
Maddigan |

Does anyone have experience with Crossblooded sorcerer builds?
I've just started to look at it, but what are some fun/powerful/interesting Crossblooded sorcerer builds?
We allow the Orc bloodline in our campaigns. But I won't include it for the moment.
1. Aberrant/Abyssal Shapechange build:
Take Strength of the Abyss for the +6 inherent bonus to strength. You take the lvl 20 aberrant power.
Take Eldritch Heritage bloodlie (Infernal-Pit-touched).
That will give you a +6 inherent bonus to Con and Str. Give you extended polymorph spells. And allow you to make one harsh shapechanging sorcerer.
2. Blaster Build: Dragon/Elemental (Primal):
Pick an energy type that is fairly uncommon to fully resistant to. Probably cold or acid. I'd probably go with cold since it's the one evil outsiders are least resistant to.
Then make sure to get Elemental (cold). That gives you a few energy types to work with for most spells. One that is superboosted.
Then take the necessary dragon and elemental to give you +2 points of damage per die rolled.
Then your Elemental (Cold) fireballs are 10d6+20 damage. And it only gets better as you get higher level.
3. Mind Control Build: Fey/Arcane Bloodline:
+2 DC on compulsion spells from Fey. Get School Power-Enchantment at lvl 15.
If you boost up your charisma to 18 to start. 4 points in. +6 enhancement bonus.
Your DC for a spell like dominate person heightened to 6th level and made persistent with Spell Perfection would be something like this:
+9 charisma
+2 Fey bloodline
+2 Arcane school power
+4 Greater Spell Focus Enchantment (doubled due to spell perfection)
+6 Heightened Dominate Person
+1 Arcane bloodline power because Persistent Spell on spell
DC 34 Will Save dominate person and the creature has to make the save twice to resist it. You could also be real patient if you expect to get to lvl 18 or so and build around dominate monster. Then'll you'll have a nice servant to use in battle.
Those are some I've been toying around with. If you're DM let's you take the Orc Bloodline, then you have an even better option for a blaster.

Tiny Coffee Golem |

Tiny Coffee Golem wrote:Does anyone have experience with Crossblooded sorcerer builds?
I've just started to look at it, but what are some fun/powerful/interesting Crossblooded sorcerer builds?We allow the Orc bloodline in our campaigns. But I won't include it for the moment.
builds:
1. Aberrant/Abyssal Shapechange build:Take Strength of the Abyss for the +6 inherent bonus to strength. You take the lvl 20 aberrant power.
Take Eldritch Heritage bloodlie (Infernal-Pit-touched).
That will give you a +6 inherent bonus to Con and Str. Give you extended polymorph spells. And allow you to make one harsh shapechanging sorcerer.
2. Blaster Build: Dragon/Elemental (Primal):
Pick an energy type that is fairly uncommon to fully resistant to. Probably cold or acid. I'd probably go with cold since it's the one evil outsiders are least resistant to.
Then make sure to get Elemental (cold). That gives you a few energy types to work with for most spells. One that is superboosted.
Then take the necessary dragon and elemental to give you +2 points of damage per die rolled.
Then your Elemental (Cold) fireballs are 10d6+20 damage. And it only gets better as you get higher level.
3. Mind Control Build: Fey/Arcane Bloodline:
+2 DC on compulsion spells from Fey. Get School Power-Enchantment at lvl 15.
If you boost up your charisma to 18 to start. 4 points in. +6 enhancement bonus.
Your DC for a spell like dominate person heightened to 6th level and made persistent with Spell Perfection would be something like this:
+9 charisma
+2 Fey bloodline
+2 Arcane school power
+4 Greater Spell Focus Enchantment (doubled due to spell perfection)
+6 Heightened Dominate Person
+1 Arcane bloodline power because Persistent Spell on spellDC 34 Will Save dominate person and the creature has to make the save twice to resist it. You could also be real patient if you expect to get to lvl 18 or so and build around dominate monster. Then'll you'll have a nice servant to use...
Nice! I particularly like the shape-change build and I think I'll use it at next opportunity. Plus if you take the human trait then it minimizes the spell progression loss.

pad300 |
Slaunyeh wrote:hrmmm feat getting access to archtype specific ability not sure about thatPhasics wrote:where's the +6 CON coming from ?The wildblooded variety of the infernal bloodline.
I can drive you battier than that...
Can you get and animal companion (sylvan bloodline - the wildblooded version of Fey) using Eldritch Heritage? Note that the animal companion replaces more than just the first arcana power...
Your ties to nature have more to do with creatures than with capriciousness.
Associated Bloodline: Fey.
Bloodline Arcana: See bloodline powers.
Bloodline Powers: Your magic shows a kinship to that of the beast-talkers and shapechanger fey.
Animal Companion (Ex): You gain an animal companion. Your effective druid level for this ability is equal to your sorcerer level – 3 (minimum 1st). This bloodline power counts as your bloodline arcana and also replaces laughing touch.
Fey Wings (Su): At 15th level, you can grow insectlike wings from your back and become one size category smaller (as if you had used reduce person), gaining a fly speed of 60 feet with average maneuverability. You can maintain this form for 1 minute per level. This duration does not need to be consecutive, but it must be used in 1-minute increments. This bloodline power replaces fey magic.

