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at 20 heres what i can figure: orc BArb11 / sorc1/ dd8 with eldritch heritage(orc), improved eldrich heritage orc, greater eldrch bloodline orc
as long as he has a 17 cha by 17th level, he's fine
if you start with a 22, have a +6 item, +4 DD, +6 inh, +5 levels, +6 size +6 raging, you can get a 55 str, amplified rage can bring that to 59... hmmm
can anyone do better?

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Orc Alchemist 20, Eldritch Heritage (Orc), Improved Eldritch Heritage (Orc), Greater Eldritch Heritage (Orc), Demonic Obedience Anghazan
Start with a Strength of 22
+5 through levels
+8 alchemical (grand mutagen)
+6 size (giant form)
+10 morale (eternal blood rage potion)
+6 enhancement (belt)
+6 inherent (orc bloodline)
+2 profane (demonic obedience)
=65

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or how about
Orc Alchemist 9/Master Chymist 10,Barb 1 Eldritch Heritage (Orc), Improved Eldritch Heritage (Orc), Greater Eldritch Heritage (Orc), Demonic Obedience Anghazan,
Start with a Strength of 22
+5 through levels
+8 alchemical (grand mutagen)
+6 size (giant form)
+6 enhancement (belt)
+6 inherent (orc bloodline)
+2 profane (demonic obedience)
+8 morale (rage + amplified rage)
=63, 59 with no ally
blood rage would require getting hit. still biggest number so far

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blood rage would require getting hit. still biggest number so far
It requires to take damage. Damage, the character can inflict upon himself. Damage that can then be healed. The bonus lasts until the character falls unconscious.
With one level of sorcerer or bard and two levels of dragon disciple, the strength could be increased to 67.

45ur4 |

Thank you :)
Synthesist 16 alchemist 4
16 base STR
+ 3 ability score increase by level
+ 6 enhancement from belt of physical prowess
+ 5 inherent bonus from a book of physical exercise
+ 8 size from large evo
+ 8 size from huge (with improved large evo)
+ 4 STR ability increase evo
+ 10 morale from blood rage potion that you drink with alchemical allocation
+ 4 alchemical from mutagen
+ 2 size from enlarge person (use with share spells)
+ 2 profane with Demonic Obedience Anghazan
= 68

Gignere |
Thank you :)
Synthesist 16 alchemist 4
16 base STR
+ 3 ability score increase by level
+ 6 enhancement from belt of physical prowess
+ 5 inherent bonus from a book of physical exercise
+ 8 size from large evo
+ 8 size from huge (with improved large evo)
+ 4 STR ability increase evo
+ 10 morale from blood rage potion that you drink with alchemical allocation
+ 4 alchemical from mutagen
+ 2 size from enlarge person (use with share spells)
+ 2 profane with Demonic Obedience Anghazan
= 68
I don't think inherent bonuses to physical stat effect synthesists. Since you can never target your eidolon separately. The inherent bonuses will raise the summoner's stats, but since the eidolon physical replaces the summoner's physical stats I don't think you can gain inherent bonuses.

Gignere |
I think that's arguable. Also, you can by level 16 split your form, then a Wizard or the use of Wish scrolls can give your eidolon +5 inherent in 5 rounds, just before he disappears.
The tomes and manuals are definitely out of the question for a synthesist's eidolon. Since the eidolon isn't in control of itself until split form which only lasts rounds per level. Studying a tome takes 48 hours over 6 days.
However, I do concede that having a wizard or scrolls of wishes will allow the eidolon to get the inherent bonuses, after split form. More likely getting the scrolls will be the best bet because finding a wizard that can prepare 5 wishes will be difficult.
The wizard will need to be lvl 19 with 36+ int, or level 20 if the wizard has less than 36 int.

