STRANGE AEONS (Inactive)

Game Master Daniel Penfold 351

You wake up not knowing who or what you are, the campaign revolves around solving this mystery

Strange Aeons treasure list

Strange Aeons specific treasures

clues

images

maps


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Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric goes ahead and takes any of the items that no one else claimed, as they might be useful later.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”This is the absolute worst place ever,” Atajay exclaims to no one in particular.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn supports the idea of taking everything.

"I Think we may need to dig to get to the next room." F2


You can just about make your way around the rubble. F2 is empty so you go on to F3

Comprising multiple toppled cells, this chamber looks as though it could collapse at any moment. Thousands of parchment scraps cover the walls, as if in a pitiful attempt to plaster the countless cracks. The flickering of dozens of candles illuminates the artwork's subject matter: innumerable forlorn, surreal landscapes stretching into bleak infinities. The multitude of visions transforms the room into a threshold of nightmares


In the room is gaunt man with a ponytail of long and exceptionally straight white hair. His arms and much of his chest are exposed, revealing lines of charcoal and yellow chalk that streak his flesh.

"You're supposed to be dead. I already killed you. Why aren't you dead?!"

He waggles his fingers and a bolt of green light stretches out to hit Trevor (Will save please)


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Spellcraft to identify spell: 1d20 + 6 ⇒ (14) + 6 = 20


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

This dude is extra creepy.


Domeric, you recognise the spell as Ray of Enfeeblement


Will save: 1d20 + 5 ⇒ (16) + 5 = 21

Heyyyy! What are you doing?


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"You killed him? What do you mean? And sto" Penith asks as things rattle around the room eager to jump at him, but she is being Dip-Lo-Matic…

diplomacy: 1d20 + 0 ⇒ (5) + 0 = 5

Apparently she isn't...


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Hey, we want to ask you questions not have a fight. Stop casting spells for a minute so we can talk."

Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21


"No you must die. Count Lowls wills it. He left me here to deal with you, while he moves on to glory

Domeric initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Penith initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Senn initiative: 1d20 + 3 ⇒ (15) + 3 = 18

Trevor initiative: 1d20 + 6 ⇒ (19) + 6 = 25

Atajay initiative: 1d20 + 6 ⇒ (13) + 6 = 19

Zandalus initative: 1d20 + 1 ⇒ (8) + 1 = 9


so initiative order:

Block 1 : You guys

Block 2: Zandalus


Your funeral, bucko Trevor tries line driving him
PA,Hammer,Mutagen: 1d20 + 8 ⇒ (6) + 8 = 142d6 + 8 ⇒ (6, 3) + 8 = 17


can we all make sure we move tokens on the map as needed during combat

Trevor's blow just misses Zandalus who dodges out of the way

who's next?


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay fires an arrow at the crazed man.

Shot with PBS and Precise 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27

Damage 1d8 + 1 ⇒ (1) + 1 = 2

————————

Possible Crit with PBS and Precise 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Damage 2d8 + 2 ⇒ (8, 8) + 2 = 18


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn ducks behind a wall until allies need aid.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Domeric sheathes one of his two starknives and begins his performance.

Inspire courage for +1 to allies' attack and damage rolls


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Plenty of rocks about, one of which tried to mate with the man's head.

attack kinetic blast, pbs, inspire with precise shot: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
damage kinetic blast, pbs, inspire: 2d6 + 6 + 1 + 1 ⇒ (2, 5) + 6 + 1 + 1 = 15


[i]Atajay's shot doesn't confirm but Penith manages to fling a crate right at Zandalus.

He retaliates by attacking Trevor.

+1 light mace: 1d20 + 5 ⇒ (16) + 5 = 21

damage: 1d6 + 1 ⇒ (1) + 1 = 2


Back to you guys


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn commands the person to drop their weapon. Will DC 15.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

Maintaining his performance, Domeric moves to the enemy and attacks with his starknife.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d4 + 6 ⇒ (2) + 6 = 8

Performance continues to give +1 to attack and damage rolls


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Another rock rattles and flies to the man's back. Penith as always cowers behind Senn near the back.

attack kinetic blast, pbs, inspire with precise shot: 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
damage kinetic blast, pbs, inspire: 2d6 + 6 + 1 + 1 ⇒ (6, 3) + 6 + 1 + 1 = 17


You hit like a little girl!

Hammer,PA,Mutagen,Courage: 1d20 + 9 ⇒ (18) + 9 = 272d6 + 9 ⇒ (2, 5) + 9 = 16

Hold on, didn't we go west? How did we end up east? Am I dreaming I am a butterfly, or a butterfly dreaming that I am a half-orc?


