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Pendagast wrote:It's just that in melee I get a big knife, or a spikey club. That is without spending a feat.Or the long spear and either cestus or gauntlet on one hand (Cestus dosent hinder using another weapon only Fine motor skill work like disable device), for when they get within 5 ft. Power attack with spear and while 2hd-ing the morning star.
I fail to see the problem and apparently so does everone else in this thread.
It seems that Pendagast essentially wants the same level of martial weapon proficiency in this class that fighters have.

ZappoHisbane |

To each their own. A lot of the options you've shot down sound like tons of fun to me.
Pendagast wrote:Glaive, oh yea, the inquisitor of beauty. Lame.I've been toying with the idea of an inquisitor of Shelyn for awhile, save long lost art for the public, ensure true love triumphs, that kind of thing. Sounds exciting to me.
I played a Dwarven Inquisitor of Shelyn who was a lot of fun. Born with her mark (Birthmark trait), he dedicated his life to her. However, he failed utterly at every form of art he tried to take up in her name (Charisma of 5, not the least of which due to a sour attitude). So he took it upon himself to make the world a more beautiful place by removing ugliness (evil, primarily) instead. Perhaps not the most noble idea, perhaps even a slight perversion of Shelyn's ideals... but Inquisitors are supposed to be a little on the dark side. And it was a lot of fun to play. :)

HalfOrcHeavyMetal |

Something to consider is that the Inquisitor Class seems to be heavily influenced by Solomon Kane, the movie Hellsing (or is it Van Hellsing?) and other 'badass preacher' archetypes.
Also, looking at Imrijka's (spelling?) picture, she's carrying a Greataxe (look at the right hip, you can see the base of the handle poking out) a Shortbow, a Dagger and a sword of some kind, could be a Falchion, a Longsword or a Bastard Sword, as we're unable to see the blade itself, being sheathed and behind her back.
Repeating Crossbows seem to a lot of fun for all the times I've used them. While not really Exotic Weapon material when compared to a Bow, I've always enjoyed pairing a Repeating Crossbow with a mounted or low-strength character, also as the weapon of choice for Dwarven archers due to improved range and because it requires less woodworking skills and more metalworking that a Longbow does.
You have no idea how gratifying it is to see the PCs give the finger en-mass to the Elven rangers with the longbows and Fire+ Arrows bearing down on them, because they are jaded to the weapons, but run screaming from Dwarven archers and their polished heavy repeating crossbows and exploding crossbow bolts.

j b 200 |

Just because you pick a LG deity doesn't mean you have to be LG, heck in RAW you can be a NE Inquisitor for a LG (only have to be w/in one step of one half of Alignment). You are a hunter of the infidels!! Even if Your deity is CG you can be LN, the alignment restrictions essetially DOESN'T EXIST for Inquisitor. Second if you don't like the weapon selection, take a feat, or a level in Ranger or Fighter. Thirdly, who cares what weapon you use. My Inquisitor can pick up a stick and still get +2 to hit, +2d6+2 damage and ignore almost any DR in the game.
It's not the size of the tool but the skill of the blacksmith that makes the best Masterwork longsword. Quit whining or just play a fighter.

Stomphoof |

MisterSlanky wrote:I played a Dwarven Inquisitor of Shelyn who was a lot of fun. Born with her mark (Birthmark trait), he dedicated his life to her. However, he failed utterly at every form of art he tried to take up in her name (Charisma of 5, not the least of which due to a sour attitude). So he took it upon himself to make the world a more beautiful place by removing ugliness (evil, primarily) instead. Perhaps not the most noble idea, perhaps even a slight perversion of Shelyn's ideals... but Inquisitors are supposed to be a little on the dark side. And it was a lot of fun to play. :)To each their own. A lot of the options you've shot down sound like tons of fun to me.
Pendagast wrote:Glaive, oh yea, the inquisitor of beauty. Lame.I've been toying with the idea of an inquisitor of Shelyn for awhile, save long lost art for the public, ensure true love triumphs, that kind of thing. Sounds exciting to me.
Just want to say this: Love this idea and I totally wanna steal it lol

KaeYoss |

Just because you pick a LG deity doesn't mean you have to be LG, heck in RAW you can be a NE Inquisitor for a LG (only have to be w/in one step of one half of Alignment).
That's wrong.
You can only deviate by one step on one axis. So for LG, you can be NG (and step away from L) or LN (and step away from G). LE wouldn't work (two steps on an axis), and N wouldn't work, either (one step on two axes).
NE is right out for LG (one step on one axis and two on the other).

