Jadeite
|
What's the highest speed a character can achieve without spells?
One level of barbarian, oracle and cleric will get a character a +30 untyped bonus on base speed. Three levels of plains druid add another +10 and the ability to move at double speed for one round.
The Fleet feat adds 5 feet and can be taken multiple times. Twelve levels of monk will add an additional 40 feet. Greater Eldritch Heritage (Elemental Fire Bloodline) adds another 30 feet.
So, at 17th level a human could have the following base speed:
30 (human) +10 (travel domain) +10 (metal mysterium) +10 (barbarian) +10 (plains druid) +30 (fire bloodline) +10 (plains druid) +25 (fleet x5)
= 135 feet base speed
Once per hour, he could move 1350 feet in a single round, that's 225 feet per second and about 67.5 m/s or 150 mph for imperialists.
Certainly impressive, but regrettably, far from the 343 m/s of the speed of sound in air.
Is there any way to get faster?
| Zephyr Runeglyph |
Eidolon with 19 pairs of legs (requires Half-Elf Summoner with the alternate favored class bonus, taking the Extra Evolution feat multiple times, and a Quadruped base form), Fleet x8, and Boots of Striding/Springing should get you in the neighborhood of 260 ft. per round.
Don't know if you count Eidolons as characters though. If not, the Summoner can ride the Eidolon if you sacrifice 2 pairs of legs (reducing it to 240) to make it Large. I think that leaves the Summoner with 1 EP to add Mount if we're talking a 20th-level Half-Elf.
| meatrace |
Eidolon with 19 pairs of legs (requires Half-Elf Summoner with the alternate favored class bonus, taking the Extra Evolution feat multiple times, and a Quadruped base form), Fleet x8, and Boots of Striding/Springing should get you in the neighborhood of 260 ft. per round.
Don't know if you count Eidolons as characters though. If not, the Summoner can ride the Eidolon if you sacrifice 2 pairs of legs (reducing it to 240) to make it Large. I think that leaves the Summoner with 1 EP to add Mount if we're talking a 20th-level Half-Elf.
Well, can a Synthesist do that?
| Zephyr Runeglyph |
Well, can a Synthesist do that?
Come to think of it, they probably could, but that would add a bunch of new variables to the equation (multiclassing, Greater Eldritch Heritage without sacrificing a bunch of evolutions for CHA, etc.) that I don't particularly feel like working out right now. Maybe someone else can give it a shot.
| Bob_Loblaw |
What's the highest speed a character can achieve without spells?
One level of barbarian, oracle and cleric will get a character a +30 untyped bonus on base speed. Three levels of plains druid add another +10 and the ability to move at double speed for one round.
The Fleet feat adds 5 feet and can be taken multiple times. Twelve levels of monk will add an additional 40 feet. Greater Eldritch Heritage (Elemental Fire Bloodline) adds another 30 feet.
So, at 17th level a human could have the following base speed:
30 (human) +10 (travel domain) +10 (metal mysterium) +10 (barbarian) +10 (plains druid) +30 (fire bloodline) +10 (plains druid) +25 (fleet x5)= 135 feet base speed
Once per hour, he could move 1350 feet in a single round, that's 225 feet per second and about 67.5 m/s or 150 mph for imperialists.
Certainly impressive, but regrettably, far from the 343 m/s of the speed of sound in air.Is there any way to get faster?
Human: 30
Monk 15: 50Ki: 20
Barbarian 1: 10
Plains druid 3: 10
Cleric 1: 10
Fleet (x9): 45
Run
Total: 145
Doubled from druid: 290
Run: 1450
That's the fastest I can get off the top of my head.
Jadeite
|
Ki: 20
With Ki, my character would reach 1550.
With Greater Eldritch Heritage, you get +30 feet for four feats, so it's a bit more efficient than Fleet.
The fastest possible character would probably be a half elf summoner (not a synthetisist). The quadruped eidolon uses all its feats for fleet while the summoner takes extra evolution as often as possible. All evolution points are used for wings. But even that would be insufficient to become supersonic. The same applies to quicklings.
I certainly could create a class like the 'supersonic adept' that gains the ability to move at the speed of light at first level, but that would be rather pointless.
| Ravingdork |
| 3 people marked this as a favorite. |
Faster than a speeding bullet? *scoffs*
How about faster than light?
