All cleric spells on one list (CR + APG + UM)


Pathfinder First Edition General Discussion


CLERIC SPELLS

0-Level Cleric Spells
Bleed: Cause a stabilized creature to resume dying. CR PG.249
Create Water: Creates 2 gallons/level of pure water. CR PG.262
Detect Magic: Detects spells and magic items within 60 ft. CR PG.267
Detect Poison: Detects poison in one creature or object. CR PG.268
Guidance: +1 on one attack roll, saving throw, or skill check. CR PG.292
Light: Object shines like a torch. CR PG.304
Mending: Makes minor repairs on an object. CR PG.312
Purify Food and Drink: Purifies 1 cu. ft./level of food or water. CR PG.328
Read Magic: Read scrolls and spellbooks. CR PG.330
Resistance: Subject gains +1 on saving throws. CR PG.334
Spark: Ignites flammable objects. APG PG.246
Stabilize: Cause a dying creature to stabilize. CR PG.348
Virtue: Subject gains 1 temporary hp. CR PG.365

1ST-Level Cleric Spells
Ant Haul: Triples carrying capacity of a creature. APG PG.202
Bane: Enemies take –1 on attack rolls and saves against fear. CR PG.246
Bless: Allies gain +1 on attack rolls and saves against fear. CR PG.249
Bless Water: Makes holy water. CR PG.249
Cause Fear: One creature of 5 HD or less f lees for 1d4 rounds. CR PG.252
Command: One subject obeys selected command for 1 round. CR PG.256
Comprehend Languages: You understand all spoken and written languages. CR PG.258
Cure Light Wounds: Cures 1d8 damage + 1/level (max +5). CR PG.263
Curse Water: Makes unholy water. CR PG.263
Dancing Lantern: Animates a lantern that follows you. APG PG.214
Deathwatch: Reveals how near death subjects within 30 ft. are. CR PG.265
Decompose Corpse: Turn corpse into clean skeleton. UM PG.216
Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. CR PG.266
Detect Undead: Reveals undead within 60 ft. CR PG.269
Diagnose Disease: Detect and identify diseases. UM PG.216
Divine Favor: You gain +1 per three levels on attack and damage rolls. CR PG.273
Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks. CR PG.274
Endure Elements: Exist comfortably in hot or cold regions. CR PG.277
Entropic Shield: Ranged attacks against you have 20% miss chance. CR PG.278
Forbid Action: Target obeys your command to not do something. UM PG.220
Hide from Undead: Undead can’t perceive one subject/level. CR PG.296
Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5). CR PG.300
Know the Enemy: Gain +10 on a monster Knowledge check. UM PG.226
Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage. CR PG.310
Magic Weapon: Weapon gains +1 bonus. CR PG.310
Murderous Command: Target is compelled to kill its ally. UM PG.230
Obscuring Mist: Fog surrounds you. CR PG.317
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment. CR PG.327
Ray of Sickening: Ray makes the subject sickened. UM PG.234
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. CR PG.332
Remove Sickness: Suppress disease, nausea, and the sickened condition. UM PG.234
Restore Corpse: Skeletal corpse grows flesh. UM PG.235
Sanctify Corpse: Prevent a corpse from becoming an undead creature. UM PG.236
Sanctuary: Opponents can’t attack you, and you can’t attack. CR PG.336
Shield of Faith: Aura grants +2 or higher def lection bonus. CR PG.342
Summon Minor Monster: Summon 1d3 Tiny animals. UM PG.241
Summon Monster I: Summons extraplanar creature to fight for you. CR PG.350

2ND-Level Cleric Spells
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). CR PG.239
Align Weapon: Weapon becomes good, evil, lawful, or chaotic. CR PG.240
Animate Dead, Lesser: Create one skeleton or zombie. UM PG.205
Arrow of Law: Harm an possibly daze chaotic creatures. UM PG.207
Augury: Learns whether an action will be good or bad. CR PG.245
Bear’s Endurance: Subject gains +4 to Con for 1 min./level. CR PG.246
Blessing of Courage and Life: +2 on saves vs. fear and death. APG PG.205
Boiling Blood: Targets take fire damage; orcs get +2 Strength. UM PG.209
Bull’s Strength: Subject gains +4 to Str for 1 min./level. CR PG.251
Calm Emotions: Calms creatures, negating emotion effects. CR PG.252
Compassionate Ally: Target is compelled to help injured ally. UM PG.211
Consecrate: Fills area with positive energy, weakening undead. CR PG.258
Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10). CR PG.263
Darkness: 20-ft. radius of supernatural shadow. CR PG.263
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. CR PG.264
Delay Pain: Ignore for 1 hour/level. UM PG.216
Delay Poison: Stops poison from harming target for 1 hour/level. CR PG.265
Desecrate: Fills area with negative energy, making undead stronger. CR PG.265
Disfiguring Touch: Target becomes disfigured. UM PG.217
Dread Bolt: Harm and possibly sicken good creatures. UM PG.217
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level. CR PG.275
Enthrall: Captivates all within 100 ft. + 10 ft./level. CR PG.278
Find Traps: Notice traps as a rogue does. CR PG.281
Gentle Repose: Preserves one corpse. CR PG.289
Ghostbane Dirge: Incorporeal creature takes half damage from nonmagical weapons. APG PG.225
Grace: Movement doesn’t provoke attacks of opportunity. APG PG.226
Hold Person: Paralyzes one humanoid for 1 round/level. CR PG.296
Imbue with Aura: Target emulates your cleric aura. UM PG.225
Inflict Moderate Wounds: Touch attack, 2d8 damage + 1/level (max +10). CR PG.300
Instant Armor: Summon armor temporarily replacing your current attire. APG PG.229
Make Whole: Repairs an object. CR PG.311
Masterwork Transformation: Make a normal item into a masterwork one. UM PG.228
Oracle's Burden: (Oracle only.) Creature is affected by negative oracle's curse effects. APG PG.234
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level. CR PG.318
Protective Penumbra: Shadow protects the target from light. UM PG.233
Remove Paralysis: Frees creatures from paralysis or slow effect. CR PG.332
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. CR PG.334
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. CR PG.334
Shard of Chaos: Harm and possibly slow lawful creatures. UM PG.237
Share Language: Subject understands chosen language. APG PG.243
Shatter: Sonic vibration damages objects or crystalline creatures. CR PG.341
Shield Other: You take half of subject’s damage. CR PG.342
Silence: Negates sound in 20-ft. radius. CR PG.343
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them. CR PG.346
Spear of Purity: Harm and possibly blind evil creatures. UM PG.240
Spiritual Weapon: Magic weapon attacks on its own. CR PG.348
Status: Monitors condition, position of allies. CR PG.349
Summon Monster II: Summons extraplanar creature to fight for you. CR PG.352
Surmount Affliction: Temporarily suppress one condition. UM PG.241
Undetectable Alignment: Conceals alignment for 24 hours. CR PG.363
Weapon of Awe: Weapon gets +2 on damage rolls. APG PG.256
Web Shelter: Create a comfortable shelter made of webbing. UM PG.249
Zone of Truth: Subjects within range cannot lie. CR PG.371

3RD-Level Cleric Spells
Agonize: Pain encourages an outsider to obey you. UM PG.205
Animate Dead: Creates undead skeletons and zombies. CR PG.241
Archon's Aura: Aura penalizes enemy attacks and AC. UM PG.206
Badger's Ferocity: Weapons are keen while you concentrate. UM PG.207
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CR PG.247
Blessing of the Mole: 1 ally/level gains darkvision and a +2 Stealth bonus. UM PG.208
Blindness/Deafness: Makes subject blinded or deafened. CR PG.250
Blood Biography: Learn about a creature with its blood. APG PG.206
Borrow Fortune: (Oracle only.) Retry attack or check, but do worse on next two. APG PG.206
Contagion: Infects subject with chosen disease. CR PG.259
Continual Flame: Makes a permanent, heatless light. CR PG.260
Create Food and Water: Feeds three humans (or one horse)/level. CR PG.261
Cure Serious Wounds: Cures 3d8 damage + 1/level (max +15). CR PG.263
Daylight: 60-ft. radius of bright light. CR PG.264
Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius. CR PG.265
Dispel Magic: Cancels one magical spell or effect. CR PG.272
Elemental Speech: You can speak with elementals and some creatures. APG PG.218
Enter Image: Transfers your consciousness to an object bearing your likeness. APG PG.219
Glyph of Warding: Inscription harms those who pass it. CR PG.290
Guiding Star: Know approximate distance from where you cast this spell. APG PG.226
Helping Hand: Ghostly hand leads subject to you. CR PG.295
Inflict Serious Wounds: Touch attack, 3d8 damage + 1/level (max +15). CR PG.301
Invisibility Purge: Dispels invisibility within 5 ft./level. CR PG.302
Ki Leech: Add to your ki pool when you critically hit. UM PG.225
Locate Object: Senses direction toward object (specific or type). CR PG.305
Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level. CR PG.308
Magic Vestment: Armor or shield gains +1 enhancement per four levels. CR PG.310
Meld into Stone: You and your gear merge with stone. CR PG.312
Nap Stack: Subjects only need 2 hours for a night’s sleep, and can sleep even longer for more benefits. APG PG.233
Obscure Object: Masks object against scrying. CR PG.317
Prayer: Allies get +1 bonus on most rolls, enemies –1 penalty. CR PG.324
Protection from Energy: Absorb 12 points/level of damage from one kind of energy. CR PG.327
Remove Blindness/Deafness: Cures normal or magical blindness or deafness. CR PG.332
Remove Curse: Frees object or person from curse. CR PG.332
Remove Disease: Cures all diseases affecting subject. CR PG.332
Sacred Bond: Cast touch healing spells from a distance. APG PG.240
Sands of Time: Target temporarily ages. UM PG.236
Searing Light: Ray deals 1d8/two levels damage (more against undead). CR PG.338
Speak with Dead: Corpse answers one question/two levels. CR PG.346
Stone Shape: Sculpts stone into any shape. CR PG.349
Summon Monster III: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Healing: Triggered rune heals living creatures. UM PG.241
Water Breathing: Subjects can breathe underwater. CR PG.368
Water Walk: Subject treads on water as if solid. CR PG.368
Wind Wall: Deflects arrows, smaller creatures, and gases. CR PG.370
Wrathful Mantle: Subject gets +1/four levels on all saves. APG PG.257
Vision of Hell: Illusory hellscape makes creatures shaken. UM PG.248