ZappoHisbane |

ZappoHisbane wrote:I played a Dwarven Inquisitor of Shelyn who was a lot of fun. Born with her mark (Birthmark trait), he dedicated his life to her. However, he failed utterly at every form of art he tried to take up in her name (Charisma of 5, not the least of which due to a sour attitude). So he took it upon himself to make the world a more beautiful place by removing ugliness (evil, primarily) instead. Perhaps not the most noble idea, perhaps even a slight perversion of Shelyn's ideals... but Inquisitors are supposed to be a little on the dark side. And it was a lot of fun to play. :)Just want to say this: Love this idea and I totally wanna steal it lol
Feel free. Gotta say, probably the most fun about it was that no one expects a Dwarf with Medium armor and a two-handed reach weapon to have feats like Dodge, Mobility and Spring Attack. Not to mention moving at 50' thanks to Expeditious Retreat. :D

Red-Assassin |

Gotta agree with Kae, check out the actual alignment section that indicates steps.
I think the only thing bad about the Inquis build is the fact that they can use shortbows and long bows.
Zappo has my type of build expeditous retreat and spring attack, whirlwind, but for my build I went one level fighter for bab and the bonus feat.
At this point I can actually say I think my fav class, is inquis. I am looking forward to what goodness paizo may bring them in UM.

ZappoHisbane |

Dragonborn3 wrote:Ooh, a Bard/Inquisitor of Sheylin who makes people sing their crimes. You get to expose them *and* create art. :-)Red-Assassin wrote:I am looking forward to what goodness paizo may bring them in UM.(0.0)
Just thought about a Bard/Inquisitor prestige class...
I see what you did there. I applaud your pun, sir.

Lilith |

My inquisitor chose to follow Andoletta, whose favored weapon is the quarterstaff. Not exactly the most interesting weapon choice available.
Adding spell storing to it and put cast out in it (or whatever), and things get more interesting. Having Vital Strike and Pushing Assault can also make things interesting.
I really like the inquisitor class—between the judgements and bane ability, being able to change tactics on the fly is very appealing (particularly at high levels).

Pendagast |

The way I see it, the Inquisitor is all about using his deity's favorite weapon as his "trademark". I wouldn't use anything else, at any rate - except the backup and ranged weapons, ofc.
LOL pharasma who is dedicated to slaying undead, gets a dagger. you wouldnt use anything else huh?

