Ultimate Combat PDF just released


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Mikaze wrote:
Cheapy wrote:
Mikaze wrote:

!Just remembered!

Oh please please please tell me the Celestial Totem chain for Barbarians made it in!

No powers exactly called that. World Serpent maybe?

...damn...

Maybe, hopefully. I was hoping for any "holy barbarian"-type options and Jason Nelson mentioned celestial totems as something he turned in. Is World Serpent heavily good flavored?

Not much like that, unless your religion is using halflings to bash your enemies.


Wow, Rangers with Rage and Rage Powers... I wonder how they will be differentited from Barbs... Effective Barb Level below Ranger level, ala Ranger vs. Druid Companions?

Quicky: Did you try to respond to my questions? If you`re too busy drooling over it that`s cool :-), but it looked like you quoted my questions... without the answers making it in...? Attack of Post Monster?


Familiar is an extension of Minor / Major Magic.

Wild Stalker has effective level below barbarian. It replaces hunter's bond. They get a max of 4 rage powers. Not really stepping on the barb's toes.

I hit submit before actually answering, but I editted them in.


Cheapy wrote:
World Serpent does great against Outsiders and Aberrations. Bonuses to AC and saves vs spells from them, and can pierce alignment DR. And moves fast.

Ooh... Sounds like great World Wound fodder (and maybe Numeria / Elder One-infested Crown of the World...?).

Cheapy wrote:
Mikaze wrote:
Maybe, hopefully. I was hoping for any "holy barbarian"-type options and Jason Nelson mentioned celestial totems as something he turned in. Is World Serpent heavily good flavored?
Not much like that, unless your religion is using halflings to bash your enemies.

Hehehe


There are no barbarian rage powers for good aligned stuff. Sorry, I just checked. A lot of powers dealing with healing themselves, I think.


Oh, some more cavalier love (I've been on a Cav kick lately...):

Order of the Seal: Challenge ability is a free bull rush or trip attempt against your challenge. Doesn't provoke. The rest of the abilities aren't so great, but that makes up for it.


Thunderstriker uses bucklers. Go figure.


I'm dying to know what the final version of Gunslinger looks like. It's the first non-caster I've been really interested in.


Anti-Paladins specifically get an archetype. They turn undead as they gain levels.


Cibulan wrote:
I'm dying to know what the final version of Gunslinger looks like. It's the first non-caster I've been really interested in.

Cursory glance only: Nimble instead of Bravery (+ac when using light or no armor). And that's the only thing different in the Class Table. Don't have the time to go line-by-line through both Playtest and Final, since I never played Playtest version.


Thunderstrikers = Bucklers + WHAT?
What was that Urban Barbarian Arch. like?


boo ya archtype for an alternate class !


Cheapy wrote:
Cibulan wrote:
I'm dying to know what the final version of Gunslinger looks like. It's the first non-caster I've been really interested in.
Cursory glance only: Nimble instead of Bravery (+ac when using light or no armor). And that's the only thing different in the Class Table. Don't have the time to go line-by-line through both Playtest and Final, since I never played Playtest version.

Hmm, more AC? They needed a unique source of damage more than anything.

Thank you for all of your previews Cheapy :)


I'll just post this one in full...

Quote:

Siege Bomb*: As a standard action, the alchemist infuses a

single piece of ammunition on a loaded siege weapon with
the power of his bomb. As long as the siege engine with
this ammunition is fired before the start of the alchemist’s
next turn, the ammunition does damage normally, and
also deals the damage of the alchemist’s bomb. The
splash radius of the bomb effect is 20 feet rather than 5
feet. Creatures that take the bomb’s damage (either direct
damage or splash damage), take 1d6 points of fire damage
(or another energy type, if the alchemist is capable of
modifying his bombs in that way) each round until the fire
is extinguished. Extinguishing the flames is a full-round
action that requires a Reflex save. Rolling on the ground
provides the target with a +2 bonus on the save. Dousing
the target with at least 2 gallons of water automatically
extinguishes the flames. An alchemist must be at least 12th
level and must possess the explosive bomb discovery before
selecting this discovery.

Vidmaster: I love Marathon!

Quandary:

Quote:

Strapped Shield (Ex): At 3rd level, a thunderstriker

takes no penalty on attack rolls when using a weapon in
two hands while wearing a buckler. This ability replaces
armor training 1.

