I was playing as a shapeshifter-archetype ranger in a campaign last night. When I was looking at my options for optimizing my character for his natural weapons, I was looking into some way of enchanting or beefing up his ability to deal damage outside of taking precious feat slots.

A few options came to mind -- somehow get the ability to use a wand of permanency and then greater magic fang myself, get an amulet of natural weapons, etc.

However, a fellow that's been playing for quite some time throws out the concept that natural weapons can be enchanted just like manufactured weapons.

First of all, as much as I'd like the idea of my natural weapons getting boons like that for story AND mechanical reasons, how would anyone come to this conclusion? It doesn't seem to appear in the pathfinder core rulebook. Is this some older ruling in a 3.0-3.5 D&D ruleset, or an allowance made by a DM simply because it was never detailed?

All in all, it sounds very strange.

Yeah, I don't think you could do that. It poses a few problems: you can't be disarmed of a natural weapon, they cannot be broken or taken away from you... I think that's the main reason why you can't just get a +1 fire bite. I mean, the monk fights with his natural weapons in a way (they are unarmed, but you get the idea) and you don't see them doing it.

But I think you still can optimize if you want, there must be plenty of ways. Now I don't dabble in optimizing so I can't help you, but if you ask over the Advice board you will find plenty of people that can.


I suppose I'm making too big a deal of this for myself. If the DM okays it, who am I to argue?


Gorstair wrote:
I suppose I'm making too big a deal of this for myself. If the DM okays it, who am I to argue?

Are the other players ok with this? If they are then go on!


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

As long as you have at least three natural weapons, Amulet of Mighty Fists is the cost-effective RAW way to do this. As a DM, I would allow directly enchanting natural weapons and unarmed strikes without a second thought, but per RAW, it's illegal.


http://www.d20pfsrd.com/magic/all-spells/p/permanency

You can get a permanent version of magic fang cast on you.

Dark Archive

Huppi wrote:

http://www.d20pfsrd.com/magic/all-spells/p/permanency

You can get a permanent version of magic fang cast on you.

+1

The permanent Greater Magic Fang is pretty much going to be a requirement for the natural weapon using character.
Other than Amulet of Mighty fists and weapon focus this is the only raw legal way of getting your natural weapons efficiently improved.
The cost actually isn't that high either.
3 Max casting level Greater Magic Fang scrolls cost 1500 a piece (4500gp)
3 Min caster level permanency scrolls are only 8,875 (1,375 scroll + 7,500 in diamond dust) = 26,625GP total.

For a grand total of 31,125GP. Now before you say that's a lot of money remember that a single +5 weapon costs 50,000GP and you are getting 3 of them for just over half that.

(Well there is another way but it's kinda cheesy. Take a few dip levels into monk and pick up a few feral combat training feats. If you do it right you'll be doing 3-4D6+bonus damage per attack or higher. It's brokenly potent)


There's only one problem with Permanent Greater Magic Fang: Dispel Magic.

One targeted Greater Dispel Magic from a 12th level caster could eliminate all of the spells if you are unlucky. If you manage to cast Permanency yourself (probably by UMD or putting a level into sorcerer or wizard), you are safe until you start encountering enemies with a caster level of the GMF scroll (which is 20 if you get the +5 bonus), but if someone else casts Permanency, any casting of Dispel Magic could end the effect.

Dark Archive

udalrich wrote:

There's only one problem with Permanent Greater Magic Fang: Dispel Magic.

One targeted Greater Dispel Magic from a 12th level caster could eliminate all of the spells if you are unlucky. If you manage to cast Permanency yourself (probably by UMD or putting a level into sorcerer or wizard), you are safe until you start encountering enemies with a caster level of the GMF scroll (which is 20 if you get the +5 bonus), but if someone else casts Permanency, any casting of Dispel Magic could end the effect.

Now this is true but since that 12th level caster would need to roll a nat 20 (or better if you pump the caster level of the magic fang) to remove them.

With the changes to how dispel magic works from 3.5 to pathfinder it's a lot more difficult to break a permanency spell now.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Natural Weapons and Enchanting All Messageboards

Want to post a reply? Sign in.