Do you want to be an Azlanti Pure Blooded?


Advice

The Exchange

If the GM grant you access of a Pure Blooded Azlanti to create. What would you try out for a class/archetype? You have 12 level to play with.

You are an Azlanti Pure Blooded:

1. Class/Archetype

2. 12th levels

3. Tell me why you have chosen that build?

Please this thread is to have fun.


Sorcerer, Destined Bloodline, was the very first thing that popped into my head. Instinctively, that feels very right. IMHO though, a PC should probably never get this option. It might be good for a very, VERY important NPC, who either is, or eventually will be, the BBEG.

Sovereign Court

Ranger. That way I can play my Atlantean Descended Cimmerian named Con... er. Ranger Bob. ;)

Dark Archive

The Crusader wrote:
Sorcerer, Destined Bloodline, was the very first thing that popped into my head. Instinctively, that feels very right. IMHO though, a PC should probably never get this option. It might be good for a very, VERY important NPC, who either is, or eventually will be, the BBEG.

I see a 20th level Wizard with the Immortality arcane discovery. Also, definitely BBEG. Killing him would be a sweet victory, but it would also be sad; he would be one of the last of his kind and could have shared so much knowledge.

Grand Lodge

Why does it have to be a BBEG? Why couldn't it be a helpful sage offering his advice and wisdom to the PCs?

Grand Lodge

I would play a Thassilonian Magus that was stuck in suspended animation. It just makes so much sense...


Aeshuura wrote:
I would play a Thassilonian Magus that was stuck in suspended animation. It just makes so much sense...

A Thassilonian Internal Alchemist could have done it at first level.


fighter/ the manuerverabilty fighter archtype


Hitokiriweasel wrote:
Why does it have to be a BBEG? Why couldn't it be a helpful sage offering his advice and wisdom to the PCs?

Actually, that is exactly how I would introduce him. I would probably try to make the fact of his Pure Azlanti-ism(?) a mystery, and a very slow reveal. Even then, I wouldn't have the PC's revelation make him immediately adversarial.

But, the short answer to your question is: Because mechanically there is no other reason to give a NPC that kind of advantage. Also,

Mergy wrote:
Killing him would be a sweet victory, but it would also be sad; he would be one of the last of his kind and could have shared so much knowledge.

+1

Could not have stated it any better.


What's the difference between a Pureblooded Azlanti and regular human? Also what book are they in?


From a roleplaying perspective it would suck since everyone you knew in Azlant would be dead.


MichaelJ82 wrote:
What's the difference between a Pureblooded Azlanti and regular human? Also what book are they in?

Instead of getting the human's +2 to one ability score they instead get +6 to all ability scores.

I think that this is said in the inner sea guide.


leo1925 wrote:
MichaelJ82 wrote:
What's the difference between a Pureblooded Azlanti and regular human? Also what book are they in?

Instead of getting the human's +2 to one ability score they instead get +6 to all ability scores.

I think that this is said in the inner sea guide.

ACK! That would be overwhelming! Fortunately for us all, it's not +6 to all ability scores! :D

Instead of the normal human +2 to one ability score, they get the a +2 to all six ability scores (which is probably where you got the "six" from). Otherwise, they are human. They also have a distinct appearance, but I'm not sure if I should put everything here on the message board? Is that an okay thing to do?

And yes, you are most definitely correct, that it's in the Inner Sea World Guide!

DEVS - if I am not abiding by the rules (I think I am, but I am unsure, re: posting stats) please feel free to edit this post and let me know


Tacticslion wrote:
leo1925 wrote:
MichaelJ82 wrote:
What's the difference between a Pureblooded Azlanti and regular human? Also what book are they in?

Instead of getting the human's +2 to one ability score they instead get +6 to all ability scores.

I think that this is said in the inner sea guide.

ACK! That would be overwhelming! Fortunately for us all, it's not +6 to all ability scores! :D

Instead of the normal human +2 to one ability score, they get the a +2 to all six ability scores (which is probably where you got the "six" from). Otherwise, they are human. They also have a distinct appearance, but I'm not sure if I should put everything here on the message board? Is that an okay thing to do?

And yes, you are most definitely correct, that it's in the Inner Sea World Guide!

DEVS - if I am not abiding by the rules (I think I am, but I am unsure, re: posting stats) please feel free to edit this post and let me know

I think that you might be correct.


leo1925 wrote:
I think that you might be correct.

Checked it out in mah book! :) So, yes, I'm totally certain on this one. :)


I would play a Monk/archtypes -Monk of Four Winds/Monk of the Sacred Mountain/Qinggong/Monk of the Empty Hand (though I may go drunken master isntead of empty hand but it depends on how i feel at the time)

Combining those 4 archetypes makes for an interesting combos.

I would stick with monk all 12 levels.

By the time I have 12 levels I would have

Natural Armorer Bonus +1, +2shield bonus (if i dont move) DR 2/- and the ability to slow time (su) (which should have enough ki to do twice per day)

with 12th level gold starting with 108,00GP (spending no more than 1/2 on any item)you could start with Robe of Monks, Bracers of Armor +4, Headband Of Wisdom +6, Belt of Dex +6, A cracked pearly White Ioun stone for 1hp regen and hour and a wayfinder. and still have 3100gp left.

So ac should be around 21 without adding wisdom and dex (if you get lucky and get 18dex and wis rolling or with point buy you could after racial and putting in level 4 and level 8 and level 12 bonus point into wisdowm and magic items have a 26dex and 29wis so a +8 and +9 to add to ac so an ac total of 38.

The Exchange

Tharg The Pirate King wrote:

I would play a Monk/archtypes -Monk of Four Winds/Monk of the Sacred Mountain/Qinggong/Monk of the Empty Hand (though I may go drunken master isntead of empty hand but it depends on how i feel at the time)

Combining those 4 archetypes makes for an interesting combos.

I would stick with monk all 12 levels.

By the time I have 12 levels I would have

Natural Armorer Bonus +1, +2shield bonus (if i dont move) DR 2/- and the ability to slow time (su) (which should have enough ki to do twice per day)

with 12th level gold starting with 108,00GP (spending no more than 1/2 on any item)you could start with Robe of Monks, Bracers of Armor +4, Headband Of Wisdom +6, Belt of Dex +6, A cracked pearly White Ioun stone for 1hp regen and hour and a wayfinder. and still have 3100gp left.

So ac should be around 21 without adding wisdom and dex (if you get lucky and get 18dex and wis rolling or with point buy you could after racial and putting in level 4 and level 8 and level 12 bonus point into wisdowm and magic items have a 26dex and 29wis so a +8 and +9 to add to ac so an ac total of 38.

Cool, the first one to filled out the anwser to the 3 question.

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