4TH-Level Cleric Spells
Aura of Doom: Creatures in your aura become shaken. UM PG.207
Blessing of Fervor: Gives allies a choice of benefits. APG PG.205
Blood Crow Strike: Unarmed strikes create crows that deal fire and negative energy damage. UM PG.208
Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle). CR PG.239
Chaos Hammer: Harms and slows lawful creatures (1d8 damage/2 levels). CR PG.254
Control Summoned Creature: Direct a summoned monster as ifyou had summoned it. UM PG.212
Control Water: Raises or lowers bodies of water. CR PG.260
Cure Critical Wounds: Cures 4d8 damage + 1/level (max +20). CR PG.262
Death Ward: Grants bonuses against death spells and negative energy. CR PG.264
Dimensional Anchor: Bars extradimensional movement. CR PG.270
Discern Lies: Reveals deliberate falsehoods. CR PG.270
Dismissal: Forces a creature to return to native plane. CR PG.271
Divination: Provides useful advice for specific proposed actions. CR PG.273
Divine Power: You gain attack bonuses and 1 hp/level. CR PG.273
Fleshworm Infestation: Worms deal hp and Dex damage. UM PG.220
Freedom of Movement: Subject moves normally despite impediments to movement. CR PG.287
Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin. CR PG.290
Holy Smite: Harms and possibly blinds evil creatures (1d8 damage/2 levels). CR PG.297
Imbue with Spell Ability: Transfer spells to subject. CR PG.299
Inflict Critical Wounds: Touch attack, 4d8 damage + 1/level (max +20). CR PG.300
Magic Weapon, Greater: Weapon gains +1 bonus/four levels (max +5). CR PG.310
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. CR PG.316
Oracle's Vessel: Oracle Only. Target gains the benefits of your oracle's curse. UM PG.230
Order’s Wrath: Harms and dazes chaotic creatures (1d8 damage/2 levels). CR PG.317
Plague Carrier: Target's attacks carry filth fever. UM PG.231
Planar Adaptation: Resist harmful effects of other plane. APG PG.236
Planar Ally, Lesser: Exchange services with a 6 HD extraplanar creature. CR PG.320
Poison: Touch deals 1d3 Con damage 1/round for 6 rounds. CR PG.323
Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. CR PG.333
Rest Eternal: Dead creature cannot be revived. APG PG.238
Restoration: Restores level and ability score drains. CR PG.334
Ride the Waves: Target can breathe water and swim. UM PG.235
Sending: Delivers short message anywhere, instantly. CR PG.339
Soothe Construct: Reduce the beserk chance of a construct. UM PG.240
Spell Immunity: Subject is immune to one spell per 4 levels. CR PG.346
Spiritual Ally: Creates a divine ally to aid you. APG PG.246
Spit Venom: Spit blinding black adder venom. UM PG.240
Summon Monster IV: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Revelation: Triggered symbol reveals illusions. UM PG.241
Symbol of Slowing: Triggered rune slows creatures. UM PG.242
Terrible Remorse: Creature is compelled to harm itself. UM PG.243
Tongues: Speak and understand any language. CR PG.360
Unholy Blight: Harms and sickens good creatures (1d8 damage/2 levels). CR PG.364

5TH-Level Cleric Spells
Astral Projection, Lesser: Limited astral travel. UM PG.207
Atonement: Removes burden of misdeeds from subject and reverses magical alignment change. CR PG.245
Break Enchantment: Frees subjects from enchantments, transmutations, and curses. CR PG.251
Breath of Life: Cures 5d8 damage + 1/level and restores life to recently slain creatures. CR PG.251
Cleanse: Cures 4d8 damage +1/level (max +25) and also removes several afflictions. APG PG.211
Command, Greater: As command, but affects one subject/level. CR PG.257
Commune: Deity answers one yes-or-no question/level. CR PG.257
Contagion, Greater: Infect a subject with a magical disease. UM PG.211
Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. CR PG.263
Curse of Magic Negation: Target gains the negated spellblight. UM PG.215
Curse, Major: As bestow curse, but harder to remove. UM PG.215
Dispel Chaos/Evil/Good/Law: +4 bonus against attacks. CR PG.271
Disrupting Weapon: Melee weapon destroys undead. CR PG.273
Flame Strike: Smites foes with divine fire (1d6/level damage). CR PG.283
Fickle Winds: Wind walls selectively block attacks. UM PG.219
Forbid Action, Greater: As forbid action, but 1 creature/level. UM PG.220
Ghostbane Dirge, Mass: As ghostbane dirge, but affects multiple creatures. APG PG.225
Hallow: Designates location as holy. CR PG.293
Holy Ice: Create wall or javelins of frozen holy water. UM PG.223
Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level. CR PG.300
Insect Plague: Wasp swarms attack creatures. CR PG.300
Life Bubble: Protects creatures from environment. APG PG.230
Mark of Justice: Designates action that triggers curse on subject. CR PG.312
Plane Shift: As many as 8 subjects travel to another plane. CR PG.322
Pillar of Life: Created pillar heals 2d8 + 1/level (max +20). APG PG.236
Raise Dead: Restores life to subject who died as long as one day/level ago. CR PG.329
Rapid Repair: Construct gains fast healing 5. UM PG.234
Reprobation: Marked target is shunned by your religion. UM PG.234
Righteous Might: Your size increases, and you gain bonuses in combat. CR PG.335
Scrying: Spies on subject from a distance. CR PG.337
Serenity: Peaceful feelings harm those attempting violence. UM PG.236
Slay Living: Touch attack deals 12d6 + 1 per level. CR PG.344
Snake Staff: Transforms staff or other wood into snakes to fight for you. APG PG.245
Spell Resistance: Subject gains SR 12 + level. CR PG.347
Summon Monster V: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Pain: Triggered rune wracks nearby creatures with pain. CR PG.356
Symbol of Scrying: Triggered rune activates scrying sensor. UM PG.241
Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber. CR PG.356
Treasure Stitching: Objects on cloth become embroidered. APG PG.250
True Seeing: Lets you see all things as they really are. CR PG.363
Unhallow: Designates location as unholy. CR PG.363
Unholy Ice: Create wall or javelins of frozen unholy water. UM PG.245
Wall of Stone: Creates a stone wall that can be shaped. CR PG.367

6TH-Level Cleric Spells
Animate Objects: Objects attack your foes. CR PG.242
Antilife Shell: 10-ft.-radius field hedges out living creatures. CR PG.242
Banishment: Banishes 2 HD/level of extraplanar creatures. CR PG.246
Bear’s Endurance, Mass: As bear’s endurance, affects 1 subject/level. CR PG.247
Blade Barrier: Wall of blades deals 1d6/level damage. CR PG.249
Bull’s Strength, Mass: As bull’s strength, affects 1 subject/level. CR PG.251
Create Undead: Create ghasts, ghouls, mohrgs, or mummies. CR PG.262
Cold Ice Strike: Cone of ice slivers deals 1d6 cold/level. UM PG.211
Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level. CR PG.263
Dispel Magic, Greater: As dispel magic, but with multiple targets. CR PG.272
Eagle’s Splendor, Mass: As eagle’s splendor, affects 1 subject/level. CR PG.275
Epidemic: Infect a subject with a highly contagious disease. UM PG.218
Find the Path: Shows most direct way to a location. CR PG.281
Forbiddance: Blocks planar travel, damages creatures of different alignment. CR PG.285
Geas/Quest: As lesser geas, but affects any creature. CR PG.288
Glyph of Warding, Greater: As glyph of warding, but up to 10d8 damage or 6th-level spell. CR PG.291
Harm: Deals 10 points/level damage to target. CR PG.293
Heal: Cures 10 points/level damage, all diseases and mental conditions. CR PG.294
Heroes’ Feast: Food for one creature/level cures and grants combat bonuses. CR PG.295
Inflict Moderate Wounds, Mass: Deals 2d8 damage + 1/level, affects 1 subject/level. CR PG.300
Joyful Rapture: Negate harmful emotions. UM PG.225
Owl’s Wisdom, Mass: As owl’s wisdom, affects 1 subject/level. CR PG.318
Plague Storm: Cloud infects creatures like contagion. UM PG.231
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. APG PG.236
Planar Ally: As lesser planar ally, but up to 12 HD. CR PG.320
Summon Monster VI: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Fear: Triggered rune panics nearby creatures. CR PG.356
Symbol of Persuasion: Triggered rune charms nearby creatures. CR PG.356
Symbol of Sealing: Creates triggered wall of force. UM PG.242
Undeath to Death: Destroys 1d4 HD/level undead (max. 20d4). CR PG.363
Wind Walk: You and your allies turn vaporous and travel fast. CR PG.369
Word of Recall: Teleports you back to designated place. CR PG.371