45ur4 |

However, I do concede that having a wizard or scrolls of wishes will allow the eidolon to get the inherent bonuses, after split form. More likely getting the scrolls will be the best bet because finding a wizard that can prepare 5 wishes will be difficult.
And that makes my build valid :)

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Gignere wrote:However, I do concede that having a wizard or scrolls of wishes will allow the eidolon to get the inherent bonuses, after split form. More likely getting the scrolls will be the best bet because finding a wizard that can prepare 5 wishes will be difficult.And that makes my build valid :)
It's still extremely limited by the fact that Blood Rage has a duration of rounds if you don't have Eternal Potion and Enlarge Person doesn't work very well on a Synthetist

45ur4 |

It is no more limited than barbarian rage...
And a syn can use enlarge person through share spell.
Also, I forgot to add a +6 to STR derived from summoner bonus to his eidolon's STR and DEX, reaching a total of 74. If it is still not valid the bloodrage potion via alchemical allocation, I can drop 3 alchemist levels for 1 barbarian dip and 2 summoner extra levels, morale bonus drop by, from +10 to +4, but I can take ability increase 2 more times(one from extra evo points, the other because of level 18th) gaining +4 and finally having another bonus to STR and DEX, this build achieve:
Summoner 18 Barbarian 1 Alchemist 1
16 base STR
+ 3 ability score increase by level
+ 6 enhancement from belt of physical prowess
+ 5 inherent bonus from a book of physical exercise
+ 8 from large evo
+ 8 from huge (with improved large evo)
+ 8 STR ability increase evo
+ 7 STR (and DEX) ability increase from summoner's eidolon table
+ 4 morale from rage
+ 4 alchemical from mutagen
+ 2 size from enlarge person (use with share spells)
+ 2 profane with Demonic Obedience Anghazan
= 73
One point less than before...
EDIT: corrected large evo type bonus

UltimaGabe |

The thread appears to have eaten my post..... suffice to say I was going to point out that there isn't a limit to the amount of stat you can put on a magic item, only a limit to the amount of money your character has, and if you ignore that you can have any stats you want.
There isn't a limit because you can only make custom items if your DM allows it. There still isn't a formula for creating custom magic items in Pathfinder- if the book only has items for +2, +4, and +6, then that means only +2, +4, and +6 items exist, unless your DM allows you to make something bigger. And if you're going to play the "my DM let me make one" card, then, uh, my DM let me make a Belt of Giant Strength +infinity. So I win.

45ur4 |

You are correct when you are saying that Large evo is an untyped bonus, but the stacking of enlarge persone + large evolutions is an open debate in other synthesist threads (HERE i put many of those questions in one post).
Yeah you can say that I've have to use the worst type, but I can say either that via Share Spell you can use the enlarge person spell on your eidolon and thus making him Gargantuan so, because the synthesist will be inside of him, it all become gargantuan. Touché.

UltimaGabe |

You are correct when you are saying that Large evo is an untyped bonus, but the stacking of enlarge persone + large evolutions is an open debate in other synthesist threads (HERE i put many of those questions in one post).
Yeah you can say that I've have to use the worst type, but I can say either that via Share Spell you can use the enlarge person spell on your eidolon and thus making him Gargantuan so, because the synthesist will be inside of him, it all become gargantuan. Touché.
Be aware, though, that Enlarge Person only increases the target's strength by 2, regardless of what size they become.

Gignere |
Why even use enlarge person? Just use alter self. Still a +2 size bonus to strength but at least you don't get the minus to dex. This is just an exercise to get the maximum strength possible not the maximum damage so the increase in size to damage is irrelevant.
Also I think it is kinda ridiculous that the large evo can work on a synthesist. Personally I think Paizo should reword the size restriction on the synthesist to "must be the same size and type as the summoner". This way you get rid of the large to huge, and pounce cheese all at once.

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Kais86 wrote:The thread appears to have eaten my post..... suffice to say I was going to point out that there isn't a limit to the amount of stat you can put on a magic item, only a limit to the amount of money your character has, and if you ignore that you can have any stats you want.There isn't a limit because you can only make custom items if your DM allows it. There still isn't a formula for creating custom magic items in Pathfinder- if the book only has items for +2, +4, and +6, then that means only +2, +4, and +6 items exist, unless your DM allows you to make something bigger. And if you're going to play the "my DM let me make one" card, then, uh, my DM let me make a Belt of Giant Strength +infinity. So I win.
You need the DM's approval to move, much less do anything else. So you don't win, if your GM let's you make custom magic items (because there are rules for them and they are fairly balanced), then he should totally be ready to deal with the consequences of you doing that. Much like he should be ready to deal with the consequences of you rolling up a paladin.

