| mathpro18 |
I was wondering if I could get advice/feedback on how to handle a situation that is going to occur this Friday at the gaming table.
I'm playing a Dhampher rogue in a campaign that runs every other Friday night. Well I've been trying to get him to qualify for assassin and have spent the last 2 or 3 sessions trying to get the kill required to qualify. Last session I finally hit the final level needed to get the skill ranks to qualify so all I had to do was get a kill. Well this is where the situation gets interesting...
At the very end of the last session the party decided to leave me behind to allow me time to craft the poison I would need to assassinate one of the major heads of a faction. It would gain us favor with another faction(plus qualify me for assassin...yay). While I was doing this they would continue on and gather up as much assistance as they could so that we could pull off the assassination. Basically it was decided that the other PC's and any assistance they could generate would keep people in town busy so that I could go in and get the kill. Well me and the DM were talking after game last session and decided to run me through my part of the whole plan. So we did and 2 dead bodies, about 8000 xp, and 2 weeks(in game time) later and I am an assassin with a new mate and officially 1 level higher than the rest of the party.
The problem is they don't know whats going on and I have a feeling that in game, they won't like that my character took matters into his own hands. Out of game I think they really won't care but I'm not really concerned about that. The main concern now is how to regather the party and then break the news to them that:
1. The assassination is over and I succeeded(therefore becoming an assassin)
2. We have a new companion traveling with us(long story here)
3. I am officially about 1 level higher then they are right now
I was thinking about having a message brought to the party(not sure how but I'm thinking messenger bird/fox) that basically requests that they stay in the settlement that they are headed to and I will meet them there. Then I will explain the situation to them...but I'm not really sure how to explain it to them.
So any advice on how to solve this issue?
| CourtFool |
I am wary of having PCs of different power levels, but that is an entirely different issue.
1. I must be missing something since I do not understand why you can not just ask the rest of the party to meet you and tell them straight up. It seems they were attempting to help you anyway, so this seems like a non-issue except for some wasted time planning.
2. How receptive the others will be to a new member really depends on the new member. You did not give any details, so I am not sure what advice I can really offer. "Hey guys, meet Skippy. He's my new BFF."
3. This really feels meta-gamey to me. Does your character really 'know' he is a level higher? Saying he is an official 'assassin' now should be sufficient in game information.
| Are |
About the 1-level-higher thing: Did the rest of the party do nothing during the two weeks of in-game time you spent on preparing for and performing the assassination?
If I was your DM, I would make sure that one way or another they ended up with some sort of encounter that would make up the difference.
| mathpro18 |
Wow I didn't expect such quick responses...awesome.
CourtFool: You make really good points. The DM doesn't believe that the party will be willing to come back to where I am now so I need to get them to stay put where their going which is why I came up with the whole message thing. We're currently split right now and there is also about a 2 week(in game) difference between where I am now and where the party is which makes things kind of difficult. To your second point the new character is an NPC that the party had met before and she gave us the assassination quest. I can't wait to see their expressions when they see her with us. She was previously a ruler of a Sylvan forest...thanks to my..."Charms" I was able to convince her to give up forest life and come adventuring with us(again DM suggestion). I also think you make an excellent point here. In character my character has no idea what levels are so I will just present this as I've finally learned some new skills.
Are: They have about 2 weeks in game time to make up the xp...hopefully that will happen.
I'm not really sure but I'd assume that the DM is going to keep me out of the party for most of next weeks session to get the rest of the party caught up xp wise...at least I hope that's his plan.
| mathpro18 |
actually here is the note I was thinking about using.
"Everyone I want to let you know that I have taken actions that now make the sylvan forest open to any of you that choose to enter. When you get this I will probably be on my way towards the Drow settlement and will meet you there in a week. Please remain so we can meet back up and continue our adventure together. I should warn you though that I won't be traveling alone, I have someone with me but all will be explained when we meet again. See you when I arrive in the settlement.
