Magical lineage trait: Can you pick a spell higher than level 1?


Rules Questions


Exact text of the magical lineage trait :

From APG wrote:


One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

Here is the question:

Lets say i create a lvl 1 wizard and take this trait.
Can i pick a spell that i dont know yet (i.e. a level 2 or more spell) ?
RAW, i d say yes, but i want cofirmation.

Thank you


RAW...it seems yes, as it does not specify "One spell you know or can prepare" however RAI I think its meant to be a spell you have access to already.


Kruggh wrote:

Exact text of the magical lineage trait :

From APG wrote:


One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

Here is the question:

Lets say i create a lvl 1 wizard and take this trait.
Can i pick a spell that i dont know yet (i.e. a level 2 or more spell) ?
RAW, i d say yes, but i want cofirmation.

Thank you

Yes, you can.


Yes you can.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber

As a PFS judge, I'd have to allow it. I'd forbid pulling such shennanigans on any campaign I run though.

Scarab Sages

LazarX wrote:
As a PFS judge, I'd have to allow it. I'd forbid pulling such shennanigans on any campaign I run though.

How is that shenanigans? Your dad was an entertainer so you pick charm monster or pyrotechnics. Or mom was an exterminator so you pick fireball ;) there's really no harm done by allowing this. Honestly, the higher level the spell they choose, the longer they have to wait for any benefit out of this trait.

makes sense to me.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

LazarX wrote:
As a PFS judge, I'd have to allow it. I'd forbid pulling such shennanigans on any campaign I run though.

What shenanigans do you mean? It's not like it gives you early access to your spells or anything.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Jiggy wrote:
LazarX wrote:
As a PFS judge, I'd have to allow it. I'd forbid pulling such shennanigans on any campaign I run though.
What shenanigans do you mean? It's not like it gives you early access to your spells or anything.

The flavor text of the trait means that this is a spell you've experimented with and practised on already, which indicates that you should be able to start the game with the ability to cast it. It seems to be very much intended for use with first level spells. The only reason to pick anything higher is for metagaming advantage.

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LazarX wrote:
Jiggy wrote:
LazarX wrote:
As a PFS judge, I'd have to allow it. I'd forbid pulling such shennanigans on any campaign I run though.
What shenanigans do you mean? It's not like it gives you early access to your spells or anything.
The flavor text of the trait means that this is a spell you've experimented with and practised on already, which indicates that you should be able to start the game with the ability to cast it. It seems to be very much intended for use with first level spells. The only reason to pick anything higher is for metagaming advantage.

So to make sure I'm understanding you correctly:

The "shenanigans" refers to the flavor dissonance created by picking a spell you can't cast yet?

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Jiggy wrote:
LazarX wrote:
Jiggy wrote:
LazarX wrote:
As a PFS judge, I'd have to allow it. I'd forbid pulling such shennanigans on any campaign I run though.
What shenanigans do you mean? It's not like it gives you early access to your spells or anything.
The flavor text of the trait means that this is a spell you've experimented with and practised on already, which indicates that you should be able to start the game with the ability to cast it. It seems to be very much intended for use with first level spells. The only reason to pick anything higher is for metagaming advantage.

So to make sure I'm understanding you correctly:

The "shenanigans" refers to the flavor dissonance created by picking a spell you can't cast yet?

That's pretty much it.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Hm, I guess I can see that, if you view levels (and the corresponding spell access) as being primarily centered around knowledge (as with wizards). I'd personally find it less cheesey with a spontaneous caster like a sorcerer, though. Sort of a "I know I'll learn this spell as my power grows, and I want to be good at it" kind of thing. YMMV.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Jiggy wrote:
Hm, I guess I can see that, if you view levels (and the corresponding spell access) as being primarily centered around knowledge (as with wizards). I'd personally find it less cheesey with a spontaneous caster like a sorcerer, though. Sort of a "I know I'll learn this spell as my power grows, and I want to be good at it" kind of thing. YMMV.

Actually for that reason, I find it even more cheesy for a sorcerer to use it that way. It's not that there's not good first level spells to use this trait with that won't provide lasting value. The one that comes to mind would be Burning Hands with the Intensify Feat. Getting up to 10d4 on a cone effect with a first level spell slot isn't shabby. If I was a Magus, I'd go for Shocking Grasp as another option.