Answer your question about Thunderstriker?

Urban Barbarian: Gains specific bonuses to the physical stats, and can be split up in +2 increments. No penalties.


Cibulan wrote:
Cheapy wrote:
Cibulan wrote:
I'm dying to know what the final version of Gunslinger looks like. It's the first non-caster I've been really interested in.
Cursory glance only: Nimble instead of Bravery (+ac when using light or no armor). And that's the only thing different in the Class Table. Don't have the time to go line-by-line through both Playtest and Final, since I never played Playtest version.

Hmm, more AC? They needed a unique source of damage more than anything.

Thank you for all of your previews Cheapy :)

Maybe the grit / deeds or whatever they were called changed? I don't see anything that is a unique source of damage after quickly looking. There's a weapon that does 2d12 damage, but you need to spend a full-round setting it up.

Liberty's Edge

I think this book is as awesome as UM was Meh.

Which kind of turns the "martials can't have nice things" argument on it's ear.

Also, congrats to Ogre for the contributor tag that you should be getting! That was the first thing I noticed on opening the book, actually.

Edit: I have never wanted to play a monk before. Now I certainly do. Oh, how I do.

Silver Crusade

Cheapy wrote:
There are no barbarian rage powers for good aligned stuff. Sorry, I just checked. A lot of powers dealing with healing themselves, I think.

Damn. :(

World Serpent looks useful for a number of themes though. Maybe I can get my GM to let me take an "works against evil outsiders/aberrations only" limitation.

Hope those celestial totems turn up in another book soon....

Silver Crusade

Are there any new ki-power/Qinggong ki-powers for monks?

And I know I sound like a broken record, but...any Good-aligned/themed ones among those?

And thanks for answering the deluge of questions! :)


There's a mech in the vehicle section.

Maybe Celestial Totem will be in Inner Sea Magic?


Cheapy wrote:
Quote:

Strapped Shield (Ex): At 3rd level, a thunderstriker

takes no penalty on attack rolls when using a weapon in
two hands while wearing a buckler. This ability replaces
armor training 1.
Answer your question about Thunderstriker?

Hmm.... Not all of them, like what it `looks like` over all the abilities it gains (I don`t get the `thunderstriker` theme), but that`s a pretty nice 3rd level power so I guess that makes up for it :-) Very dippable too :-)

Cheapy wrote:
There's a weapon that does 2d12 damage, but you need to spend a full-round setting it up.

Massive Damage Rules? Meet Vital Strike... (I bet that action-time can be reduced)

Silver Crusade

Cheapy wrote:

There's a mech in the vehicle section.

Maybe Celestial Totem will be in Inner Sea Magic?

That may be a bit too hopeful, but I hope nonetheless.

Also, good to see Numeria's being accouted for!


Pathfinder Rulebook Subscriber
Cheapy wrote:

There's a mech in the vehicle section.

Like that weird crab device thing from 3.5?


Mikaze wrote:

Are there any new ki-power/Qinggong ki-powers for monks?

And I know I sound like a broken record, but...any Good-aligned/themed ones among those?

No new qinggong powers, or new general ki powers. No good-aligned monk stuff too, sorry.

Non-divine classes that get some good-aligned stuff: Uh...rogue. With Sanctified Rogue. Which is kinda lame, sorry.


Matt Stich wrote:
Cheapy wrote:

There's a mech in the vehicle section.

Like that weird crab device thing from 3.5?

Nope. That's in PF too, btw.

This thing has an AC of 6, hardness 10, and 320 HP. Costs 100gp per hour to run. Has "2 Large direct-fire ranged siege engines on the arms", and an upper deck where people can presumably shoot / cast from? I haven't read the vehicle rules yet.

The Alchemical dragon is the thing you need to watch out for. Flying, 900 HP, can have 6 Large siege weapons split evenly on the sides, or 4 Huge split evenly on the sides. They can only fire side-ways. They can't fire forward or backwards, thankfully.


Pathfinder Rulebook Subscriber
Cheapy wrote:
Matt Stich wrote:
Cheapy wrote:

There's a mech in the vehicle section.

Like that weird crab device thing from 3.5?

Nope. That's in PF too, btw.