7TH-Level Cleric Spells
Bestow Grace of the Champion: Target gains paladin abilities for 1 round/level. UM PG.208
Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects. CR PG.249
Circle of Clarity: Emanation hampers illusions and stealth. UM PG.211
Control Weather: Changes weather in local area. CR PG.261
Create Demiplane, Lesser: Create your own demiplane. UM PG.214
Cure Serious Wounds, Mass: Cures 3d8 damage + 1/level, affects 1 subject/level. CR PG.263
Destruction: Kills subject and destroys remains. CR PG.266
Dictum: Kills, paralyzes, staggers, or deafens nonlawful targets. CR PG.269
Ethereal Jaunt: You become ethereal for 1 round/level. CR PG.279
Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects. CR PG.297
Inflict Serious Wounds, Mass: Deals 3d8 damage + 1/level, affects 1 subject/level. CR PG.301
Lunar Veil: Dispel light and revert lycanthropes. UM PG.227
Refuge: Alters item to transport its possessor to you. CR PG.331
Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). CR PG.331
Repulsion: Creatures can’t approach you. CR PG.333
Restoration, Greater: As restoration, plus restores all levels and ability scores. CR PG.334
Resurrection: Fully restore dead subject. CR PG.334
Scrying, Greater: As scrying, but faster and longer. CR PG.337
Summon Monster VII: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Stunning: Triggered rune stuns nearby creatures. CR PG.356
Symbol of Weakness: Triggered rune weakens nearby creatures. CR PG.357
Waves of Ecstasy: Pleasure stuns and staggers creatures. UM PG.249
Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects. CR PG.371

8TH-Level Cleric Spells
Antimagic Field: Negates magic within 10 ft. CR PG.242
Call Construct: Summon your golem to you. UM PG.210
Cloak of Chaos: +4 to AC, +4 resistance, and SR 25 against lawful spells. CR PG.255
Create Demiplane: As lesser create demiplane, but larger and with planar traits. UM PG.213
Create Greater Undead: Create shadows, wraiths, spectres, or devourers. CR PG.261
Cure Critical Wounds, Mass: Cures 4d8 damage + 1/level for many creatures. CR PG.262
Dimensional Lock: Teleportation and interplanar travel blocked for 1 day/level. CR PG.270
Discern Location: Reveals exact location of creature or object. CR PG.270
Divine Vessel: (Oracle only.) Change into a huge, otherworldly creature. APG PG.216
Earthquake: Intense tremor shakes 80-ft. radius. CR PG.275
Euphoric Tranquility: Makes a single creature peaceful and friendly. APG PG.219
Fire Storm: Deals 1d6/level fire damage. CR PG.282
Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. CR PG.297
Inflict Critical Wounds, Mass: Deals 4d8 damage + 1/level, affects 1 subject/level. CR PG.300
Orb of the Void: Sphere inflicts negative levels. UM PG.230
Planar Ally, Greater: As lesser planar ally, but up to 18 HD. CR PG.320
Shield of Law: +4 to AC, +4 resistance, and SR 25 against chaotic spells. CR PG.342
Spell Immunity, Greater: As spell immunity, but up to 8th-level spells. CR PG.347
Stormbolts: 1d8 damage/level (max 20d8) to targets. APG PG.247
Summon Monster VIII: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Death: Triggered rune kills nearby creatures. CR PG.355
Symbol of Insanity: Triggered rune renders nearby creatures insane. CR PG.356
Unholy Aura: +4 to AC, +4 resistance, and SR 25 against good spells. CR PG.364

9TH-Level Cleric Spells
Astral Projection: Projects you and others onto Astral Plane. CR PG.244
Create Demiplane, Greater: As create demiplane, but larger and with more planar traits. UM PG.213
Cursed Earth: Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM PG.215
Energy Drain: Subject gains 2d4 negative levels. CR PG.277
Etherealness: Travel to Ethereal Plane with companions. CR PG.279
Gate: Connects two planes for travel or summoning. CR PG.287
Heal, Mass: As heal, but affects 1 subject/level. CR PG.294
Implosion: Inflict 10 damage/level to one creature/round. CR PG.299
Interplanetary Teleport: Teleport to another planet. UM PG.225
Miracle: Requests a deity’s intercession. CR PG.314
Overwhelming Presence: Creatures bow before you as if you were divine. UM PG.230
Polar Midnight: Cold darkness paralyzes and deals damage. UM PG.232
Soul Bind: Traps newly dead soul to prevent resurrection. CR PG.345
Storm of Vengeance: Storm rains acid, lightning, and hail. CR PG.350
Summon Monster IX: Summons extraplanar creature to fight for you. CR PG.352
Symbol of Strife: Triggered rune makes creatures attack. UM PG.242
Symbol of Vulnerability: Triggered rune gives penalties. UM PG.243
True Resurrection: As resurrection, plus remains aren’t needed. CR PG.362
Winds of Vengeance: Grants f light; attack with wind. APG PG.256
Wooden Phalanx: Creates 1d4+2 temporary wood golems to fight for you. UM PG.249


You can copy and paste this into a excel sheet if you want to make your own spellcasting sheet.

I made this for players and a resource for GM's. It was very useful when running a pdf adventure path and needed to quickly look up a pdf spell. If you are doing most of your work from a labtop, it helps. Or like me, all of your players are using your books.

I'm working on a arcane list for CR + APG + UM


Thanks for putting this together. Great reference for item crafting!


Aldin wrote:
Thanks for putting this together. Great reference for item crafting!

No problem at all. Happy to help out!

I wanted my players to utilize everything and minimize the page searching.


Xenomorph 27 wrote:
Aldin wrote:
Thanks for putting this together. Great reference for item crafting!

No problem at all. Happy to help out!

I wanted my players to utilize everything and minimize the page searching.

Thanks nice reference.

You wouldn't happen to be working on one for the Sorcerer/Wizard Spell List that was broken down by school would you? :)


Xenomorph 27 wrote:
Aldin wrote:
Thanks for putting this together. Great reference for item crafting!

No problem at all. Happy to help out!

I wanted my players to utilize everything and minimize the page searching.

You, sir, are a gentleman and a scholar.


Kalyth wrote:
Xenomorph 27 wrote:
Aldin wrote:
Thanks for putting this together. Great reference for item crafting!

No problem at all. Happy to help out!

I wanted my players to utilize everything and minimize the page searching.

Thanks nice reference.

You wouldn't happen to be working on one for the Sorcerer/Wizard Spell List that was broken down by school would you? :)

I'm currently working on Sorcerer/Wizard Spell List now, with school notation. I have it complete up to 3rd level so far. Hoping to have it done soon and posted. I can send it to those individually too.


Xenomorph 27 wrote:

You can copy and paste this into a excel sheet if you want to make your own spellcasting sheet.

I made this for players and a resource for GM's. It was very useful when running a pdf adventure path and needed to quickly look up a pdf spell. If you are doing most of your work from a labtop, it helps. Or like me, all of your players are using your books.

I'm working on a arcane list for CR + APG + UM

This is very nice - thanks. The first thing I did was paste it into excel. I will look out for your arcane list.

I am going to use this to prep spells for the NPC/Enemy clerics in my campaign. Being able to look at the entire list in one place is very cool.


Kalyth wrote:
Xenomorph 27 wrote:
Aldin wrote:
Thanks for putting this together. Great reference for item crafting!

No problem at all. Happy to help out!

I wanted my players to utilize everything and minimize the page searching.

Thanks nice reference.

You wouldn't happen to be working on one for the Sorcerer/Wizard Spell List that was broken down by school would you? :)

Here ya go ALL Sorcerer/Wizard Spells from CR+APG+UM (note no listing for 7th lvl spell Lightning Rod since they took it out of the book)

http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/general/oneListForALLSorcererWizardSpellsCRAPGUM&page=1#1


SORCERER /WIZARD SPELLS

0-Level Sorcerer/Wizard Spells (Cantrips)
Acid Splash: (C) Orb deals 1d3 acid damage. CR PG.239
Arcane Mark: (U) Inscribes a personal rune on an object or creature (visible or invisible). CR PG.244
Bleed: (N) Cause a stabilized creature to resume dying. CR PG.249
Dancing Lights: (Ev) Creates torches or other lights. CR PG.263
Daze: (En) A single humanoid creature with 4 HD or less loses its next action. CR PG.264
Detect Magic: (D) Detects all spells and magic items within 60 ft. CR PG.267
Detect Poison: (D) Detects poison in one creature or small object. CR PG.268
Disrupt Undead: (N) Deals 1d6 damage to one undead. CR PG.273
Flare: (Ev) Dazzles one creature (–1 on attack rolls). CR PG.284
Ghost Sound: (I) Figment sounds. CR PG.289
Light: (Ev) Object shines like a torch. CR PG.304
Mage Hand: (T) 5-pound telekinesis. CR PG.306
Mending: (T) Makes minor repairs on an object. CR PG.312
Message: (T) Whisper conversation at distance. CR PG.313
Open/Close: (T) Opens or closes small or light things. CR PG.317
Prestidigitation: (U) Performs minor tricks. CR PG.325
Ray of Frost: (Ev) Ray deals 1d3 cold damage. CR PG.330
Read Magic: (D) Read scrolls and spellbooks. CR PG.330
Resistance: (A) Subject gains +1 on saving throws. CR PG.334
Spark: (Ev) Ignites flammable objects. APG PG.246
Touch of Fatigue: (N) Touch attack fatigues target. CR PG.360

