
Raethlion |

Greetings all,
I have recently undertaken building an alchemist in place of my "retired" cavalier. I have built a melee alchemist but don't know what type of equipment to buy. My character has roughly 45,000 gold to spend and an Amulet of Mighty Fists +2; any help and suggestions would be greatly appreciated!

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Greetings all,
I have recently undertaken building an alchemist in place of my "retired" cavalier. I have built a melee alchemist but don't know what type of equipment to buy. My character has roughly 45,000 gold to spend and an Amulet of Mighty Fists +2; any help and suggestions would be greatly appreciated!
Your standard Ring of Protection +x, Cloak of Resistance +x, and a stat boosting headband and belt are always a good buy.

Raethlion |

Here's the build.
Race: Human (20 Point Buy) Level:6 HP:46
STR 20 (+2 Race, +1 @ lvl4)
DEX 12
CON 12
INT 14
WIS 10
CHA 8
I am trying to fit many roles as my group is combat heavy (Barbarian, Fighter, and a Brute Rogue). My build is the Jekyll/Hyde type build with the Vivisectionist archetype. I plan on fighting alongside the group and healing them when I have to (but hopefully we just kill everything quickly).
Discoveries:
2nd Level: Feral Mutagen
4th Level: Infusion
6th Level: Enhance Potion, Extend Potion (Extra Discovery Feat)
Feats:
Level 1: Toughness, Power Attack
Level 3: Improved Unarmed Strike
Level 5: (Didn't really know what to choose) Extra Discovery
Thanks for the help on the potions. Alchemical Allocation is quite nice! Besides some nice potions, I took a wand of CLW and a wand of haste.

Adam Morgan 175 |
Here's the build.
Race: Human (20 Point Buy) Level:6 HP:46
STR 20 (+2 Race, +1 @ lvl4)
DEX 12
CON 12
INT 14
WIS 10
CHA 8I am trying to fit many roles as my group is combat heavy (Barbarian, Fighter, and a Brute Rogue). My build is the Jekyll/Hyde type build with the Vivisectionist archetype. I plan on fighting alongside the group and healing them when I have to (but hopefully we just kill everything quickly).
Discoveries:
2nd Level: Feral Mutagen
4th Level: Infusion
6th Level: Enhance Potion, Extend Potion (Extra Discovery Feat)Feats:
Level 1: Toughness, Power Attack
Level 3: Improved Unarmed Strike
Level 5: (Didn't really know what to choose) Extra DiscoveryThanks for the help on the potions. Alchemical Allocation is quite nice! Besides some nice potions, I took a wand of CLW and a wand of haste.
Just a suggestion, but I'm playing a similar character (Feral Alchemist) and I have used my Improved Unarmed Strike maybe twice over the 6 levels we've played. You spend so much time in mutagen form using your claws and bite that it's just wasted, unless there's some other reason that I'm not aware of.
If I had a time machine I would definitely go back and take Extra Discovery or Iron Will instead (your will save is going to SUCK HARD... Be prepared to be fascinated).

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Improved Uarmed Strike would help you get Kirin Strike. It is from Ultimate Combat and works well for Alchemist's in particular. I won't be posting the feats here, but how it works is that you make knowledge checks against monsters and gain advantages against them.
The first feat gives you bonuses to saving throws(nice with such a small Will save) and dodge bonuses vs attack of opportunities(flanking anyone?). The second gives you double your Int modifier to damage as a swift action and the third, Kirin Path, allows you to sacrifice attacks of opportunity to move 5 feet per Int modifier in an enemy's threated area without being attacked. Basically, Vicisectionists, for instance, get a great way to flank, bonuses to saves, something to use their swift action for and some damage too.
If you can get access to Ultimate Combat, that feat tree is definitely an option.
Equipmentwise, I suggest anything that can improve your Will saves, such as an Ioun Stone, and lots and lots of potions of spells you can't cast. Good Hope in particular is a nice buff to enhance, allocate and make permanent eventually.