UltimaGabe |

You need the DM's approval to move, much less do anything else. So you don't win, if your GM let's you make custom magic items (because there are rules for them and they are fairly balanced), then he should totally be ready to deal with the consequences of you doing that. Much like he should be ready to deal with the consequences of you rolling up a paladin.
I'm not sure what your point is. This thread is about the highest strength possible- if you allow custom magic items, which require DM approval, then this entire thread is pointless, because you could just say "I make a level 1 commoner with a Belt of Giant Strength +1,000,000."

thepuregamer |
well for the synthesist, he could instead go eldritch heritage(arcane) for a few feats to pick up new arcana. That would put animal growth on the summoner's spell list. Once it is on his spell list, share spells will allow him to cast it on himself.
+8 str from animal growth is superior to +2 str with enlarge person.
Also a half elves count as human and thus can take racial heritage to count as an orc. Thus a half elf could take the amplified rage teamwork feat.
16 base STR
+ 3 ability score increase by level
+ 6 enhancement from belt of physical prowess
+ 5 inherent bonus from a book of physical exercise
+ 8 from large evo
+ 8 from huge (with improved large evo)
+ 8 STR ability increase evo
+ 7 STR (and DEX) ability increase from summoner's eidolon table
+ 8 morale from rage
+ 4 alchemical from mutagen
+ 8 size from animal growth (use with share spells)
+ 2 profane with Demonic Obedience Anghazan
= 83
Not that I think this is in any way realistic. No one would ever spend 16 evolution points on 8 points of str. Also this character only rages for 7 or 8 rounds a day(and he would need another raging ally next to him). Realistically, the str caps 67 or alil lower.

Gignere |
well for the synthesist, he could instead go eldritch heritage(arcane) for a few feats to pick up new arcana. That would put animal growth on the summoner's spell list. Once it is on his spell list, share spells will allow him to cast it on himself.
+8 str from animal growth is superior to +2 str with enlarge person.
Also a half elves count as human and thus can take racial heritage to count as an orc. Thus a half elf could take the amplified rage teamwork feat.
16 base STR
+ 3 ability score increase by level
+ 6 enhancement from belt of physical prowess
+ 5 inherent bonus from a book of physical exercise
+ 8 from large evo
+ 8 from huge (with improved large evo)
+ 8 STR ability increase evo
+ 7 STR (and DEX) ability increase from summoner's eidolon table
+ 8 morale from rage
+ 4 alchemical from mutagen
+ 8 size from animal growth (use with share spells)
+ 2 profane with Demonic Obedience Anghazan
= 83Not that I think this is in any way realistic. No one would ever spend 16 evolution points on 8 points of str. Also this character only rages for 7 or 8 rounds a day(and he would need another raging ally next to him). Realistically, the str caps 67 or alil lower.
Animal growth doesn't work, neither the summoner or the eidolon is an animal. Other polymorph spells does work.

Gignere |
Using new arcana, we can add animal growth to our synthesists spell list.
Once it is on our spell list, we can use it because of our share spells ability which allows us to ignore limitations of type.
Thus animal growth works just fine.
No share spells does not do that.
Share Spells (Ex)
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.
This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
What this means is that a summoner may cast a spell on the Eidolon even if it doesn't effect outsiders as long as the summoner himself is a valid target. A summoner cannot cast animal growth on himself so that spell doesn't benefit from share spells at all.

thepuregamer |
1 person marked this as FAQ candidate. |
"A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list."
yeah, see you quoted it for me. Like I said, share spells allows you to ignore creature type when casting spells from the summoner's spell list.
Well new arcana lets you add spells to your summoner spell list. So once I add animal growth to my synthesists spell list, I can now use it on my fused self through share spells.

Gignere |
"A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list."
yeah, see you quoted it for me. Like I said, share spells allows you to ignore creature type when casting spells from the summoner's spell list.Well new arcana lets you add spells to your summoner spell list. So once I add animal growth to my synthesists spell list, I can now use it on my fused self through share spells.
Yeah if you leave out the first sentence. The summoner still needs to be a valid target before share spells work. Is reading that difficult?

thepuregamer |
It may not be for me, but you seem to be having some trouble.
share spells does 2 things.
1. it lets you cast spells with a target of "you" on your eidolon.(allowing for spells like shield)
2. it lets you cast spells on your eidolon that normally do not affect your eidolon due to it being an outsider(allowing for spells like enlarge person).
These are 2 separate benefits of share spells. I do not personally know of any spells with a target of "you" that also have creature type limitations. You are misreading the ability.