Will save: 1d20 + 8 ⇒ (19) + 8 = 27


Zandalus laughs as he shrugs off the effects of Senn's spell, however he is not laughing a moment later as Domeric hits him, followed by Penith's crate before Trevor delivers the coup de grace.He falls down, quite, quite dead.

Loot:

Sketches worth 1200gp total
50 gold coins
wand of command (38 charges)
elixir of truth
scroll of summon monster 3
a book titled The Chain of Nights
oil of magic weapon
potion of bear's endurance
potion of cure moderate wounds
potion of invisibility
+1 light mace[/i]


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

”Anyone ever heard of that book before? Don’t suppose it could be a clue of some sort?”


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn ferrets away the scrolls and the wand almost ritualistically and does not know why. Her impulse is to take everything. As she starts to take things the pain felt in her left hand subsides. As she stops herself it returns.

She opens the book and starts to read.

Now we have a good magic weapon for blessing.


Does this mean we win? We can go ome?


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

Penith has no problem letting Senn hoard all the stuff. In her mind, people are draw to killing those that have a lot, and leave those with nothin alone until the others are dead and eaten...

But the sketches interest her. What are they? Intricate designs of wonderous machines, blueprints of marvelous buildings???


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

"Where is home?" she asks with interest.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay takes the oil of magic weapon, knowing that his bow might need an extra boost now and again.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"I... I'm not sure. What now?" Domeric asked absently, as he took the gold, the elixir of truth, and the potion of invisibility, "I expect one of you non-magical folks ought to take the Bear's Endurance and the healing potion," he suggested, as he joined Penith in looking at the sketches.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"No, you take them ...error... for you all.but I think he was supposed to have information about the tatterman, the acolytes God, and leader."


Quote:
If you got to him, you could probably wring some of Zandalus' secrets out of him, maybe even learn how to get rid of this awful mist. Once it's gone, what you do about Zandalus is up to you.

we should try to find a way to end the mist.

I think we took care of big lady, this acolye, which from my count leaves clear the mist, deal with an army of acolytes, kill Zanndalus and his tattered man.


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

"Let try to shut off the mist. That may allow us leave without facing the real monsters. General Trevor, I think you should take the morningstar. I can supercharge it if we need."


The chain of nights is a treatise on the anatomy and workings of the brain. You would need to spend an hour to read it fully although you do notice the last thirs seems to be more esoteric in nature and controlling dreams and performing rituals.

As you look around Zandalus's body starts to twitch and suddenly his chest bursts open.

Sanity rolls from everyone please

Stepping out of the ruin of Zandalus' body is a familiar figure (at least for some of you). It is a humanoid figure covered in yellowed rags.

After having the sanity rolls we will then see who can have initiative


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Will: 1d20 + 7 ⇒ (15) + 7 = 22


telekineticist 15 HP 126/198(15nl taken off total)( +0/15 force ward, 15 nl) Init+8,F17R15W9,Per+20,AC19T13FF16 Sanity D:0 S: 36 T: 2 E: 18; burn: 1 (15 points non-lethal/point), internal buffer: 4, telekinetic blast +22, 8d6+16+1d8(-3/+6 deadly aim)

will: 1d20 + 3 ⇒ (10) + 3 = 13


Senn, you are fine, Penith you take 5 points of Sanity damage


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

If we get out of here you are all going into Senn's group therapy for a week.


Male Human Bard(Arcane Duelist) 15, 96/121 HP Init: 7

"All hells, it's him again?"

Will: 1d20 + 3 ⇒ (12) + 3 = 15


AC:18 T:11 F:16| HP 115/115 | CMD:19| F:+13 R:+7 W:+19 | Init:+1/+3 Surprise | Perc: +37/40, |
Session Resources:
Senn, Aquilo, Bitey.

Senn eyes the scroll of summon monster in her hand.


Domeric you also take 5 points of sanity damage.


Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Will 1d20 + 5 ⇒ (7) + 5 = 12 +1 v charms and compulsions.


Will: 1d20 + 5 ⇒ (14) + 5 = 19

Kill it!


[ooc]Atajay, you also take 5 points of sanity damage.

Now we'll go to initiative.

Trevor initiative: 1d20 + 6 ⇒ (14) + 6 = 20

Atajay initiative: 1d20 + 6 ⇒ (13) + 6 = 19

Senn initiative: 1d20 + 1 ⇒ (1) + 1 = 2

Domeric initiative: 1d20 + 5 ⇒ (10) + 5 = 15

Penith initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Tatterman initiative: 1d20 + 5 ⇒ (7) + 5 = 12


So initiative order is:

Block 1: Trevor + Atajay and Domeric

Block 2: Tatterman

Block 3: Everyone else.

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