DM Patcher's Curse of the Crimson Throne OOC Discussion Thread.


Play-by-Post Discussion

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female Half-elf Witch (Hedge Witch) 1

Yes, that was my thought too, with PbP games taking a long time to work through a single level.
Having the mini levels means you won't have to wait 2 months for some improvement.

But yeah, I agree we should all agree to use it.


Male Halfling Rogue 2 (Thief) 26/26 HP

The steps based advancement looks interesting to me and I'm happy to run with it if you want to give it a go.

Gethric is close to ready. Major gear choices are made and have filled in most of the crunch. Am waiting on UC to fill in the 1st level Rogue abilities.


female Half-elf Witch (Hedge Witch) 1

Damn, figuring out equipment that you can carry when you have only 8 str and no pack-mule is not fun, at least if you want to stay in the light encumberance range.
Haven't even spend half my money and already way over it.

Hm, I could get a goat familiar and have it carry my stuff with it's amazing 12 str :)
But then I'd have a goat... who would want that. So I guess back to selecting things.


Male Halfling Rogue 2 (Thief) 26/26 HP

That's one of the little blessings of being small - at least our gear is half-weight :)


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

The stepped advancement sounds interesting - I'd give it a shot if people want to (consider me an abstainer, but willing to try anything)


Well, that is four out of six in favour. I still want to hear Yenrry and Milena's opinions, though.

I'll start working on the intro post today. It'll be up come evening at the latest.


Male Halfling Bard/1

I'm good with it. I'm trying it in the games I'm DM'ing - it will be interesting to see it from a different perspective.


Choppy Internet where I am... Sorry.

About the critical, I prefer to keep things as is. It's a delicate balance.

For step base, I'm ok with it.

Ready to go, only have to shop some more (35 gp), but I'll do it when I get a good connection.


Alright, then we will officially go with Step Progression levelling.

As mentioned earlier, will start the campaign during the day.

Because this week is very big (Gen Con and such), I'll be lenient with the post-per-day deal (even if none of you are attending) - if only because it'll be a slow week. So don't worry too much about this week as a whole - next week's when I want to get the momentum going.


female Half-elf Witch (Hedge Witch) 1

As I was going through the list of languages I came upon the regional dialect Korvosan (Common) on the pathfinder wiki.

I can't seem to actually find it in any of the rules though, does anyone know if it is just the way people in Korvosa speak Common, or is it actually a seperate language?


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)
Vesera Arkona wrote:

Damn, figuring out equipment that you can carry when you have only 8 str and no pack-mule is not fun, at least if you want to stay in the light encumberance range.

Haven't even spend half my money and already way over it.

Hm, I could get a goat familiar and have it carry my stuff with it's amazing 12 str :)
But then I'd have a goat... who would want that. So I guess back to selecting things.

If you have extra money and too low of a STR score, I recommend the masterwork backpack

http://www.d20pfsrd.com/equipment---final/goods-and-services#TOC-Backpack-M asterwork

Carry on!

(That steps advancement looks interesting)


Hello, Gaius!

Another alternative once magic items are a reality are the Muleback Cords.


Female Human Bard 1AC
Gaius Tindareus wrote:
If you have extra money and too low of a STR score, I recommend the masterwork backpack

Oh, I did look into that, but I have 8 strenght thats 26 lbs for light encumberance. Masterwork Backpack counts as 9 str, which is 30 lbs. However the backpack itself weights 2 lbs more I think, so in total i'd have 2 lbs more capacity for 50 gp, that won't actually save me right now :)

Those cords look interesting though, but I guess it won't be till around 3rd level that I can afford those.
Eventually I'll plan on getting a Handy Haversack of course, but thats even more expensive.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

Ant Haul is a remarkably useful spell, also. Not so much now when our spell slots are limited, but it effectively does what muleback cords do - triples your carrying capacity.

Also, for the step progression - will it still work the same for those of us who seek to pick up another class?

And, second, I realize that I didn't actually vote on the crit issue -- personally, I'm fine with the normal rules - but if people want to make 20's count a little more, then I'd rather max damage on the (first) die than auto-confirm.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)
DM Patcher || Crimson Throne wrote:

Hello, Gaius!