mdt |

Now granted, I come at this from my own homebrew, so it doesn't help Pendagast's issues, but, I thought I'd comment and put in my own favored weapon/deity combos.
I agree that in general, most gods in D&D have had either hard to justify favored weapons (healers with polearms) or else just boring ones with no backstory (Mace, just Mace).
Now, it sounds like the PF deity healer with a glaive has a backstory for it, so that's cool. I tried to be a bit less pedestrian or give backstories for the weapons.
Alcinea, LN, Goddess of death, FW - Scythe (duh!)
Ambergriss, NG, God of Rivers/Oceans, FW - Trident (again, duh)
Bast, LN, Goddess of Cats, FW - Claws (again, duh)
Fel Shadowhoof, NN, Goddess of Centaurs, FW - Longbow
Fel'San'For Shadowhands, CN, God of Gnomes, FW - Crossbow
Fobala, NE, Goddess of Monsters, FW - Natural Weapons
Forbaren, NE, God of Undeath, FW - Mace (made from a human femur dipped in cold iron and attached to a human skull similarly dipped in cold iron)
Gormen Greatforge, LG, God of Dwarves, FW - Warhammer (duh)
Hectet, CE, God of Evil Dragons, FW - Bite (His followers are almost all draconic)
Kalaban, LE, Devil who became a God, FW - Twin Rapiers (I always imagine him as very Nightcrawlerish)
Kalvara, LE, Vampire Goddess, FW - Cold Iron Mancatcher
Kom Thunderhoof, LN, God of Centaurs, FW - Lance
Listrana Redblade, LG, Goddess of Paladins, FW - Greatsword (her sword is named Corborite, and she forged it herself from a rare steel that fell from the sky, the steel is the color of blood)
Millicivit, NN, Goddess of Lust and Fertility, FW - Staff (what else?) :)
Roflar Horadrin, NN, Elven Nature God, FW - Long and Short Bow
Selvaara Flinttankard, CG, Dwarven Goddess of Drinking, Gambling and Procreating like Minks, FW - Whatever happens to land in her hand (Improvised Weapons)
Silvarin Nehadrin, LE, God of Drow, FW - Katana
Sincala Horandris, NG, Goddess of Elves, FW - Mace (She carries a golden mace that Silvarin made for her before elves and drow split apart, as a remembrance of the husband she has lost)
Sintallia, NE, Succubus Goddess of S&M and Lust, FW - Whip :)
Sithana Nehandris, NG, Drow Goddess, FW - Elven Curve Blade
Sobet, LG, Goddess of Dragons, FW - Claws (most of her clerics are draconic in nature, obviously).
Tarvin, CE, God of Oceans and Storms, FW - Trident (I wish there was another water weapon)
Telvan Sandora, CN, Elven god of Trickery, FW - Rapier
Tenfa, CN, Goddess of Halflings, FW - Halfling Sling Staff
Tuel'Vel'En Chordwrite, CG, Goddess of Gnomes and Mad Scientists, FW - Sword Cane (Concealable longsword)
Verin Talespinner, CG, God of Halflings, FW - Short Sword (I admit I couldn't think of anything for him, he's a bard)
Zylzixx, CE, Goddess of Lizardfolks and Swamps, FW - Bloody Halberd
I tried to match the weapons to the gods personalities, and I tried to avoid having all the same gods having the same weapon (except for the tridents, grumble grumble water gods). When I couldn't think of something uniquely fitting for the deity, then I tried to do a mish/mash of different generic weapons but give them something unique and interesting (like Tuel'Vel'En's Sword Cane, or Sincala's Mace or Listrana's bloodsword).

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Now granted, I come at this from my own homebrew, so it doesn't help Pendagast's issues, but, I thought I'd comment and put in my own favored weapon/deity combos.
I agree that in general, most gods in D&D have had either hard to justify favored weapons (healers with polearms) or else just boring ones with no backstory (Mace, just Mace).
Now, it sounds like the PF deity healer with a glaive has a backstory for it, so that's cool. I tried to be a bit less pedestrian or give backstories for the weapons.
Well, let's see for the Golarion dieties:
Erastil: Longbow - God of Hunting (among other things)
Iomedae: Longsword - Actually used as a mortal.
Torag: Warhammamer - Forge God (among other things)
Sarenrae: Scimitar - Presumably used when she was an angel, culturally appropriate.
Shelyn: Glaive - Carries her brother's cursed weapon out of a pure love and devotion for him. Yeah, this one's real good.
Cayden Cailean: Rapier - Actually used as a mortal.
Desna: Starknife - Goddess of the stars, among other things.
Abadar: Light Crossbow - No real explanation, though as a god of trade and other non-warlike pursuits it makes some sense.
Irori: Unarmed Strike - Was a Monk as a mortal.
Gozreh: Trident - God of the Sea (among other things)
Nethys: Quarterstaff - Was a Wizard as a mortal.
Pharasma: Dagger - No explanation.
Calistria: Whip - Godess of lust and retribution. Yeah, that works.
Gorum: Greatsword - God of War, and specifically metal weapons.
Asmodeus: Mace - Symbolizes a scepter, given his self-proclaimed Kingship of everything (Not sure where I read this, but sounds right)
Zon-Kuthon: Spiked Chain - Basically possessed by a Cenobite. This makes sense.
Norgorber: Short Sword - Probably a Rogue as a mortal.
Urgathoa: Scythe - Goddess of Undeath. Not sure why her and not Pharasma, but does make sense.
Lamashtu: Falchion - Her actual favored weapon, personally. Symbolizes a fang (fitting her associations with animals and monsters).
Rovagug: Greataxe - God of destroying everything, and doesn't personally wield weapons, so the most destructive weapon possible. Greataxe is right up there, and he's the god the Orcs follow, so the thematics are good.
That's two without any real explanation out of 20 (and, in fairness another two or three where it's not really a perfect explanation), but Kalaban and the Gnomish god in your listed pantheon aren't perfectly justified either. And the Drow Katana wielder made me go very "Huh?"
So I think those are roughtly comparable, in terms of being well explained. :)

