Edgar Lamoureux
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In the next session our characters (Lvl 4) are going to plunder a long dead alchemist´s hidden lab. Now I´m thinking what treasures they could find there. Maybe anyone of you has some cool ideas? I´m especially looking for something nice to give to our alchemist player.
You would definitely want to put in a well thought-out formula book. Make it flow with what information they do know about the alchemist.
0gre
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Depending on the character:
Overall though, the formula book is probably the safest bet.
0gre
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So... keeping in mind that
"an alchemist can gain the effects of another alchemist's mutagen if he drinks it."
Add in a bit of Infuse Mutagen:
"Infuse mutagen: When the alchemist creates a mutagen, he can infuse it with an extra bit of his own magical power. This inflicts 2 points of Intelligence damage to the alchemist and costs 1,000 gp in rare reagents, but the mutagen created persists on its own and is not rendered inert if the alchemist creates another mutagen. This allows an alchemist to create different types of mutagens and keep them handy for emergencies. This does not allow an alchemist to gain the effects of multiple mutagens—only the most recently imbibed mutagen has any effect."
It's entirely possible that you could capture an alchemists secret stash of Infused Mutagens. Possibly one of each type? If it was a high level alchemist they might be greater or grand mutagens instead of normal ones.
For a mutagen based alchemist this would be pretty awesome (once).
| Cheapy |
In the next session our characters (Lvl 4) are going to plunder a long dead alchemist´s hidden lab. Now I´m thinking what treasures they could find there. Maybe anyone of you has some cool ideas? I´m especially looking for something nice to give to our alchemist player.
Interestingly, I'm also coming up with loot for an NPC alchemist. Main difference is that the alchemist isn't dead yet.
One item I thought of was something like a Crossbow, but could accept small flasks / spherical objects (like bombs) to shoot. So more like a portable ballista. With this, the user could place items in it to be shot, and they'd be shot out at a higher range increment than normal. Also with +1 damage to anything they hit, due to the impact.
It's not going to be a crossbow, but more like a rod that can fit 5 alchemical devices in it at a time (extradimensional space). They're fired in order, and it takes a full round to load an item. It can only fire one thing per round, as a standard action.
I'm not sure how an alchemist's bombs will work with it (since they disappear in a round, and this takes a round to load), but maybe they can be stored in there without deteriorating.
Just a thought.
Edgar Lamoureux
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Talon wrote:In the next session our characters (Lvl 4) are going to plunder a long dead alchemist´s hidden lab. Now I´m thinking what treasures they could find there. Maybe anyone of you has some cool ideas? I´m especially looking for something nice to give to our alchemist player.
Interestingly, I'm also coming up with loot for an NPC alchemist. Main difference is that the alchemist isn't dead yet.
One item I thought of was something like a Crossbow, but could accept small flasks / spherical objects (like bombs) to shoot. So more like a portable ballista. With this, the user could place items in it to be shot, and they'd be shot out at a higher range increment than normal. Also with +1 damage to anything they hit, due to the impact.
It's not going to be a crossbow, but more like a rod that can fit 5 alchemical devices in it at a time (extradimensional space). They're fired in order, and it takes a full round to load an item. It can only fire one thing per round, as a standard action.
I'm not sure how an alchemist's bombs will work with it (since they disappear in a round, and this takes a round to load), but maybe they can be stored in there without deteriorating.
Just a thought.
Although this could potentially boost the value through the roof, you may want to have a localized area of Temporal Stasis in that extradimensional space.
Edgar Lamoureux
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Right now, it's basically just a wand of magic missile with different damage types based on what you put in there. So the cost is quite low already.
*looks up Temporal Stasis*
Oh, level 8 spell.
I'd recommend that the DM just ignore the bit about bombs going away after a round if in there.
I guess it could just be hand-waved as the Alchemist's unique magical energies resonate well with this specific extradimensional space, allowing all items inside to act as if they were being held by the Alchemist in question.
Edit: Grammar fix
Eric Clingenpeel
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Yeah, it'd be a good time to introduce new alchemical items to your alchemist. Krazy Kragnar's Alchemical Surplus Shop pdf has some great alchemical items in it. Or the Adventurer's Armory or APG, which both also have some great alchemical items. Seekers of Secrets has a few items in it, especially Troll Styptic which grants fast healing 2 for 2d4 rounds but can make you sick from using it.