Another alternative once magic items are a reality are the Muleback Cords.

Those are awesome! Not only do they actually provide a carrying-capacity boost, but "they make the muscles appear larger than normal". Definitely a Gaius item, hehe.


female Half-elf Witch (Hedge Witch) 1

Yes, multiclassing works normally.
Say you're a wizard 2 now, and want to multiclass into fighter next, then at the next 1/4 step you take pieces of fighter.
So 2D would give you the fighter bonus feat, and I guess all the weapon and armor proficiniencies etc. You still only count as a 0-level fighter though till you actually reach 3rd level.


Also, if multiclassing with step progression, if you take a step into fighter (as per Vesera's example) you lock into fighter step progression between level 2 and 3 - so you can't snatch Rogue skills and fighter rest, for instance.

Also, in regards of spellcasting - say you're a level 2 wizard, and receive your first step progression. If you pick spells, you do get 2nd level spells as if you were 3rd level - but your caster level remains at level 2.

Chavakala:

Could you help me with the Harrowing and the likes again? I think I've deciphered everyone's card... do you happen to have a link to the cards as well?

Yenrry - CG Dex - The Juggler
Vesera - NG Int - The Wanderer
Vyshael - NG Int - The Wanderer
Milena - LN Str - The Forge
Gethric - LN Dex - The Locksmith
Chavakala - CG Cha - The Unicorn


Female Human (Varisian)

DM Patcher:

Yep, coming right up once i get off the train and iPad and to a regular pc.


Male Halfling Rogue 2 (Thief) 26/26 HP

One big advantage of step based levelling would be to smooth out the bumpiness of 1st level. I'd guess most people would pick up the hit dice portion of level 2 first, which gives us a few more HP to soak up the hits.


female Half-elf Witch (Hedge Witch) 1

Well, if I was in the frontlines, I'd most likely pick up HP first too.
I'm actually thinking about taking Skills first, since there are still a few I want to have, but not enough skillpoints.
Or maybe Special for my 2nd level Hex. Well I'll see when the time comes.

My sheet is finally done. I will still juggle around with some equipment (as I'm 1.5 over the light limit still, but I'll find a solution for that), and might buy 2 or 3 scrolls to add to my spells, but that's it pretty much.


Male Halfling Rogue 2 (Thief) 26/26 HP

Managed a quick look at UC, so my sheet is 95% done now as well. Only thing missing is the incidental equipment.


female Half-elf Witch (Hedge Witch) 1

Is there anything useful for witches in UC? I have my doubts it has much for full-casters though, since we just had UM.


Male Halfling Rogue 2 (Thief) 26/26 HP

No archetypes for Witches, though there are a few for Wizard and Cleric.

I think there are some spells and possibly some feats though in my short window of being able to look I didn't manage to browse those parts.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)

I had figured the training would work in a similar way - I just wanted to be sure rather than enter with assumptions. ;)

And now you've got me wondering about the feats and rules in UC... Fortunately, starting with Wizard makes life easier. :)


Female Human (Varisian)

DM Patcher:


And so the adventure begins!

I apologise profusely for my delay; I know I promised to start it yesterday, and I failed to deliver.

For the intro, I took the liberty of grouping you in twos. I ask that you refrain from OOC-only posts in the IC thread - that is what this thread is for. If you have any questions, direct them here.

I hope you enjoy the introduction - let us create an epic urban tale!


female Half-elf Witch (Hedge Witch) 1

Don't worry about the delay.

Actually, I do have a question before we start. When I was looking through the list of things I could spend my remaining money on, I thought "Why not a pet?", and looked through the list, seeing a couple of different Dog Breeds

However that list is
a) incomplete and
b) from a 3rd party publisher, Phantasia Zoologica I: Dogs

so I'm not sure you even gonna allow any of those breeds from there.

The idea was that she maybe found a stray dog (maybe even as a puppy) and nursed it to health, and now it follows her around.

Some of the stats they have seem to be overpowered at 1st level, seeing that most of them have 2 HD already (mostly just a CR of 1/3 or 1/2 though).

