STRANGE AEONS
(Inactive)
Game Master
Daniel Penfold 351
You wake up not knowing who or what you are, the campaign revolves around solving this mystery
Strange Aeons treasure list
Strange Aeons specific treasures
clues
images
maps
ok so initiative order is
Block 1: You guys
Block 2: Voonith
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn panicking at the sight of these creatures throws out a murderous command at the northmost Voonith hoping she may be able to start a fight between the two.
Murderous Command Will DC: 15
This seems like a tough fight, be careful
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay looses an arrow at the closest enemy.
Shot with PBS and Precise 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage 1d8 + 1 ⇒ (8) + 1 = 9
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor is dazed and thus drools.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn is dazed as well so that will be her next turn.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
So pretty... Penith smiles stupidly at the bright colors of the creatures about to eat them.
Akukho gets a sudden rush of information which his impaired mind struggles to cope with.
Will save: 1d20 + 2 ⇒ (8) + 2 = 10
[i]Atajay, your arrow bounces off its hide.
The creatures move forward, one attacking Atajay, the other on Akhuko.
Bite: 1d20 + 8 ⇒ (14) + 8 = 221d6 + 1 ⇒ (2) + 1 = 3
Bite: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 1 ⇒ (3) + 1 = 4
Back to you guys
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Trevor shakes it off and attacks!
Hammer,PA: 1d20 + 5 ⇒ (2) + 5 = 72d6 + 7 ⇒ (6, 4) + 7 = 17
Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |
Atajay takes a 5’ step away from the creature and fires another arrow at the closest enemy.
Shot with PBS and Precise 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage 1d8 + 1 ⇒ (3) + 1 = 4
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric snaps himself out of his daze, his weapons drawn, and frenzied music erupts around him.
Inspire Courage, +1 to attack and damage rolls.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Now, Senn will caster murderous command hoping these creatures are dumb enough that it may start a fight.
Hoping that will save was for the spell this round. Fingers crossed.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
blast: 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26
damage: 1d6 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
confirm: 1d20 + 4 + 1 + 1 ⇒ (19) + 4 + 1 + 1 = 25
confirm damage: 1d6 + 4 + 1 + 1 ⇒ (6) + 4 + 1 + 1 = 12
Reality snaps its jaws, making Penith to cry out and a shelf to rip away from the wall, smashing into the nearest creature.
Trevor deals one of the creatures a mighty blow.
Atajay's bolt misses.
As Senn's spell goes off they start to fight each other.
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Let them kill each other?
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn is going to delay until they realized she has trick one of them into attack the other. Even if they are feral enough to kill each other there will still be one left at the end that we should deal with.
Slightly confused about why his companions are fighting now but not earlier, Akukho watches the preparations and battling creatures in silence.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Is that in or out of character. The reason is that I did not actually cast the spell first round because I was dazed (I forgot). The spell went off second round.
So one of the Voonith kills the other, leaving one remaining, although badly wounded.
So back to initiative You guys go first.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
I think you missed Penith's previous attack :P
Domeric maintains his song, infuses his weapons with arcane energy, and steps towards the remaining Voonith, and attacks.
Attack 1: 1d20 + 4 ⇒ (16) + 4 = 20
Damage 1: 1d4 + 6 ⇒ (1) + 6 = 7
Attack 2: 1d20 + 4 ⇒ (14) + 4 = 18
Damage 2: 1d4 + 4 ⇒ (4) + 4 = 8
Inspire courage continues to give +1 to attack and damage rolls
Between Penith's blast, Domeric's attack and the wounds it took from the other one the remaining Voonith is dead.
There is nothing else in this room
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
"Right... that could have gone worse," Domeric said, taking a breath, as his song faded away, "Onwards?"
I think E6 is the only way we can go?
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Can we see into E10 from here?
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Great job! We need more magic like that! Trevor is ready to lead the way.
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith follows, a ways behind as usual. Watching, fretting, and generally wanting to wet herself.
You can't see into E10 from here, there is too much rubble in the way, you have to go through E6
Paint chips the colour of eggshells cover the floor of these halls. Many of the walls are cracked and sag, causing numerous doors to len awkwardly in their broken frames.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn is going to look down the hallway for traps and listen for movement in the next room.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Perception Familiar: 1d20 + 16 ⇒ (9) + 16 = 25
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric sheathes his weapons and casts detect magic.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
"I keep forgetting I know how to do that."
Senn will also cast detect magic.
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
There is something magical coming from E8
The reek of sweat and rot mingles here. Multiple tables and chairs have been shattered and rebuilt into cages along the east wall, while a crate and an upended bed fitted with harnesses stand against the north. In this room are 3 ghouls who growl at you
Go away or we'll eat you
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
"Well, they seem not to want us here, I think we can afford to oblige them, no?" Domeric asked of the others, not particularly eager to fight when the room was basically a dead end anyways.
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
Well that sounds reasonable to me.
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Senn would like to checkout E7 and E9 before we head up the tower.
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Investigator 2 HP3/16|AC14T12FF12|F2R5W3|Per5|Inspir0/4 4 Wis damage
telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)
Penith will stay as far away as possible from the ghoul room, while trying to watch it as the others poke their heads in the other rooms. She probably doesn't know exactly what they are but she gets a bad feeling from them and really doesn't trust that they won't come out and try and eat them while they explore. Paranoia as a valid defense skill.
Looks like she could probably do that from where E7 and E9 are in relation to E8
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
You are only paranoid until they ARE coming to get you.
(E7)Severall workbenches lie crushed beneath the rubble of this room's collapsed ceiling
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Are there any useful tools or item in the room, or anything magic?
There is nothing that appears particularly useful and certainly nothing magical
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Cracked, river-green tiles cover the walls and floors of this communal shower in wavering patterns. Dry metal spouts jut from several walls, overlooking grates in the tile floor. A sizeable portion of the floor drops into a shallow pool, filled with something other than water: a vile stew of corpses and blood. The smell of rot and copper fills the air in this room. Three alcoves, providing minimal privacy, run along the south wall. In the centre, a simple chair has been transformed into a gruesome throne covered with draped viscera and gnawed bones. In this room are 2 ghouls and a ghast
Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7
Domeric looked around the room, sighing, "What a mess you've made... good thing the cleanup crew is here," before drawing one of his starknives and beginning his performance. After all, it would likely be unwise to leave two hostile groups at their back, and at least the other bunch had seemed far less interested in murdering things...
Inspire courage, +1 to attack and damage rolls
AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Knowledge Religion: 1d20 + 5 ⇒ (19) + 5 = 24
What would Senn remember about these creatures.
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