Scarab Sages

LazarX wrote:
Jiggy wrote:


So to make sure I'm understanding you correctly:

The "shenanigans" refers to the flavor dissonance created by picking a spell you can't cast yet?

That's pretty much it.

To be completely fair here, LazarX, it appears to be your reading of the fluff that suggests experimentation. The actual text explicitly states your parents were great users of magic and you have inherited their knack. That's it. Nothing about you experimenting or learning a trick, but rather due to heredity you are somehow better at using a spell than normal. I honestly can't see how the fluff would suggest that taking a non 1st level spell would be metagamey.

Shadow Lodge

I'm going to ask if this is legal. I'm not pulling out my books to see how desirable this is.

Could you take magical lineage twice at first level, apply to different spells, then get 1-2 metamagic feats. At third level, put your feat toward additional traits. Get Magical Lineage twice. At fifth level get another metamagic feat, rinse repeat until you have whole library of free of low cost metamagic combos.

It would also be less 'shenanigan like' because you were applying it to spells as you went.


Kerney wrote:

I'm going to ask if this is legal. I'm not pulling out my books to see how desirable this is.

Could you take magical lineage twice at first level, apply to different spells, then get 1-2 metamagic feats. At third level, put your feat toward additional traits. Get Magical Lineage twice. At fifth level get another metamagic feat, rinse repeat until you have whole library of free of low cost metamagic combos.

It would also be less 'shenanigan like' because you were applying it to spells as you went.

No, because you can not use two traits from the same category (magical in this case).


I believe the rules for taking traits suggest you can only take one of each "type" of trait, so you could only snag it once.

Edit: dirty ninjas


Kerney wrote:

I'm going to ask if this is legal. I'm not pulling out my books to see how desirable this is.

Could you take magical lineage twice at first level, apply to different spells, then get 1-2 metamagic feats. At third level, put your feat toward additional traits. Get Magical Lineage twice. At fifth level get another metamagic feat, rinse repeat until you have whole library of free of low cost metamagic combos.

It would also be less 'shenanigan like' because you were applying it to spells as you went.

You can only take a single trait from each of the four categories. Since Magical Lineage is in the same category as itself, you can't take it multiple times.

Edit: doubleninjaed

RPG Superstar 2010 Top 32

I see no reason why the trait cant be taken for spells higher than level one. It doesnt say 'one spell you know' or 'one spell you can cast', just 'one spell.' If you take a higher level spell you have to wait to gain any benefit and it opens up alot of character options explaining why that character is better at that spell than everyone else. If your grandfather invented the Bull's Strength spell and he passed down his notes on it explaining a simple change that would allow you to use Extend Spell for reduced price, then I see no big problem with that.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

riatin wrote:
If your grandfather invented the Bull's Strength spell

If your grandfather invented the Bull's Strength spell, then you probably have lots of uncles and aunts.


I think the cheesiest option would be to turn a good 1st level spell into an Orison/Cantrip by use of this feat to be honest. There are no secific rules of what happens if a spell falls below its primary level to 0 & technically any 0 level spell can be cast indefintatly & since this isn;t a metamagic effect...I dunno.

Dark Archive

Dolanar wrote:
I think the cheesiest option would be to turn a good 1st level spell into an Orison/Cantrip by use of this feat to be honest. There are no secific rules of what happens if a spell falls below its primary level to 0 & technically any 0 level spell can be cast indefintatly & since this isn;t a metamagic effect...I dunno.

i believed the devs said this doesnt work. you cant reduce a spell to lower than it un-modified level


Jiggy wrote:
riatin wrote:
If your grandfather invented the Bull's Strength spell
If your grandfather invented the Bull's Strength spell, then you probably have lots of uncles and aunts.

Hee hee!

My two cents: I assume that before a character (especially a spontaneous spellcaster like the sorcerer) actually learns to cast a spell, he experiments and fails on a number of occasions -- he doesn't just wake up one morning knowing how to cast Fireball, for instance. So having said that, I don't have a problem with a level 1 sorcerer taking Magical Lineage (Fireball).

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hogarth wrote:
Jiggy wrote:
riatin wrote:
If your grandfather invented the Bull's Strength spell
If your grandfather invented the Bull's Strength spell, then you probably have lots of uncles and aunts.
Hee hee!

