
Cheapy |

Cheapy wrote:Mikaze wrote:No powers exactly called that. World Serpent maybe?!Just remembered!
Oh please please please tell me the Celestial Totem chain for Barbarians made it in!
...damn...
Maybe, hopefully. I was hoping for any "holy barbarian"-type options and Jason Nelson mentioned celestial totems as something he turned in. Is World Serpent heavily good flavored?
Not much like that, unless your religion is using halflings to bash your enemies.

Quandary |

Wow, Rangers with Rage and Rage Powers... I wonder how they will be differentited from Barbs... Effective Barb Level below Ranger level, ala Ranger vs. Druid Companions?
Quicky: Did you try to respond to my questions? If you`re too busy drooling over it that`s cool :-), but it looked like you quoted my questions... without the answers making it in...? Attack of Post Monster?

Quandary |

World Serpent does great against Outsiders and Aberrations. Bonuses to AC and saves vs spells from them, and can pierce alignment DR. And moves fast.
Ooh... Sounds like great World Wound fodder (and maybe Numeria / Elder One-infested Crown of the World...?).
Mikaze wrote:Maybe, hopefully. I was hoping for any "holy barbarian"-type options and Jason Nelson mentioned celestial totems as something he turned in. Is World Serpent heavily good flavored?Not much like that, unless your religion is using halflings to bash your enemies.
Hehehe

Cheapy |

I'm dying to know what the final version of Gunslinger looks like. It's the first non-caster I've been really interested in.
Cursory glance only: Nimble instead of Bravery (+ac when using light or no armor). And that's the only thing different in the Class Table. Don't have the time to go line-by-line through both Playtest and Final, since I never played Playtest version.

Cibulan |

Cibulan wrote:I'm dying to know what the final version of Gunslinger looks like. It's the first non-caster I've been really interested in.Cursory glance only: Nimble instead of Bravery (+ac when using light or no armor). And that's the only thing different in the Class Table. Don't have the time to go line-by-line through both Playtest and Final, since I never played Playtest version.
Hmm, more AC? They needed a unique source of damage more than anything.
Thank you for all of your previews Cheapy :)

Cheapy |

I'll just post this one in full...
Siege Bomb*: As a standard action, the alchemist infuses a
single piece of ammunition on a loaded siege weapon with
the power of his bomb. As long as the siege engine with
this ammunition is fired before the start of the alchemist’s
next turn, the ammunition does damage normally, and
also deals the damage of the alchemist’s bomb. The
splash radius of the bomb effect is 20 feet rather than 5
feet. Creatures that take the bomb’s damage (either direct
damage or splash damage), take 1d6 points of fire damage
(or another energy type, if the alchemist is capable of
modifying his bombs in that way) each round until the fire
is extinguished. Extinguishing the flames is a full-round
action that requires a Reflex save. Rolling on the ground
provides the target with a +2 bonus on the save. Dousing
the target with at least 2 gallons of water automatically
extinguishes the flames. An alchemist must be at least 12th
level and must possess the explosive bomb discovery before
selecting this discovery.
Vidmaster: I love Marathon!
Quandary:
Strapped Shield (Ex): At 3rd level, a thunderstriker
takes no penalty on attack rolls when using a weapon in
two hands while wearing a buckler. This ability replaces
armor training 1.
Answer your question about Thunderstriker?
Urban Barbarian: Gains specific bonuses to the physical stats, and can be split up in +2 increments. No penalties.

Cheapy |

Cheapy wrote:Cibulan wrote:I'm dying to know what the final version of Gunslinger looks like. It's the first non-caster I've been really interested in.Cursory glance only: Nimble instead of Bravery (+ac when using light or no armor). And that's the only thing different in the Class Table. Don't have the time to go line-by-line through both Playtest and Final, since I never played Playtest version.Hmm, more AC? They needed a unique source of damage more than anything.
Thank you for all of your previews Cheapy :)
Maybe the grit / deeds or whatever they were called changed? I don't see anything that is a unique source of damage after quickly looking. There's a weapon that does 2d12 damage, but you need to spend a full-round setting it up.

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I think this book is as awesome as UM was Meh.
Which kind of turns the "martials can't have nice things" argument on it's ear.
Also, congrats to Ogre for the contributor tag that you should be getting! That was the first thing I noticed on opening the book, actually.
Edit: I have never wanted to play a monk before. Now I certainly do. Oh, how I do.

