
Aife |
So we are about to startup Kingmaker with a Summoner, a Oracle and a Paladin and im haveing trouble decideing what to play.
Allowed sources are Core+Advanced players, ultimate magic and Psionics Unleashed.
Im currently pondering a wilder/slayer going with the claw powers from psi warrior. or a fey/abyss sorc just tossing summons around like nobodys buissnes.
Any input is appreciated.
Cheers in advance

Aife |
The summoner and pally can take care of a lot of combat. The oracle has divine spells.
You lack a skill monkey and a wiz/sor.
Take a level of rogue or bard, then all levels of wizard or sorcerer. You could play Mr. Know-it-all!
this is true. I asked to play a commoner with skillfocus basket weaveing.
but no dice :(

Benicio Del Espada |

Benicio Del Espada wrote:The summoner and pally can take care of a lot of combat. The oracle has divine spells.
You lack a skill monkey and a wiz/sor.
Take a level of rogue or bard, then all levels of wizard or sorcerer. You could play Mr. Know-it-all!
this is true. I asked to play a commoner with skillfocus basket weaveing.
but no dice :(
Wow! Your GM's a real jerk! LOL!

qutoes |

So we are about to startup Kingmaker with a Summoner, a Oracle and a Paladin and im haveing trouble decideing what to play.
Allowed sources are Core+Advanced players, ultimate magic and Psionics Unleashed.
Im currently pondering a wilder/slayer going with the claw powers from psi warrior. or a fey/abyss sorc just tossing summons around like nobodys buissnes.
Any input is appreciated.Cheers in advance
A wolf riding halfling Cavalier of the order of the sword.
Halfling War slinger Alchemist.
Goblin AntiPaladin.

Turin the Mad |

Given the probable alignment of the group, playing a typically NE goblin or especially a CE antipaladin is just asking to find your character waking up dead.
The rogue suggestion is excellent, although you might want to take a close look at the trapper ranger archetype from UM or the Detective archetype for Bard from APG in lieu of a rogue level (to snag trapfinding in one form or another).
Going a summoned critter caster in addition to what the Summoner can do is likely to make your GM's head explode unless you are *prepared* to do it. (Pre-done stat cards or equivalent - no card, no critter. Same applies to animate object for preservation of sanity.)

Riku Riekkinen |

I think Summoner is enough Arcane caster on his own (Haste & Black Tentacles). Your group is lacking Scout, Archer & Knowledge skills (if your DM uses Monster Lores etc. - all don't and so these can be almost wasted skills sadly). So my advices would be Inquisitor as the most fitting, Ranger as second.

Anonymous Visitor 163 576 |

+1 for inquisitor or ranger. Our kingmaker party has both, and it's fantastic.
Consider: most of kingmaker you will be outside. Even 'normal' skills like swim and climb can easily be put to use.
You might also be missing out on a ranged combatant. Again, because you're outside, encounters can start quite far away.

leo1925 |

As a player of kingmaker (just finished 5th book), i can say that there are very few skill challenges other than the Perception and knowledge rolls.
Now as to what to play, i have to submit the idea of a medium sized cavalier (since most of the AP is outdoors) and you are only going to suffer very little on the boss battles (which are indoors but most rooms are quite big).
Also the wizard (and any nuke type character) can do very very well in kingmaker due to the one encounter per day thing, in that logic i also recommend a barbarian (aslo a nuke type) and i can tell you that you can assume that you are going to be raging nearly every round at every fight.
Also because at the first 5 books there is nearly no magic challenge, i think that your group can be well and ok even with very little magic.
Our party:
1)Switch hitter human ranger (me).
2)dex-based TWF human rogue.
3)waste of space human cleric / at 10th level the DM let him re-make his character and now it's just a not-so successful human battle cleric/holy vindicator of iomidae.
4)(buff eidolon) gnome summoner at the first book and for half of the second, the player changed him because the character was too strong for kingmaker (remember nuke)/ at the half of the second book the summoner was changed for an elf wizard evoker/blaster/ after the third book the wizard was changed to a magus because player wanted to see the new class.
As a final note let me tell you that:
At the first 5 books, even we didn't have anyone who could cast a single spell that game would have been pretty much the same. (with only exception having the rogue activate wands of cure light wounds).

Aife |
As a player of kingmaker (just finished 5th book), i can say that there are very few skill challenges other than the Perception and knowledge rolls.
Now as to what to play, i have to submit the idea of a medium sized cavalier (since most of the AP is outdoors) and you are only going to suffer very little on the boss battles (which are indoors but most rooms are quite big).
Also the wizard (and any nuke type character) can do very very well in kingmaker due to the one encounter per day thing, in that logic i also recommend a barbarian (aslo a nuke type) and i can tell you that you can assume that you are going to be raging nearly every round at every fight.Also because at the first 5 books there is nearly no magic challenge, i think that your group can be well and ok even with very little magic.
Our party:
1)Switch hitter human ranger (me).
2)dex-based TWF human rogue.
3)waste of space human cleric / at 10th level the DM let him re-make his character and now it's just a not-so successful human battle cleric/holy vindicator of iomidae.
4)(buff eidolon) gnome summoner at the first book and for half of the second, the player changed him because the character was too strong for kingmaker (remember nuke)/ at the half of the second book the summoner was changed for an elf wizard evoker/blaster/ after the third book the wizard was changed to a magus because player wanted to see the new class.As a final note let me tell you that:
At the first 5 books, even we didn't have anyone who could cast a single spell that game would have been pretty much the same. (with only exception having the rogue activate wands of cure light wounds).
I have been looking at Cavalier. being a game of thrones fan is just makieing it hard not to go all Dathraki on this

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I have been looking at Cavalier. being a game of thrones fan is just makieing it hard not to go all Dathraki on this
Take a Ranger Horse Lord and possibly add some barbarian in there for Ferocious Mount.
Ferocious Mount (Ex): While raging and mounted, the barbarian’s mount also gains the benefits of rage (including greater rage and mighty rage) as long as the barbarian is mounted or adjacent to it. While her mount is raging in this way, she must spend one additional round of rage per round. She can elect not to pay this cost, in which case her mount does not rage.