I was beginning to worry my joke was over everyone's heads. ;)

Scarab Sages

I would have thought that would be Bear's Endurance. 8^)

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Arazyr wrote:
I would have thought that would be Bear's Endurance. 8^)

Either one works. ;)

Liberty's Edge

Jiggy wrote:
Arazyr wrote:
I would have thought that would be Bear's Endurance. 8^)
Either one works. ;)

But not Oxen strength from Dragon Magazine.

RPG Superstar 2010 Top 32

Jiggy wrote:
riatin wrote:
If your grandfather invented the Bull's Strength spell
If your grandfather invented the Bull's Strength spell, then you probably have lots of uncles and aunts.

If results last longer than 4 hours, please see an apothecary.


LazarX wrote:

The flavor text of the trait means that this is a spell you've experimented with and practised on already, which indicates that you should be able to start the game with the ability to cast it. It seems to be very much intended for use with first level spells. The only reason to pick anything higher is for metagaming advantage.

This interpretation would make the feat unusable for any multi-class character that didn't start with a spell casting class.


You do not have to be able to benefit from a feat at 1st level to take it. The one that grants +1 to leadership isn't usable until level 7. I see no issue with taking it for a spell higher than first level. You have a natural knack for the spell, but not the raw magical ability to cast it. If you end up multiclassing away from your class before you get that ability, you simply have a knack for casting something that you never use.

I had a cousin that could draw like a dream. He could use chalk on a chalk board to draw a swamp scene that looked real. He could draw anything he'd ever seen. What did he do for a living? He did drugs and broke into cars. He didn't want to draw for a living, he refused, and only did it to mostly draw porno on his checks before paying for things with them. This was a natural talent that he completely wasted and never used. Unless he started using ti to make jailhouse tats, not sure, haven't heard of him in years, last I heard, he was in jail. That was 20 years ago.


LazarX wrote:
The flavor text of the trait means that this is a spell you've experimented with and practised on already

It doesn't say that at all. It says "you have inherited a fragment of this greatness".

You could simply have inherited the gene that makes your parents good at casting Fireball.

Or maybe you've learned that they flick their wrists in a certain way when they throw the bead that becomes the Fireball.

etc.


As far as I know, all traits are class-independent. In other words, you can take any trait at first level regardless of your class (some might require certain races or regions, but not classes). With that in mind, the answer to this question is obvious, because a member of a non-spellcasting class wouldn't be able to cast any spells at first level, so there's no reason to restrict it to spells you can cast.

Further, there's no indication of any such requirement in either the flavor text or the rules text of the trait.

TL;DR: Yes, you could choose time stop as your Magical Lineage if you wanted to. I wouldn't recommend it, but it's perfectly legal. Maybe you were conceived during a time stop? That's actually a cool bit of flavor for a character. I see no reason to disallow it.

Scarab Sages

Time stop... I just keep thinking about how it could be used to conceive someone during the effect.

Marge: "... You did it again, didn't you."

Jordan: "No! Well, yeah, maybe. I just couldn't help myself!"

Marge: "You're going to teleport home RIGHT NOW, and get me some clean clothes! I swear, if you weren't so rich... Seriously, you are a creepy, creepy wizard."

Jordan: "That's what my familiar is always telling me. :("

Scarab Sages

Fozbek wrote:


TL;DR: Yes, you could choose time stop as your Magical Lineage if you wanted to. I wouldn't recommend it, but it's perfectly legal. Maybe you were conceived during a time stop? That's actually a cool bit of flavor for a character. I see no reason to disallow it.

Wow, that would take some fast work. I'd probably require the wizard to have quickdraw to pull it out er... pull it off. :)

Ok, I'm ashamed. and done.

Grand Lodge

Pathfinder Starfinder Roleplaying Game Subscriber
Fozbek wrote:
Maybe you were conceived during a time stop?

It's good way to wind up being kidnapped by a militant sect of the 52nd century Anglican Church. :)


Well, you'd have to be fast. Time stop only works for like 20 seconds.


Retech wrote:
Well, you'd have to be fast. Time stop only works for like 20 seconds.

According to every woman's magazine on sale in the last 20 years, that's 15 seconds longer than required. :)

Scarab Sages

Retech wrote:
Well, you'd have to be fast. Time stop only works for like 20 seconds.

Challenge accepted.

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