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There are no barbarian rage powers for good aligned stuff. Sorry, I just checked. A lot of powers dealing with healing themselves, I think.
Damn. :(
World Serpent looks useful for a number of themes though. Maybe I can get my GM to let me take an "works against evil outsiders/aberrations only" limitation.
Hope those celestial totems turn up in another book soon....

Quandary |

Quote:Answer your question about Thunderstriker?Strapped Shield (Ex): At 3rd level, a thunderstriker
takes no penalty on attack rolls when using a weapon in
two hands while wearing a buckler. This ability replaces
armor training 1.
Hmm.... Not all of them, like what it `looks like` over all the abilities it gains (I don`t get the `thunderstriker` theme), but that`s a pretty nice 3rd level power so I guess that makes up for it :-) Very dippable too :-)
There's a weapon that does 2d12 damage, but you need to spend a full-round setting it up.
Massive Damage Rules? Meet Vital Strike... (I bet that action-time can be reduced)

Cheapy |

Are there any new ki-power/Qinggong ki-powers for monks?
And I know I sound like a broken record, but...any Good-aligned/themed ones among those?
No new qinggong powers, or new general ki powers. No good-aligned monk stuff too, sorry.
Non-divine classes that get some good-aligned stuff: Uh...rogue. With Sanctified Rogue. Which is kinda lame, sorry.

Cheapy |

Cheapy wrote:Like that weird crab device thing from 3.5?There's a mech in the vehicle section.
Nope. That's in PF too, btw.
This thing has an AC of 6, hardness 10, and 320 HP. Costs 100gp per hour to run. Has "2 Large direct-fire ranged siege engines on the arms", and an upper deck where people can presumably shoot / cast from? I haven't read the vehicle rules yet.
The Alchemical dragon is the thing you need to watch out for. Flying, 900 HP, can have 6 Large siege weapons split evenly on the sides, or 4 Huge split evenly on the sides. They can only fire side-ways. They can't fire forward or backwards, thankfully.

Matt Stich |

Matt Stich wrote:Cheapy wrote:Like that weird crab device thing from 3.5?There's a mech in the vehicle section.
Nope. That's in PF too, btw.
This thing has an AC of 6, hardness 10, and 320 HP. Costs 100gp per hour to run. Has "2 Large direct-fire ranged siege engines on the arms", and an upper deck where people can presumably shoot / cast from? I haven't read the vehicle rules yet.
...Anybody else think of a Road Warrior type scenario?
EDIT: so it is...I guess i never noticed it.
Re-Edit: So, basically the alchemical dragon is an AC-130. Nice.

Talynonyx |

This thing has an AC of 6, hardness 10, and 320 HP. Costs 100gp per hour to run. Has "2 Large direct-fire ranged siege engines on the arms", and an upper deck where people can presumably shoot / cast from? I haven't read the vehicle rules yet.
The God-Machines arise! Hail the Emperor and the Omnissiah!

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0gre wrote:Awesome! What else did you do, if you don't mind me asking?Cheapy wrote:Yeah, the "Dimensional *" feats were one of my contributions. They were changed a bit in development but not a lot from what I can see.0gre wrote:Did you write that? I'm always confused when people say they're a bit biased :)Cheapy wrote:Monks get all sorts of cool Style feats, as well as Dimensional Agility, which lets them eventually use Abundant Step while full-attacking. At the cost of 3 feats, but hey! It's awesome.You just made my day.
Hmm, mostly a fistful of feats and spells. A bunch of the inquisitor feats, some of the Dispel feats, the "Nightmare *" feats, some of the finishing feats. I honestly have to dig through my submission to find them all. The Dimensional ones were one of my favorites. I'm hoping they work out.
Spells... Resinous skin, Tar Pit, Touch Injection, Animal Aspects, Judgment Light, and a bunch more but those are more or less the ones that stand out the most.
And thanks.

Brian Cortijo Contributor |

Anything for Cavalier allowing something like Houndmaster, i.e. non-Mount Animal Companions? Was the Falconer a Cavalier Archetype or another Class?
Well....
Not exactly.
The beast rider allows for a wide selection of different mounts, and there's nothing that requires the cavalier to actually ride his mount. In fact, if a beast rider were to select the emissary or luring cavalier archetype (or both) on top of the beast rider archetype, you'd get a very different picture of what a cavalier can do than the base class.
I'm waiting to see what sort of fun characters people put together with these archetypes. They were designed to allow for a mix-and-match approach, where possible.
Let the games begin!

