Converting the Beguiler to Pathfinder


Conversions

Scarab Sages

Hi, I need to convert the Beguiler from the PHB 2 to Pathfinder. There's a long story as to why, so any suggestions along the lines of "just make an enchantment wizard" and such are not useful.

Anyway, after looking over the class, I noticed they get something more interesting than skill points, +1 HD or BAB every level except 9th, 13th and 17th level. For level 5 and 10 they get Silent Spell and Still Spell as a bonus feat, I'm not sure whether or not these are features worth while on their own (although for 10th level they get access to a new spell level), so for now I ignored that and just let it be.

For 9th level what I have planned is giving them the choice between the wizard's Irresistible Demand or the Fey bloodline sorcerer's Fleeting Glance.

At 13th level I gave them the choice between the wizard's Shape Emotions or the Fey bloodline sorcerer's Fey Magic (usable only a number of times equal to 1/2 your beguiler level).

At 17th level (which I doubt my group will ever get to) I have nothing... so any constructive suggestions are welcomed.

The reason I picked those class features for the beguiler is because I see the beguiler as a class that focuses in enchantment and illusion, the enchantment options come from the APG's alternate class features for the wizard, and the illusion options come from the Fey bloodline.
I'm aware that the other levels I didn't modify don't have anywhere near the versatility that a regular Pathfinder class has (like say the sorcerer), but the same was true in 3.5, and overall that's part of the sacrifice the Beguiler makes.


I think you could also give beguilers access to rogue trick. Not all of them(like the combat ones) but some of them. Though I would probably make a couple that improve and work off the whole cloak casting stuff.

As for what you giving them is fine...and I don't know what to give them at 17th level as of yet.


What i did for the beguiler was pretty straigth forward. I increased their HD to d8 and their bab to match at 3/4. Then I gave them a choice between either the enchantment or illusion wizard school powers. After a brief adjustment of their skill list (to account for pathfinder skill changes) the class works quite well in a pathfinder class.


This is nice and done already. Just google "Pathfinder Conversions (Beguiler to Psychic Warrior).pdf" and you will have it.


Thefurmonger wrote:

This is nice and done already. Just google "Pathfinder Conversions (Beguiler to Psychic Warrior).pdf" and you will have it.

Or just go to http://www.mediafire.com/ElghinnLightbringer

The pdf Thefurmonger has mentioned is mine. There's a few other files there too.


have you done a conversion of the lurk (Complete psionic) or does anybody know one?

Liberty's Edge

ioosef wrote:

Hi, I need to convert the Beguiler from the PHB 2 to Pathfinder. There's a long story as to why, so any suggestions along the lines of "just make an enchantment wizard" and such are not useful.

For me it is a problematic class in 3.5 and even worse for pathfinder.

It has a "sorcerer like" spell progression whit a ungodly number of spell know (above 100 in 3.5, above 80 in the conversion PDF linked in this thread).
While the thematic focus make them more manageable than a sorcerer with as many spell as the beguiler, he will have access to the different "shadow magic" spells through the "Advanced learning" class feature. so getting that version of the "blaster spells" plus almost the whole range of the illusion/enchantment spells, a very powerful mix.

The 3.5 version has some extra problem as the "whelm" series of spell is too powerful when compared with other spell of the same level.

Most of the Beguiler spells don't work well against undead, constructs and mindless creatures, but that don't make it a Balanced class but simply a very strong class against most of the targets with some serious weakness against specific targets.


ioosef wrote:
Hi, I need to convert the Beguiler from the PHB 2 to Pathfinder. There's a long story as to why, so any suggestions along the lines of "just make an enchantment wizard" and such are not useful.
Quote:

Actually I would make it using Sorcerer as a base with custom-made bloodline and certain selection of spells. Spontaneous spellcaster with fixed, large spell list like 3.5 Beguiler, Warmage and IIRC Dreaded Necromancer (however, I might be wrong on the last one getting fixed list of spells known) aren't the good idea in my opinion.

The best way to check if such classess are situationally overpowered is to compare them to similarly themed Sorcerer. If they are more powerful than Sorcerer in such circumstances they should not be allowed and instead customized themed Sorcerer should be rather used in their place.

You could plunder existing bloodline/schools/domains/mysteries for enchantment/illusion-related abilities or devise a few new bloodline powers. Also, if you want to increase number of spells known you could allow Expanded Arcana feat as a bonus bloodline feat as long as matching spells are picked.


Elghinn Lightbringer wrote:
Thefurmonger wrote:

This is nice and done already. Just google "Pathfinder Conversions (Beguiler to Psychic Warrior).pdf" and you will have it.

Or just go to http://www.mediafire.com/ElghinnLightbringer

The pdf Thefurmonger has mentioned is mine. There's a few other files there too.

Wow, thank you so much. I am useing some of your stuff in my game right now. Great job.