This thing has an AC of 6, hardness 10, and 320 HP. Costs 100gp per hour to run. Has "2 Large direct-fire ranged siege engines on the arms", and an upper deck where people can presumably shoot / cast from? I haven't read the vehicle rules yet.

...Anybody else think of a Road Warrior type scenario?

EDIT: so it is...I guess i never noticed it.

Re-Edit: So, basically the alchemical dragon is an AC-130. Nice.


Cheapy wrote:
This thing has an AC of 6, hardness 10, and 320 HP. Costs 100gp per hour to run. Has "2 Large direct-fire ranged siege engines on the arms", and an upper deck where people can presumably shoot / cast from? I haven't read the vehicle rules yet.

The God-Machines arise! Hail the Emperor and the Omnissiah!

Shadow Lodge

Cheapy wrote:
0gre wrote:
Cheapy wrote:
0gre wrote:
Cheapy wrote:
Monks get all sorts of cool Style feats, as well as Dimensional Agility, which lets them eventually use Abundant Step while full-attacking. At the cost of 3 feats, but hey! It's awesome.
You just made my day.
Did you write that? I'm always confused when people say they're a bit biased :)
Yeah, the "Dimensional *" feats were one of my contributions. They were changed a bit in development but not a lot from what I can see.
Awesome! What else did you do, if you don't mind me asking?

Hmm, mostly a fistful of feats and spells. A bunch of the inquisitor feats, some of the Dispel feats, the "Nightmare *" feats, some of the finishing feats. I honestly have to dig through my submission to find them all. The Dimensional ones were one of my favorites. I'm hoping they work out.

Spells... Resinous skin, Tar Pit, Touch Injection, Animal Aspects, Judgment Light, and a bunch more but those are more or less the ones that stand out the most.

And thanks.


Oh hey, cool. The Myrmidarch magus archetype gets Ranged Spellstrike, and some fighter abilities. Gives up some spellcasting and arcana though.

Contributor

Quandary wrote:
Anything for Cavalier allowing something like Houndmaster, i.e. non-Mount Animal Companions? Was the Falconer a Cavalier Archetype or another Class?

Well....

Not exactly.

The beast rider allows for a wide selection of different mounts, and there's nothing that requires the cavalier to actually ride his mount. In fact, if a beast rider were to select the emissary or luring cavalier archetype (or both) on top of the beast rider archetype, you'd get a very different picture of what a cavalier can do than the base class.

I'm waiting to see what sort of fun characters people put together with these archetypes. They were designed to allow for a mix-and-match approach, where possible.

Let the games begin!

Liberty's Edge

Cheapy wrote:
Mikaze wrote:

Are there any new ki-power/Qinggong ki-powers for monks?

And I know I sound like a broken record, but...any Good-aligned/themed ones among those?

No new qinggong powers, or new general ki powers. No good-aligned monk stuff too, sorry.

I really have to think that the parellel development that HAD to be going on with UM and UC would have precluded Paizo knowing how popular the Quinggong thing would be. I know you've been hoping for new Quinggong stuff, but I suspected that wasn't going to be the case, and I've been proven right, at least generally speaking.

I'm not a monk guy, but they really, REALLY got some cool feats. I think. It's tough, because, I'm not a monk guy. I could spend probably a day and a half just reading the Feats in this book. I'm not one of these number-crunching dudes who determine if the system's "broken" now, either, but I really like what I'm seeing in this book. I think it might be a pretty darned good book.


0gre wrote:
Cheapy wrote:
0gre wrote:
Cheapy wrote:
0gre wrote:
Cheapy wrote:
Monks get all sorts of cool Style feats, as well as Dimensional Agility, which lets them eventually use Abundant Step while full-attacking. At the cost of 3 feats, but hey! It's awesome.
You just made my day.
Did you write that? I'm always confused when people say they're a bit biased :)
Yeah, the "Dimensional *" feats were one of my contributions. They were changed a bit in development but not a lot from what I can see.
Awesome! What else did you do, if you don't mind me asking?

Hmm, mostly a fistful of feats and spells. A bunch of the inquisitor feats, some of the Dispel feats, the "Nightmare *" feats, some of the finishing feats. I honestly have to dig through my submission to find them all. The Dimensional ones were one of my favorites. I'm hoping they work out.