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Mikaze wrote:No new qinggong powers, or new general ki powers. No good-aligned monk stuff too, sorry.Are there any new ki-power/Qinggong ki-powers for monks?
And I know I sound like a broken record, but...any Good-aligned/themed ones among those?
I really have to think that the parellel development that HAD to be going on with UM and UC would have precluded Paizo knowing how popular the Quinggong thing would be. I know you've been hoping for new Quinggong stuff, but I suspected that wasn't going to be the case, and I've been proven right, at least generally speaking.
I'm not a monk guy, but they really, REALLY got some cool feats. I think. It's tough, because, I'm not a monk guy. I could spend probably a day and a half just reading the Feats in this book. I'm not one of these number-crunching dudes who determine if the system's "broken" now, either, but I really like what I'm seeing in this book. I think it might be a pretty darned good book.

Cheapy |

Cheapy wrote:0gre wrote:Awesome! What else did you do, if you don't mind me asking?Cheapy wrote:Yeah, the "Dimensional *" feats were one of my contributions. They were changed a bit in development but not a lot from what I can see.0gre wrote:Did you write that? I'm always confused when people say they're a bit biased :)Cheapy wrote:Monks get all sorts of cool Style feats, as well as Dimensional Agility, which lets them eventually use Abundant Step while full-attacking. At the cost of 3 feats, but hey! It's awesome.You just made my day.Hmm, mostly a fistful of feats and spells. A bunch of the inquisitor feats, some of the Dispel feats, the "Nightmare *" feats, some of the finishing feats. I honestly have to dig through my submission to find them all. The Dimensional ones were one of my favorites. I'm hoping they work out.
Spells... Resinous skin, Tar Pit, Touch Injection, Animal Aspects, Judgment Light, and a bunch more but those are more or less the ones that stand out the most.
And thanks.
Huh! My next character is an inquisitor, so I was just about to go look through those!
Also! I had some questions about the Nightmare Feats. Who are they meant for? The only ones I can think of are Drow.

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I think this book is as awesome as UM was Meh.
Which kind of turns the "martials can't have nice things" argument on it's ear.
Also, congrats to Ogre for the contributor tag that you should be getting! That was the first thing I noticed on opening the book, actually.
Edit: I have never wanted to play a monk before. Now I certainly do. Oh, how I do.
Thanks. I'm sure the tag will show up sooner or later. In the mean time I get to keep my alias which I am quite fond of so I'm not complaining.

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Cheapy wrote:Mikaze wrote:No new qinggong powers, or new general ki powers. No good-aligned monk stuff too, sorry.Are there any new ki-power/Qinggong ki-powers for monks?
And I know I sound like a broken record, but...any Good-aligned/themed ones among those?
I really have to think that the parellel development that HAD to be going on with UM and UC would have precluded Paizo knowing how popular the Quinggong thing would be. I know you've been hoping for new Quinggong stuff, but I suspected that wasn't going to be the case, and I've been proven right, at least generally speaking.
I'm not a monk guy, but they really, REALLY got some cool feats. I think. It's tough, because, I'm not a monk guy. I could spend probably a day and a half just reading the Feats in this book. I'm not one of these number-crunching dudes who determine if the system's "broken" now, either, but I really like what I'm seeing in this book. I think it might be a pretty darned good book.
This makes me happy, I thought there was going to be another UM where you really only like a few things in the book but was meh on the others..I'm glad this one seems to deliver...Can't wait to buy

Cheapy |

Interesting Feats: Hammer the Gap. Gain bonus on damage equal to number of times you've hit the enemy before in that round.
Opening Volley: +4 to hit with melee attacks in the next round after you hit an opponent with a ranged weapon. Hello switch-hitters.
This feat chain I'm a bit worried about, as only Fighters can really make use of it due to their bonus feats. Snap Shot. Threaten 5' in front of you with ranged weapons in which you have weapon focus. Improved Snap Shot: you threaten an additional 10' with ranged weapons you have weapon focus in (so 15'). Greater Snap Shot gives up to +6 damage (and to confirm crits) when using ranged weapons to provoke.
How awesome would that be to use with Bolas? But clearly the intent was for bows :)

Cheapy |

Jeremiziah wrote:Thanks. I'm sure the tag will show up sooner or later. In the mean time I get to keep my alias which I am quite fond of so I'm not complaining.I think this book is as awesome as UM was Meh.
Which kind of turns the "martials can't have nice things" argument on it's ear.
Also, congrats to Ogre for the contributor tag that you should be getting! That was the first thing I noticed on opening the book, actually.
Edit: I have never wanted to play a monk before. Now I certainly do. Oh, how I do.
Did they contact you about writing for it?