I've done my own pathfinderized version of the beguiler.

First, you need to know that I consider the beguiler a bit more roguish that it actually should be and the build reflect that. Also, I've dropped all PHB2 spells from the spell list. I had magic missile as I like the spell and believe is a must have 1st level spell. Finally even after all that time I still haven't playtested the class as is.

You will also find in the thread, the option for Beguiler as a sorcerer bloodline build.

RPG Superstar 2012 Top 32

Here's my version of the beguiler conversion to Pathfinder. I like the idea of adding rogue-like talents to the beguiler, but it might be a bit much. I've seen the 3.5 version from around level 1 or 2 through level 15 or 16, and it seemed to lack some oomph when it came to combat, but was really effective as the party face and with social skills and infiltration and manipulation-related tasks.

Beguiler Conversion:

Beguiler

BAB: +1/2
Good Saves: Will
Hit Dice: 1d6

Class Skills: Acrobatics, Appraise, Bluff, Climb, Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Intimidate, Knowledge arcana, Knowledge local, Linguistics, Perception, Profession, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Swim, Use Magic Device.

Skill Ranks per Level: 6 + Int modifier.

Beguilers are proficient in all Simple Weapons, plus hand crossbow, rapier, sap, shortbow, and shortsword. Beguilers are proficient in Light Armor, but not shields.

Beguilers base their spells on Intelligence, know all beguiler spells, cast as sorcerers.

LEVEL ABILITY
1. Armored Casting, Cantrips, Trapfinding
2. Cloaked Casting (+1 DC), Surprise Casting
3. Advanced Learning
4. Silent Spell
5. Advanced Learning
6. Surprise Casting (move action)
7. Advanced Learning
8. Cloaked Casting (+2 CL vs. SR)
9. Advanced Learning
10. Still Spell
11. Advanced Learning
12. Surprise Casting (ranged feint, up to 5 feet per Intelligence modifier)
13. Advanced Learning
14. Cloaked Casting (+2 DC)
15. Advanced Learning
16. Extend Spell
17. Advanced Learning
18. Surprise Casting (swift action)
19. Advanced Learning
20. Cloaked Casting (overcomes spell resistance)

Armored Casting (Ex). The beguiler does not suffer the chance of arcane spell failure when she wears light armor and is casting spells from her beguiler spell list.

Cantrips (Sp). The beguiler can cast the seven 0 level spells from the beguiler spell list at will as a spell-like ability.
Trapfinding (Ex). As the rogue ability of the same name.

Cloaked Casting (Ex). Beginning at 2nd level, the beguiler's spells become more effective against unwary opponents. At 2nd level, the beguiler gets a +1 bonus to the Save DC of any spell she casts against a target that is denied their Dexterity bonus to AC (whether or not they actually have a Dexterity bonus).
At 8th level, the beguiler gains a +2 bonus to overcome the spell resistance of an affected target.
At 14th level, the bonus to her spell DCs increase to +2
At 20th level, the beguiler automatically overcomes the spell resistance of an affected target.

Surprise Casting (Ex). The beguiler can use the Bluff skill to feint in melee combat to deny an opponent its Dexterity bonus to AC (if any) on the next melee attack she makes or the next spell she casts.
At 6th level, she can feint in combat as a move action. If she already has the Improved Feint feat, she can now feint in combat as a swift action.
At 12th level, she can feint in combat even if she isn't in melee with the target of her feint. She can be as far away as 5 feet per point of Intelligence bonus she has.
At 18th level, she can feint in combat as a swift action. If she has the Improved Feint feat, she can feint in combat as a free action.

Advanced Learning (Ex). At 3rd level, and every odd level thereafter, the beguiler can add a single Enchantment or Illusion spell up to the highest spell level she can cast to her spell list. Alternatively, she can add any other Sorcerer/Wizard spell to her spell list, but it is treated as if it were 1 level higher than normal.

Bonus Feats. At 4th level, the Beguiler gains Silent Spell as a bonus feat. At 10th level, she gains Still Spell as a bonus feat. At 16th level, she gains Extend Spell as a bonus feat. If the beguiler already has one of the listed feats already, she may instead choose any metamagic feat she qualifies for instead.

Grand Lodge

Elghinn Lightbringer wrote:
Thefurmonger wrote:

This is nice and done already. Just google "Pathfinder Conversions (Beguiler to Psychic Warrior).pdf" and you will have it.

Or just go to http://www.mediafire.com/ElghinnLightbringer

The pdf Thefurmonger has mentioned is mine. There's a few other files there too.

If that's true, does that mean you did the Hexblade too? If so, why does it not have the updated stats that were allowed in 3.5? Meaning the strong Fort save, medium armor with no arcane spell failure, and 1+Cha modifier curses per day. Not to mention the Hexblade only feats that you could choose from in place of the regular bonus feats (they gave you additional curses or increased the curse DC).

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