Take a bunch of commoners. Line them up shoulder to shoulder roughly 10 feet apart. Have them use the Reposition combat maneuver on you, with auto success since you are letting them move you. One commoner will move you from his right to his left (or vice versa) and then the next commoner in line, who readied an action to reposition you once you land adjacent to him, does the same. Repeat to theoretical infinity.
I call it the commoner lightning rail.
The speed you can go is limited only by the amount of commoners you can line up.
If you are passed through the hands of a million commoners in under 6 seconds (1 round) than you've traveled 15 million feet in 6 seconds, or roughly 2.5 million feet per second (~473.5 miles/second or 1,704,600 miles/hour).
That's not even close to the speed of light, but all it takes is more commoners and it can be done. In any case, you just blew the sound barrier by several orders of magnitude.
...without even breaking any rules.
| DungeonmasterCal |
If you are passed through the hands of a million commoners in under 6 seconds (1 round) than you've traveled 15 million feet in 6 seconds, or roughly 2.5 million feet per second (~473.5 miles/second or 1,704,600 miles/hour).
That's not even close to the speed of light, but all it takes is more commoners and it can be done. In any case, you just blew the sound barrier by several orders of magnitude.
...without even breaking any rules.
Wait...what?????
| Omelite |
What's the highest speed a character can achieve without spells?
Since that's the question you asked, I will answer with a technically correct answer that isn't what you're looking for.
An arbitrarily large speed is achievable. All you need is a line of foes who delay until you're next to them and then pop out and bull rush you further down the line.
Edit: Hadn't seen RD's response. Essentially the same type of thing.
| Epic Meepo RPG Superstar 2009 Top 16, 2012 Top 32 |
Have them use the Reposition combat maneuver on you, with auto success since you are letting them move you.
I'm curious because I couldn't find it myself with a quick glance at the rules. Where in the RAW does it say that a combat maneuver automatically succeeds if the target is willing?
Hama
|
Hama wrote:I hate 3PP stuff. Never use it.Way to completely dismiss something without even looking at it. You need to look at Paizo stuff closely (hello synthesist), so why not 3PP?
Maybe it's because i have been burned by 3PP stuff in 3.5 and to be honest, i prefer only to use core stuff, now containing Corebook, APG and UM, and will have UC when it comes out. As far as the rules go, until Paizo publishes a mythic rules book, i will not buy any mechanics-heavy book.
Plus most 3PP is not balanced enough, and i really don't have the time to sift through dozens of feats to find one or two that would work.
Skerek
|
The answer is a monk who is 20th and has the feat that lets you fly half your slow fall speed (which is any distance at this point).
literally faster than a speeding bullet.
you should read up the spell that the feat is based on
The subject can tread on air as if walking on solid ground. Moving upward is similar to walking up a hill. The maximum upward or downward angle possible is 45 degrees, at a rate equal to half the air walkers's normal speed
so if you took a double move you'd move 90ft as a 20th level human monk(not counting feats)
| Bob_Loblaw |
The answer is a monk who is 20th and has the feat that lets you fly half your slow fall speed (which is any distance at this point).
literally faster than a speeding bullet.
The PRD has errata maxing it out at 50 feet. I was going to mention Cloud Step too but I double checked the PRD.
| gran rey de los mono |
Is there any way to get faster?
Two possibilities come to mind:
1. A dragon (or other sufficiently large flying creature) takes you up to a great height and drops you. You reach terminal velocity on the way down, which is between 125 and 200 miles per hour (55 - 90 meters per second) depending on how you position yourself in the air. So tuck in arms and legs, point head-down, and there you go.2. Build a giant catapult/slingshot/trebuchet/ballista/cannon/insert-siege-engine-here, and launch yourself to glory!!!
There you go, non-magical ways to travel really fast. Hopefully you are ok with magic as a means to not die as a result of using either method, otherwise you may need a spare character sheet.
| Atarlost |
Eidolon with 19 pairs of legs (requires Half-Elf Summoner with the alternate favored class bonus, taking the Extra Evolution feat multiple times, and a Quadruped base form), Fleet x8, and Boots of Striding/Springing should get you in the neighborhood of 260 ft. per round.
Don't know if you count Eidolons as characters though. If not, the Summoner can ride the Eidolon if you sacrifice 2 pairs of legs (reducing it to 240) to make it Large. I think that leaves the Summoner with 1 EP to add Mount if we're talking a 20th-level Half-Elf.
You don't need to make it Large. A small creature can ride it as Medium. Apply the Young template to your half-elf summoner.
Or you could use Reduce Person, but the OP says no spells.