Advice on monk building


Advice

Liberty's Edge

Hi all. I'm looking to join a PF game over on Myth-Weavers, with a starting level of 5 and a 32-point (yeah, seriously) buy. I think, HEY, 32 points sounds great for such a MAD class as a monk. So I start thinking about it, trips and grapples and all.

And it turns into me looking at the Spinning Throw feat in UC. It really seems to be a lot of what I want in a monk, but there's no way to get it at level 5 from it's excessive feat chain.

Mainly, I'm looking for something that uses combat manuevers, particurarly trip, disarm, and/or bull rush. I like to play a more Controlller role than Striker, to borrow from 4E. What kind of feats, magic items, and such might be of use?

I'm also looking at the Brawler fighter, who CAN get Spinning Throw by 5th, but not -quite- it's partner in crime, Vicious Stomp. Also the Master of Many Styles, using either Dragon/Djinni or Snake/???.. yeah, I have a lot of ideas. Just generally looking for help on what good options are.


are you sure he means a 32 pathfinder point buy. I started reading this and thought you were playing in my campaign after the first line but the after I read on it turns out you are not. I use the 3.5 point buy and I would just double check (that seems like a lot) but here is my crack
stats.
16 (10)
17 (13) then add a +1
14 (5)
8 (-2)
16 (10)put a +2 for being human or half human
7 (-4)
this does involve some dump stats


My experience has been a lot of GMs that give high point buys also frown VERY heavily on dump stats. I suggest feeling your GM out on that point before making a 32 point character with a couple of stats dumped.


High strength high strength and higher strength. Screw that finesse and oneness with the universe drutz, your primary purpose in a party is to beat things to a pulp with your fist. It helps your damage and combat maneuver bonus

As a monk your two main elements are surprise. Surprise and fea.. no wait thats the inquisitor.

As a monk your two main assets are mobility and flurry of blows... unfortunately you can't use them both together.

Liberty's Edge

Stuff in 12 more build points, and have fun.

Liberty's Edge

Yeah, I originally thinking I'd go Dex/wis with such high stats, but the feat tax is just killer. If I went with a Sensei build, I could avoid that tax, and I like the performance- but losing FoB is harsh. Any thoughts on the sensei?

Mike, I'd like to try and avoid weapondry, or at least use it as part of manuevers. While seeing punishing kick getting used is great I don't really want to use it just for polearming.

And yeah, it really is 32 point buy in a PF game. I had to check with the DM to be sure on that. :)

Liberty's Edge

So flurry with a temple sword + off-hand weapon. It's like stuoopid wrong, and you're pseudo-full BAB as a monk while doing so. Trip/chop/trip/chop....your DM will eventually ban monks.

Liberty's Edge

Heh, plus vicious stomp from UC for trip-chop-SMACK. Why temple swords specifically?


shadowhntr7 wrote:

Yeah, I originally thinking I'd go Dex/wis with such high stats, but the feat tax is just killer. If I went with a Sensei build, I could avoid that tax, and I like the performance- but losing FoB is harsh. Any thoughts on the sensei?

*Disclaimer* I'm currently in the design phase and haven't actively tested out the Sensei in game, but it seems relatively solid.

If you're willing to brave AoOs, the panther line of style feats allows you to keep up with the number of attacks that your flurry of blow compatriots have, but at full base attack bonus. Stack with snake, since this is your major avenue of damage, and you really start smacking enemies in the face.

Damage is a bit of an issue, the elemental style feats look nice, with +wisdom to elemental fist damage, but the pre-reqs are brutal. Belier's bite (call it something else if not from Cheliax) is a good low level solution that will have your DM ripping his hair out.

Your stunning fist and (later touch of serenity), keep up with your level (just like a wizards spell save DC) so use them often.

Combat maneuvers are a bit hard to get because of the pre-reqs and the lack of any bonus feats (you get one at 1st level, and possibly one at 10th? They really need to errata the mistake there). But if you do get them, you're good at them, so no harm there.

prototype00

Liberty's Edge

Panther style is entirely dependent on your foes being idiots and taking AoOs, though, isn't it? All they have to do is wise up and you spend 3 (or 4 with mobility) feats for the ability to move without AoOs. Dunno how useful Panther would really be in practice.