Gignere |
It may not be for me, but you seem to be having some trouble.
share spells does 2 things.
1. it lets you cast spells with a target of "you" on your eidolon.(allowing for spells like shield)
2. it lets you cast spells on your eidolon that normally do not affect your eidolon due to it being an outsider(allowing for spells like enlarge person).These are 2 separate benefits of share spells. I do not personally know of any spells with a target of "you" that also have creature type limitations. You are misreading the ability.
Enlarge Person to name one.

thepuregamer |
thepuregamer wrote:Enlarge Person to name one.It may not be for me, but you seem to be having some trouble.
share spells does 2 things.
1. it lets you cast spells with a target of "you" on your eidolon.(allowing for spells like shield)
2. it lets you cast spells on your eidolon that normally do not affect your eidolon due to it being an outsider(allowing for spells like enlarge person).These are 2 separate benefits of share spells. I do not personally know of any spells with a target of "you" that also have creature type limitations. You are misreading the ability.
enlarge person doesn't have a target of you it has
"Target one humanoid creature"
Fozbek |
By my reading and what I'm sure the developers intended was that you could use spells like Enlarge Person on your eidolon. The summoner or the eidolon would still have to have the animal type in order for this to work as ones a humanoi (presumably) and the others an outsider.
No, the Share Spells ability is explicit. You can cast type-limited spells on the Eidolon without caring about its type. It even makes a great amount of sense for animal-style Eidolons. No logical or mechanical disconnect here.

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Kais86 wrote:You need the DM's approval to move, much less do anything else. So you don't win, if your GM let's you make custom magic items (because there are rules for them and they are fairly balanced), then he should totally be ready to deal with the consequences of you doing that. Much like he should be ready to deal with the consequences of you rolling up a paladin.I'm not sure what your point is. This thread is about the highest strength possible- if you allow custom magic items, which require DM approval, then this entire thread is pointless, because you could just say "I make a level 1 commoner with a Belt of Giant Strength +1,000,000."
The point is that RAW, you can make custom items, you technically don't need GM's approval, any more than you need GM's approval to have your character breath or whatever. I mean, no where in all of this: http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html does it even mention the GM.

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UltimaGabe wrote:The point is that RAW, you can make custom items, you technically don't need GM's approval, any more than you need GM's approval to have your character breath or whatever. I mean, no where in all of this: http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html does it even mention the GM.Kais86 wrote:You need the DM's approval to move, much less do anything else. So you don't win, if your GM let's you make custom magic items (because there are rules for them and they are fairly balanced), then he should totally be ready to deal with the consequences of you doing that. Much like he should be ready to deal with the consequences of you rolling up a paladin.I'm not sure what your point is. This thread is about the highest strength possible- if you allow custom magic items, which require DM approval, then this entire thread is pointless, because you could just say "I make a level 1 commoner with a Belt of Giant Strength +1,000,000."
well then i'll argue reverse compatability, and the formula changes. Item of + 8 to a stat cost 640,000. +10 cost 1,000,000, + 12 cost 1,440,000.
http://www.d20srd.org/srd/epic/magicItems/wondrousItems.htm#glovesofEpicDex teritya 20th level character has 880,000 gp. so IF they crafted them themselves, its +12 (720,000 cost to create) , and their 1 good item effectively.
But i'd prefer it to be non epic, only Paizo published stuff. No 3rd party, home brew, house ruled, converted from 3.5, or player created stuff