1st-Level Sorcerer/Wizard Spells
Alarm: (A) Wards an area for 2 hours/level. CR PG.240
Alter Winds: (T) Increase/decrease strength of natural winds. APG PG.201
Animate Rope: (T) Makes a rope move at your command. CR PG.242
Ant Haul: (C) Triples carrying capacity of a creature. APG PG.202
Break: (T) Gives an object the broken condition. APG PG.207
Burning Hands: (Ev) 1d4/level fire damage (max 5d4). CR PG.251
Cause Fear: (N) One creature of 5 HD or less f lees for 1d4 rounds. CR PG.252
Charm Person: (En) Makes one person your friend. CR PG.254
Chill Touch: (N) One touch/level deals 1d6 damage and possibly 1 Str damage. CR PG.255
Color Spray: (I) Knocks unconscious, blinds, and/or stuns weak creatures. CR PG.256
Comprehend Languages: (D) You understand all spoken and written languages. CR PG.258
Crafter's Curse: (T) Subject takes –5 on Craft skill checks. APG PG.213
Crafter's Fortune: (T) Subject gains +5 on next Craft check. APG PG.213
Dancing Lantern: (T) Animates a lantern that follows you. APG PG.214
Detect Secret Doors: (D) Reveals hidden doors within 60 ft. CR PG.268
Detect Undead: (D) Reveals undead within 60 ft. CR PG.269
Disguise Self: (I) Changes your appearance. CR PG.271
Endure Elements: (A) Exist comfortably in hot or cold regions. CR PG.277
Enlarge Person: (T) Humanoid creature doubles in size. CR PG.277
Erase: (T) Mundane or magical writing vanishes. CR PG.279
Expeditious Excavation: (T) Moves 5-ft. cubes of earth. APG PG.220
Expeditious Retreat: (T) Your base speed increases by 30 ft. CR PG.279
Feather Fall: (T) Objects or creatures fall slowly. CR PG.281
Flare Burst: (Ev) As flare, but affects all creatures in 10 ft. APG PG.223
Floating Disk: (Ev) Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. CR PG.284
Gravity Bow: (T) Arrows do damage as though one size category bigger. APG PG.226
Grease: (C) Makes 10-ft. square or one object slippery. CR PG.291
Hold Portal: (A) Holds door shut. CR PG.297
Hydraulic Push: (Ev) Wave of water bull rushes an enemy. APG PG.228
Hypnotism: (En) Fascinates 2d4 HD of creatures. CR PG.298
Identify: (D) Gives +10 bonus to identify magic items. CR PG.299
Jump: (T) Subject gets bonus on Acrobatics checks. CR PG.303
Mage Armor: (C) Gives subject +4 armor bonus. CR PG.306
Magic Aura: (I) Alters object’s magic aura. CR PG.307
Magic Missile: (Ev) 1d4+1 damage; +1 missile per two levels above 1st (max 5). CR PG.309
Magic Weapon: (T) Weapon gains +1 bonus. CR PG.310
Memory Lapse: (En) Subject forgets events back to last turn. APG PG. 232
Mount: (C) Summons riding horse for 2 hours/level. CR PG.315
Obscuring Mist: (C) Fog surrounds you. CR PG.317
Protection from Chaos/Evil/Good/Law: (A) +2 to AC and saves, plus additional protection against selected alignment. CR PG.327
Ray of Enfeeblement: (N) Ray causes 1d6 Str penalty + 1 per 2 levels. CR PG.329
Reduce Person: (T) Humanoid creature halves in size. CR PG.330
Sculpt Corpse: (N) Makes corpse look like another creature. APG PG.241
Shield: (A) Invisible disc gives +4 to AC, blocks magic missiles. CR PG.342
Shocking Grasp: (Ev) Touch delivers 1d6/level electricity damage (max 5d6). CR PG.343
Silent Image: (I) Creates minor illusion of your design. CR PG.343
Sleep: (En) Puts 4 HD of creatures into magical slumber. CR PG.344
Stone Fist: (T) Your unarmed strikes are lethal. APG PG.247
Stumble Gap: (C) Small hole trips creatures. APG PG.247
Summon Monster I: (C) Summons extraplanar creature to fight for you. CR PG.350
Touch of Gracelessness: (T) Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. APG PG.249
Touch of the Sea: (T) Swim speed becomes 30 ft. APG PG.250
True Strike: (D) +20 on your next attack roll. CR PG.363
Unseen Servant: (C) Invisible force obeys your commands. CR PG.364
Vanish: (I) As invisibility for 1 round/level (5 max). APG PG.253
Ventriloquism: (I) Throws voice for 1 min./level. CR PG.365

2nd-Level Sorcerer/Wizard Spells
Accelerate Poison: (T) Hastens targeted poison’s onset. APG PG.201
Acid Arrow: (C) Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. CR PG.239
Alter Self: (T) Assume form of a Small or Medium humanoid. CR PG.240
Arcane Lock: (A) Magically locks a portal or chest. CR PG.243
Arrow Eruption: (C) Creates duplicates of killing arrow. APG PG.202
Bear’s Endurance: (T) Subject gains +4 to Con for 1 min./ level. CR PG.246
Blindness/Deafness: (N) Makes subject blinded or deafened. CR PG.250
Blur: (I) Attacks miss subject 20% of the time. CR PG.251
Bull’s Strength: (T) Subject gains +4 to Str for 1 min./level. CR PG.251
Burning Gaze: (Ev) Inflict 1d6 fire damage to creature by looking at it. APG PG.208
Cat’s Grace: (T) Subject gains +4 to Dex for 1 min./level. CR PG.252
Command Undead: (N) Undead creature obeys your commands. CR PG.257
Continual Flame: (Ev) Makes a permanent, heatless light. CR PG.260
Create Pit: (C) Creates an extradimensional pit. APG PG.213
Create Treasure Map: (D) Creates treasure map out of a creature’s corpse. APG PG.214
Darkness: (Ev) 20-ft. radius of supernatural shadow. CR PG.263
Darkvision: (T) See 60 ft. in total darkness. CR PG.264
Daze Monster: (En) Living creature of 6 HD or less loses its next action. CR PG.264
Detect Thoughts: (D) Allows “listening” to surface thoughts. CR PG.268
Dust of Twilight: (C) Black particles extinguish light sources within area. APG PG.217
Eagle’s Splendor: (T) Subject gains +4 to Cha for 1 min./level. CR PG.275
Elemental Speech: (D) Enables you to speak to elementals and some creatures. APG PG.218
Elemental Touch: (Ev) Gain energy damage touch attack. APG PG.218
False Life: (N) Gain 1d10 temporary hp + 1/level (max +10). CR PG.280
Flaming Sphere: (Ev) Rolling ball of fire deals 3d6 fire damage. CR PG.283
Fire Breath: (Ev) Exhale a cone of f lame at will. APG PG.221
Fog Cloud: (C) Fog obscures vision. CR PG.284
Fox’s Cunning: (T) Subject gains +4 to Int for 1 min./level. CR PG.286
Ghoul Touch: (N) Paralyzes one subject, which exudes stench that makes those nearby sickened. CR PG.289
Glide: (T) You take no falling damage, move 60 ft./round while falling. APG PG.225
Glitterdust: (C) Blinds creatures, outlines invisible creatures. CR PG.290
Gust of Wind: (Ev) Blows away or knocks down smaller creatures. CR PG.293
Hideous Laughter: (En) Subject loses actions for 1 round/level. CR PG.296
Hypnotic Pattern: (I) Fascinates 2d4 + level HD of creatures. CR PG.298
Invisibility: (I) Subject is invisible for 1 min./level or until it attacks. CR PG.301
Knock: (T) Opens locked or magically sealed door. CR PG.303
Levitate: (T) Subject moves up and down at your direction. CR PG.304
Locate Object: (D) Senses direction toward object (specific or type). CR PG.305
Magic Mouth: (I) Object speaks once when triggered. CR PG.310
Make Whole: (T) Repairs an object. CR PG.311
Minor Image: (I) As silent image, plus some sound. CR PG.314
Mirror Image: (I) Creates decoy duplicates of you. CR PG.314
Misdirection: (I) Misleads divinations for 1 creature or object. CR PG.314
Obscure Object: (A) Masks object against scrying. CR PG.317
Owl’s Wisdom: (T) Subject gains +4 to Wis for 1 min./level. CR PG.318
Phantom Trap: (I) Makes item seem trapped. CR PG.320
Protection from Arrows: (A) Subject gains DR 10/magic against ranged attacks. CR PG.327
Pyrotechnics: (T) Turns fire into blinding light or thick smoke. CR PG.328
Resist Energy: (A) Ignores first 10 (or more) points of damage per attack from specified energy type. CR PG.334
Rope Trick: (T) As many as eight creatures hide in extradimensional space. CR PG.335
Scare: (N) Frightens creatures of less than 6 HD. CR PG.336
Scorching Ray: (Ev) Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). CR PG.337
See Invisibility: (D) Reveals invisible creatures or objects. CR PG.339
Share Language: (D) Subject understands chosen language. APG PG.243
Shatter: (Ev) Sonic energy damages objects or crystalline creatures. CR PG.341
Slipstream: (C) Wave boosts creature’s speed. APG PG.244
Spectral Hand: (N) Creates disembodied glowing hand to deliver touch attacks. CR PG.346
Spider Climb: (T) Grants ability to walk on walls and ceilings. CR PG.347
Stone Call: (C) 2d6 damage to all creatures in area. APG PG.247
Summon Monster II: (C) Summons extraplanar creature to fight for you. CR PG.352
Summon Swarm: (C) Summons swarm of bats, rats, or spiders. CR PG.354
Touch of Idiocy: (En) Subject takes 1d6 penalty to Int, Wis, and Cha. CR PG.360
Web: (C) Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CR PG.368
Whispering Wind: (T) Sends a short message 1 mile/level. CR PG.369

