Can you choose Cantrips or Orisons from a different spell list when you take the feat `Extra Cantrips or Orisons`?


Rules Questions


3 people marked this as FAQ candidate. 1 person marked this as a favorite.

Extra Cantrips or Orisons (Ultimate Magic 150):

You are a master of minor spells.

Prerequisites: Ability to cast cantrips or orisons.

Benefit: Add two cantrips to your cantrips known or two orisons to your orisons known.

Special: You can take this feat multiple times. Each time you do, add two cantrips or orisons to your spells known.

Could a Wizard, for example, choose Stabilize or a Cleric choose Acid Splash?


harmor wrote:

** spoiler omitted **

Could a Wizard, for example, choose Stabilize or a Cleric choose Acid Splash?

No. In order to do so that specific exception to the rule would have to be listed. Normally these are in the benefit section of the feat.


harmor wrote:

** spoiler omitted **

Could a Wizard, for example, choose Stabilize or a Cleric choose Acid Splash?

As the feat it writen I'd say yes But the problem with the feat is its too open to interpitaion, It dose not set any bounderies on choose or give a class selection of what is or is not avalable. i know this is a old thread but the feat need a Errata answer

Sovereign Court

No. Nothing lets you add the new cantrips to your spell list, and thus nothing lets you know them.


You've quoted, "add two cantrips to your cantrips known", so no.


1 person marked this as a favorite.

Do note you are better off spending 500 GP on a wayfinder (optional, but allows you to hide it better) and 1000 on a Cracked Orange Prism (which devs have stated works) even if it did.


I was originally going to say that the spells have to be from the Wizard/Sorcerer list, but upon rereading the Sorcerer class description I don't think so. Straight from the SRD.

A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charisma modifier.

A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study.

This would indicate to me that a Sorcerer can chose spells off other list besides the Wizard/Sorcerer list. If that is the case then a Sorcerer could in theory learn any spell from any list even without the feat. That would give Sorcerers a major advantage over a Wizard.


With Mysterious Stranger's citation, it seems you don't even need that feat, just exposure to the magics you'd like to learn, and of course GM buy-in.

Silver Crusade RPG Superstar 2014 Top 16

Mysterious Stranger wrote:

I was originally going to say that the spells have to be from the Wizard/Sorcerer list, but upon rereading the Sorcerer class description I don't think so. Straight from the SRD.

A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charisma modifier.

A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study.

This would indicate to me that a Sorcerer can chose spells off other list besides the Wizard/Sorcerer list. If that is the case then a Sorcerer could in theory learn any spell from any list even without the feat. That would give Sorcerers a major advantage over a Wizard.

Just like spell research for a Wizard, this would obviously be subject to GM approval and would require some in-game time to gain whatever understanding is deemed necessary.


Mysterious Stranger wrote:

I was originally going to say that the spells have to be from the Wizard/Sorcerer list, but upon rereading the Sorcerer class description I don't think so. Straight from the SRD.

A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charisma modifier.

A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study.

This would indicate to me that a Sorcerer can chose spells off other list besides the Wizard/Sorcerer list. If that is the case then a Sorcerer could in theory learn any spell from any list even without the feat. That would give Sorcerers a major advantage over a Wizard.

That Line of text has been there since 3.0 or year 2000 and one has ever let that thought fly... It breaks that balnece of the game, destorys the role and unquieness of caster list. And make Sorcerer the best caster in the game. No need for Cleric, Druid, Witch, Bard, Magus, Summoner, Ranger, and / or Palidan casuse sorcerer can cast it....


Pathfinder Maps Subscriber

There are a few traits that let you get cantrips from lists other than your own, so unless you've already got a trait from that category, the feat "additional traits" could get you what you want with little chance of a GM saying "No".


The traits don't let you add it to your list of spells known and thus cast them over and over. So it's a different thing.

The feat states that you add them to your spells known. So let's say you go with the interpretation that you may add a cleric spell to a sorcerer's list. You still can only cast sorcerer spells, and it's still a divine spell - you can't cast it. It has to be a sorcerer spell in the first place.
Compare it to a cleric that gets fireball from the fire domain: He knows the spell, but can only cast it with a special class feature, i.e. the domain slot. So knowing a spell does not mean you can cast it with your usual slots.