45ur4 |

Not that I think this is in any way realistic. No one would ever spend 16 evolution points on 8 points of str. Also this character only rages for 7 or 8 rounds a day(and he would need another raging ally next to him). Realistically, the str caps 67 or alil lower.
Time limitations were not specified in the OP, but if they mind, you can use the Rage spell, which as a Summoner you have access, and gain a +2 morale bonus to STR, lowering the total from the last build I've posted from 73 to 71. Also, it's possible and viable for a summoner to spend 16 points into the strenght ability increase because of Transmogrify: don't like your uber STR anymore? Change Evos.
well for the synthesist, he could instead go eldritch heritage(arcane) for a few feats to pick up new arcana. That would put animal growth on the summoner's spell list. Once it is on his spell list, share spells will allow him to cast it on himself.
You cannot cast animal growth unless you as the summoner are of the Animal type because "The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself." and you are not an eligible target with animal growth. The subqsequent phrase "A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider)." means that a Summoner can use Enlarge Person because 1) it is targetable on himself and 2) although having a 'target: humanoid' you can ignore it. Animal Growth cannot be cast on the eidolon because despite ignoring the type on your eidolon does not meet condition number one, it's not a 'Target: You (summoner)' valid.

Gignere |
You cannot cast animal growth unless you as the summoner are of the Animal type because "The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself." and you are not an eligible target with animal growth. The subqsequent phrase "A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider)." means that a Summoner can use Enlarge Person because 1) it is targetable on himself and 2) although having a 'target: humanoid' you can ignore it. Animal Growth cannot be cast on the eidolon because despite ignoring the type on your eidolon does not meet condition number one, it's not a 'Target: You (summoner)' valid.
Yeah but he can still grab Beast Form III or Monstrous Physique III or Form of the Dragon I to get a nice size bonus.

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well then i'll argue reverse compatability, and the formula changes. Item of + 8 to a stat cost 640,000. +10 cost 1,000,000, + 12 cost 1,440,000.
http://www.d20srd.org/srd/epic/magicItems/wondrousItems.htm#glovesofEpicDex teritya 20th level character has 880,000 gp. so IF they crafted them themselves, its +12 (720,000 cost to create) , and their 1 good item effectively.
But i'd prefer it to be non epic, only Paizo published stuff. No 3rd party, home brew, house ruled, converted from 3.5, or player created stuff
Eh, if you want to go back to an antiquated, unsupported, and intensely unbalanced game. Sure, by all means, do so.
I don't expect a game to be completely balanced, I simply want it to be fun, however the balance is so tipped in 3.5 that it makes it less fun. The 3.5 Epic book was in some areas utterly useless, as other books that had already been published, or were soon to be published, did the same stuff with lower requirements, and they really didn't add anything to the game other than some ideas for things you can do beyond 20th, though most of the time it was simply better to switch classes at 20th, or finish out any multi-classing you did earlier.
Now, if that character crafted that item they would obviously tie it to their alignment and one of the skills they have reducing that item to 432,000gp, giving them money to make other stuff, or to make a bigger set. Now in this thread I haven't seen anything stating that we have a money cap, it's just asking "what is the highest strength we can get" and the answer is "there isn't a highest strength". The lack of overall constraints in this are it's downfall.

thepuregamer |
If the target of a spell is yourself (the Target line of the spell description includes “You”)
note that both here and in the share spells section, you is in quotes like "you". That is because share spells is specifically referring to personal spells. The first part of share spells is to let you cast personal spells on your eidolon.
It is not referring to spells that are not personal range. Seriously guys.
Also polymorphing an eidolon is pretty pointless. If the eidolon is bigger than medium, he gets his str adjusted down before gaining the str from the polymorph spell.

Gignere |
prd magic section wrote:If the target of a spell is yourself (the Target line of the spell description includes “You”)note that both here and in the share spells section, you is in quotes like "you". That is because share spells is specifically referring to personal spells. The first part of share spells is to let you cast personal spells on your eidolon.
It is not referring to spells that are not personal range. Seriously guys.
Also polymorphing an eidolon is pretty pointless. If the eidolon is bigger than medium, he gets his str adjusted down before gaining the str from the polymorph spell.
I don't even know if that is true. Because oddly the large and huge evolutions are not size bonuses. They are untyped bonuses.
Also Monstous Physique III and Beast Form III allows you to take huge size creatures.

thepuregamer |
If a polymorph spell is cast on a creature that is smaller than Small or larger than Medium, first adjust its ability scores to one of these two sizes using the following table before applying the bonuses granted by the polymorph spell.
The table says your str drops 8 if you are huge. Thus unless your eidolon is using form of the dragon 4, your str isn't increasing