mdt |

That's two without any real explanation out of 20 (and, in fairness another two or three where it's not really a perfect explanation), but Kalaban and the Gnomish god in your listed pantheon aren't perfectly justified either. And the Drow Katana wielder made me go very "Huh?"
So I think those are roughtly comparable, in terms of being well explained. :)
I'm going to assume that a lot of those explanations are in APs then, as I haven't seen all of them online. I don't have the PF deity book, so, I'll take it as a fair response that I am missing a lot of the flavor for the Golarion gods. :) I think I'm missing a few of them as well, as I didn't see a Scythe wielding one before.
I stand by my stance on the D&D gods though, they tended to have nothing special about their weapons, or they all had the same weapon (longsword, mace, axe, hammer, trident, bow). Those 6 probably represent 90% of the D&D gods (D&D, FR, Ebberon).
As to the Katana for the Drow God, the elves in my world started off as one race with the drow. The Drow God has lots of oriental flavor (silk clothes, katana, evil tainted samurai code in battle, stylized armor), so the Katana fit's perfectly. His daughter is sort of a mix, while the elven goddess is the more traditional elf in chainmail type.

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I'm going to assume that a lot of those explanations are in APs then, as I haven't seen all of them online. I don't have the PF deity book, so, I'll take it as a fair response that I am missing a lot of the flavor for the Golarion gods. :) I think I'm missing a few of them as well, as I didn't see a Scythe wielding one before.
Yeah, APs or the deity book for a lot of them. Though the ones that are just references to the God's portfolio and/or them having once been human (which is a fair number) are more readily available.
And that's weird about Urgathoa, I mean she's in the corebook.
I stand by my stance on the D&D gods though, they tended to have nothing special about their weapons, or they all had the same weapon (longsword, mace, axe, hammer, trident, bow). Those 6 probably represent 90% of the D&D gods (D&D, FR, Ebberon).
I never cared about the D&D gods enough to read that far into them, to be honest. I actually find the golarion pantheon much more compelling.
As to the Katana for the Drow God, the elves in my world started off as one race with the drow. The Drow God has lots of oriental flavor (silk clothes, katana, evil tainted samurai code in battle, stylized armor), so the Katana fit's perfectly. His daughter is sort of a mix, while the elven goddess is the more traditional elf in chainmail type.
Cool, that definitely makes sense, I'm just making the point that a lot of weapon choices can make you go "Huh?" without further explanation.

Pendagast |
1 person marked this as a favorite. |

Well this is a point i've made about the cleric weapons waaay back since beta.
No other class has "get this bonus when you choose this" and have it turn out not to be a bonus.
If a God was a monk, why not let the clerics that follow him select a monk weapon?
LG gods with their hammer and longswords and longbows are all fine, but if you don't want to play a paladin without paladin powers, you get skunked as you go down the alignment list. (with the exception of sarenrae as previously mentioned)
So justified or not, in whatever backstory got dreamed up and where ever the stuff is printed (or not) it doesn't give anything extra in a place where something is supposed to be extra. There should be a little box of choices (like with the monk thing).
If there is a redundancy (dagger, mace) or a nearly useless weapon (whip) then there should be a little list of options (sickle, flail, etc etc)
as to the comment "if you play in Golarion you have to worship a diety"
Here is a quote from the PRD:
With the GM's approval, an inquisitor can be devoted to an ideal instead of a deity, selecting one domain to represent her personal inclination and abilities. The restriction on alignment domains still applies.
It's under domains.
Which brings up the question again, IF an Inquisitior is dedicated to an ideal, what do they get for a bonus weapon? Or do they just get skunked?

mdt |

If there is a redundancy (dagger, mace) or a nearly useless weapon (whip) then there should be a little list of options (sickle, flail, etc etc)
I put it down to a mistake in the way proficiency is handled in the first place.
Armor proficiency gives you access to all armor of a specific type, not Armor Proficiency (Leather) or Armor Proficiency (Half Plate).
In my own game, you get proficiency groups (1/2 BAB = 1 group, 2/3 BAB = 2 groups, 1 BAB = 4 groups). Weapon proficiency is by group when you take a feat, and Exotic covers a group you already have proficiency with.
Using that, a deity giving proficiency in one weapon isn't a big bonus, it's a tiny little 'Meh' nice to have, and it doesn't really matter if you have overlaps or not, or whether the weapon is suboptimal or just boring.

