| Magnu123 |
Looking for a couple more players for my homebrew campaign.
The players should be able to post often, and should be able to deal with challenges outside the recommended CR. 15 point buy starting at level 5. Campaign ends between lvls 10 and 15.
E-mail will be used for sending a more detailed PC guide and other information ongoing, but I'd like to see a few ideas presented first.
Background:
-This is Year Zero. A powerful diviner predicted millenia ago that this is to be the last year of the world as we know it, and the system of counting years backwards has been adopted because of the general belief in this Seer of futures.
-"Music" is an unknown concept. People still use sounds of different pitches for practical purposes, such as sending messages long distances, or keeping time to a drumbeat for large groups, but the idea of pleasure from sound is foreign to all.
- This land, known as Terra Vicis , is different from any other world. The basic races are of equal distribution across the land and the only racial prejudice remaining at this late point in culture is against monstrous creatures and unusual races like the drow.
If there are any questions about construction or background, place them here. I'm looking for two or three more adventurers as I already have two who have asked to be part of this first flight of my homebrew.
| Brambleman |
Alright here we go!
Character idea spoilered because im still kicking around name ideas.
Half-Elf Black Draconic Sorcerer 4, Fighter 1
CN Medium humanoid (Human, Elf)
Init +4; Senses low- light vision Perception +5
Defense
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 Deflection, +1 Natural)
Resist: Acid 5
hp 44 (1d10+4d6+15)
Fort +6, Ref +4, Will +4
Offense
Speed 30 ft.
Melee +1 Falcata +6 (1d8+3/19-20 x3)
mwk Blade Boot +6 (1d4+2) (see TWF)
Ranged mwk Chakram +6 (1d8+2)
Special Abilities:
6/day-Claws primary-+5 (1d4+2)
secondary +0 (1d4+1)
Sorcerer Spells Known (CL:5 Concentration +8)
2nd (4/day) ̶ Acid Arrow
1st (7/day) ̶ Mage Armor, Vanish, Magic Missile, Corrosive Touch (UM)
0 (at will) ̶ Acid Splash, Read Magic, Message, Mage Hand, Detect Magic, Prestidigitation
Statistics
Str 14, Dex 14, Con 14, Int 10, Wis 8, Cha 16
Base Atk +3; CMB +5; CMD 17
Feats Toughness, Arcane Strike (+2), Nimble Moves, Quick Draw
Skills Climb +6, Intimidate +7, Knowledge(arcana) +8, Linguistics +1, Perception +5, Use Magic Device +7; Racial Bonus +2 Perception
Languages Common, Elven, Draconic
Traits: Magical Knack, Elven Reflexes
SQ: Ancestral Arms (Falcata), Elf Blood, Favored classes: Sorcerer, Fighter
Combat Gear: +1 Falcata (2370g), Ring of Protection +1 (2000g), Cloak of Resistance +1 (1000g), Mwk Chakram x3 (903g), mwk Blade Boot (325g), Wrist Sheath (1g), Dagger (cold iron) (4g), Alchemist Fire x3 (60g)
Scroll Case 1 (1g): Scrolls of Jump CL:1 (25g), Disguise Self CL:6 (150g), Glide CL:3 (150g), Lead Blades CL:2 (50g);
Scroll Case 2 (1g): Scroll of Bull's Strength CL:3 x4 (600g)
Potions: Cure Light Wounds x2 (100g), Endure Elements (100g)
Other Gear:Cleats (5g) (attach to boots for use, Reinforced Scarf (Worn as a belt) (10g), Periscope (20g), Wand of Spark 25 charges (188g), Wand of Shield 25 charges (375g), Silver weapon blanch x3 (15g), Twine (50ft, 1cp), Waterproof Bag (5sp), Wrist sheath, not worn (1g), Weapon Cord x3 (3sp), Iron vial (10- 3 in use) (5sp), Blanket (2sp), vermin repellent x2 (10g), Belt pouch x4 (4g), mwk backpack (50g), everburning torch (110g), 50 ft silk rope (10g), Grapple hook (1g), signal whistle, Hammer (5sp), Iron spikes (5, 5sp), Rations (10 days) 5g, Chalk x5 (5cp), Waterskin x2 (2g),
Cash on Hand: 10 gp 16 sp 4 cp
may tweak a bit. But this ones pretty much done.