45ur4 |

prd magic section wrote:If the target of a spell is yourself (the Target line of the spell description includes “You”)note that both here and in the share spells section, you is in quotes like "you". That is because share spells is specifically referring to personal spells. The first part of share spells is to let you cast personal spells on your eidolon.
It is not referring to spells that are not personal range. Seriously guys.
Also polymorphing an eidolon is pretty pointless. If the eidolon is bigger than medium, he gets his str adjusted down before gaining the str from the polymorph spell.
My build uses Enlarge Person spell, that's not from the Polymorph subschool so the table you are referring does not apply in this case. Also, spells with a target of you are not Personal Spells only, but are also those spells that have a Target and You are an eligible target (sorry for the repetition), so Share Spells is valid to cast on your pet, eidolon or whatever, Enlarge Person.
But yeah you are right in regards to the beast form and the like spells, you will not benefit from those spells because you have to apply the size modifiers of the table before applying bonuses (and you do this because these are Polymorph descriptor spells).
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Name Violation wrote:well then i'll argue reverse compatability, and the formula changes. Item of + 8 to a stat cost 640,000. +10 cost 1,000,000, + 12 cost 1,440,000.
http://www.d20srd.org/srd/epic/magicItems/wondrousItems.htm#glovesofEpicDex teritya 20th level character has 880,000 gp. so IF they crafted them themselves, its +12 (720,000 cost to create) , and their 1 good item effectively.
But i'd prefer it to be non epic, only Paizo published stuff. No 3rd party, home brew, house ruled, converted from 3.5, or player created stuff
Eh, if you want to go back to an antiquated, unsupported, and intensely unbalanced game. Sure, by all means, do so.
I don't expect a game to be completely balanced, I simply want it to be fun, however the balance is so tipped in 3.5 that it makes it less fun. The 3.5 Epic book was in some areas utterly useless, as other books that had already been published, or were soon to be published, did the same stuff with lower requirements, and they really didn't add anything to the game other than some ideas for things you can do beyond 20th, though most of the time it was simply better to switch classes at 20th, or finish out any multi-classing you did earlier.
Now, if that character crafted that item they would obviously tie it to their alignment and one of the skills they have reducing that item to 432,000gp, giving them money to make other stuff, or to make a bigger set. Now in this thread I haven't seen anything stating that we have a money cap, it's just asking "what is the highest strength we can get" and the answer is "there isn't a highest strength". The lack of overall constraints in this are it's downfall.
please limit to non epic, only Paizo published stuff. No 3rd party, home brew, house ruled, converted from 3.5, or player created stuff
20th level with normal 20th level WBL.

45ur4 |

If you can use Racial Heritage feat as an halfelf to count as an orc, you can take the feat from Orcs of Golarion that allows an orc barbarian that confirms a critical (or receives, there was another feat) to recharge your rounds of rage, so Synthesist 18 Alchemist 1 Barbarian 1 halfelf with racial heritage, these feats, all from the previous build plus amplified rage and eldritch heritage (orc) to the summoner while you Split Forms, the build achieves:
Summoner 18 Barbarian 1 Alchemist 1
18 base STR of summoner
+ 2 racial
+ 5 ability score increase by level
+ 6 enhancement from belt of physical prowess
+ 6 inherent bonus from a book of physical exercise
+ 8 from large evo
+ 8 from huge (with improved large evo)
+ 8 STR ability increase evo
+ 8 morale from amplified rage
+ 4 alchemical from mutagen
+ 2 size from enlarge person (use with share spells)
+ 2 profane with Demonic Obedience Anghazan
= 77
for 18 rounds a day.
If you don't like split form, then:
Summoner 18 Barbarian 1 Alchemist 1
16 base STR eidolon
+ 3 ability score increase by level (eidolon)
+ 6 enhancement from belt of physical prowess
+ 5 inherent bonus from a book of physical exercise
+ 8 from large evo
+ 8 from huge (with improved large evo)
+ 8 STR ability increase evo
+ 7 STR (and DEX) ability increase from summoner's eidolon table
+ 8 morale from amplified rage (or +4 rage only if solo)
+ 4 alchemical from mutagen
+ 2 size from enlarge person (use with share spells)
+ 2 profane with Demonic Obedience Anghazan
= 77 amplified rage/73 solo
add the feats from Orcs of Golarion to recharge your rage every time you crit or you get critted for gaining more durability on the day.