3rd-Level Sorcerer/Wizard Spells
Animate Dead, Lesser: (N) Create one skeleton or zombie. UM PG.205
Anthropomorphic Animal: (T) Animal becomes bipedal. UM PG.206
Aqueous Orb: (C) Creates rolling sphere of water. APG PG.202
Arcane Sight: (D) Magical auras become visible to you. CR PG.244
Ash Storm: (C) Hamper vision and movement. UM PG.207
Beast Shape I: (T) You take the form and some of the powers of a Small or Medium animal. CR PG.247
Blink: (T) You randomly vanish and reappear for 1 round per level. CR PG.250
Blood Biography: (D) Learn about a creature with its blood. APG PG.206
Burrow: (T) Target gains a burrow speed of 15. UM PG.210
Campfire Wall: (Ev) Creates a shelter around a campfire. APG PG.210
Clairaudience/Clairvoyance: (D) Hear or see at a distance for 1 min./level. CR PG.255
Cloak of Winds: (A) Creates a screen of wind around you. APG PG.211
Countless Eyes: (T) Extra eyes gives all around vision. UM PG.213
Daylight: (Ev) 60-ft. radius of bright light. CR PG.264
Deep Slumber: (En) Puts 10 HD of creatures to sleep. CR PG.265
Devolution: (T) Target eidolon temporarily loses 1 evolution +1/five levels. APG PG.216
Dispel Magic: (A) Cancels one magical spell or effect. CR PG.272
Displacement: (I) Attacks miss subject 50% of the time. CR PG.273
Distracting Cacophony: (Ev) Noise makes it difficult to cast. UM PG.217
Draconic Reservoir: (Ev) Subject can absorb energy damage and enhance melee attacks with it. APG PG.217
Eldritch Fever: (N) Target gains the eldritch ague spellblight. UM PG.218
Elemental Aura: (Ev) Creates an aura of energy around you. APG PG.218
Enter Image: (T) Transfers your consciousness to an object bearing your likeness. APG PG.219
Eruptive Pustules: (T) Acid boils burst when you are attacked. UM PG.218
Excruciating Deformation: (T) Target takes Dex and Con damage. UM PG.219
Explosive Runes: (A) Deals 6d6 damage when read. CR PG.279
Fireball: (Ev) 1d6 damage per level, 20-ft. radius. CR PG.283
Flame Arrow: (T) Arrows deal +1d6 fire damage. CR PG.283
Fly: Subject flies at speed of 60 ft. CR PG.284
Force Punch: (Ev) Target takes force damage and is pushed away. UM PG.221
Gaseous Form: (T) Subject becomes insubstantial and can fly slowly. CR PG.287
Gentle Repose: (N) Preserves one corpse. CR PG.289
Halt Undead: (N) Immobilizes undead for 1 round/level. CR PG.293
Haste: (T) One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CR PG.294
Heroism: (En) Gives +2 bonus on attack rolls, saves, skill checks. CR PG.295
Hold Person: (En) Paralyzes one humanoid for 1 round/level. CR PG.296
Howling Agony: (N) Screaming pain limits the target’s actions. UM PG.223
Hydraulic Torrent: (Ev) Creates torrent of water that bull rushes any creature in its path. APG PG.228
Illusory Script: (I) Only select creatures can read text. CR PG.299
Invisibility Sphere: (I) Makes everyone within 10 ft. invisible. CR PG.302
Keen Edge: (T) Doubles normal weapon’s threat range. CR PG.303
Ki Leech: (N) Add to your ki pool when you critically hit. UM PG.225
Lightning Bolt: (Ev) Electricity deals 1d6/level damage. CR PG.304
Loathsome Veil: (I) Nauseate and/or sicken weak creatures. UM PG.227
Mad Monkeys: (C) Summon a swarm of mischievous monkeys. UM PG.227
Magic Circle against Chaos/Evil/Good/Law: (A) As protection spells, but 10-ft. radius and 10 min./level. CR PG.308
Magic Weapon, Greater: (T) Weapon gains +1 bonus/four levels (max +5). CR PG.310
Major Image: (I) As silent image, plus sound, smell and thermal effects. CR PG.311
Marionette Possession: (N) As magic jar, but limited to line of sight. UM PG.228
Monstrous Physique I: (T) Take the form and some of the powers of a Small or Medium monstrous humanoid. UM PG.229
Nondetection: (A) Hides subject from divination, scrying. CR PG.317
Pain Strike: (Ev) Inflicts 1d6 nonlethal damage 1 round/level. APG PG.234
Phantom Steed: (C) Magic horse appears for 1 hour/level. CR PG.319
Protection from Energy: (A) Absorbs 12 points/level of damage from one kind of energy. CR PG.327
Rage: (En) Gives +2 to Str and Con, +1 on Will saves, –2 to AC. CR PG.329
Rain of Frogs: (C) Summon a swarm of poisonous frogs. UM PG.233
Ray of Exhaustion: (N) Ray makes subject exhausted. CR PG.330
Reckless Infatuation: (C) Target is compelled to stay near another. UM PG.234
Sands of Time: (N) Target temporarily ages. UM PG.236
Secret Page: (T) Changes one page to hide its real content. CR PG.338
Seek Thoughts: (D) Detects thinking creatures’ thoughts. APG PG.242
Sepia Snake Sigil: (C) Creates text symbol that immobilizes reader. CR PG.339
Shifting Sand: (T) Creates difficult terrain and erases tracks, can carry along some creatures and objects. APG PG.243
Shrink Item: (T) Object shrinks to one-sixteenth size. CR PG.342
Sleet Storm: (C) Hampers vision and movement. CR PG.344
Slow: (T) One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CR PG.344
Spiked Pit: (C) As create pit, but filled with spikes. APG PG.246
Stinking Cloud: (C) Nauseating vapors, 1 round/level. CR PG.349
Strangling Hair: (T) Your hair animates and grapples. UM PG.241
Suggestion: (En) Compels a subject to follow stated course of action. CR PG.350
Summon Monster III: (C) Summons extraplanar creature to fight for you. CR PG.352
Tiny Hut: (Ev) Creates shelter for 10 creatures. CR PG.360
Tongues: (D) Speak and understand any language. CR PG.360
Toxic Gift: (N) Target suffers the effect of the poison in you. UM PG.243
Twilight Knife: (Ev) Floating knife attacks with you. APG PG.252
Unadulterated Loathing: (En) Target is compelled to avoid another creature. UM PG.244
Undead Anatomy I: (T) Take the form and some of the powers of a Small or Medium undead. UM PG.244
Vampiric Touch: (N) Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. CR PG.364
Versatile Weapon: (T) Weapon bypasses some DR. APG PG.254
Vision of Hell: (I) Illusionary hellscape makes creatures shaken. UM PG.248
Water Breathing: (T) Subjects can breathe underwater. CR PG.368
Wind Wall: (Ev) Deflects arrows, smaller creatures, and gases. CR PG.370