Pendagast |

Pendagast wrote:If there is a redundancy (dagger, mace) or a nearly useless weapon (whip) then there should be a little list of options (sickle, flail, etc etc)
I put it down to a mistake in the way proficiency is handled in the first place.
Armor proficiency gives you access to all armor of a specific type, not Armor Proficiency (Leather) or Armor Proficiency (Half Plate).
In my own game, you get proficiency groups (1/2 BAB = 1 group, 2/3 BAB = 2 groups, 1 BAB = 4 groups). Weapon proficiency is by group when you take a feat, and Exotic covers a group you already have proficiency with.
Using that, a deity giving proficiency in one weapon isn't a big bonus, it's a tiny little 'Meh' nice to have, and it doesn't really matter if you have overlaps or not, or whether the weapon is suboptimal or just boring.
Yea that's home brew tho.
It was always my beef with clerics, just seems worse with inquisitors who are more combat oriented than even clerics.
In beta, I had a human cleric of calistria who used his human feat to get scimitar and 'pretended' to be a cleric of sarenrae (was more on the trickery end of things) That's back when we were play testing channeling, and turning undead was not separate from channeling yet, with all the channeling feats out there, you need all the feats you can get now.

Steelfiredragon |
n my oppinion, the best characters(regardless of their stats, (IHATE POINT BUY, ignore my ranted remmark please) make do with what they have.
simple weapons and their deity's favored.
A level of ranger would grant the martial weapon and not hammer on your skills as an inquisitor.
I'd take the feat or multiclass in another class for 1 and only 1 lvl.
or make do with what the charracter has.
not a fan of the star knife either, not a weapon that is concealable that well.

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Well this is a point i've made about the cleric weapons waaay back since beta.
No other class has "get this bonus when you choose this" and have it turn out not to be a bonus.
If a God was a monk, why not let the clerics that follow him select a monk weapon?
LG gods with their hammer and longswords and longbows are all fine, but if you don't want to play a paladin without paladin powers, you get skunked as you go down the alignment list. (with the exception of sarenrae as previously mentioned)
Well, I don't think I agree: Glaive and Rapier are both solid weapons, so that's all the Good Gods doing pretty well except Desna, and her Domains are so unbelievably awesome giving her a bad weapon is almost a relief.
In fact, I think that's a point you're overlooking: How do a God's Domains compare with their weapon selection? I bet a lot of Gods with poor weapon choices get awesome Domains.
As for the Neutral gods, the LN ones do indeed suck, which is sad, but Gorum and Gozreh are sitting pretty, as are most of the evil Gods (okay, not Asmodeus, but I honestly can't bring myself to care that much).

Shuriken Nekogami |

i had one point, contemplated creating a series of loli goddesses with oddball favored weapons. but it would quickly turn golarion into Disgaea. these are some minor supplementary goddesses, i'd likely limit them to 3 or 4 domains because they are not quite full powered gods. yet. the 5th domain comes at adulthood. most of these goddesses, i have used in a variety of things since i was about 8 or 9, so they may not have the best names. i included likely golarion groups that may worship them.
Luminiere Argence Radiance Solaras II. Neutral Good Chelexian/Taldan minor Goddess of purity, charity, and kindness, favors the Espada (treat as rapier)
Umbriere Nera Nox Astrum Lunas Moonwhisper IV, True Neutral Chelexian/Taldan minor goddess of Darkness, Indulgence, and Deception, favors the scorpion whip
Cherie Sakura Bin Flamme, Chaotic Neutral Ethnically confused minor goddess of deserts, volcanoes, and the plane of fire, Favors the Dao (Treat As scimitar)
Tsui Shuifeng. Lawful Neutral Quin minor Goddess of oceans, beaches, and the plane of water, Favors the Jian (treat as sawtooth sabre)
Shuriken Nekogami, Chaotic Evil Minkan Minor goddess of assassins, perfection, the bond between siblings, and all things feline. Favors the Wakazashi (treat as shortsword)
Kodachi Nekogami, Lawful Good Minkan minor goddess of Honor, the Bushido code, and patron of those who seek to protect thier dearest siblings at all costs. favors the Nodachi (treat as greatsword)
Aviara Avianna, true nuetral lazy apathetic minor goddess of the skies, the winds, nomads, and the plane of air. favors the varisian bladed scarf
Shalarme Jadelocks, minor lawful neutral goddess of the plane of earth, of the warrior way, and mineral artwork. favors the falchion