Spells... Resinous skin, Tar Pit, Touch Injection, Animal Aspects, Judgment Light, and a bunch more but those are more or less the ones that stand out the most.

And thanks.

Huh! My next character is an inquisitor, so I was just about to go look through those!

Also! I had some questions about the Nightmare Feats. Who are they meant for? The only ones I can think of are Drow.

Shadow Lodge

Jeremiziah wrote:

I think this book is as awesome as UM was Meh.

Which kind of turns the "martials can't have nice things" argument on it's ear.

Also, congrats to Ogre for the contributor tag that you should be getting! That was the first thing I noticed on opening the book, actually.

Edit: I have never wanted to play a monk before. Now I certainly do. Oh, how I do.

Thanks. I'm sure the tag will show up sooner or later. In the mean time I get to keep my alias which I am quite fond of so I'm not complaining.

Silver Crusade

Jeremiziah wrote:
Cheapy wrote:
Mikaze wrote:

Are there any new ki-power/Qinggong ki-powers for monks?

And I know I sound like a broken record, but...any Good-aligned/themed ones among those?

No new qinggong powers, or new general ki powers. No good-aligned monk stuff too, sorry.

I really have to think that the parellel development that HAD to be going on with UM and UC would have precluded Paizo knowing how popular the Quinggong thing would be. I know you've been hoping for new Quinggong stuff, but I suspected that wasn't going to be the case, and I've been proven right, at least generally speaking.

I'm not a monk guy, but they really, REALLY got some cool feats. I think. It's tough, because, I'm not a monk guy. I could spend probably a day and a half just reading the Feats in this book. I'm not one of these number-crunching dudes who determine if the system's "broken" now, either, but I really like what I'm seeing in this book. I think it might be a pretty darned good book.

This makes me happy, I thought there was going to be another UM where you really only like a few things in the book but was meh on the others..I'm glad this one seems to deliver...Can't wait to buy


Interesting Feats: Hammer the Gap. Gain bonus on damage equal to number of times you've hit the enemy before in that round.

Opening Volley: +4 to hit with melee attacks in the next round after you hit an opponent with a ranged weapon. Hello switch-hitters.

This feat chain I'm a bit worried about, as only Fighters can really make use of it due to their bonus feats. Snap Shot. Threaten 5' in front of you with ranged weapons in which you have weapon focus. Improved Snap Shot: you threaten an additional 10' with ranged weapons you have weapon focus in (so 15'). Greater Snap Shot gives up to +6 damage (and to confirm crits) when using ranged weapons to provoke.

How awesome would that be to use with Bolas? But clearly the intent was for bows :)


0gre wrote:
Jeremiziah wrote:

I think this book is as awesome as UM was Meh.

Which kind of turns the "martials can't have nice things" argument on it's ear.

Also, congrats to Ogre for the contributor tag that you should be getting! That was the first thing I noticed on opening the book, actually.

Edit: I have never wanted to play a monk before. Now I certainly do. Oh, how I do.

Thanks. I'm sure the tag will show up sooner or later. In the mean time I get to keep my alias which I am quite fond of so I'm not complaining.

Did they contact you about writing for it?


Brian Cortijo wrote:
Quandary wrote:
Anything for Cavalier allowing something like Houndmaster, i.e. non-Mount Animal Companions? Was the Falconer a Cavalier Archetype or another Class?

Well....

Not exactly.

The beast rider allows for a wide selection of different mounts, and there's nothing that requires the cavalier to actually ride his mount. In fact, if a beast rider were to select the emissary or luring cavalier archetype (or both) on top of the beast rider archetype, you'd get a very different picture of what a cavalier can do than the base class.

I'm waiting to see what sort of fun characters people put together with these archetypes. They were designed to allow for a mix-and-match approach, where possible.

Let the games begin!

Animal companions with Feral Combat Style and then using Style feats sounds like a cool, if feat heavy, combination.

Contributor, RPG Superstar 2010 Top 4

Cheapy wrote:
Did they contact you about writing for it?

They not only contacted 0Gre, but he is a bona fide contributor. I can attest.


Crane Style allows for some counter-attacks, to respond to a question like 2 hours ago.


