Solo / Partial Group Adventures & Sessions


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Apparently Gygax was big on allowing his players to run solo adventures and still run with the group even though the levels were not close due to this. Have any of you out there done solo and group? How did you handle the level desparity? Any thoughts on implementing it?

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Vlorn


Vlorn wrote:

Apparently Gygax was big on allowing his players to run solo adventures and still run with the group even though the levels were not close due to this. Have any of you out there done solo and group? How did you handle the level desparity? Any thoughts on implementing it?

______
Vlorn

My playgroup meets if we have at least 50% of the total group members available (8 total members). We have about 4-5 "dedicated" members and about 3-4 members who have very busy lives and can't make it often. Due to this, our DM allows those excluded players to band together for mini side-adventures via email to make up for the XP gap. So far, it seems to work, it just takes a long time to get anything done.


another way to handle this is to have milestones in the game where everyone levels up. This helped in a game where most of the time one person was missing but it was a different person each time so we all helped reach the milestone.

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