Pendagast |

i had one point, contemplated creating a series of loli goddesses with oddball favored weapons. but it would quickly turn golarion into Disgaea. these are some minor supplementary goddesses, i'd likely limit them to 3 or 4 domains because they are not quite full powered gods. yet. the 5th domain comes at adulthood. most of these goddesses, i have used in a variety of things since i was about 8 or 9, so they may not have the best names. i included likely golarion groups that may worship them.
Luminiere Argence Radiance Solaras II. Neutral Good Chelexian/Taldan minor Goddess of purity, charity, and kindness, favors the Espada (treat as rapier)
Umbriere Nera Nox Astrum Lunas Moonwhisper IV, True Neutral Chelexian/Taldan minor goddess of Darkness, Indulgence, and Deception, favors the scorpion whip
Cherie Sakura Bin Flamme, Chaotic Neutral Ethnically confused minor goddess of deserts, volcanoes, and the plane of fire, Favors the Dao (Treat As scimitar)
Tsui Shuifeng. Lawful Neutral Quin minor Goddess of oceans, beaches, and the plane of water, Favors the Jian (treat as sawtooth sabre)
Shuriken Nekogami, Chaotic Evil Minkan Minor goddess of assassins, perfection, the bond between siblings, and all things feline. Favors the Wakazashi (treat as shortsword)
Kodachi Nekogami, Lawful Good Minkan minor goddess of Honor, the Bushido code, and patron of those who seek to protect thier dearest siblings at all costs. favors the Nodachi (treat as greatsword)
Aviara Avianna, true nuetral lazy apathetic minor goddess of the skies, the winds, nomads, and the plane of air. favors the varisian bladed scarf
Shalarme Jadelocks, minor lawful neutral goddess of the plane of earth, of the warrior way, and mineral artwork. favors the falchion
Hmmm things like bladed scarf would be nice. Not necessarily 'optimal' just "hey" i get something different.

Quandary |

I´m pretty sure Sivanah, Goddess of Secrets and nemesis of Nidal, favors the bladed scarf.
She is Neutral which allow probably the most possible follower alignments (NG,N,NE,CN,LN)
Calistria also grants whip, which also grants scorpion whip, effectively.
If everybody in your games are so into crunch and care about this,
just expand the diety weapon lists to ´similar´ but mechanically superior weapons.

Pendagast |

I´m pretty sure Sivanah, Goddess of Secrets and nemesis of Nidal, favors the bladed scarf.
She is Neutral which allow probably the most possible follower alignments (NG,N,NE,CN,LN)
Calistria also grants whip, which also grants scorpion whip, effectively.If everybody in your games are so into crunch and care about this,
just expand the diety weapon lists to ´similar´ but mechanically superior weapons. [/QUOTE
erm, like what?
ie flail, similar to whip?I've never liked things like scorpion whip, seems like power creep to me. Whips still give reach, don't they?

mdt |

Quandary wrote:I´m pretty sure Sivanah, Goddess of Secrets and nemesis of Nidal, favors the bladed scarf.
She is Neutral which allow probably the most possible follower alignments (NG,N,NE,CN,LN)
Calistria also grants whip, which also grants scorpion whip, effectively.If everybody in your games are so into crunch and care about this,
just expand the diety weapon lists to ´similar´ but mechanically superior weapons.erm, like what?
ie flail, similar to whip?I've never liked things like scorpion whip, seems like power creep to me. Whips still give reach, don't they?
Yeah, whips have reach. But, like all reach weapons, you can't use them up close. A scorpion whip is no more powerful than a glaive, so it's not power creep. If you could use the whip up close and at range (ala the infamous 3.5 spiked chain) then that would be power creep.

Pendagast |

Im almost digging the idea of blowing the feat for katana, seems like a "chop the vamps head off" kinda weapon.
Doubt I'll find any magical ones tho. Too rare of a weapon in Ravengro. But it is dark, mysterious and deadly.
Scorpion whip, could be kinda useful with improved shield bash, could you make AoOs if you had improved shield bash, with the shield?

