| Lobolusk |
my party is going to go up against babu demons in the next game.
the stats for the babu say this
skin. Any creature that strikes a babau with a natural attack
or unarmed strike takes 1d8 points of acid damage from this
slime if it fails a DC 18 Reflex save. A creature that strikes a
babau with a melee weapon must make a DC 18 Reflex save
or the weapon takes 1d8 points of acid damage; if this
damage penetrates the weapon's hardness, the weapon gains
the broken condition. Ammunition that strikes a babau is
automatically destroyed after it inflicts its damage.
does this count for +2 weapons? or +1and where are the rules associated with this? also my monk will undoubtedly argue that her unarmed strike is treated as a +1 so i need to know if that is correct if the slime does not effect magical weapons
| Lobolusk |
nowhere in the abality does it specify anything about magic weapons so they save just like a nomagical one would.
Damaging Magic Weapons: An attacker cannot damage a magic weapon that has an enhancement bonus bonus unless his weapon has at least as high an enhancement bonus as the weapon struck.
this says different any ideas? am i correct in reading this?link can be found here
| Lobolusk |
after doing a little bit more research it seems that the 1d8 wont be able to damage the magic weapons because they have a at least a 14 hardness due to there +2 nature so it is a moot point. all found below
damaging objects
| Lobolusk |
Thats for sunder attempts and such not for creature attacks that target weapons. And if you do want to rule it that way remember the monk is treated as if they had a bonus they dont eavtaully have one.
okay great thanks fro the advice any page refrences or web links you can provide?
| Grick |
my party is going to go up against babu demons in the next game. does this count for +2 weapons? or +1and where are the rules associated with this?
Damaging Magic Weapons: An attacker cannot damage a magic weapon that has an enhancement bonus unless his weapon has at least as high an enhancement bonus as the weapon struck.
Damaging Magic Items: Magic items, unless otherwise noted, take damage as nonmagical items of the same sort.
Since the slime is not an attack (sunder) I would say it affects the weapon normally. Be sure to check the Table: Weapon Hardness and Hit Points to see if the slime can bypass hardness, and add +2 for each point of enhancement bonus.
A +2 sword should have a hardness of 14, so the 1d8 of acid damage cannot bypass it, and it will not be harmed.
| Lobolusk |
Lobolusk wrote:my party is going to go up against babu demons in the next game. does this count for +2 weapons? or +1and where are the rules associated with this?Damaging Magic Weapons: An attacker cannot damage a magic weapon that has an enhancement bonus unless his weapon has at least as high an enhancement bonus as the weapon struck.
Damaging Magic Items: Magic items, unless otherwise noted, take damage as nonmagical items of the same sort.
Since the slime is not an attack (sunder) I would say it affects the weapon normally. Be sure to check the Table: Weapon Hardness and Hit Points to see if the slime can bypass hardness, and add +2 for each point of enhancement bonus.
A +2 sword should have a hardness of 14, so the 1d8 of acid damage cannot bypass it, and it will not be harmed.
yeah i came to the same conclusion thanks
| Jeff1964 |
I dislike the fact that acid is so ineffective against objects. In my games I house rule that an objects hardness is halved versus acid damage.
Depends on the type of acid, but for the most part I agree. Some acids are particularly effective against metals, some are more effective against wood and flesh. There are (or were, I don't have the bestiaries memorized yet) some creatures that would dissolve flesh and wood, but wouldn't affect metal or stone at all. Babaus, supernatural acidic slime, definitely halve the hardness of anything it touches (or touches it).
Iannis
|
Excuse me for reply in this 2011 post.
I have the exactly same question and i notice a special rule in DAMAGING OBJECT:
Vulnerability to Certain Attacks
Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object's hardness.
| KainPen |
Does this also mean that a magic weapon can never be sundered by a natural attack, say for example a tail from a dragon?
that would have been true back in 2011 when this thread was made, but around the 4th or 5th printing of Core rule book they removed the section about needing +x or greater weapon.
All magic weapons get now is +2 hardness per + and +10 hp per +, unless they have another ability that increases that further.
@ Iannis, this is total GM decision on this. I would suggest getting with GM about this to confirm his ruling or if you are GM make a table on how you want to rule on this so you can keep consistent. I did this for my group. I honestly think most DM ignore this rule and don't even bother with it, just to make it easier on themselves.
Iannis
|
@KainPen
I'm preparing an online PFS game, and I would rule it like this : babaus' slime deal double damage to metal, and ignore hardness of ordinary metal such like steel. Coldiron or adamatine still have their hardness vs slime damage (that could be a 2d8 vs 10, 12 or 20). If PCs success the knowledge check revealing the slime ability, I will also show them this information.
So if they use coldiron weapon as I expected, there is only a small chance (30%?) that the acid damage bypass hardness. There is challenge, but not very hard.
Diego Rossi
|
@KainPen
I'm preparing an online PFS game, and I would rule it like this : babaus' slime deal double damage to metal, and ignore hardness of ordinary metal such like steel. Coldiron or adamatine still have their hardness vs slime damage (that could be a 2d8 vs 10, 12 or 20). If PCs success the knowledge check revealing the slime ability, I will also show them this information.
So if they use coldiron weapon as I expected, there is only a small chance (30%?) that the acid damage bypass hardness. There is challenge, but not very hard.
Pathfinder Society? No, you should try to follow the rules.
And those are very clear, the babau slime is an acid and affect different materials as normal acid. So most metal weapons are immune to it.Note that the Babau demon Protective Slime already has a rule enhancing its efficiency:
"if this damage penetrates the weapon's hardness, the weapon gains the broken condition."
| KainPen |
@KainPen
I'm preparing an online PFS game, and I would rule it like this : babaus' slime deal double damage to metal, and ignore hardness of ordinary metal such like steel. Coldiron or adamatine still have their hardness vs slime damage (that could be a 2d8 vs 10, 12 or 20). If PCs success the knowledge check revealing the slime ability, I will also show them this information.
So if they use coldiron weapon as I expected, there is only a small chance (30%?) that the acid damage bypass hardness. There is challenge, but not very hard.
I would bring this question up in PFS boards to see how PFS decided on the ruling of these things as a whole. They do things differently there and may already have a ruling on this somewhere. I don't do PFS so and since this is in normal rules board normal rules says it is up to dm. I posted as such, I believe your ruling would be fair in normal rules home game.