Your friend and traveling companion,
Damar"
| Necroluth |
One thing you could do is lie about your relative level. You are evil, after all, and while you may trust your party now, that may not always be the case. Tell your party that you have qualified for entry into the assassin's guild, but still require some 'formal training'. Fake having to roll for your poison use. Fudge your die rolls for sneak attack a little (you may have to collude with the DM on this one a bit). You didn't gain spells, so you don't have to hide those. Concealing your ability to deliver a death attack might be quite useful to you and your party, as what they don't know, they can't reveal to others (even accidentally).
| Talonne Hauk |
the more I think about it the more I like not letting the party know anything's happened and keeping everything a secret. I totally see this guy backstabbing the party later down the line.
Call me crazy, but that seems like a really bad idea. In-party conflict never ends well in real life, I've found.
| Kolokotroni |
I dont understand, wasnt the whole plan for them to 'keep everyone else busy' while you 'go and get the kill'. Isnt that what you did? So you picked up a new plot point on the way, why would they be mad about that? As for the level, talk with the dm, he should be as you expect evening things out over the next session using that 2 weeks of 'in game time' with whatever they did to 'keep everyone in town busy'.
| mathpro18 |
Courtfool:While in character I see the party having a big problem with me turning against them I'm pretty sure that they wouldn't not be shocked and would love to get their hands on my character...especially after a few more levels of evil doing. Out of character...I think everyone is able to seperate the two enough that it won't really matter.
Kolokotroni: The DM pretty much said that I'd be out for most of the session and that he hopes to have everyone at least near the same point again by the end of friday...but it all depends on the rest of the party.
Paris Crenshaw
Contributor
|
I dont understand, wasnt the whole plan for them to 'keep everyone else busy' while you 'go and get the kill'. Isnt that what you did? So you picked up a new plot point on the way, why would they be mad about that? As for the level, talk with the dm, he should be as you expect evening things out over the next session using that 2 weeks of 'in game time' with whatever they did to 'keep everyone in town busy'.
I tend to agree with this. I don't really see why things have to be so linear. Based on my read of the situation, the actions that you and the GM ran through were happening at the same time the other characters were executing their roles.
I think it's perfectly reasonable for the GM to run or talk through the other PCs' part of the plan at the beginning of the next game session. It would even be fair for him to run a separate session just for them.
This would provide an opportunity for the other party members to build up some XP, so the gap wouldn't be as great, and would fill in some of the missing details about what happened while your character was making the kill.
I'm normally against the party in-fighting, but it sounds like that's the dynamic your group has, so as long as you're all having fun, then more power to you.
EDIT: It sounds like that's what the GM has in mind, too. ;) Have fun!
| Kalyth |
How I would handle it as a DM would be to run through what the Other Characters did during the two weeks you were busy. If this means they end up getting involved in something that takes a session to play through then you might want to bring a book and catch up on your reading while you wait for the others to "Catch up" story-line time-wise. This could lead to multiple sessions in order to get time to line up.
Alternatel, I could sum up what the other PC were doing and award them some exp for their endevors during that time.
What it seems to me like you were suggesting initially is....
"I am going to "retcon" sending them a note so they dont do anything for 2 weeks and we are all up to the same point in the story."
That seems a bit unfair to them. Your character wouldnt send them the note until after everything had taken place. So what were their characters doing while everything was taking place? Give them a chance to state what their characters were up to.
I may not have a clear picture but that is what im getting from what I am reading.
| Froze_man |
If I were GMing the game I'd put your character on the side burner for a bit, and run the other players through the events of those two weeks. I'd throw a curve ball at them so they don't actually manage to give you the help that you don't need anymore (and to allow for a more interesting sidequest), and have you roll up a a temporary character that is directly involved in the plot of the quest so that you don't have to sit out. Since you've already run your sidequest you can send your note about a meeting, and if the party's sidequest goes long, you're in on it so your character can be waiting a the rendezvous for them to show.
That way the rest of the party gets their fun, you get to try out some class, or character concept that you've been wanting to try, and the GM gets more plot threads to play with.