But I have no problem saying the dog is completely non-combatant, it might growl and bark as a warning trying to scare any threat away (that alone might be great at night already), but won't actually fight if it gets pushed, unless it got no other choice. At least not till I teach it the Attack or Defend trick during gameplay.

But before I go through all those stats and text to see if any of them fits what I have in mind, I wanted to ask if it has any chance in the first place (you won't need to buy the book, I'll post the relevant stats here then)


I'm not against allowing you to have a dog, though I'm not sure if I particularly enjoy that 3pp representation of them.

One of my fellow players in a RotRL game I'm in is a rogue with a guard dog - bought with money, and trained with tricks. It's a regular riding dog, though he presents it as a Rottweiler, and he's given it tricks. I'd allow something like this - but I would prefer to stay away from 3pp in general.


@Re campaign and spoilers: You don't have to spoiler it - though doing so will make it easier for your "partner" (as it were) to not lose track.

@Yenrry; ARGH, I'm sorry, I swore the link worked earlier. Here's your card.


Male Halfling Rogue 2 (Thief) 26/26 HP

Thanks for the reply DM Patcher - just realized you probably meant for Chavakala and I to be acquainted prior to the night of blood. Hope its not too disruptive if we get to know each other IC.


Gethric Orted wrote:
Thanks for the reply DM Patcher - just realized you probably meant for Chavakala and I to be acquainted prior to the night of blood. Hope its not too disruptive if we get to know each other IC.

I only assumed you got to know each other's names - more than that's up to you. The beginning of the PbP's when you get to know one another fully, so please have no worries.


female Half-elf Witch (Hedge Witch) 1

Yeah, I can understand that reluctance to allow 3pp.

However, I did read through the statblocks now, and it seems to me, most or all the medium dogs use the exact stats (or almost, see below) of a Riding Dog, while all the small dogs use the Common Dog stats.
Some have slightly different skills to fit their lore, and/or have a special ability, which usually is really situational though.

Example:

Orcish Wolf-Dog:
Pack Mentality (Ex): Wolf-Dogs are very close
to their wild wolf cousins in mentality and
mannerisms. Like wolves, Wolf-Dogs prefer to
attack in packs. Wolf-Dogs receive a +2 bonus to
attack and damage when at least one other Wolf-
Dog threatens the same target. This bonus is in
addition to the normal bonus for flanking a
target, if that bonus applies, and targets that
cannot be flanked are still subject to the Pack
Mentality combat bonuses.

When is that really going to come up? :)

However a riding dog would come pre-trained for riding and combat trained as well, which I think is why it's that much more expensive.

Prices for the dogs range from 15 (for tiny dogs) to up to 75.
The normal, combat trained dog from Adventurer's Armory btw costs 25 gp. (which from how I understand it is also a medium dog, aka stats of a riding dog - that doesn't mean human size btw, it's 2-3 ft shoulder-height, so a "normal sized" dog)

So ok, if you don't like the 3pp stuff, I can just take that :)
Just figured they'd maybe add a bit more fluff to it.


I apologise for the slowness of the campaign - Chavakala informed me that something IRL had gone askew, and is also attending Gen Con this weekend.

I think the momentum will pick up after the weekend. For now, please bear with me.

RE: Dogs.

I think I'll have to say no to the 3pp, even if it is for the sake of fluff. That doesn't mean you can't have an Orcish wolf-dog or any of the suggested breeds, but what makes me reluctant are the mechanical benefits - it's stressful enough having to keep in account the balance of all the Paizo supplementals.


Male Halfling Bard/1

No worries - I hope everything is ok with Chavakala.


Male Halfling Rogue 2 (Thief) 26/26 HP

DM Patcher - do you want Gethric to move off on his own, or should I wait for Chavakala to be able to post? - I'm fine either way.


Gethric Orted wrote:
DM Patcher - do you want Gethric to move off on his own, or should I wait for Chavakala to be able to post? - I'm fine either way.

Up to you entirely.


Male Halfling Rogue 2 (Thief) 26/26 HP

I think I'll take a pause and wait for our Varisian lass to rejoinder.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)
DM Patcher || Crimson Throne wrote:

I apologise for the slowness of the campaign - Chavakala informed me that something IRL had gone askew, and is also attending Gen Con this weekend.