Quandary |

You can´t AoO with whips/scorpion whips either, besides that using them provokes like a ranged weapon, so I don´t see problem with them. Yeah, if you want an upgrade, something like longsword to bastard sword is reasonable. I would say that you also gain proficiency in the ´base´ weapon, as just the most common variety of that ´weapon type´.
But I don´t think the current system has any problem.
Perhaps besides whether unarmed strike should mean you get IUS for free (probably so).
EDIT: Yeah, if you´re wielding a shield w/ Imp Shield Bash you should be able to take AOO´s with it... And you an do so even without the Feat if you have already given up your Shield Bonus for the round to attack with your shield (I would say that you don´t even have to attack with the shield, just announcing that you are giving up the shield bonus in order to threaten is enough).

Sub-Creator |

Sub-Creator wrote:So aroden is a dead god, so that means you get no powers? spells?I'll be playing an Inquisitor of Aroden.
It's long sword, hand crossbow, dagger, and brass knuckles for me.
Well, that's the beauty of it, really; I don't know where his powers originate. Only my GM will know that. I only know the strength of his conviction toward a god that 99% of the world believes to be dead, and his disapproval at how quickly the faith of men can wane when they are served a bad hand (or suddenly lose proof of a god's existence).
I also know that Absalom is in his sights as a city that needs be reclaimed for the god that built it . . . purified, if you will. ;)
I haven't any problem with weapon selection though. I'd thought about playing an Inquisitor of Pharasma at one point, and dual-wielding daggers. Not an optimal build, admittedly, but one I know I could have fun with!

doctor_wu |

Look on the pf wiki for other gods and you can see things there is arshea even for an inquistor to free the repressed.
http://pathfinderwiki.com/wiki/Arshea
Or there is RAgatheil which get a freaking bastard sword.
http://pathfinderwiki.com/wiki/Ragathiel There are other non core option out there with good weapons.

Pendagast |

Pendagast wrote:Hmmm things like bladed scarf would be nice. Not necessarily 'optimal' just "hey" i get something different.Bladed Scarf is the favored weapon of Sivanah, who also has an amazing domain selection, and is true neutral.
Yea i wish there was an easier way if finding all the 'extra gods' of Golarion.

Steelfiredragon |
Robb Smith wrote:Yea i wish there was an easier way if finding all the 'extra gods' of Golarion.Pendagast wrote:Hmmm things like bladed scarf would be nice. Not necessarily 'optimal' just "hey" i get something different.Bladed Scarf is the favored weapon of Sivanah, who also has an amazing domain selection, and is true neutral.
and the empyreal lords and other power outsiders....

Pendagast |

Dragonsong wrote:It seems that Pendagast essentially wants the same level of martial weapon proficiency in this class that fighters have.Pendagast wrote:It's just that in melee I get a big knife, or a spikey club. That is without spending a feat.Or the long spear and either cestus or gauntlet on one hand (Cestus dosent hinder using another weapon only Fine motor skill work like disable device), for when they get within 5 ft. Power attack with spear and while 2hd-ing the morning star.
I fail to see the problem and apparently so does everone else in this thread.
No not really, I think less character classes should have 'all martial weapons' than the ones that already do (paladin, ranger and barb for example i don't think should get 'all') But if there is a feature for a class, it shouldn't give you nothing, or a non-weapon (like punching, whip, or lasso) when it's specifically a class feature.

Joana |

yea i dont know about the unarmed strike thing, as it doesn't say you get improved.
In some cases (like Iomedae) the cleric gets a feat/wp. In other cases (dagger/mace) he doesn't. So Ive always assumed that unarmed strike is biff, without monk or blowing a feat.
In Pathfinder Society* and RAI, according to Josh Frost, clerics of Irori do get IUS.

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Deadmanwalking wrote:I'm going to assume that a lot of those explanations are in APs then, as I haven't seen all of them online. I don't have the PF deity book, so, I'll take it as a fair response that I am missing a lot of the flavor for the Golarion gods. :)That's two without any real explanation out of 20 (and, in fairness another two or three where it's not really a perfect explanation), but Kalaban and the Gnomish god in your listed pantheon aren't perfectly justified either. And the Drow Katana wielder made me go very "Huh?"
So I think those are roughtly comparable, in terms of being well explained. :)
That's a fair assumption. We've actually printed a LOT about the deities in numerous products, and many of them come from my homebrew setting, so the reasons they have the weapons they have aren't just random assignations. There's stories behind ALL of them.