4th-Level Sorcerer/Wizard Spells
Acid Pit: (C) Creates a pit with a layer of acid on the bottom. APG PG.201
Age Resistance, Lesser: (T) Ignore penalties from middle age. UM PG.205
Agonize: (Ev) Pain encourages an outsider to obey you. UM PG.205
Animate Dead: (N) Creates undead skeletons and zombies out of corpses. CR PG.241
Arcane Eye: (D) Invisible floating eye moves 30 ft./round. CR PG.243
Ball Lightning: (Ev) Flying balls of lightning deal 3d6 electricity damage each. APG PG.204
Beast Shape II: (T) You take the form and some of the powers of a Tiny or Large animal. CR PG.247
Bestow Curse: (N) –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. CR PG.247
Black Tentacles: (C) Tentacles grapple all creatures within a 20-ft. spread. CR PG.248
Calcific Touch: (T) Touch attack slows target, 1d4 Dex damage. APG PG.208
Charm Monster: (En) Makes monster believe it is your ally. CR PG.254
Confusion: (En) Subjects behave oddly for 1 round/level. CR PG.258
Contagion: (N) Infects subject with chosen disease. CR PG.259
Control Summoned Creature: (En) Direct a summoned monster as if you had summoned it. UM PG.212
Crushing Despair: (En) Subjects take –2 on attack rolls, damage rolls, saves, and checks. CR PG.262
Curse of Magic Negation: (A) Target gains the negated spellblight. UM PG.215
Darkvision, Greater: (T) See 120 ft. in total darkness. UM PG.216
Daze, Mass: (En) As daze, but affecting multiple creatures. UM PG.216
Detect Scrying: (D) Alerts you to magical eavesdropping. CR PG.268
Detonate: (Ev) Inflicts 1d8/level energy damage to all creatures within 15 ft. APG PG.215
Dimension Door: (C) Teleports you a short distance. CR PG.269
Dimensional Anchor: (A) Bars extradimensional movement. CR PG.270
Dragon's Breath: (Ev) Gives you a dragon’s breath weapon. APG PG.217
Elemental Body I: (T) Turns you into a Small elemental. CR PG.275
Enervation: (N) Subject gains 1d4 negative levels. CR PG.277
Enlarge Person, Mass: (T) 1 humanoid creature/level doubles in size. CR PG.278
False Life, Greater: (N) Gain 2d10 temporary hp + 1/level. UM PG.219
Familiar Melding: (N) Possess your familiar. UM PG.219
Fear: (N) Subjects within cone f lee for 1 round/level. CR PG.281
Firefall: (T) Causes fire to burst up, dealing 2d6 fire damage. APG PG.222
Fire Shield: (Ev) Creatures attacking you take fire damage; you’re protected from heat or cold. CR PG.282
Fire Trap: (A) Opened object deals 1d4 damage + 1/level. CR PG.282
Fleshworm Infestation: (C) Worms deal hp and Dex damage. UM PG.220
Geas, Lesser: (En) Commands subject of 7 HD or less. CR PG.288
Globe of Invulnerability, Lesser: (A) Stops 1st- through 3rdlevel spell effects. CR PG.290
Hallucinatory Terrain: (I) Makes one type of terrain appear like another (field as forest, or the like). CR PG.293
Ice Storm: (Ev) Hail deals 5d6 damage in cylinder 40 ft. across. CR PG.298
Illusory Wall: (I) Wall, floor, or ceiling looks real, but anything can pass through. CR PG.299
Invisibility, Greater: (I) As invisibility, but subject can attack and stay invisible. CR PG.302
Locate Creature: (D) Indicates direction to familiar creature. CR PG.305
Malfunction: (T) Construct behaves oddly for 1 round/level. UM PG.228
Malicious Spite: (En) Target is compelled to plot against another. UM PG.228
Minor Creation: (C) Creates one cloth or wood object. CR PG.313
Mnemonic Enhancer: (T) Wizard only. Prepare extra spells or retain one just cast. CR PG.315
Moonstruck: (En) Subject is enraged and confused. APG PG.232
Monstrous Physique II: (T) Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM PG.229
Overwhelming Grief: (En) Grieving target can take no actions and is denied its Dex bonus. UM PG.230
Phantasmal Killer: (I) Fearsome illusion kills subject or deals 3d6 damage. CR PG.319
Rainbow Pattern: (I) Lights fascinate 24 HD of creatures. CR PG.329
Reduce Person, Mass: (T) As reduce person, but affects 1 humanoid creature/level. CR PG.331
Remove Curse: (A) Frees object or person from curse. CR PG.332
Resilient Sphere: (Ev) Force globe protects but traps one subject. CR PG.333
Ride the Waves: (T) Target can breathe water and swim. UM PG.235
River of Wind: (Ev) A stream of wind causes nonlethal damage and can knock down or push creatures. APG PG.240
Scrying: (D) Spies on subject from a distance. CR PG.337
Secure Shelter: (C) Creates sturdy cottage. CR PG.338
Shadow Conjuration: (I) Mimics conjuration below 4th level, but only 20% real. CR PG.340
Shadow Projection: (N) Temporarily become a shadow. APG PG.243
Shadow Step: (I) Teleport from one shadow to another. UM PG.237
Share Senses: (D) See/hear/smell what your familiar is. APG PG.243
Shout: (Ev) Deafens all within cone and deals 5d6 sonic damage. CR PG.343
Simulacrum, Lesser: (I) Creates a double of a weak creature. UM PG.238
Solid Fog: (C) Blocks vision and slows movement. CR PG.345
Stone Shape: (T) Sculpts stone into any shape. CR PG.349
Stoneskin: (A) Grants DR 10/adamantine. CR PG.349
Summon Monster IV: (C) Summons extraplanar creature to fight for you. CR PG.352
Symbol of Revelation: (D) Triggered symbol reveals illusions. UM PG.241
Symbol of Slowing: (T) Triggered rune slows creatures. UM PG.242
Terrible Remorse: (En) Creature is compelled to harm itself. UM PG.243
Touch of Slime: (C) Touch infests a target with green slime. UM PG.243
True Form: (A) Removes polymorph effects. APG PG.251
Vermin Shape I: (T) Take the form and some of the powers of a Small or Medium vermin. UM PG.246
Vitriolic Mist: (Ev) As fire shield, except acid damage. UM PG.248
Volcanic Storm: (Ev) Hot rocks deal 5d6 damage. UM PG.248
Wall of Fire: (Ev) Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. CR PG.365
Wall of Ice: (Ev) Ice plane creates wall or hemisphere creates dome. CR PG.366
Wandering Star Motes: (I) Outlines subject and produces light as a sunrod. APG PG.255

5th-Level Sorcerer/Wizard Spells
Acidic Spray: (C) 1d6/level acid damage plus 1 round of acid. UM PG.204
Animal Growth: (T) One animal doubles in size. CR PG.240
Astral Projection, Lesser: (N) Limited astral travel. UM PG.207
Baleful Polymorph: (T) Turns subject into harmless animal. CR PG.246
Beast Shape III: (T) You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CR PG.247
Blight: (N) Withers one plant or deals 1d6/level damage to plant creature. CR PG.250
Break Enchantment: (A) Frees subjects from enchantments, transmutations, and curses. CR PG.251
Cloudkill: (C) Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CR PG.256
Cone of Cold: (Ev) 1d6/level cold damage. CR PG.258
Contact Other Plane: (D) Lets you ask question of extraplanar entity. CR PG.259
Corrosive Consumption: (C) Acidic patch damages an opponent. UM PG.212
Curse of Disgust: (En) Target is sickened when viewing a trigger. UM PG.215
Dismissal: (A) Forces a creature to return to its native plane. CR PG.271
Dominate Person: (En) Controls humanoid telepathically. CR PG.274
Dream: (I) Sends message to anyone sleeping. CR PG.274
Echolocation: (T) Sonic sense gives you blindsight 40 ft. UM PG.218
Elemental Body II: (T) Turns you into a Medium elemental. CR PG.276
Fabricate: (T) Transforms raw materials into finished items. CR PG.280
False Vision: (I) Fools scrying with an illusion. CR PG.280
Feeblemind: (En) Subject’s Int and Cha drop to 1. CR PG.281
Fickle Winds: (T) Wind walls selectively block attacks. UM PG.219
Fire Snake: (Ev) Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG PG.222
Geyser: (C) Creates a geyser of boiling water. APG PG.225
Hold Monster: (En) As hold person, but any creature. CR PG.296
Hungry Pit: (C) As create pit, but dealing 4d6 damage to those in it as it closes. APG PG.228
Icy Prison: (Ev) Thick ice holds and damages target. UM PG.224
Interposing Hand: (Ev) Hand provides cover against 1 opponent. CR PG.301
Life Bubble: (A) Protects creatures from sustained environmental effects. APG PG.230
Lightning Arc: (Ev) Targets in a line take 1d6 electricity/level. UM PG.227
Mage’s Faithful Hound: (C) Phantom dog can guard a location and attack intruders. CR PG.306
Mage’s Private Sanctum: (A) Prevents anyone from viewing or scrying an area for 24 hours. CR PG.307
Magic Jar: (N) Enables possession of another creature. CR PG.309
Major Creation: (C) As minor creation, plus stone and metal. CR PG.311
Mind Fog: (En) Subjects in fog get –10 to Wis and Will checks. CR PG.313
Mirage Arcana: (I) As hallucinatory terrain, plus structures. CR PG.314
Monstrous Physique II: (T) Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM PG.229
Nightmare: (I) Sends vision dealing 1d10 damage, fatigue. CR PG.316
Overland Flight: (T) You fly at a speed of 40 ft. and can hustle over long distances. CR PG.317
Pain Strike, Mass: (Ev) As pain, but affects multiple creatures. APG PG.234
Passwall: (T) Creates passage through wood or stone wall. CR PG.318
Permanency: (U) Makes certain spells permanent. CR PG.318
Persistent Image: (I) As major image, but with no concentration required. CR PG.319
Phantasmal Web: (I) Catches subjects in illusory web. APG PG.235
Plague Carrier: (N) Target’s attacks carry filth fever. UM PG.231
Planar Adaptation: (T) Resist harmful effects of other plane. APG PG.236
Planar Binding, Lesser: (C) Traps extraplanar creature of 6 HD or less until it performs a task. CR PG.321
Plant Shape I: (T) Turns you into a Small or Medium plant. CR PG.322
Polymorph: (T) Gives one willing subject a new form. CR PG.323
Possess Object: (N) Possess and animate one object. UM PG.232
Prying Eyes: (D) 1d4 + 1/level floating eyes scout for you. CR PG.326
Rapid Repair: (T) Construct gains fast healing 5. UM PG.234
Secret Chest: (C) Hides expensive chest on Ethereal Plane; you retrieve it at will. CR PG.338
Seeming: (I) Changes appearance of 1 person per 2 levels. CR PG.339
Sending: (Ev) Delivers short message anywhere, instantly. CR PG.339
Shadow Evocation: (I) Mimics evocation below 5th level, but only 20% real. CR PG.340
Smug Narcissism: (En) Target is distracted by its sense of self. UM PG.238
Sonic Thrust: (Ev) Sound moves targets away from you. UM PG.239
Soothe Construct: (A) Reduce the berserk chance of a construct. UM PG.240
Suffocation: (N) Target quickly suffocates to death. APG PG.248
Summon Monster V: (C) Summons extraplanar creature to fight for you. CR PG.352
Symbol of Pain: (N) Triggered rune wracks creatures with pain. CR PG.356
Symbol of Scrying: (D) Triggered rune activates scrying sensor. UM PG.241
Symbol of Sleep: (En) Triggered rune puts nearby creatures into catatonic slumber. CR PG.356
Telekinesis: (T) Moves object, attacks creature, or hurls object or creature. CR PG.357
Telepathic Bond: (D) Link lets allies communicate. CR PG.358
Teleport: (C) Instantly transports you as far as 100 miles per level. CR PG.358
Transmute Mud to Rock: (T) Transforms two 10-ft. cubes per level. CR PG.361
Transmute Rock to Mud: (T) Transforms two 10-ft. cubes per level. CR PG.361
Treasure Stitching: (T) Objects on cloth become embroidered. APG PG.250
Unbreakable Construct: (A) Increase construct hardness or DR. UM PG.244
Undead Anatomy II: Take the form and some of the powers of a Tiny or Large undead.
Vermin Shape II: (T) As vermin shape, but Tiny or Large. UM PG.246
Wall of Force: (Ev) Wall is immune to damage. CR PG.365
Wall of Sound: (Ev) Sonic wall deflects and damages creatures. UM PG.248
Wall of Stone: (C) Creates a stone wall that can be shaped. CR PG.367
Waves of Fatigue: (N) Several targets become fatigued. CR PG.368

6th-Level Sorcerer/Wizard Spells
Acid Fog: (C) Fog deals acid damage. CR PG.239
Age Resistance: (T) Ignore penalties from old age. UM PG.205
Analyze Dweomer: (D) Reveals magical aspects of subject. CR PG.240
Antimagic Field: (A) Negates magic within 10 ft. CR PG.242
Battlemind Link: (D) You and an ally gain attack and AC bonuses. UM PG.207
Bear’s Endurance, Mass: (T) As bear’s endurance, affects one subject/level. CR PG.247
Beast Shape IV: (T) You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. CR PG.247
Bull’s Strength, Mass: (T) As bull’s strength, affects 1 subject per level. CR PG.251
Cat’s Grace, Mass: (T) As cat’s grace, affects 1 subject/level. CR PG.252
Chain Lightning: (Ev) 1d6/level damage and 1 secondary bolt/level. CR PG.253
Circle of Death: (N) Kills 1d4/level HD of creatures. CR PG.255
Cloak of Dreams: (En) Creatures within 5 ft. fall asleep. APG PG.211
Cold Ice Strike: (Ev) Cone of ice slivers deals 1d6 cold/level. UM PG.211
Conjure Black Pudding: (C) Summon a black pudding. UM PG.211
Contagion, Greater: (N) Infect a subject with a magical disease. UM PG.211
Contagious Flame: (Ev) Scorching rays cause 4d6 fire damage, then move on to new targets. APG PG.212
Contingency: (Ev) Sets trigger condition for another spell. CR PG.259
Control Water: (T) Raises or lowers bodies of water. CR PG.260
Create Undead: (N) Raises ghouls, ghasts, mummies, or mohrgs from physical remains. CR PG.262
Curse, Major: (N) As bestow curse, but harder to remove. UM PG.215
Disintegrate: (T) Reduces one creature or object to dust. CR PG.271
Dispel Magic, Greater: (A) As dispel magic, but with multiple targets. CR PG.272
Eagle’s Splendor, Mass: (T) As eagle’s splendor, 1 subject/level. CR PG.275
Elemental Body III: (T) Turns you into a Large elemental. CR PG.276
Enemy Hammer: (T) Allows you to telekinetically use a creature as a weapon. APG PG.219
Envious Urge: (En) Targets steal from or disarm others. UM PG.218
Eyebite: (N) Target becomes panicked, sickened, and comatose. CR PG.280
Flesh to Stone: (T) Turns subject creature into statue. CR PG.284
Fluid Form: (T) Gain DR 10/slashing, increases reach 10 ft., and breathe water. APG PG.223
Forceful Hand: (Ev) Hand pushes creatures away. CR PG.285
Form of the Dragon I: (T) Turns you into a Medium dragon. CR PG.286
Fox’s Cunning, Mass: (T) As fox’s cunning, affects 1 subject/ level. CR PG.286
Freezing Sphere: (Ev) Freezes water or deals cold damage. CR PG.287
Geas/Quest: (En) As lesser geas, but affects any creature. CR PG.288
Getaway: (C) Teleports you and select creatures to predetermined location. APG PG.225
Globe of Invulnerability: (A) As lesser globe of invulnerability, plus 4th-level spell effects. CR PG.290
Guards and Wards: (A) Array of magic effects protect area. CR PG.292
Heroism, Greater: (En) Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. CR PG.295
Ice Crystal Teleport: (C) Target is frozen, then teleported. UM PG.224
Leashed Shackles: (Ev) Target is restricted to a specific location. UM PG.226
Legend Lore: (D) Lets you learn tales about a person, place, or thing. CR PG.304
Mage’s Lucubration: (T) Wizard only. Recalls spell of 5th level or lower. CR PG.306
Mislead: (I) Turns you invisible and creates illusory double. CR PG.315
Monstrous Physique IV: (T) As monstrous physique III, with more abilities. UM PG.229
Move Earth: (T) Digs trenches and builds hills. CR PG.316
Owl’s Wisdom, Mass: (T) As owl’s wisdom, affects 1 subject/level. CR PG.318
Permanent Image: (I) Permanent illusion, includes sight, sound, smell, and thermal effects. CR PG.319
Planar Binding: (C) As lesser planar binding, but up to 12 HD. CR PG.321
Plant Shape II: (T) Turns you into a Large plant creature. CR PG.323
Programmed Image: (I) As major image, but triggered by event. CR PG.327
Repulsion: (A) Creatures can’t approach you. CR PG.333
Serenity: (En) Peaceful feelings harm those attempting violence. UM PG.236
Shadow Walk: (I) Step into shadow to travel rapidly. CR PG.341
Sirocco: (Ev) Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. APG PG.244
Stone to Flesh: (T) Restores petrified creature. CR PG.350
Suggestion, Mass: (En) As suggestion, affects 1 subject/level. CR PG.350
Summon Monster VI: (C) Summons extraplanar creature to fight for you. CR PG.352
Symbol of Fear: (N) Triggered rune panics nearby creatures. CR PG.356
Symbol of Persuasion: (En) Triggered rune charms creatures. CR PG.356
Symbol of Sealing: (A) Create triggered wall of force. UM PG.242
Transformation: (T) You gain combat bonuses. CR PG.360
True Seeing: (D) Lets you see all things as they really are. CR PG.363
Undead Anatomy III: (T) Take the form and some of the powers of a Diminutive or Huge undead. UM PG.245
Undeath to Death: (N) Destroys 1d4/level HD of undead (max. 20d4). CR PG.363
Unwilling Shield: (N) Subject shares wounds you receive. APG PG.253
Utter Contempt: (En) Target’s attitude worsens by two categories. UM PG.246
Veil: (I) Changes appearance of a group of creatures. CR PG.364
Vengeful Outrage: (En) Target is compelled to destroy one enemy. UM PG.246
Wall of Iron: (C) 30 hp/four levels; can topple onto foes. CR PG.367

7th-Level Sorcerer/Wizard Spells
Age Resistance, Greater: (T) Ignore penalties from venerable age. UM PG.205
Arcane Sight, Greater: (D) As arcane sight, but also reveals magic effects on creatures and objects. CR PG.244
Banishment: (A) Banishes 2 HD/level of extraplanar creatures. CR PG.246
Caustic Eruption: (C) Burst deals 1d6 acid/level and lingers. UM PG.210
Circle of Clarity: (A) Emanation hampers illusions and stealth. UM PG.211
Control Construct: (T) Take control of a construct. UM PG.211
Control Undead: (N) Undead don’t attack you while under your command. CR PG.260
Control Weather: (T) Changes weather in local area. CR PG.261
Create Demiplane, Lesser: (C) Create your own demiplane. UM PG.214
Delayed Blast Fireball: (Ev) 1d6/level fire damage; you can postpone blast for up to 5 rounds. CR PG.265
Deflection: (A) Attacks that miss are redirected back to the source of the attack. APG PG.215
Elemental Body IV: (T) Turns you into a Huge elemental. CR PG.277
Epidemic: (N) Infect a subject with a highly contagious disease. UM PG.218
Ethereal Jaunt: (T) You become ethereal for 1 round/level. CR PG.279
Expend: (A) Wastes creatures’ limited use magical ability. APG PG.220
Finger of Death: (N) Deals 10 damage/level to one subject. CR PG.282
Firebrand: (T) Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. APG PG.222
Fly, Mass: (T) One creature/level gains ability to fly. APG PG.223
Forcecage: (Ev) Cube or cage of force imprisons all inside. CR PG.285
Form of the Dragon II: (T) Turns you into a Large dragon. CR PG.286
Giant Form I: (T) Turns you into a Large giant. CR PG.289
Grasping Hand: (Ev) Hand provides cover, pushes, or grapples. CR PG.291
Hold Person, Mass: (En) As hold person, but all within 30 ft. CR PG.296
Ice Body: (T) Your body becomes living ice. UM PG.224
Insanity: (En) Subject suffers continuous confusion. CR PG.301
Instant Summons: (C) Prepared object appears in your hand. CR PG.301
Invisibility, Mass: (I) As invisibility, but affects all in range. CR PG.302
Joyful Rapture: (C) Negate harmful emotions. UM PG.225
Ki Shout: (Ev) Target take 1d6 sonic/level and is stunned. UM PG.226
Limited Wish: (U) Alters reality (within limits). CR PG.305
Lunar Veil: (I) Dispel light and revert lycanthropes. UM PG.227
Mage’s Magnificent Mansion: (C) Door leads to extradimensional mansion. CR PG.307
Mage’s Sword: (Ev) Floating magic blade strikes opponents. CR PG.307
Phantasmal Revenge: (I) Ghost from corpse hunts killer. APG PG.235
Phase Door: (C) Creates an invisible passage through a barrier. CR PG.320
Plague Storm: (N) Cloud infects creatures like contagion. UM PG.231
Planar Adaptation, Mass: (T) As planar adaptation, but affects multiple creatures. APG PG.236
Plane Shift: (C) As many as eight subjects travel to another plane. CR PG.322
Plant Shape III: (T) Turns you into a Huge plant. CR PG.323
Polymorph, Greater: (T) Gives one willing subject a new, more powerful form. CR PG.323
Power Word Blind: (En) Blinds creature with 200 hp or less. CR PG.324
Prismatic Spray: (Ev) Rays hit subjects with variety of effects. CR PG.325
Project Image: (I) Illusory double can talk and cast spells. CR PG.327
Rampart: (C) Creates 5-ft.-thick earthen barrier. APG PG.237
Resonating Word: (T) Target is damages, staggered, and stunned. UM PG.235
Reverse Gravity: (T) Objects and creatures fall upward. CR PG.335
Scouring Winds: (Ev) Winds block vision and deal 3d6 damage. UM PG.236
Scrying, Greater: (D) As scrying, but faster and longer. CR PG.337
Sequester: (A) Subject is invisible to sight and scrying; renders creature comatose. CR PG.340
Shadow Conjuration, Greater: (I) As shadow conjuration, but up to 6th level and 60% real. CR PG.340
Simulacrum: (I) Creates partially real double of a creature. CR PG.343
Spell Turning: (A) Ref lect 1d4+6 spell levels back at caster. CR PG.347
Statue: (T) Subject can become a statue at will. CR PG.349
Summon Monster VII: (C) Summons extraplanar creature to fight for you. CR PG.352
Symbol of Stunning: (En) Triggered rune stuns creatures. CR PG.356
Symbol of Weakness: (N) Triggered rune weakens creatures. CR PG.357
Teleport, Greater: (C) As teleport, but no range limit and no off-target arrival. CR PG.359
Teleport Object: (C) As teleport, but affects a touched object. CR PG.359
Temporary Resurrection: (N) Bring a creature to life for 24 hours. UM PG.243
Vision: (D) As legend lore, but quicker. CR PG.365
Vortex: (Ev) Creates a whirlpool in water. APG PG.254
Waves of Ecstasy: (En) Pleasure stuns and staggers creatures. UM PG.249
Waves of Exhaustion: (N) Several targets become exhausted. CR PG.368

8th-Level Sorcerer/Wizard Spells
Antipathy: (En) Object or location affected by spell repels certain creatures. CR PG.243
Binding: (En) Utilizes an array of techniques to imprison a creature. CR PG.248
Call Construct: (C) Summon your construct to you. UM PG.210
Charm Monster, Mass: (En) As charm monster, but all within 30 ft. CR PG.254
Clenched Fist: (Ev) Large hand provides cover, pushes, or attacks your foes. CR PG.255
Clone: (N) Duplicate awakens when original dies. CR PG.256
Create Demiplane: (C) As lesser demiplane, but larger and with planar traits. UM PG.213
Create Greater Undead: (N) Creates shadows, wraiths, spectres, or devourers. CR PG.261
Demand: (En) As sending, plus you can send suggestion. CR PG.265
Dimensional Lock: (A) Teleportation and interplanar travel blocked for 1 day/level. CR PG.270
Discern Location: (D) Reveals exact location of creature or object. CR PG.270
Euphoric Tranquility: (En) Makes a creature friendly. APG PG.219
Form of the Dragon III: (T) Turns you into a Huge dragon. CR PG.286
Giant Form II: (T) Turns you into a Huge giant. CR PG.289
Horrid Wilting: (N) Deals 1d6/level damage within 30 ft. CR PG.298
Incendiary Cloud: (C) Cloud deals 6d6 fire damage/round. CR PG.300
Iron Body: (T) Your body becomes living iron. CR PG.302
Irresistible Dance: (En) Forces subject to dance. CR PG.303
Maze: (C) Traps subject in extradimensional maze. CR PG.312
Mind Blank: (A) Subject is protected from mental/emotional magic and scrying. CR PG.313
Moment of Prescience: (D) You gain +1/level insight bonus on single attack roll, check, or save. CR PG.315
Orb of the Void: (N) Sphere inflicts negative levels. UM PG.230
Planar Binding, Greater: (C) As lesser planar binding, but up to 18 HD. CR PG.321
Polar Ray: (Ev) Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. CR PG.323
Polymorph Any Object: (T) Changes a subject into anything else. CR PG.323
Power Word Stun: (En) Stuns creature with 150 hp or less. CR PG.324
Prediction of Failure: (D) Target is permanently shaken and sickened, and may gain a spellblight. UM PG.232
Prismatic Wall: (A) Wall’s colors have array of effects. CR PG.325
Protection from Spells: (A) Confers +8 resistance bonus. CR PG.328
Prying Eyes, Greater: (D) As prying eyes, but eyes have true seeing. CR PG.326
Scintillating Pattern: (I) Twisting colors confuse, stun, or render unconscious. CR PG.336
Screen: (I) Illusion hides area from vision and scrying. CR PG.337
Seamantle: (C) Sheathes you in protective water. APG PG.241
Shadow Evocation, Greater: (I) As shadow evocation, but up to 7th level and 60% real. CR PG.340
Shout, Greater: (Ev) Devastating yell deals 10d6 sonic damage; stuns creatures. CR PG.343
Stormbolts: (Ev) 1d8 damage/level (max 20d8) to targets. APG PG.247
Summon Monster VIII: (C) Summons extraplanar creature to fight for you. CR PG.352
Sunburst: (Ev) Blinds all within 10 ft., deals 6d6 damage. CR PG.355
Symbol of Death: (N) Triggered rune kills nearby creatures. CR PG.355
Symbol of Insanity: (En) Triggered rune renders nearby creatures insane. CR PG.356
Sympathy: (En) Object or location attracts certain creatures. CR PG.357
Telekinetic Sphere: (Ev) As resilient sphere, but you move the sphere telekinetically. CR PG.358
Temporal Stasis: (T) Puts subject into suspended animation. CR PG.359
Trap the Soul: (C) Imprisons subject within gem. CR PG.362
Undead Anatomy IV: (T) As undead anatomy III, but with more abilities. UM PG.245
Wall of Lava: (C) Wall damages foes that try to enter, periodically launches lava at nearby targets. APG PG.255

9th-Level Sorcerer/Wizard Spells
Astral Projection: (N) Projects you and companions onto Astral Plane. CR PG.244
Clashing Rocks: (C) 20d6 damage to target creature. APG PG.210
Create Demiplane, Greater: (C) As create demiplane, but larger and with more planar traits. UM PG.213
Crushing Hand: (Ev) Large hand provides cover, pushes, or crushes your foes. CR PG.262
Cursed Earth: (N) Plants die, living creatures catch diseases, or dead creatures rise as zombies. UM PG.215
Dominate Monster: (En) As dominate person, but any creature. CR PG.274
Energy Drain: (N) Subject gains 2d4 negative levels. CR PG.277
Etherealness: (T) Travel to Ethereal Plane with companions. CR PG.279
Fiery Body: (T) You gain various fire-related powers. APG PG.221
Foresight: (D) “Sixth sense” warns of impending danger. CR PG.285
Freedom: (A) Releases creature from imprisonment. CR PG.287
Gate: (C) Connects two planes for travel or summoning. CR PG.287
Hold Monster, Mass: (En) As hold monster, but all within 30 ft. CR PG.296
Icy Prison, Mass: (Ev) As icy prison, but it affects 1 creature/level. UM PG.224
Imprisonment: (A) Entombs subject beneath the earth. CR PG.300
Interplanetary Teleport: (C) Teleport to another planet. UM PG.225
Mage’s Disjunction: (A) Dispels magic, disenchants magic items. CR PG.306
Meteor Swarm: (Ev) Four exploding spheres each deal 6d6 fire damage. CR PG.313
Overwhelming Presence: (En) Creatures bow before you as if you were divine. UM PG.230
Power Word Kill: (En) Kills one creature with 100 hp or less. CR PG.324
Prismatic Sphere: (A) As prismatic wall, but surrounds on all sides. CR PG.325
Refuge: (C) Alters item to transport its possessor to your abode. CR PG.331
Ride the Lightning: (Ev) Transform into electricity. UM PG.235
Shades: (I) As shadow conjuration, but up to 8th level and 80% real. CR PG.340
Shapechange: (T) Transforms you into certain creatures, and lets you change forms once per round. CR PG.341
Soul Bind: (N) Traps newly dead soul to prevent resurrection. CR PG.345
Suffocation, Mass: (N) One creature/level suffocates to death. APG PG.248
Summon Monster IX: (C) Summons extraplanar creature to fight for you. CR PG.352
Symbol of Strife: (En) Triggered rune makes creatures attack. UM PG.242
Symbol of Vulnerability: (A) Triggered rune gives penalties. UM PG.243
Teleportation Circle: (C) Teleports creatures inside circle. CR PG.359
Time Stop: (T) You act freely for 1d4+1 rounds. CR PG.359
Transmute Blood to Acid: (T) Target takes acid damage each round, and its attackers take acid damage. UM PG.244
Tsunami: (C) Huge wave damages and sweeps up all in its path. APG PG.251
Wail of the Banshee: (N) Deals 10 damage/level to 1 creature/level. CR PG.365
Wall of Suppression: (A) Creates wall that disables magic. APG PG.255
Winds of Vengeance: (Ev) Gives you the ability to fly and attack with wind. APG PG.256
Weird: (I) As phantasmal killer, but affects all within 30 ft. CR PG.369
Wish: (U) As limited wish, but with fewer limits. CR PG.370
Wooden Phalanx: (C) Creates 1d4+2 temporary wood golems to fight for you. UM PG.249
World Wave: (T) Earth moves you across distances. APG PG.256


and if you can do a Bard and Druid list I'll make sure Santa is extra nice to you this year :)


Thanks. Now what I am going to do is put it into a pdf and host it on google docs.


Mr. Swagger wrote:
Thanks. Now what I am going to do is put it into a pdf and host it on google docs.

Good Idea !

Another reason I started this, I could not find anything on google search.


Gallo wrote:
and if you can do a Bard and Druid list I'll make sure Santa is extra nice to you this year :)

I will look into that for ya.


cleric and wizard/sorcerer complete spell list


protip adding the spoiler tag before each block of spells will make it vastly more readable


I do have the permissions set so everyone can look at it. Googledocs is being silly. Standby. I had this issue before. I just have to remember how I fixed it.

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