I think the momentum will pick up after the weekend. For now, please bear with me.

First off -- I hope that everything is well (and no longer askew).

Second -- I'm not upset about the pace -- especially here at the beginning -- it gives us a bit more time to circle each other warily and decide whether or not to trust -- as you may have noticed from the other game, I don't mind spending longer on RP. ;)


female Half-elf Witch (Hedge Witch) 1

How old is Vyshael (aproximately at least)? I looked through your profile, but couldn't find anything.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)
Vesera Arkona wrote:
How old is Vyshael (aproximately at least)? I looked through your profile, but couldn't find anything.

Apologies, I usually have that in General (along with a birthday, even). He's 21 -- just got bounced from the Academae in his final year a few months ago. (I just inserted it).


female Half-elf Witch (Hedge Witch) 1

Ok, was wondering how much younger he is than her (or older), since that influences how she treats him :)


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)
Vesera Arkona wrote:
Ok, was wondering how much younger he is than her (or older), since that influences how she treats him :)

Be gentle. He was raised by a gnome and a sprite and his best friend growing up was an extradimensional fox. ;)


female Half-elf Witch (Hedge Witch) 1

Btw, what exactly did happen last night?
All we really got so far is that it was apperently loud, and innkeepers get scared. I mean sure I can speculate and assume, but I don't want to do that, incase it might get important later.

I can't remember the Player's Guide mentioning it either.


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)
Vesera Arkona wrote:

Btw, what exactly did happen last night?

All we really got so far is that it was apperently loud, and innkeepers get scared. I mean sure I can speculate and assume, but I don't want to do that, incase it might get important later.

I can't remember the Player's Guide mentioning it either.

In spoiler, I believe it said that you and I stayed up talking to the innkeeper who barred the door and wouldn't let us leave -- so much so that he even let us stay for free.


female Half-elf Witch (Hedge Witch) 1

Ah no, that's not what I meant.
I mean outside the inn in the city. It's sort of important for when we leave or look out the window.

Are the streets littered with corpses? Have buildings been burned down? Or is it all extremely quiet, too quiet? Or does it look like nothing at all happened?


Barbarian (Urban) 1/Trasmuter (Shapechange) 5
Status:
(HP: 49/49; AC: 17(21)/12/15(19); CMD: 17; Fort +5, Ref: +3, Will: +4 (+6); Init +2; Percept: +11; Lowlight)
Vesera Arkona wrote:

Ah no, that's not what I meant.

I mean outside the inn in the city. It's sort of important for when we leave or look out the window.

Are the streets littered with corpses? Have buildings been burned down? Or is it all extremely quiet, too quiet? Or does it look like nothing at all happened?

Ah, sorry. I don't recall there being anything about that in the guide either.


Quote:
Guards are heaving bodies onto great wooden wagons - though from what you can see, those who joined the dead are not as numerous as the bloodshed suggests. Priests of Pharasma are walking the streets, their heavy hoods cast over their heads. People have dared venture into the streets. There is no conflict, only mourning and grief. Some have started scrubbing the blood away.

That is what you see outside.


Male Halfling Bard/1

I introduced Yenrry's parents as NPCs. His mother is a barmaid at a local tavern and his father is a dock worker/sailor. His father was part of the seedy underbelly in his youth, and his maintained relationships with criminal types in his old age, though his involvement has decreased significantly.

Yenrry has a loving relationship with his mother, but a very distant one with his father, who thought he would follow in his footsteps to become a dockworker as opposed to "playing dress up" and "acting a fool."

Feel free to do with them what you will.


Yenrry Clockweaver wrote:

I introduced Yenrry's parents as NPCs. His mother is a barmaid at a local tavern and his father is a dock worker/sailor. His father was part of the seedy underbelly in his youth, and his maintained relationships with criminal types in his old age, though his involvement has decreased significantly.

Yenrry has a loving relationship with his mother, but a very distant one with his father, who thought he would follow in his footsteps to become a dockworker as opposed to "playing dress up" and "acting a fool."

Feel free to do with them what you will.

Brill. What are their names?


Male Halfling Bard/1

Oh...their names...um...

Mom: Lavinia
Dad: Genrry

Yeah...that's them.

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