And yeah, the style reqs are harsh without Master Of Many Styles ignoring the prereqs for you. Snake definately seems made for a Sensei, though!


shadowhntr7 wrote:

Panther style is entirely dependent on your foes being idiots and taking AoOs, though, isn't it? All they have to do is wise up and you spend 3 (or 4 with mobility) feats for the ability to move without AoOs. Dunno how useful Panther would really be in practice.

And yeah, the style reqs are harsh without Master Of Many Styles ignoring the prereqs for you. Snake definately seems made for a Sensei, though!

True enough, but I think there are a plethora of foes that aren't smart enough not to take AoOs, and of those that are, well you can just hit them in the face, and laugh as they start bleeding.

prototype00


I am considered by some a "Radical" cause of my thoughts on the monk.

I would just play a monk not a party role,
all you really need is str and wis, maybe some dex if you want

the rest is superfluousness.

see when i get ice cream i dont pick a flavor i pick a topping first! that vanilla would go great with my sprinkles!

same for the monk, dpr is not every thing. make a character in mind first then fit him to the class not fit the idea to the character.

yes.. that just happens your entire thinking about monks was blown! monks dont have to be MAD if you dont want them to be. they dont have to be the tanks, or what ever a party doesn't have to function like a well oiled machine. rp your character and go with it. if you want to grapple the kobold do it. if you dont then sit back and throw some shurikens.
you just be the best damn you , you can be.

Liberty's Edge

shadowhntr7 wrote:
Heh, plus vicious stomp from UC for trip-chop-SMACK. Why temple swords specifically?

It's basically a longsword which is a "monk" categorized weapon -- and it has the trip property as well. Grab the Maneuver Master archetype from Ultimate Combat, and you'll get those trips for free -- yeah, it's so crazy sick broke they'll probably errata it later, so make hay while the sun shines.

Liberty's Edge

Mike Schneider wrote:
shadowhntr7 wrote:
Heh, plus vicious stomp from UC for trip-chop-SMACK. Why temple swords specifically?
It's basically a longsword which is a "monk" categorized weapon -- and it has the trip property as well. Grab the Maneuver Master archetype from Ultimate Combat, and you'll get those trips for free -- yeah, it's so crazy sick broke they'll probably errata it later, so make hay while the sun shines.

How are they 'free'? Normal FoB can replace attacks with trips too, right?

Liberty's Edge

Are there any items that boost CMB or Stunning Fist DC/useage? I haven't seen anything, but I wanted to make sure I wasn't missing something from a splatbook.

Liberty's Edge

shadowhntr7 wrote:
How are they 'free'? Normal FoB can replace attacks with trips too, right?
Ultimate Combat wrote:

MANEUVER MASTER (ARCHETYPE)

Bonus Feat: In addition to normal monk bonus feats,
a maneuver master may select any Improved combat
maneuver feat (such as Improved Overrun) as a bonus feat.
At 6th level and above, he may select any Greater combat
maneuver feat (such as Greater Grapple) as a bonus feat. At
10th level and above, he may select any maneuver Strike
feat (such as Tripping Strike) as a bonus feat.

Flurry of Maneuvers (Ex): At 1st level, as part of a full-
attack action, a maneuver master can make one additional
combat maneuver, regardless of whether the maneuver
normally replaces a melee attack or requires a standard
action. The maneuver master uses his monk level in place
of his base attack bonus to determine his CMB ...This
ability replaces flurry of blows.

Ever wondered if it was possible to play a sword-n-board that didn't suck or wasn't a pain in the ass to make or play?

Human: STR+18, DEX:15, CON:14, INT:10, WIS:12, CHA:07

01 00 monk1 2 2 2 [maneuver master], Improved Unarmed Strike (monk), Improved Trip (monk), FEAT (general), FEAT (human)
02 01 figh1 4 2 2 [all armor and martial weapon proficiencies], Shield Focus
03 02 figh2 5 2 2 Two Weapon Fighting, Improved Shield Bash
04 03 monk2 6 3 3 DEX>16, Evasion, Combat Reflexes (monk)
05 04 barb1 8 3 3 [urban], (alignment shift to neutral), Extra Rage
06 05 barb2 11 3 3 Uncanny Dodge
07 06 figh3 11 4 4 Improved Two Weapon Fighting
08 07 figh4 12 4 4 STR>19, Stand Still

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