Another interesting feat combination: Felling Smash lets you do a free trip attempt when power attacking as an attack action. I think Vital Strike works with that, and there's a feat for barbarians that lets them end their rage, but do max damage on a vital strike (and be fatigued afterwards, no matter what). That could be a potent combination, especially if you have Greater Trip and combat reflexes. Granted, you need ~6 feats to pull that off.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Jim Groves wrote:
Cheapy wrote:
Did they contact you about writing for it?
They not only contacted 0Gre, but he is a bona fide contributor. I can attest.

How do you become a contributor?


Oh, old style Cleave is back, btw.


Cheapy wrote:
Oh, old style Cleave is back, btw.

Is it an alternate cleave feat or an archetype ability?

The Exchange Contributor, RPG Superstar 2008 Top 6

Ravingdork wrote:
How do you become a contributor?

Write for Paizo. Placing in RPG Superstar seems to help that goal.

Silver Crusade

Did the rule it back to usefulness? Awesome

Grand Lodge

Adventure Path Charter Subscriber
Ravingdork wrote:
How do you become a contributor?

1) Doing well in RPG superstar will get you noticed.

2) Building a good board reputation helps too.

-Skeld


Cheapy wrote:
Cibulan wrote:
Cheapy wrote:
Cibulan wrote:
I'm dying to know what the final version of Gunslinger looks like. It's the first non-caster I've been really interested in.
Cursory glance only: Nimble instead of Bravery (+ac when using light or no armor). And that's the only thing different in the Class Table. Don't have the time to go line-by-line through both Playtest and Final, since I never played Playtest version.

Hmm, more AC? They needed a unique source of damage more than anything.

Thank you for all of your previews Cheapy :)

Maybe the grit / deeds or whatever they were called changed? I don't see anything that is a unique source of damage after quickly looking. There's a weapon that does 2d12 damage, but you need to spend a full-round setting it up.

If they did not add an unique source of damage ala favored enemy or weapon specialization, then I hope they changed the Deeds to be more controller like. For example, startling shot, targeting and stunning shot.


Umbral Reaver wrote:
Cheapy wrote:
Oh, old style Cleave is back, btw.
Is it an alternate cleave feat or an archetype ability?

A feat that extends the cleave Tree. It was already useful (just in a different way). The new old Great Cleave now requires 5 prereq feats.

One more full-post...

Crusader's Flurry wrote:

You learned to use your deity’s favored weapon as part of

your martial arts form.
Prerequisites: Channel energy class feature, flurry of
blows class feature, Weapon Focus with your deity’s favored
melee weapon.
Benefit: You can use your deity’s favored weapon as if it
were a monk weapon.

Shadow Lodge

1 person marked this as a favorite.
Ravingdork wrote:
Jim Groves wrote:
Cheapy wrote:
Did they contact you about writing for it?
They not only contacted 0gre, but he is a bona fide contributor. I can attest.
How do you become a contributor?

Jim and I were both in RPGSS in 2010 and we were tapped along with a few others to do some work. In my case I think there was more to it than just RPG SS but it's definitely a huge inroad.

To put thing in perspective, of the designers for Ultimate Combat:

Dennis Baker, Jesse Benner, Benjamin Bruck, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor

The ones I've bolded are former RPG SS contestants. Sean and Patrick are Paizo employees, and Brian, Colin, and Tim have a long history of freelancing.


Cibulan wrote:
Cheapy wrote:
Cibulan wrote:
Cheapy wrote:
Cibulan wrote:
I'm dying to know what the final version of Gunslinger looks like. It's the first non-caster I've been really interested in.
Cursory glance only: Nimble instead of Bravery (+ac when using light or no armor). And that's the only thing different in the Class Table. Don't have the time to go line-by-line through both Playtest and Final, since I never played Playtest version.

Hmm, more AC? They needed a unique source of damage more than anything.

Thank you for all of your previews Cheapy :)

Maybe the grit / deeds or whatever they were called changed? I don't see anything that is a unique source of damage after quickly looking. There's a weapon that does 2d12 damage, but you need to spend a full-round setting it up.
If they did not add an unique source of damage ala favored enemy or weapon specialization, then I hope they changed the Deeds to be more controller like. For example, startling shot, targeting and stunning shot.

There is a feat that lets Gunslingers add all their damage together before applying DR.

That helps.

Silver Crusade

Hrm..Monk/Cleric or..OMG PALLY / monk combo love ...nice

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