Slaunyeh |

Slaunyeh wrote:hrmmm feat getting access to archtype specific ability not sure about thatPhasics wrote:where's the +6 CON coming from ?The wildblooded variety of the infernal bloodline.
Better question is, does a wildblooded sorcerer have a choice but to pick the wildblooded option if he takes the Eldritch Heritage feat? ;)

Tiny Coffee Golem |

Phasics wrote:Better question is, does a wildblooded sorcerer have a choice but to pick the wildblooded option if he takes the Eldritch Heritage feat? ;)Slaunyeh wrote:hrmmm feat getting access to archtype specific ability not sure about thatPhasics wrote:where's the +6 CON coming from ?The wildblooded variety of the infernal bloodline.
Don't see why not.

TaiMaiShu |
From Bloodline Arcana combination alone: mind controlling everything!!! Well, most everything...
Pestilence
Bloodline Arcana: Vermin are susceptible to your mind-affecting spells. They are treated as animals for the purposes of determining which mind-affecting spells affect them.
Serpentine
Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language.

Mauril |

considering sub domains are restricted to clerics it makes more sense to me that wild blooded versions of bloodlines be restricted to sorcerers.
but that's just me
That's not true. So, by your logic, wildblooded versions should be open to all who can take bloodlines.

Phasics |

Phasics wrote:That's not true. So, by your logic, wildblooded versions should be open to all who can take bloodlines.considering sub domains are restricted to clerics it makes more sense to me that wild blooded versions of bloodlines be restricted to sorcerers.
but that's just me
well if its FAQ'd who am I to argue

Dairy Power |

The others already mentioned the big ones that struck me.
Here's a couple of smaller things that came to my mind:
1. Destined/Linnorm:
When casting, spell level added to saves and armor class.
2. Rime-Blooded/Elemental
All of your energy spells have the chance to slow for one round.
2.5 Rime-blooded/Void-touched
0-level ray of frost can silence and slow for 1 round... lol
3. Groveborn/Abyssal
DR, natural armor, extra summons per spell. Add on the normal summoner feats and you should be fairly well off.
I love this archetype... it adds so many fun little ideas!

Tiny Coffee Golem |

3. Groveborn/Abyssal
DR, natural armor, extra summons per spell. Add on the normal summoner feats and you should be fairly well off.
I love this archetype... it adds so many fun little ideas!
So you're ancestry includes demons from the forest? OHH!! Unseelie! Evil Fey. Love it.

Juroton |
sorry but i have a question --> A crossblooded sorcerer has one fewer spell known at each level (including cantrips) than is presented on Table: Sorcerer Spells Known.
minimal 1 or actually he delay his access to every forword spells level he reach?
NORMAL:
Level PG -> Spell level
4* -> 2*
6* -> 3*
8* -> 4*
10* -> 5*
12* -> 6*
14* -> 7*
16* -> 8*
18* -> 9*
CROSSBLOODED??
Level PG -> Spell level
5* -> 2*
7* -> 3*
9* -> 4*
11* -> 5*
13* -> 6*
15* -> 7*
17* -> 8*
19* -> 9*
anyway,he still get the slot from "Spells per Day" for using thet with Metamagic feats?
thx :D

Dragonchess Player |

Yes and yes.
The crossblooded sorcerer has one fewer spell known of each spell-level, with no minimum. Note that the human alternate favored class bonus and the Expanded Arcana feat can help mitigate this.
The crossblooded sorcerer still gains the normal number of spell slots, which can be used as normal. The sorcerer can cast metamagiced versions of lower-level spells; usually, you can also cast lower-level spells using higher-level spell slots even without metamagic (I know this was the case in 3.x and I haven't seen anything disallowing the practice in Pathfinder).

Juroton |
Yes and yes.
The crossblooded sorcerer has one fewer spell known of each spell-level, with no minimum. Note that the human alternate favored class bonus and the Expanded Arcana feat can help mitigate this.
yes i know but as well with the "human alternate favored class bonus" ("...the spell must be at least one level BELOW the highest") and the Expanded Arcana feat (can you get only in the odd levels) you remaind alweys another additional step back :(
The crossblooded sorcerer still gains the normal number of spell slots, which can be used as normal. The sorcerer can cast metamagiced versions of lower-level spells; usually, you can also cast lower-level spells using higher-level spell slots even without metamagic (I know this was the case in 3.x and I haven't seen anything disallowing the practice in Pathfinder).
how do we find confirmation of this?

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FAQ'ed 10/23/2013 - Crossblooded + Wildblooded not allowed (without GM permission)
Sorcerer, Crossblooded and Wildblooded: Can I take both of these archetypes for the same character?

Cronatos |
And there's a lot who agree with the official ruling and a lot who don't. Regardless of that... Draconic/Sylvan into Dragon Disciple. Massive penalties to your spellcasting (lost casting levels, lost spells known, lost favored class bonus), but you get a strong pet, you're pretty tough to kill, you more-or-less have martial power and you can still get full spell levels (at level 20, if you stop at dragon disciple 8, and only your bloodline spell if you don't use pages of spell knowledge, but still).

Raith Shadar |

Glad they left it open to the GM. I didn't see anything in the text as written for both wild-blooded and cross-blooded archetypes to indicate they weren't compatible since Cross-Blooded did not replace or change anything. It offered different options. Wild-blooded seemed as though it was designed to be compatible with Cross-blooded. That's the way I ran it.
I figured the designer of those sorcerer archetypes intended for sorcerers to have a lot of options for fiddling with their bloodlines.
It is a house rule to allow Eldritch Heritage to use Wild-blooded Bloodlines. We go with it because it makes sense. No reason a Wild-blooded sorcerer couldn't have been the ancestor or magical progenitor of a character with Eldritch Heritage. I must prefer things to make sense from a story perspective than to follow exact rules that don't make sense.