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magic problems eh?

ok give players only these spells

identify(your that nice)

magic missile! PEW PEW DAMAGE

and for when they hit level 10+ FIREBALL

all magic related problems solved!

or force em to play commoners with skillfocus(basket weaveing)


Dabbler wrote:
Aife wrote:
have you considerd....punpun?
They want him to wake up to the idea that different classes excel at different challenges, not persuade him to give up DMing altogether! <rolls eyes>

aaaah

cheater of mystra!

man just get a wizard and do it all

I jest im all for class balance.

no really

im afraid I got fairly little input tough some of your players seam kinda low on the optimization charts wich will make decently made characters stand above them like towering gods.

and yes get some high touch ac npcs if its a modeed spiderqueen get some good ol drow assassins with massive dex in there. and turn on cant touch this


have you considerd....punpun?


leo1925 wrote:

As a player of kingmaker (just finished 5th book), i can say that there are very few skill challenges other than the Perception and knowledge rolls.

Now as to what to play, i have to submit the idea of a medium sized cavalier (since most of the AP is outdoors) and you are only going to suffer very little on the boss battles (which are indoors but most rooms are quite big).
Also the wizard (and any nuke type character) can do very very well in kingmaker due to the one encounter per day thing, in that logic i also recommend a barbarian (aslo a nuke type) and i can tell you that you can assume that you are going to be raging nearly every round at every fight.

Also because at the first 5 books there is nearly no magic challenge, i think that your group can be well and ok even with very little magic.

Our party:
1)Switch hitter human ranger (me).
2)dex-based TWF human rogue.
3)waste of space human cleric / at 10th level the DM let him re-make his character and now it's just a not-so successful human battle cleric/holy vindicator of iomidae.
4)(buff eidolon) gnome summoner at the first book and for half of the second, the player changed him because the character was too strong for kingmaker (remember nuke)/ at the half of the second book the summoner was changed for an elf wizard evoker/blaster/ after the third book the wizard was changed to a magus because player wanted to see the new class.

As a final note let me tell you that:
At the first 5 books, even we didn't have anyone who could cast a single spell that game would have been pretty much the same. (with only exception having the rogue activate wands of cure light wounds).

I have been looking at Cavalier. being a game of thrones fan is just makieing it hard not to go all Dathraki on this


Cheers for the replies given my alot to consider :)


Benicio Del Espada wrote:

The summoner and pally can take care of a lot of combat. The oracle has divine spells.

You lack a skill monkey and a wiz/sor.

Take a level of rogue or bard, then all levels of wizard or sorcerer. You could play Mr. Know-it-all!

this is true. I asked to play a commoner with skillfocus basket weaveing.

but no dice :(


So we are about to startup Kingmaker with a Summoner, a Oracle and a Paladin and im haveing trouble decideing what to play.
Allowed sources are Core+Advanced players, ultimate magic and Psionics Unleashed.
Im currently pondering a wilder/slayer going with the claw powers from psi warrior. or a fey/abyss sorc just tossing summons around like nobodys buissnes.
Any input is appreciated.

Cheers in advance