Cheapy |

Quandary wrote:Anything for Cavalier allowing something like Houndmaster, i.e. non-Mount Animal Companions? Was the Falconer a Cavalier Archetype or another Class?Well....
Not exactly.
The beast rider allows for a wide selection of different mounts, and there's nothing that requires the cavalier to actually ride his mount. In fact, if a beast rider were to select the emissary or luring cavalier archetype (or both) on top of the beast rider archetype, you'd get a very different picture of what a cavalier can do than the base class.
I'm waiting to see what sort of fun characters people put together with these archetypes. They were designed to allow for a mix-and-match approach, where possible.
Let the games begin!
Animal companions with Feral Combat Style and then using Style feats sounds like a cool, if feat heavy, combination.

Cheapy |

Another interesting feat combination: Felling Smash lets you do a free trip attempt when power attacking as an attack action. I think Vital Strike works with that, and there's a feat for barbarians that lets them end their rage, but do max damage on a vital strike (and be fatigued afterwards, no matter what). That could be a potent combination, especially if you have Greater Trip and combat reflexes. Granted, you need ~6 feats to pull that off.

Cibulan |

Cibulan wrote:Maybe the grit / deeds or whatever they were called changed? I don't see anything that is a unique source of damage after quickly looking. There's a weapon that does 2d12 damage, but you need to spend a full-round setting it up.Cheapy wrote:Cibulan wrote:I'm dying to know what the final version of Gunslinger looks like. It's the first non-caster I've been really interested in.Cursory glance only: Nimble instead of Bravery (+ac when using light or no armor). And that's the only thing different in the Class Table. Don't have the time to go line-by-line through both Playtest and Final, since I never played Playtest version.Hmm, more AC? They needed a unique source of damage more than anything.
Thank you for all of your previews Cheapy :)
If they did not add an unique source of damage ala favored enemy or weapon specialization, then I hope they changed the Deeds to be more controller like. For example, startling shot, targeting and stunning shot.

Cheapy |

Cheapy wrote:Oh, old style Cleave is back, btw.Is it an alternate cleave feat or an archetype ability?
A feat that extends the cleave Tree. It was already useful (just in a different way). The new old Great Cleave now requires 5 prereq feats.
One more full-post...
You learned to use your deity’s favored weapon as part of
your martial arts form.
Prerequisites: Channel energy class feature, flurry of
blows class feature, Weapon Focus with your deity’s favored
melee weapon.
Benefit: You can use your deity’s favored weapon as if it
were a monk weapon.

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Jim Groves wrote:How do you become a contributor?Cheapy wrote:Did they contact you about writing for it?They not only contacted 0gre, but he is a bona fide contributor. I can attest.
Jim and I were both in RPGSS in 2010 and we were tapped along with a few others to do some work. In my case I think there was more to it than just RPG SS but it's definitely a huge inroad.
To put thing in perspective, of the designers for Ultimate Combat:
Dennis Baker, Jesse Benner, Benjamin Bruck, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor
The ones I've bolded are former RPG SS contestants. Sean and Patrick are Paizo employees, and Brian, Colin, and Tim have a long history of freelancing.

Cheapy |

Cheapy wrote:If they did not add an unique source of damage ala favored enemy or weapon specialization, then I hope they changed the Deeds to be more controller like. For example, startling shot, targeting and stunning shot.Cibulan wrote:Maybe the grit / deeds or whatever they were called changed? I don't see anything that is a unique source of damage after quickly looking. There's a weapon that does 2d12 damage, but you need to spend a full-round setting it up.Cheapy wrote:Cibulan wrote:I'm dying to know what the final version of Gunslinger looks like. It's the first non-caster I've been really interested in.Cursory glance only: Nimble instead of Bravery (+ac when using light or no armor). And that's the only thing different in the Class Table. Don't have the time to go line-by-line through both Playtest and Final, since I never played Playtest version.Hmm, more AC? They needed a unique source of damage more than anything.
Thank you for all of your previews Cheapy :)
There is a feat that lets Gunslingers add all their damage together before applying DR.
That helps.