Finally, the "primarily" is in there, because there are some spells that only work for wizards, and some that only work for sorcerers.

That's the way that I understand and would rule it :-)

Nevertheless, as long as we are talking about cantrips/orisons, I personally would not see a lot of problems allowing it as a houserule, given that if a situation ever turns up where this can be abused (e.g. some feat that allows you to heal unlimited times 1 HP when you can cast "stabilize" or such), restrictions may be placed on it.

Grand Lodge

a trait (two world) allows you to pick a cantrip from another class, but it explicitely mentions it;

so while RAW it's not forbidden, it's also not explicitely allowed.


Mysterious Stranger wrote:

I was originally going to say that the spells have to be from the Wizard/Sorcerer list, but upon rereading the Sorcerer class description I don't think so. Straight from the SRD.

A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer's spell is 10 + the spell level + the sorcerer's Charisma modifier.

A sorcerer's selection of spells is extremely limited. A sorcerer begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new sorcerer level, she gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study.

This would indicate to me that a Sorcerer can chose spells off other list besides the Wizard/Sorcerer list. If that is the case then a Sorcerer could in theory learn any spell from any list even without the feat. That would give Sorcerers a major advantage over a Wizard.

That bolded clause in there just because some bloodlines give cleric or druid spells as bonus spells. I don't think it opens the door for sorcerors to just go cherry-pick their spells from all spell lists


Pathfinder Maps Subscriber
Sangalor wrote:
The traits don't let you add it to your list of spells known and thus cast them over and over. So it's a different thing.

This one does

Two World Magic

Benefit: Select one 0-level spell from a class spell list other than your own. This spell is a 0-level spell on your class spell list (or a 1st-level spell if your class doesn't have 0-level spells). For example, if you are a druid, you could select mage hand and thereafter prepare it as a 0-level druid spell; if you are a sorcerer, you could select know direction as a 0-level sorcerer spell known.


SlimGauge wrote:
Sangalor wrote:
The traits don't let you add it to your list of spells known and thus cast them over and over. So it's a different thing.

This one does

Two World Magic

Benefit: Select one 0-level spell from a class spell list other than your own. This spell is a 0-level spell on your class spell list (or a 1st-level spell if your class doesn't have 0-level spells). For example, if you are a druid, you could select mage hand and thereafter prepare it as a 0-level druid spell; if you are a sorcerer, you could select know direction as a 0-level sorcerer spell known.

Cool,didn't know about that one :-)

Still, it's a) campaign specific and thus not available everywhere, and b) it explicitely calls out that you may use it with your spell slots, and c) you can only get one 0 level spell ever this way, not repeatedly as with the feat. So it's a very different thing :-)


harmor wrote:


Extra Cantrips or Orisons (Ultimate Magic 150):
You are a master of minor spells.

Prerequisites: Ability to cast cantrips or orisons.

Benefit: Add two cantrips to your cantrips known or two orisons to your orisons known.

Special: You can take this feat multiple times. Each time you do, add two cantrips or orisons to your spells known.

Could a Wizard, for example, choose Stabilize or a Cleric choose Acid Splash?

Not those two specific examples. Reread the benefit line:

Add two cantrips to your cantrips known or two orisons to your orisons known. There is no "add two cantrips to your orisons known" nor "add two orisons to your cantrips known."

Now go look at your class in the PRD: Sorcerer, Wizard, Witch, Bard, Druid, Cleric, Oracle etc.: You'll notice that all the arcane casters learn cantrips and all the divine casters learn orisons. Wizards do not have "orisons known" and clerics do not have "cantrips known."

The best you might be able to get RAW would be learning odd stuff from other casters of the same type [arcane/divine] (e.g. a wizard with a bard's lulluby cantrip or a Druid with a bleed orison etc.) This would definitely be a YMMV situation though--many GMs would say "RAI is your OWN spell list only."

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Can you choose Cantrips or Orisons from a different spell list when you take the feat `Extra Cantrips or Orisons`? All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions