| GNOgamer |
I have a poisoner rogue character that uses poison since she can do very little damage. I recently got my hands on some opium and realized, this can be better than most poisons in the core rulebook, not to mention it is a lot cheaper than any of the poisons. It loses its effectiveness as a weapon after the first strike, but it can be a great tool in a poisoners bat-belt when a fight comes a knockin'. Drugs as a weapon.....what do you all think?
| Poor Wandering One |
GNOgamer wrote:
I have a poisoner rogue character that uses poison since she can do very little damage. I recently got my hands on some opium and realized, this can be better than most poisons in the core rulebook, not to mention it is a lot cheaper than any of the poisons. It loses its effectiveness as a weapon after the first strike, but it can be a great tool in a poisoners bat-belt when a fight comes a knockin'. Drugs as a weapon.....what do you all think?
Shades of Yellowbeard. Yes I expect it will work rather well.
Shiver and Zerk will also work as weapons. Shiver is a bit pricy though.Aether might even work if you could rig a delivery system. The dc for the caster check will be easy for most full casters but it mich stop half-casters cold.
| Abraham spalding |
Viktyr Korimir wrote:
There's no way you could deliver enough opium via injury to have a narcoleptic effect. That's the major difference between drugs and poisons.
Crack disagrees with you. So does cocaine. Heroin would like a word as well.
Though if you mean "just opium" I think I might have to concede.