
ItoSaithWebb |

Hello everyone,
i dont really understand the cost calculation of wands.
I was looking for the price of a wand of cure light wounds 50 charges and a wand of cure medium wounds 25 charges.
Also - do those spells hurt all undead as it is positive energy?
Thank you
Markus
It is caster level times the spell level times 750 for a wand.
The base cost of a cure moderate wand would be 4500 because it is a second level spell you need to be at least 3rd levels of cleric. I am guessing that a 25 charge would only cost half that amount.

ItoSaithWebb |

so if lvl 3 cleric makes a Cure light Wounds wand it is more expensive than a lvl 1 cleric makes one?? does this make sense?
I guess his time is more valueable?
Neither of those levels could craft a wand since the craft wand feat requires you to be at least a 5th level caster. However, when crafting a wand or any other magical item based on a spell you start off with the bare minimum caster level for the spell level. This is why cure light would wands are so affordable because you can craft them to be effective caster level 1 even though you may be caster level 5. When crafting a wand at a higher caster level it will cost more than the minimum caster level version.
Wand of Cure Light Wounds CL 1 = 750 (heals 1d8+1) Better Buy
Wand of Cure Light Wounds CL 3 = 2250 (heals 1d8+3)
Of course you must remember, this is just the market price. If your character has craft wand then the creation cost would be half the market value.

HappyDaze |
Spell Level x Caster Level x 750 gp
RAW, you can only buy or create wands with 50 charges.
The wands work just like the spells, so a wand of CLW or CMW would hurt undead.
CMW is a second level spell with a minimum CL of 3, so a wand of CMW would cost 4,500 gp.
I understand the reason wands can only be created with 50 charges, but why can't wands with less charges be bought & sold?

divby0 |
Jadeite wrote:I understand the reason wands can only be created with 50 charges, but why can't wands with less charges be bought & sold?Spell Level x Caster Level x 750 gp
RAW, you can only buy or create wands with 50 charges.
The wands work just like the spells, so a wand of CLW or CMW would hurt undead.
CMW is a second level spell with a minimum CL of 3, so a wand of CMW would cost 4,500 gp.
I would assume they can be sold as used items. The market price is easy to determine..

jorgenporgen |

The problem with allowing for the buying of wands with reduced charge cost is that at the extreme end of a one-charge wand, that wand is cheaper than a scroll (15gp vs 25gp for CLW, for example), and in all respects superior (spell trigger activation, not spell completion, so no AoO). This makes scrolls obsolete.
EDIT: Obsolete up to lvl 4 spells, ofc.
A second factor is that a wand with a reduced number of charges works funnily with regards to the Gold Limit. For example, you can't buy a wand of CMW in a place with a 2000 Gold Limit, but you could buy one with 10 charges. This might circumvent the role of the Gold Limit, which is to prevent PCs from buying to powerful stuff (as they can buy five 10-charge wands, which is arguably better than one 50-charge since it can be spread around in the party).
This all depends on how heavy-handed you are with the Magic Economy rules as a GM, but I think it's easy to stray into Cheese Country with reduced-charge wands.

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The problem with allowing for the buying of wands with reduced charge cost is that at the extreme end of a one-charge wand, that wand is cheaper than a scroll (15gp vs 25gp for CLW, for example), and in all respects superior (spell trigger activation, not spell completion, so no AoO). This makes scrolls obsolete.
EDIT: Obsolete up to lvl 4 spells, ofc.
A second factor is that a wand with a reduced number of charges works funnily with regards to the Gold Limit. For example, you can't buy a wand of CMW in a place with a 2000 Gold Limit, but you could buy one with 10 charges. This might circumvent the role of the Gold Limit, which is to prevent PCs from buying to powerful stuff (as they can buy five 10-charge wands, which is arguably better than one 50-charge since it can be spread around in the party).
This all depends on how heavy-handed you are with the Magic Economy rules as a GM, but I think it's easy to stray into Cheese Country with reduced-charge wands.
This. They are also easier to use with UMD.

Staffan Johansson |
so if lvl 3 cleric makes a Cure light Wounds wand it is more expensive than a lvl 1 cleric makes one?? does this make sense?
I guess his time is more valueable?
When crafting a magic item, the creator gets to decide the item's caster level, within the interval between the minimum possible caster level for that item and his own caster level. So a 5th level cleric could craft a wand of Cure Light Wounds at any level from 1 to 5. Since CLW scales pretty poorly with level, it would be pretty dumb to make it at any level other than 1, but he could do it.
Similarly, a 10th level wizard could make a Wand of Fireball at any level from 5 to 10. In this case, it would make a bit more sense to raise the caster level, because the fireball's damage scales linearly with level.

Khuldar |

Even if you are playing with a magic-mart, they won't necessarily have what you are looking for in stock. Generally in our games when you are going looking for a partially charged wand, you are not going to find exactly what you need, but might get something close. But who knows, you might get lucky! Fully charged wands you can commission someone to craft and get exactly what you want, buy by there very nature partially charged wands are used and second hand, so might not be what you need.

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Generally, it doesn't make sense to pick up healing wands as anything other than 1st level CLW.
A first level CLW wand heals (50) 1d8 +1 for 750 gold
A third level CMW wand heals (50) 2d8 +3 for 4500 gold.
So three first level CLW wands provide more healing (150) d8 +1 for half as much as a CMW wand.
This is based upon using wands to heal up between combats and using channeling or spells during combat.

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I understand the reason wands can only be created with 50 charges, but why can't wands with less charges be bought & sold?
They can be bought and sold with fewer than 50 charges. To calculate the price of a partially charged wand, the price is Spell Level * Caster Level * 15gp. They have the potential to give magical resources to characters in an inappropriate way, so GMs need to use some caution. It is not unreasonable to find a wand either as treasure, as a favor, or available for sale with something less than 50 charges, but it will be a rare campaign where wands are available, immediately, with any spell and with any count of charges remaining.
Limits are matter of game style and have to do with campaign constraints, not game rules. That wands exist with fewer than 50 charges, and that there is a market for them, is undeniable.

Midnight_Angel |

Sure. After all, someone has to actually buy these pre-loves wands sold right and left by adventurers.
However, (at least this is how my GM handles things), while you are usually able to get a fully charged wand at market price (if none is available at the moment, you can usually easily order one), partially discharged ones are not quite as common... and *dice clutter* if there currently is no wand of Greater Awesomeness with 10 or less charges available at the time, no one will be able to craft such a thing for you, so you're pretty much out of luck.

FarmerBob |

and *dice clutter* if there currently is no wand of Greater Awesomeness with 10 or less charges available at the time, no one will be able to craft such a thing for you, so you're pretty much out of luck.
And here I thought it was because Greater Awesomeness is a 5th level spell...

meowstef |
Midnight_Angel wrote:and *dice clutter* if there currently is no wand of Greater Awesomeness with 10 or less charges available at the time, no one will be able to craft such a thing for you, so you're pretty much out of luck.And here I thought it was because Greater Awesomeness is a 5th level spell...
it's on the bard list at level four so all cool